User:User0/modding

Halo CE modding/mapping
I have not done any mods or maps in a while(my mobo died, so I got a new box, then Windows wouldn't boot, and WINE woulnd't run Halo), so I will post things as I remember them.

Use modified tools
Use Kornman00's hacked versions of Guerilla and Sapien, Kornman00 and a hobo.

Maps, not mods
Be sure the map has a different name, as Custom Edition checksums map files, so everyone has to have the same map.

Dependant vehicles
Vehicles are normally added to a map by adding them to the globals tag. This is unnecessary if they are referenced by another tag. As long as you don't make typos, everything will be compiled into the map.

Building campaign/menu levels
If tool gives you an error when you try to build a campaign or UI level, you need to open up the scenario of globals(forgot which) and add in the "multiplayer info" section. Most, if not all of it, can safely be left blank.

Campaign
Campaign is disabled by default. To re-enable it, you need to build a custom main menu. To do this, use HEK+ to extract UI.map, thenfollow the steps above to prepare it for building. But, find the appropriate menu tag/section/whatever(haven't done this in over a year) and find the "Campaign" option. Select it, then make a new item, and it will be right below it. Copy and paste all the data into the new object. Do not use the duplicate button, as this puts it at the bottom. You will now have a campaign option, but you need to download some campaign levels.

Using stuff from campaign
Use HEK+ to extract it.

Other info

 * Boosts on ghosts,wraiths,etc can be done by making an invisible, no-damage explosion behind the ghost.
 * If you have a campaign map with a drivable wraith, be sure to adjust AI interactions, or else the AI will crowd around the wraith, and you will not be able to drive without running over marines.
 * Pelican controls: