Halo 2 Auto-Updates

This page lists all Xbox Live Auto-Updates for the Xbox version of Halo 2.

Auto-Update 1 - November 17, 2004


 * Addressed delay problems while waiting for a game to be found in "Quickmatch" and "Optimatcg".


 * Improved support for 480p resolutions on a wide range of HDTV and EDTV displays, correcting a flaw that the software encountered with some sets causing part of the HUD to be obscured.


 * Multiplayer map "Foundation" is no longer an unlockable item.

Auto-Update 2 -

Auto-Update 3 - April 18, 2005

Auto-Update 4 - July XX, 2005


 * One of the recent problems that followed the release of downloadable content and the Multiplayer Map Pack was rampant use of modded content to enable cheating. The new maps exist in their entirety on the Xbox hard drive allowing players to modify the content and then sign onto Live with the changes. Bungie states that they have included solutions to this problem with the Autoupdate and any players found cheating will be permanently banned with "no appeal process." This stands for Matchmade and custom games and the Q&A includes some excerpts from the Xbox Live Terms of Use statement to drive the point home.


 * Addressed a teleporter bug on the map Relic, that allowed players to reach a locked teleporter by crouch jumping.

Auto-Update 5 - April 12, 2007


 * Enabled the game to recognize Blastacular Pack.


 * Enhance existing Banhammer functionality.


 * Cleared online networking history - this means that for a short period of time, the game won’t have any record of any player's ideal network capabilities which means player's could experience some laggy games until things settle down.


 * Cleared the console's "map cache" – this means that the first few games played after the update could take a little longer than usual to load the maps since they’ll have to be freshly loaded into memory.