Forge/Tricks

Forge is a multiplayer gameplay mode in Halo 3 that allows players to create map variants by re-arranging the objects in a map. There are many useful tricks and glitches in Forge that allow mapmakers to perform very useful tasks and create very interesting maps; several of these techniques are detailed below.

Unlimited Money Exploit
As the name so subtly implies, the Unlimited Money Exploit is a glitch that allows players to completely circumvent the object limits imposed by Forge's budget system.

Method A
To perform this exploit, first buy one of every object you plan on using. Set each object aside, press X while hovering on it, and set the Run-Time Maximum to one value higher than the amount of the object placed on the map. Now, you can freely place as many of this object as you want, and the Run-Time Maximum will automatically increment with each new object.

Please note that once you've used up your entire "normal" budget, your budget will start going negative. If, after your budget goes negative, you delete an object after having placed the maximum amount of that object, then you will have to redo the glitch to place more of that object. To redo the glitch, you will have to delete enough objects to get your budget back up to a usable amount. If you don't need an item, set it aside until you're completely finished with your map and you know you no longer need it; then delete it.

'''There is a way to retrieve items that you have lost. These methods include:'''
 * 1) Saving the map variant
 * 2) Ending the game
 * 3) Starting the game
 * 4) Changing the Run-Time Maximum of the object to 1 higher then the number on the map.
 * 5) Carrying on with the map

Download the Foundry Unlimited Money Canvas Map

Method B
The second way to perform this trick is to load the original map. Next place a Covenant based weapon that uses energy right on top of another energy weapon on the map. Make sure to place the tear drops as close as possible on each other, also make sure they are facing the same direction too. So when done placing the weapon there will look like there is only one tear drop. Next go into player mode and grabe the weapon you placed down and use all of its energy.

The ammount of items being able to be placed down will be limited but once you reach $0 you will still be able to place down objects but your money will stay at $0.

Teleporters of Death
On many maps, you can place Teleporters outside of the level's boundaries without them being deleted. This allows an instant death, or one caused by the Guardians on Snowbound, Sandtrap or Sandbox. On most maps, however, players entering such teleports will receive the rather inaccurate message that they "fell to [their] death". A specific method of placing floating items makes it extremely easy to place such Teleporters.

It is possible, on maps like Last Resort, to place a Teleporter such that players may use it to exit the level's boundaries without dying. Sometimes, however, when you are entering the Sender Node, it will say "Teleporter is blocked" if the corresponding Receiver Node is placed in certain areas.

Instant Respawn
To set an object to instantly respawn without any wait time, set the object's Run-Time Minimum and Run-Time Maximum counts (under the object's summary page, accessed with two presses of the X button) to the same number. The minimum count must be as high as it can go for this to work. The object will now instantly respawn when disturbed. (Weapons are an exception, for when you pick them up, they still exist on the map.) You can make an infinite Fusion Coil shower using this technique; it is also useful when attempting to use Trip Mines to overload maps.

Remote Control of Fusion Coil Bombs
With the infinite respawn tool comes a trick that allows you to remotely turn on and off Fusion Coil bombs -- groups of perpetually-exploding Fusion Coils. When you have one running on infinite respawn, and it keeps blowing up, if you wish to turn it off, bring up the items menu with X, select Fusion Coil in the scenery object list, hit X, and then set the Run-Time Minimum to at least one below the maximum. The infinite respawn will now be turned off.

Teleporter Maze
A common mapmaking trick is to make several similar-looking rooms and place an intricate network of Receiver, Sender, and Two-way Nodes inside of them, set to a variety of different channels. This can turn a map into a rather difficult maze.

Detailed below is an example arrangement that you can try.


 * 1) Make eight rooms that look as similar to each other as possible (the looks of first and last rooms don't matter).
 * 2) Place Teleporters and channels in all rooms in this order:
 * (R - Receiver Node || S - Sender Node || T - Two-way Node || Numbers - Channel)
 * 1) * First room: R8 S4 T4 S1
 * 2) * Second room: R1 T2 S4
 * 3) * Third room: R2 R2 T3 S4
 * 4) * Fourth room: R3 T4 S4
 * 5) * Fifth room: R4 T8 S5
 * 6) * Sixth room: R5 T6 S4
 * 7) * Seventh room: R6 T4 S7
 * 8) * Last room: T7
 * 9) The last room can be a good place to shoot each other, contain powerful weapons/power-ups/equipment, or really anything that puts anyone controlling it in a powerful position.

Horizontal Grav Lift
It is possible to create a horizontal Grav Lift that propels players laterally instead of vertically. The process is simple. Start by placing a Weapon Holder on the ground. Then, simply place a Grav Lift (scenery, not equipment) on top of the Weapon Holder. The Lift will begin to rotate, until it eventually straightens out, pointing horizontally.

Please note that you can only place four of these, as you can only place four Grav Lifts. Furthermore, to rotate the Lift, you must rotate the underlying Weapon Holder, and then re-place the Grav Lift atop the Holder.

Garages
On Sandtrap, spawn a Crate and place a Turret Case on it. Then, spawn a Receiver Node on top of the stack and delete the objects beneath it. Next, place another crate with two turret cases on top of it and place a sender node on the pile and set it to a different channel than the Receiver Node. Place a Grav Lift on the Receiver Node and test to see if you can reach the Sender Node, and be certain that if you accidentally enter the gravity lift, you can get away before you get teleported off (in Player Mode, with normal speed and gravity) to the left of Elephant where the team without a Chopper spawns in.

Place a Receiver Node on the interior wall, with the illuminated "leg" pointing towards the opposite wall, and set it to the same channel as the Sender Node. Just inside each opening except the roof, place a Weapon Holder with one of the upward-facing extensions facing outside. Place a Mongoose a short distance behind each weapon holder (there isn't room for any other vehicle), making sure that there is enough room so that the Grav Lifts you are about to place will not blast the Mongoose unless you drive it out.

Next, add some Horizontal Grav Lifts using the Weapon Holders you placed earlier. Set the Run-Time Minimum for Grav Lifts to four. Place four Radio Antennas on top of the structure over the opening so that it is covered, and have the ends of each antenna alternate so it should be that on one side of the gap, their are two antenna bases, and the same should be true for the other side. Place a weapon holder on the thick solid part of each radio antenna to stop them from being blown off. That is how you make a garage.

Floating Objects
The Floating Forge Items glitch allows players to force Forge Objects to hover in midair. In some cases, items must have an (also-floating) inactive Teleporter placed beneath them to stay in midair - sometimes, this flaw even affects immovable items like Double Boxes, though not on Heroic Map Pack maps.

The glitch is commonly used to construct elaborate and unconventional maps and levels - anything from floating Box Forts to raining Fusion Coils.

Method A
This is the simplest method of performing the glitch, but it is also relatively error-prone... Movable items floated with this glitch will immediately fall if touched, shot, hit by anything, or even approached when in Edit Mode. However, for things like raining Fusion Coils, this flaw could work to a mapmaker's advantage.

To float an item, simply stack up other items until they form a tall enough tower or pile. Then, place the item you want to float on top of the pile or tower, and delete the entire pile or tower beneath it once the floated item stops moving.

It should be noted that Teleporters floated using this method will never fall, so by placing other items on top of Teleporters that have been floated in such a manner, it is possible to construct elaborate structures in midair.

Method B
The second method of performing the glitch is also very easy. Perform Method A (above) on a Teleporter, and then place the desired floating item on top of the Teleporter. The Teleporter will never fall, so neither will the object.

Method C
The third method of performing the glitch is still easy, but far less convenient, as it requires you to end the Forge session. Simply spawn the item you want to float, maneuver it into the desired location, save the map, and end the Forge session without moving the item. When you re-enter the map in Forge, the item will be floating, though it is subject to the same flaw as Method A (it will fall if anything touches it).

Common Ideas
Here is a list of common ideas that the floating items trick is used for.
 * Raining Fusion Coils. Place a Fusion Coil in midair without using a Teleporter to support it; when you re-enter the map later (or, if you just want to try this in Forge, nudge it), the Coil will immediately fall. If placed at a sufficient height, it will explode upon impact with the ground.
 * Floating Structures. Another common exploit involving this glitch is floating structures: large structures formed from floating, immovable objects like Double Boxes.
 * Ceilings. The glitch is commonly used to supplement ground-based structures with floated items that act as ceilings. This is useful in cases where it is difficult to perfectly balance a Wall or Bridge upon other walls of a structure.
 * Forge Robots. In many cases, massive statues or "sculptures" made in Forge depend on floating items.
 * Elephants. If you use this glitch to float an object above an Elephant in Sandtrap, the object will remain "fixed" over the Elephant. By placing floating Machine Gun Turrets over an Elephant, you can effectively boost their maximum range and lower their minimum range (so that they can fire at closer targets).

Interlocking Objects
The Interlocking Objects glitch, as its name states, allows players to force two Forge objects to overlap and interlock.

Method 1
To make two or more objects interlock, place the first object you want to interlock and turn off its Placed at Start setting. Make sure the respawn time is long enough for you to place the second object as you want it. You may also want to place another object such as a wall to act as a "guide" to help align the two objects.

Start a new round and place the second object within the area in which the first object will spawn. Once the first object spawns, the two objects should interlock; be sure to set the first object to spawn at start. The next time you start the game the two objects will then be "interlocked" with each other. This method will in fact theoretically work for any number of objects.

Note, however, that objects that have physics calculated (e.x. Crates, Barriers, etc.) may come apart.

Method 2
Method 2 allows you to interlock objects without starting a new round. The instructions use the process of interlocking a Single Box and a Double Box as an example.


 * 1) Place the first object -- in our example, a Double Box.
 * 2) Place Walls or other immovable objects around the location of the second object (which has not yet been placed).
 * 3) Take three or four Doors and turn them so they are somewhat inside the Single Box -- make sure that there is something over the Single Box so it wont go flying.
 * 4) Grab the Single Box, and then let it go.
 * 5) When the Single Box stops moving, feel free to delete the Walls, Doors, and other objects that you used to force it into position.

Method 3
It should be noted that this is more of a "geolocking" method -- it will partially force some objects into walls or the ground. The instructions below use a Double Box (in Foundry) as an example.


 * 1) Spawn a Double Box, and lay it down.
 * 2) Surround it with Walls. The Walls need not touch the Double Box -- some space is permitted.
 * 3) Spawn a Door, flip it upside-down, and put it on top of one of the long ends of the Double Box. Spawn another Door, and do the same with the opposite end of the Double Box.
 * 4) Pick up the Double Box, drop it, and wait until it stops moving.
 * 5) Wait five more seconds -- just to make sure.
 * 6) Remove the Walls and Doors.

And the process for putting a Double Box into one of Foundry's walls:


 * 1) Spawn a Double Box, and lay it down against a wall.
 * 2) Surround it with Walls. The Walls need not touch the Double Box.
 * 3) Spawn another Wall, and put it on top of the Double Box.
 * 4) Put three Doors (placed such that they're intersecting the Double Box) along the box.
 * 5) Pick up the Double Box, drop it, and wait until it stops moving.
 * 6) Wait five more seconds -- just to make sure.
 * 7) Remove the Walls and Doors.

Geomerging
There is also another method similar to interlocking called geolocking. Geolocking is the act of interlocking immovable items -- such as Fence Boxes or Walls -- into the floors, walls and ceilings of maps. As an example, you can use it to bury a Wall half-way inside of the snow in Avalanche.


 * 1) Spawn the object that you want to force into the ground -- let's again use a Double Box as an example.
 * 2) Surround it on all sides with Two-Way Nodes.
 * 3) Put some Receiver Nodes on top of the Double Box.
 * 4) Spawn a Door. Put the door inside of the Double Box.
 * 5) Pick up the Double Box, drop it, and wait until it stops moving.
 * 6) Wait five more seconds -- just to make sure.
 * 7) Delete the Teleporters and the Door.

State Preservation
When you switch from Player Mode to Edit Mode, your state is preserved. This is a really fancy way of saying that whatever was happening to you in Player Mode will be "paused" until you return to Player Mode, at which point it will continue. As an example, if you are stuck with a grenade while in Player Mode, and you enter Edit Mode before it explodes... the grenade will disappear. But when you go back to Player Mode, it will reappear, and detonate as it normally would.

The following things are preserved -- they're "paused" when you enter Edit Mode, and they resume when you return to Player Mode.
 * Grenades that are stuck to you
 * The act of charging a Spartan Laser
 * Hold RT to charge up a Spartan Laser. While still holding RT, enter Edit Mode. If you exit Edit Mode while holding RT, you'll still be charging the Splaser -- so if you time it right, you can fire the laser immediately after exiting Edit Mode.
 * Being on fire (if you were hit with a Flamethrower or Firebomb Grenade)
 * Momentum
 * If you enter Edit Mode right as you get launched by a Man Cannon, then you may continue to be launched when you return to Player Mode.
 * The act of throwing a grenade

Cool Things to Try

 * Baseball When in Edit Mode, spawn something long (preferably a Radio Antenna) and use it to bat a second player (who is in Player Mode). You can even have sword fights with the antenna. Get creative!


 * Bucking Bull Before starting, set health to "invulnerable". In Edit Mode, spawn a vehicle (preferably a Wraith or Scorpion) and hold it tilted at an angle until another player (who is in Player Mode) gets into position under the tilted tank. The player in Edit Mode should then slam the vehicle down upon the other player in a bucking bull type fashion, sending them flying.

To start off either drive or move one of the Elephants to an open area on Sandtrap. Works best near the destroyed Phantom Then use either a Scorpion Tank or a Drop pod to flip it. Be Sure that when the Elephant is flipped the driver cockpit is on the side that you want to fly to, or in our case on the opposite side of the Phantom Next put every teleporter on top of the flipped Elephant. Now have someone drive in there with a Human vehicle and another player outside of the Elephant and try to flip it. You want to use a human vehicle because all the others have some kind of anti-gravity system that makes you not fly as far.
 * Obstacle Course Use Teleporters and multiple challenges such as a sniping challenge, then a jumping challenge, and maybe even some flying Soccer Balls. How fast can you do your course?
 * Elephant Cannon


 * Get outside of Valhalla One person gets on the back of a Mongoose, and the other, in Edit Mode, picks the Mongoose up. The player in Edit Mode flies as far out over the lake as possible, and then, when they get to the boundary, they push the Mongoose -- with the other player still on it -- as far away as possible. If the person then jumps off the Mongoose, they will be outside the boundaries of the map, underwater, and free to walk around. That player, however, should be careful not to hit a kill barrier.


 * Get outside of Sandtrap Go to the crashed Phantom, and overload the map with Trip Mines to disable the Guardians' minefield. Then, simply walk through the inert minefield and outside of the map.
 * When overloading the map while standing on the crashed Albatross, you may be able to make the Elephants vanish.


 * Driving A Destroyed Vehicle


 * Box Fortress On Avalanche, go to one of the flat ice areas. Enter Edit Mode and float as low to the ground as possible. Then look directly up, and spawn a closed Double Box. Move it as far into the air as you can without moving yourself. Then, without moving or exiting Edit Mode, drop it, and let it land on you. If done correctly, you will be forced into the box. You will be able to shoot out, but people will not be able to shoot in. If you need to move, then just enter Edit Mode, pick up the box, and move around.
 * Note - do not move the box too far away from yourself or you will exit it.


 * Spawn Destruction Place Respawn Points in an area with Fusion Coils leading in a domino-like path to an area where the first one can be destroyed, causing a chain reaction that engulfs the spawn area and perpetually blows up any unfortunate players that appear there. Works best right at the start of the game, provided you aren't the one spawning near the Fusion Coils.


 * Spin Cycle Place an open container somewhere on the map. This works best if you also create a barricade leaving this as the only way to another part of the map or by using existing barricades -- for example, the archway on Last Resort. When a player is inside, pick it up and flip it so that it is "upside down" -- this part must be done fairly quickly or else the player will escape. After this is done, start spinning as fast as you can. If done correctly the player should be killed as well as anyone who would have been around the box at the time. This also works well if a weapon or equipment is placed inside so that players are convinced to go inside.


 * Oblivion -There are three ways of doing this. Create multiple sender nodes all along the map. It is suggested that you created as many as possible. This can also work by having multiple two-way nodes on different channels with each one having a corresponding receiver node.
 * Create a sender node somewhere outside the map. The result will be them being killed by the guardians, however after a while players will learn not to use them.
 * Delete all respawn points and replacing them all outside of the map. This is very humorous as there is no possible way to avoid "Oblivion" besides never being killed in the first place. Here's a list of places that are great for doing this:
 * The Pit [it is possible to place a respawn point or node outside of the fence]
 * Sandtrap
 * Snowbound
 * Sandbox
 * Instead of placing players outside of the boundaries, place them inside a Pit of Death using Raining Explosives.


 * Man Trampoline - Place a row of Two Way Nodes lying down on a flat surface (preferably on Sandtrap) and set them all to the same channel. Then float as high above the pile as you can in Edit Mode and turn into a player. You will land on the teleporters and come shooting back up again. You may need to guide yourself to the pile every time otherwise you may land outside the row.


 * Unlimited Ammo - Place a Weapon Holder, then have a 10 second respawn and 2 spare clips on a power weapon. Then get as many of that weapon as possible and put it over the Weapon Holder and it appears as though one weapon has unlimited ammunition.


 * Grenade Dispenser - Like above, place a Weapon Holder some where in any map, then place 1-3 of any grenade. Use the Instant Respawn (above) trick on the grenade. When picked up, another will spawn right away, giving the effect of a grenade dispenser. Another version is to place a box, box single, medical cabinets and similar will do. Put as many desired grenades as you want. Now do the floating objects trick, make sure the spawn icons are on top of the box. Now remove the box, put two boxes on right and left sides. Now put another box on the back, and press X 2 times on grenades. Any will do, now change the minimum to greatest number, and now you will have infinite grenades so long as your next to your dispenser. To be more realistic, try making a pyramid on the front, put another box on top of where the icons are, and on top of the side boxes.(Note: recommended to be a one man job, multiples can be good use to, and if exploded with grenades or rockets, it will ruin but should be spawn fixed.


 * War! - Get a big map such as Sandtrap or Avalanche, Next find two locations where you can make a base (But only if you want to) and make them, A good layout consists of: A Door, A watchtower, An Armory, And a Garage. (Make sure the garage can hold the Vehicles that you put in there!) Next, Put two of each weapon in the Armory, Next, Put some Vehicles in the garage (ex: 6 Mongoose, 2 Warthogs, A Scorpion, 2 Banshees on top, And a Hornet.) Now, Go onto the rest of the map and make some Cover and some Outposts (Outposts being a small Structure that players can hide in to snipe from or to grab some Equipment.) Don't forget to put Spawn Points in the bases.


 * Invulnerable, or Not? - First of all, get an Overshield and set it to instant respawn, then simply stand on it. It is virtually impossible to die now, but if someone hits you with a vehicle, you will get pushed away from the overshield. You may also die through being assassinated.


 * Flying Elephants


 * Forge Robots


 * Super Gun - To build a "super gun" you need to be on the map Snowbound in Forge. To one side of the map there is an open area (opposite the high rocks) where a large tunnel opening is visible. This is shown as a concrete platform coming out of the ground. First, spawn a barrier and place it as a ramp on the edge of the concrete. This should create a ramp that points out of the map. Now place a mongoose just below the point where the concrete slants downwards. It should be placed so that its front wheels are at the beginning of the concrete slant. Now place a barrier standing upright at the base of the concrete (this is where the concrete is no longer visible). Fill the area next to and behind the Mongoose with power cores and place 4 plasma batteries on top (do this only on the concrete). There are two columns that stand to the left of the super gun that you have just created. Spawn a sniper rifle on the one closest to the super gun. Go into player mode and jump onto the column and pick up the sniper rifle. Stay standing on the column and aim your sniper at the mess of explosives you have just made. No scope it and then watch the Mongoose fly with your scope.


 * Soccer Ball of Annoyance - Go to a map where you can have Man Cannons. Place two facing each other in a straight line, then put a Soccer Ball into the lift and if the two man cannons are lined up right a soccer ball will be constantly flying through the air, probably annoying some people. Another way is to go to a map that supports Shield Doors. Put four Shield Doors together so that they form a box that is only open on the top. Now put a Soccer Ball in the box and get it moving.


 * Moving Teleporter - While participating in Forge with a group of players, enter Edit Mode and spawn a Receiver Node in a random place. Then, spawn a Sender Node and swing it into people to teleport them. This can be exceptionally annoying if you put the Receiver Node in an enclosed space or somewhere that would result in an instant death.


 * Kamikaze Warthog - Get any type of Warthog and put a Fusion Coil in the passenger seat and in the bed by the Turret. Have someone in the driver seat. Next cover the Warthog with Trip Mines. A fun way to get rid of enemy tanks. NOTE: Another variant of Kamikaze Warthog (sometimes known as Jihad Warthog) is to stick grenades to a Warthog and drive through large groups of enemies.


 * Warthog trampoline - Place 4 plasma batteries and then place a Warthog so that each wheel is on 1 of the plasma batteries. Place weapons holders in between each plasma battery so that the Warthog is hard to move. Then place man cannons in front of each weapons holder. Now you should fill the space underneath the warthog with fusion coils and/or power cores. Do this so that each explosive touches another, including the plasma batteries. Set all the explosives to respawn instantly and then no scope the center of the explosives under the warthog. If done right you will need the scope to see the warthog. When the warthog is about to touch the explosives on its journey down, shoot the explosives.


 * Man-Cannon anywhere - On maps with Man-cannons, go into a man-cannon. Immediately after you've entered it, go into Editor mode. Fly around anywhere you want. And when you're done, go into Player mode. Your momentum from the Man Cannon will have been preserved, causing you to launch forward.


 * Warthog Launch - [[Image:447190-Full.jpg|thumb|A Warthog sitting on a large pile of explosives, awaiting launch.]](See Picture) Piled like this, with Fusion Coils and Plasma Batteries under it, a Warthog can be launched across Sandtrap. You may want to make the vehicles indestructible first. You can also try making yourself invulnerable and sitting in the vehicle while someone else detonates the explosives.


 * Elephant Flipping


 * Monitor Dueling - Have two players, both in Edit Mode, spawn some sort of large object such as a concrete wall, a radio antenna, or a tank. Then, beat the large objects against one another in an attempt to get through and whack the other player.


 * Monitor Hunting - Have one player in Edit Mode and the other in Player Mode. The player is allowed use Edit Mode briefly, to create weapons for himself. The player's goal is to kill the Monitor. The Monitor can block the player's shots with objects, or try to kill him (see Monitor of Death). Once the Monitor is killed, swap roles.


 * Memorials to History - Try recreating battles or scenes from history, like D-Day on High Ground, or Forge a castle on Foundry and make a siege-like game mode.


 * Explosive Baseball - Have 1 player in Edit Mode holding a Radio Antenna like a baseball bat. Then have player 2 also in Edit Mode throw a fusion coil or a plasma battery at player 1 and then player 1 hits the fusion coil/plasma battery with the radio antenna.


 * Magic Carpet Ride - Spawn a crate, and have another player ride on top as you move it around. Alternately, have the other player grab a Sniper Rifle, and use a pallet or something similar. And if someone boards it, you can simply spin them off.


 * Perpetual Explosion - Create a never ending explosion of fusion coils all over the map! Stack crates as high as you want and then place a fusion coil on top. Delete the crates and the place all the explosives you have available on the map and place them under-neath the floating coil. Then place objects or vehicles around the mound of explosives. These objects will act like shrapnel. Set the Fusion Coils to Instant Respawn. Stand far away and shoot the floating fusion coil. Keep your head down and your eyes up!


 * Fireworks - First, find a nice corner on the map, make sure propane tanks are available. First, Spawn as much fusion coils as you can and bring other coils already placed on the map to the location of the pile. Secondly, spawn as many propane tanks as you can an add them to the pile. All you have to do now is set them off. Make sure it's set up so some of the propane tanks will fly back into the coils each time they explode. Also, don't forget to use Instant Respawn. Your newly-created bomb will continue exploding for ever until you quit, not even a Scorpion can drive over it, so it is a useful trap.


 * Exploding door on High Ground - Create an exploding gate on High Ground. This is done so by going into player mode and open the gate then go into Edit Mode and create fusion coils and or propane tanks on the line where to gate was open. Then save the game. When you start the game again you will notice the fusion coils spawning and immediately and being blown up in the gate. Note that you can alter the explosion time by either changing their respawn time or, if you want them to explode and come back instantly, use Instant Respawn. The explosions can be stopped if some one opens the gate! This doesn't work in symmetric gametypes in Custom Games, as the gate is open when you start the game.


 * Raining Explosives - You can make explosives such as Fusion Coils, Plasma Batteries, or any other exploding object literally rain from the sky! Start by using the Floating Objects trick to place a Fusion Coil in midair -- you'll want to turn a Double Box on its side and put the Coil on top of it. Repeat this, and then use Instant Respawn to make the Coils rain endlessly. Then, just start a new round or fly into the Coils to get them to start falling.


 * Board of Hell - (Fun for miscellaneous multiplayer). The board of hell is the board in midair that is in the level Epitaph. What you have to do is place a lot of fusion coils on the board then set the run time minimum and run time maximum for them at the same number. Then, save a last one and put it directly on the top (a few feet in the air away from the others) while holding it in monitor mode and save the game. When you come back in the game all the explosives should blow up by falling of the board (if not then just blow them up yourself) this will send the board into flying from its location and then instantly spawning the fusion coils then either blow them up or make them rain (literally). This is a good death bringer, because it makes the fusion coils fall on top of players. Note: sometimes the board will stop flying through the air, this happens because it will land on the floor and stop blowing up (if this happens simply blow it up again).


 * Ramp of Hell - (Fun for miscellaneous multiplayer). The ramp of hell must be built in the level Last Resort. To create the ramp of hell you must go to the turbine or 'windmill' on Last Resort. Then put a lot of fusion coils in the part where you can ramp through the 'windmill' (the ramp is when you drive directly from the beach to the windmill). Just put as many fusion coils as you can, they will blow up because the windmill will drag and drop them. Save the last fusion coil and change its run time minimum and run time maximum at the same number. This will automatically spawn the previous fusion coils. Now put the last one in the pile. When you drive through the ramp it will be exploding. You either you make it or get blown away (sort of dare devil stunt!). It is fun to play a game like elimination with this, the last one to get blown up wins.


 * Super Strong Elephant Flip - The Elephant has a very strong push when flipped over (when it says hold RB to flip). So flip over the elephant, one way is by spawning a tank while in monitor mode and then pushing it over. Once you have done this stack things on it 'belly' (like vehicles or something) then flip it over. It will send them flying everywhere!


 * Change the Gravity - You can actually make gravity change direction! You can do this by putting elephants next to each other. It's hard, but if you want to get good results put one elephant on top the other. You can do this by getting a scorpion and putting it inside the elephant then 'hooking' the ends of the scorpion with the 'ribs' of the elephant. To hook them twist the scorpion clockwise or counter clock wise. Then you lift the scorpion vertically, thus allowing you to lift the elephant. Now set it atop the other elephant. Once you have done this put items inside the elephant on the bottom. They will either go up or to either sides! You should try different ways to put the two together because it could change the gravity depending how they are united! Note: The change in gravity won't affect you unless you are in a vehicle inside the elephant. You can make gravity upside down by putting a lot of tanks inside the other elephant!


 * Here or There? - This is really fun to do! Go to the level Guardian. Then go to the middle of the map (the upper level on top of the gravity hammer). Now get a sender teleporter and put in the exact of middle of the level. Now all the receiver teleporters and put them in a circle around the sender node. Make sure they are all facing the sender node (you can make sure they are facing the sender by seeing that the yellow part of the three extensions is facing the sender). Now save the game. Go back to the map, but before you start go to settings and put player movement at 300%. When you are in the game run at the sender node, then you will keep spawning at random in the receivers and automatically run the sender node!
 * Trampoline- To make a virtual trampoline all you have to do is make a bunch of explosives in a pile all together. Then put the Run time minimum and Run time maximum at the same number, now make sure your player has maximum damage resistance. Now for the fun part, equip a battle rifle and step right in the middle top of the pile, now shoot at one! You will be sent flying into the air then make sure you land right at the center of the pile again and as soon as you land shoot at them again. Note: this should be done in Sandtrap, due to its high 'sky' (a high limit in the game to where you can go up to).
 * Monitor of Death - Be the monitor and deploy a tank, then throw it around the level and try to splatter the other players. This can also be done by spawning a radio antennae and using it like a bat. This can provide hours of amusement (or, if you're getting whacked with stuff, hours of frustration.) Also, if you do this on a Mythic map (and manage to kill someone), you will receive the Tank Dropper achievement.
 * Vehicle Stopper - This is pretty much a road block of sorts. Go to a map that supports barricades and drop pods (preferably Valhalla). Now, put a barricade at a desired location, make sure that the stronger part is facing where you want to block. Now get a drop pod and put it behind the barricade and make sure they are touching each other. You can put as many drop pods as you want, depending on how long you want your vehicle stopper to hold out. You can do all sorts of things with this, such as a circle in king of the hill forcing players to be on foot in the circle, or so other players wont just splatter you while in the circle!
 * Grenade Hold - While not in monitor mode throw a grenade, but right after pressing the left trigger press up on the D-pad to go into Monitor mode. If done correctly, the grenade shouldn't have been thrown. Then, when you see an opponent, go back into Player mode and the grenade will be thrown. It works really well with Plasma/Spike grenades, but any kind works. If you're just trying to be funny, use an incendiary grenade. If you are stuck with a grenade, you will die, but you can delay it by turning into the monitor before the grenade explodes. When you turn into human form, the grenade will explode, but if you are near enough to someone, that person will die and the person who threw the grenade originally will get a double-kill. This sometimes works with firebomb grenades. Sometimes when you do this, you will "die" and see your weapons and equipment fall like you had been killed, but you can still fly around as the monitor, and whenever you turn back into player mode, you will instantly respawn somewhere else.
 * Drive a vehicle while a monitor is still holding it - Normally if a player is driving a vehicle and a Monitor picks it up, the player is removed, but if you (Player mode) and a friend (Monitor mode) both grab it at the same time (this may take a few tries)you will be driving the vehicle while the monitor is still holding it. Have fun!
 * Flying Vehicles - Normally if a player is driving a vehicle and a Monitor picks it up, the player is removed, but if the player is in the side/passenger/gunner seat of the vehicle they will stay in it, able to shoot as usual as the vehicle is moved around the map. This can also be done with machine gun turrets and Plasma Cannons.
 * Flying Vehicles 2 - Spawn one Mongoose and let your friend (With a rocket) drive it them blow it up, set the first vehicle to never respawn and spawn another, set run time minimum to the max to be the same with the run time maximum so it's automatically respawns (It's takes awhile for vehicles), let your friend drive it. Now wait for the other one to respawn, once it does, let your friend to fly off a ramp and then pick up the first Mongoose (Same spawn place as second) your friend will fly in the air.


 * Note: You can delete people if you delete the vehicle/turret! It does not count as a kill, but they respawn as if they died. Also, the infinite turret glitch can be achieved this way.
 * Unreachable Items - It is easy to place items in places where players cannot normally reach. This makes taunt "power weapons," power-ups, equipment and vehicles an easy and fun thing to place.
 * Picture Making - If you plan well enough, you can draw a picture by placing weapons on the ground.
 * Obstacle Course - If you have good (cooperative) friends, it's fun to make obstacle courses. Simply construct a path that requires teamwork to travel through (like steps that require stacking to get on top of, objects that need to be in one place and need to be moved to another along a narrow path, a wall of objects that needs the force of multiple players to move, etc.) and make the starting area a bomb spawn point and the ending area a bomb plant pad. This can easily be turned into a two team race.
 * Race - Halo: Combat Evolved's Race gametype can be emulated using Territories. Forge a map into a racetrack, and place a Territory Marker at the end. Then, play the map in Territories with the settings changed so that permanent capture is on and the game ends when all Territories have been taken. Whoever reaches the end first will permanently capture the only Territory on the map, winning and ending the game.
 * Obstruct the Windmill on Last Resort - This can be done by simply flooding the trench with large items, although it is impossible to stop the mill, the result is entertaining more often than not. If you want to get a bunch of stuff into place at once, try spawning it next to the trench and then using gravity lifts to move it into place. Use the instant respawn technique that was mentioned earlier and place some propane tanks. The mill will send them raining down, and when they hit the ground, they go berserk for a few seconds and explode. This makes the mill an extremely dangerous place.
 * Environment Battles - By making a game variant where the players' damage is 0%, "environment battles" become strategic war games. Since players can still affect the environment (such as blowing up fusion coils, lighting propane tanks, flipping large objects, etc.,) the environment is a viable weapon.
 * Trip Mine Launch - Make instant respawning Trip Mines near a vehicle (within Trip Mine throwing range) have a friend sit in the vehicle and not move. Plant as many trip mines as possible (when the game can't handle any more, the first ones you place will disappear in a small flash of blue light). After setting all the mines you can, blow them up. This is a quick way to launch something without a difficult-to-build explosives pile.
 * Race Track - Create a race track on any map, set the way points sequentially and add interesting obstacles, some cool things to do include making a way point in midair and a gravity lift jump leading to it, and making a run through a wall of explosives.
 * Target Practice - Set up Fusion Coils above a man-cannon and have them fall at set intervals, works well on Valhalla when the trainee stands in the middle of the map with a sniper.
 * Mid-air spawning - Stack crates, or spawn an especially tall object to reach the desired height, place any objects you want to spawn in mid-air on top of the pile, then delete the objects underneath. Works perfectly to create an artillery effect on D-day maps
 * Secret Rooms - Block off a section with a tall sturdy wall, add a teleporter inside and place another one in some difficult to reach place on the map. Normally these rooms contain power weapons or multiple power ups making it a valuable room to control. Try making hidden weapon caches by making small openings only a Monitor can fit through.
 * Outside of Last Resort - In the main room of the power plant (the biggest one) fly up to the invisible barrier and force the monitor onto a ledge high above the power drainer spawn, once up there fly towards the turbine in the back of the base, once you cannot move anymore, lower yourself off the ledge and you should be behind the fence separating the main base from the turbine. Use the boost (left trigger) the entire time, it makes the process a lot easier. It also helps to add a teleporter back there so that other players can get to it without any hassle.
 * Party Hog - It is possible to drive the Troop Transport Warthog in The Pit by using Forge. First set up a teleporter on the other side of the fence (if you set it on the ground it will disappear, so set it on one of the support bars on the fence) and then move the transport warthog against the fence with a large object (barriers work well) and then blow it up. When it respawns it will be drivable. It is possible to get the warthog across the fence. Be careful while in player mode on the outside of the fence since standing on the ground here for 5 seconds will cause you to suicide, this does not include standing on top of objects like the warthog, although it does include being in a vehicle on the ground.
 * Rocket Racing - Spawn each 2-man team near a Mongoose and a Rocket Launcher on Sandtrap. Make the gametype VIP where the destination moves and have fun blowing each-other up!
 * Pirate Ships - Have each Team spawn on different Elephants on Sandtrap. Put 3-4 Portable Gravity Lifts on each elephant. Have the two teams parallel each others' elephants and use the gravity lifts to board each others' Elephants. You may also want to put "Active Gravity Lifts" as well. Headshots become very important. Pistols are a popular gun tied with swords, and the shoot/melee combo is devastating when used correctly. Rocket Launchers can be used as "Cannons" and add more of a challenge to the game.
 * Baseball - Have a player make as many Rockets as possible and a Gravity Hammer not too far away (This works best on Valhalla), then have one player to get a Rocket Launcher and the other get the Gravity Hammer. Now fire a rocket at the player with the Gravity Hammer and at the last second get the player with the hammer to hit the rocket and after a few attempts you should get it out of the map. If the player with the Hammer misses, then the Rocket ends his/her's life.
 * Rocket Redirection with grenades - For this it would be good if you have a full Rocket Launcher and all the grenades, except firebomb. Throw a frag grenade or Spike Grenade at the ground then then quickly shoot a rocket and it should be miss-directed in a spiral towards the sky but, you have to time it right or the rocket will go straight through or the grenade will blow up before you get to launch to rocket. The Plasma Grenade will redirect the rocket but, right after it will explode. also if you are a great shot with a Sniper Rifle you can try to shoot the rocket as it is spiraling away.
 * Whirlpool of Death - On a map with walls and man cannons (Foundry), make your best attempt at making a medium sized circle, it doesn't have to be perfect. Make sure there are no sharp corners do the walls are mostly smooth. Spawn man cannons and place them perpendicular to the wall so that they are sideways. Do the same to the rest of the wall space (don't overdo it though, 4 is what works best in a medium sized whirlpool) and make sure that you don't get stuck in any corners when going around it. Then, the fun part, place objects with a lot of mass, like crates, or put explosive, like fusion coils or even forklifts. A small roof is recommended to keep objects in, but leave a hole so that people can get in and see how long they last. For even more fun, spawn a hill marker in there to play King of the Hill and see who wins amidst all the chaos. Note: If too many explosives or objects are put the game may lag.
 * Mazes - Easier to do in Foundry than any other map, due to the amount of tangible objects at your disposal, Its fun to make hugely complicated mazes that, on the outside, may seem like an unimaginable amount of objects stacked randomly, but once inside, they can be quite impressive and some of the more well done mazes can go on for hours. However, to make a maze, you must have at least a basic understanding of floating objects, stability and direction, or else your map might all fall apart if someone throws a grenade out of frustration. A fun thing to do is make a maze, then create an infection game for it. Then invite some friends and try to get out before the zombie catches up!
 * Secret Cache - As the Monitor, go to the large yellow hologram on Epitaph. Just behind it outside is a natural hiding place to put a teleporter and a cache of power weapons.
 * Sky Bases - Patience and an understanding of floating objects is required in order to construct vast aerial fortresses. You can use all those ways of floating objects explained above in "Tips and Tricks." When done enough, you should have a floating fortress. Try making multiple sky bases and add turrets, weapons, and even vehicles. Make cover ports for players to exchange fire from. This could add up to become a supreme multiplayer match if given enough effort.
 * Flying Frenzy - Using teleporters and gravity lifts, create an aerial array of objects scattered across open skies. If made correctly, a player could boost off of a gravity lift, hitting a floating Teleporter in mid air. Then he could be teleported high above the map, overlooking a series of floating lifts and nodes. You and your friends could spend hours soaring above the clouds. It would also be entertaining to delete a key grav-lift directly before a player uses it, sending him hurtling towards the ground. Some may call this "sky diving", as you can instantly dive from the highest point of an open map.
 * Reverse the Field on High Ground - Start by taking the turret that sits atop the bridge and place it so that it faces the other direction. Then complete the process by adding various crates and walls inside the base. This may change the flow so that it may seem the outsiders are holding the defenders prisoner, controlling the outdoors and terrorizing the base.
 * Put Yourself in a Loop - On Narrows, put a Gravity lift in front of each Man cannon and get in one. You'll be able to attack the bridge from the air or have jousts in mid air with all sorts of close range weapons like the Shotgun or Gravity Hammer or any weapons with a strong melee attack.
 * Trap Players - On Sandtrap, put a Teleporter (Sender Mode) in the middle of the map and put the Receiver Mode somewhere in the minefield, preferably somewhere far away so players don't see it. It's assured to make people hate like you.
 * Elephant Rodeo - Prepare to execute the Flying Elephant trick. After you've loaded your Elephant with spawning explosives, put a Receiver Node in the cockpit. Put a Sender Node somewhere on the ground. Detonate the explosives to launch the Elephant, and climb into the Sender Node. How long can you survive?
 * Big Bucket of sunshine - Go to a map that supports Fusion Coils (this works best on Last Resort or The Pit ,because they have a lot of them) and delete every one of them from the map. Then, spawn an open cargo container, and place it on its side so the opening faces up. Pile every one of the Fusion Coils in there, and throw a Plasma grenade. You will get blown probably 300 feet in the air. Fun to watch, fun to do. (Note: Add propane tanks to the box as well for added fun.) For even more fun, set yourself invincible in the Game Options and see how long you can stay in the container without falling.
 * Flying Scorpions - On a map supporting at least a couple of Scorpion tanks, spawn them and turn one upside-down. Next, drive the other one on top of the upside-down one's treads like a ramp. Then,(now for the fun part) get out and flip the bottom Scorpion. The top one will go flying!
 * Monitor Laser - On any map, go into forge, and spawn a spartan laser. Pick it up. Start charging it up, but right as its about to fire, use your other hand to enter Edit Mode (while still holding the right trigger). Find another player and face them while in Edit Mode. Hold the right trigger, and return to Player Mode. The laser should fire right away, if you timed it right (at the beginning).
 * Shoving Teleporters - When you're not host push a teleporter through ANYTHING by pressing "A" a few times for the bottom of the 2 way node to go through any surface.
 * Da Real Military - This mode works well on Standoff, Foundry (but you can't spawn Banshees), Sandtrap (because you can't spawn Elephants), and Valhalla. Go into Forge and spawn lots of weapons and ammo for each team. Then spawn lots of vehicles, and make sure you have a lot of players. Have each player charge into battle. Make sure you are Invulnerable, and then watch the battles unfold! Follow the same steps if you are on Sandtrap, but spawn everything near, or preferably, in or on the Elephant that one team possesses.
 * The Escape Pod - Spawn an Open Container anywhere they are allowed. Go inside and drop a Deployable Cover. Next, grab a gravity lift and drop it inside (while you're inside as well) the box should begin to rise. Fun to do as a trick, you're about to die and have a gravity lift with a deployable cover nearby and you drop the gravity lift and cover and fly away as the enemy was about to kill you, or to reach new heights. Best done on a level where you can go pretty high without restrictions or on Last Resort's beach.
 * Turretless Vehicle Glitch
 * Bomb Room - In Foundry, make a box made with two corner walls. Make another one on top of the one you just made. Fill it with all the Fusion Coils and Propane Tanks you have. Put a Receiver mode Teleporter in. Then put a gate wall on top of the tower. Use two staircases to make a path to the top (use floating glitch). Make a Sender mode near where people go often. When you catch someone in the tower, shoot a fusion coil inside. It will allow this because of the holes in the gate wall. Then watch your friend get blown up. You will see some of the explosion outside but NONE of it will harm you because all of the walls are indestructible.
 * Armored Warthog - On any level with barricades, put the barricades on the front of the Warthog and with the hole part on the window, and an Armored Warthog is also a turret and when you drive it, it will drive slow, however, you will be almost unstoppable, this works with any Warthog.
 * Chitty Chitty Bang Bang - If you manage to find the patience, try to place drop pods inside of the elephant and carefully place deployed gravity lifts underneath the drop pods. Try to place receiver teleporters on the lifts to hold them in place. Carefully place a Hornet between the "ribs" of the elephant. Then, place a radio antenna sideways on top of both of the hornets turbines (wings). Try to place Covenant supply crates to hold the hornet and the antennas in place and more teleporter receivers just as backup precautions. Then, place supplies and equipment for the match in the elephant. Then, get into the hornet. If done properly, the lifts will launch the pods at the fence-like ceiling and open the pods. Remember, to quickly get into the hornet as soon as the pods deploy. Use the hornet to steer and operate the flying machine. Warning: Do not access the Elephants controls!
 * Secret Areas - Many levels have high up and secret areas that cannot be reached by jumping. Fly around while in Edit Mode to find these areas, and then spawn a Teleporter to get there during a regular match. Some levels that have secret areas are Last Resort, Guardian, Epitaph, Valhalla, The Pit, and Cold Storage.
 * The Path of Death - This one is easier to do on levels with small rooms or pathways, like Foundry Mazes or Epitaph. Do the Floating objects trick, and place Fusion Coils on top of the objects. Then, when someone comes along, stand on the fusion coil on top of them, then it will cause instant death or loss of shields, allowing players to dive in for a quick and easy melee. Try this in mazes to see how long your friends can survive. You can make it an assault map by adding "towers" at certain points over the maze for the defending team to use.
 * Rockets and Artillery - On maps such as High Ground or Last Resort, go into editor mode and spawn propane tanks, man cannons, and fusion coils. Then prop the tanks on the walls and put the man cannons facing towards where the enemy will start from, or where they are coming from if you edit in game. Then set the propane tanks off and push the fusion coils towards the man cannons. When the coils hit the ground shoot them for an artillery effect. The propane tanks would be used cautiously however, due to their ineffectiveness at long range and erratic flight pattern.
 * Golf Course - Go to an open spaced map such as Foundry. Then use grav lifts, shield doors, and other objects to create a course. Then make a starting point and spawn a soccer ball. Push the soccer ball forward and watch it move through the course.
 * Breakdancing Warthog! - Have at least 2 players, then spawn a Warthog, and get to other person into the gunner or passenger seat, then start flipping the Warthog around. If they get out, the 'Hog will probably hit and kill them. Try this in Scorpions and Hornets. Dropping players into the Turrets on Snowbound or the Minefield on Sandtrap is really fun!
 * Cloning - (You might need a second person for this to work). Before starting the match, set player damage to 10%. As in, how much a player can endure. When you start the match, make a box using small shield doors. Put a soccer ball in the center. When you're done with that, place a turret nearby. Turn into player mode and touch the ball. Your shield should be depleted. Once it is, run up to the turret and detach it. If done correctly, you will die, but you stay standing up in the "detached turret" animation. If you don't see it, view it from another players screen in theater. The host cannot see the clone due to connection quality. Note: it stays the same length that a dead body would stay.
 * Idiot Traps - Also referred to as "Dillweed Traps", the purpose of these are to annoy other players. For one version, set a Sender Node in an easy to see place. Then, place the Receiver Node in a killzone (like beyond the boundaries of Snowbound, causing them to be killed by Guardians). For another version, place the receiver inside of a sealed room (forcing them to commit suicide) or in a fencebox full of plasma coils (Meaning that it's only a matter of time until someone comes and blows them up). See how many other versions you can invent.
 * Super Weapons - This is more of an illusion. What you do is you put a weapon holder anywhere you like. Then you start grabbing weapons and put 2 or more weapons on the same holder. Since they will center out, the weapons will fuse together to create a new, cooler looking weapon.
 * Floating vehicles - This only works on vehicles with a gravity propulsion drive. (Ghost, wraith, and prowler.) Find an elephant, and place said vehicle on the roof of the cockpit. Get inside the vehicle and slowly make your way to the 4 prongs of the elephant. You will notice you will be floating. You can continue floating as long as you are on the elephant. If you leave the elephant, you will fall off.
 * Vehicular trap - Spawn a vehicle, then surround it with walls and seal the top with a bridge. If the walls are close enough to the vehicle, you can enter it, but can't get out since you are surrounded by walls.
 * Tank Dropping - Go to a map that supports Scorpions or Wraiths (preferably Sandtrap), find a relatively flat area, go into monitor mode an spawn a tank (preferably a Scorpion. Then look directly upwards, while still holding the tank, and go up nearly as far as you can, push the tank away from yourself and switch to player mode. The results can be hilarious. The tank can literally send you flying out of the map at hundreds of miles per-hour. Occasionally if done on Sandtrap, the player's body will actually hit In Aegus Fate. This can give hours of amusement.Another fun thing to try is dropping the tank on fusion coils, plasma batteries, etc.
 * Anti-grav Vehicles - This is best done with two people, but can be pulled off with one. First, delete all the vehicles. Then set any vehicle down and set the respawn time to 10 seconds. Then drive it forward to a certain point(somewhere you can easily recall)Call this vehicle (a). Place a second vehicle (it must be the same as the first) in the exact spot where you spawned (a). Set the respawn to 180 seconds and call this vehicle (b). Destroy both vehicles with a spartan laser, (b) and then (a). When (a) has respawned, drive it to the spot where you drove it to before. Set the respawn time from 10 to 180 seconds and run time minimum to 2. Now that (b) has respawned, pick up (a). Due to a glitch, you should be holding (b) which appears out of nowhere. Delete it. Now spawn anything small, like a grenade, drop it and pick it up again. Vehicle (a) should have no gravity as long as a monitor holds the grenade.
 * Dueling Range - This is really fun if you have cooperative and attentive friends. You isolate of an area of a map with grav lifts (the central cave of avalanche works best. Delete all the respawn points in the map, then change the type of game to slayer. You make an even number of starting points per each team and base each team on either side of the dueling range. Do the same thing with weapons and grenades, but set aside an armory first. Select four decisive weapons that you can use the jumps to get close to each other and kill with. Put each on a weapon holder, and do the same for the other side of the gulf. Place a power core on each side of the gulf after knowing where each type of grenade will land after being thrown into the jumps. Place one of each grenade type in front of each weapon holder. Finish any other preparations you would like to do. Be sure to identify all the spawn points, starting points, and spawn zones with a particular team. That is the only aspect you do not duplicate by having a set of points for each team on each side. Finish any other preparations you may have. Make sure each armory is removed from the dueling range by shield doors, and block access to the rest of the level using energy blockers of the appropriate size. Create a slayer variant for the type of match you have created in the forge. Invite them to your pregame lobby, then explain the rules. Play, and see who is the best at dueling.
 * The Invisible Warthog - First Overload the map by spawning trip mines and put them all to the lowest respawn time, and put it to a run -time minimum and maximum, Keep placing them on top of each other and let them explode themselves. Then spawn a warthog. Get inside of it. While driving turn into a monitor. Then get out of the warthog and get back in. Then you're done. NOTE: If you're playing with 2 or more people you must be on a different team than everyone else.
 * Monitor Sticking - Have one player in human/elite mode, then stick them with a plasma grenade or spike grenade. Just after they get stuck, have him/her go into edit mode, the grenade won't go off until they turn back. (This also works the other way around and at the moment a firebomb goes off)
 * Traps - First, spawn a dumpster (Dumpsters can be found in Foundry only) After that, put a pallet on top and a window panel on top of the pallet. Delete the pallet. Then, spawn a closed single box on the two sides of the dumpster as well as the back. Place an Active Camo or Custom Powerup in front of the dumpster that is not surrounded by a box, DO NOT PLACE AN OVERSHIELD. Then, place a man-cannon on the opposite side of the Active Camo, but place it leaning so the "plasma steam" is facing forward instead of at an angle. Lastly, make the Camo instant respawn. Now, when people take the Active Camo or Custom Powerup, the dumpster will shoot out, killing them.
 * Crouch Tunnels - The possibilities for this are endless, so I'll just tell you how to experiment with it. Take several Double Boxes on Foundry, flip them upside down, and interlock them into a nice little square that has room for one Open Box (any size) in the middle, with plenty of room around the edges to walk. Now spawn your open box. Leave it on the side of the map, you'll need it in a minute. Select all of the boxes in the area where you want the tunnel to be, set it to Place at Start: No, and set your desired respawn time, give yourself plenty of time to work. Now place about 5 walls in the spot where you plan to place the tunnel. Then place your Open Box upside down where you want the tunnel. When the boxes respawn, set them back to Place at Start: Yes. You should now have a tunnel that will require you to crouch to get in. These can make great spots for weapon caches or Power Up spawns.
 * Race Tracks - On any map that has bridge pieces, arrange them in a way that make a circuit. Walk in it to see if it works. Then spawn vehicles to go around the track. Invite a friend and have a race! If you want battle racing, spawn some weapons in the "garage" area of the start and add a passenger to the back. Death Race or Prix Race? You decide!
 * Under Construct - Go onto the map Construct. Spawn four trip mines, and set the RT Minimun to four. Then overload the map, as described above. When that's done, go to where the purple gravity lifts should be. Then stand over the hole where the laser comes out. Crouch to get through. There you have it. You're under Construct! It's a great place to put down weapons and teleporters.
 * Pod Launching - Go onto the map Sandtrap and go to the edge of the minefield (so you don't get shot at). Then spawn a drop pod, closed and look straight up. Then drop the drop pod and turn into human. When you land on the ground the drop pod will land on you and you will be sent flying. Great for playing around with your friends!
 * Forge Wars - On any map, have to teams build bases with everything they want within a certain area. When both teams are ready, declare the game started and fight. However, you cannot turn into the monitor after the game starts. This requires the honor rule on the part of both teams.
 * The Game Master - Upon downloading Title Update 2, set the Forge capability to "Party Leader only". Then, have something around 6-8 people in the party (preferably an odd number) and have all the players form teams, and then have Party Leader stay on their own team. When the teams are killing each other, the Party Leader (Monitor) can fly around and attempt to aid players or splatter people, or even attempt to get the teams to work together to take down the Monitor.
 * Carry Two Dual Wield Weapons - In Forge Spawn a dual wield weapon like:plasma pistol, rifle, mauler, SMG, etc. Switch your first weapon with a dual wield weapon. Then switch to your secondary weapon. Then get a weapon you want and dual wield it with your secondary wield weapon(must be dual wield). Then switch your secondary weapon with the same weapon as your primary weapon(Again primary must be dual wield like secondary).
 * Character Forge Glitch - While as the monitor press up to change to your character and at the same time press X and you should bring up the forge menu, while your playing as your character. You can only spawn one object at a time and you can't manipulate it unless you're the monitor.
 * Rocketship - This only works on Last Resort. Spawn an open crate (one of the multicolored large ones), and place a barrier inside it. Then spawn a portable gravity lift. turn into a human and go inside the crate. If you drop the grav-lift so that it pushes the barrier up towards the ceiling, the crate will go flying until it hits the kill barrier.