Halo: Reach ViDoc: Forge World

The Halo: Reach ViDoc: Forge World is a ViDoc that concentrates on the map Forge World. It is the third Reach ViDoc released.

Transcript
Tyson Green: "The first time I looked at Forge World, I was like 'Oh hey, cool that's...' 'Holy! You guys did what!?'"

"There is just way too much. You can't keep it on your head at once."

Marcus Lehto: "It was so beyond our production and capability. We were just like 'That's crazy. We can't do that.' I couldn't stop the artist who was creating it."

Chris Carney: "Forge is our editing tool that players can built their own maps and its core the map editer."

Tyson Green: "We always had this vision right from the get-go..."

"That anyone can build anything."

"Giving the fans the tools that can take it and run with it and make it throughout."

Chad Armstrong: "Forge will actually be separated to five separate maps."

Steve Cotton: "And I said 'Would it be cool if like, we can play this and go over there and then play over there?'. Then Forge World was born."

Chris Carney: "There are lot of people telling us 'No we could not. This is one big map.'

Jon Cable: "We have this awesome new automatically generated LD system called Empostering. It makes objects really far away really cheap to draw."

Chad Armstrong: "We question what we could do with the Forge budget so that lets us have many more objects up at the screen at once which lets us put more objects into Forge."

Jon Cable: "Just by taking a Banshee or Falcon out for a spin actually takes a while to get from one end to another."

Steve Cotton: "The second you come in to this space you should know that you are on Halo."

Chris Carney: "The Forerunners created all sorts of cool interesting pieces of geometry."

Steve Cotton: "We wanted to give people a variety of locations that they could Forge in different ways. The Gulch, the Island, an interior, a very small outdoor pocket and then a rock of which was based on Ascension."

Chris Carney: "We used a lot of components that can be minipulated or can be changed. Why don't we bring back Blood Gulch can carve it all up in pieces so that people can start minipulated in interesting ways. And then Santuary was the other one. The Cage. So it's just Chad and I playing with the map editer and actually building cool maps in Forge World in exactly how fans would do it."