Derelict

Derelict is a multiplayer map in Halo: Combat Evolved. It is set aboard a neutral artifact cataloged by the UNSC as Deep-Space Anomaly #0198. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.

Derelict was remade as Desolation for the Xbox version of Halo 2.

Summary
Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.

Strategies

 * Players must keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
 * If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way, you may survive but unfortunately, stuck with 0% shields.
 * Grenades (especially frag grenades) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
 * Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action.  As stated above, the catwalks are good for picking enemies off from a safe distance.  Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk, and not for a relaxing chat...start moving as soon as the enemy begins to return fire.
 * Come to think of it, keep moving throughout the whole battle. Players who stop moving on Derelict become dead players very quickly.

Trivia

 * This map, along with Boarding Action, are the only multiplayer maps in Halo: Combat Evolved that are set in a vacuum (space).