User:Emosworld/Planner/Archive 3

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Outskirts Easy Walkthrough

 * Written by Emosworld

Part 1: They'll Regret That Too
You'll start off with the SMG and the Battle Rifle. Switch to your SMG, then wait for Seargeant Johnson to get off the crashed Pelican. Swap your SMG for his Sniper Rifle. Now, switch back to your Battle Rifle and enter the doorway. There should be a Minor Grunt. Headshot him with your Battle Rifle, and continue through the next doorway.

This doorway will lead you into the Courtyard. You'll see a few Jackals and a few Grunts. Take them out with a mixture of Fragmentation Grenades and Battle Rifle bursts. Continue into the room opposite from where you came from. Again, there should be a few Grunts and an Elite. The Elite will be Minor or Major, depending on chance. No fret, they are no threat on Easy. Take them all down with your Battle Rifle.

Continue up the stairs. They will lead you onto the middle level of the building. To your left, there will be the corpse of a fellow dead Marine, who had a s***load of ammo with him. Strafe around the body to search for some Battle Rifle ammo. There will also be Sniper Rifle ammo as well. To your right, there should be a Major or Minor Elite, again, depending on chance. The Elite will be on the roof of one of the buildings. Switch to your Sniper Rifle and headshot him. One headshot for a Minor Elite, two for a Major.

Now, jump off the building, and you'll see a Lance of Elites and Grunts. Take them down with your Battle Rifle. After that is done, more Grunts will come out. Again, take them out with Grenade and your Battle Rifle. By now, your Battle Rifle would have lost quite a bit of ammo. Reload both your weapons (the Sniper Rifle and the Battle Rifle) and strafe to the left of the turret. There should be some Battle Rifle, Sniper Rifle and SMG ammo, however, we don't need the SMG ammo.

Some Jackals and a Minor Elite will appear out of the crashed Pelican site. How they got in there is unknown. Anyway, take them out with some Plasma Grenades and Battle Rifle bursts and melees. Swap your Battle Rifle for the dead Elites Plasma Rifle. Don't worry about zooming, we got the Sniper Rifle for that, and there is plenty of Sniper Rifle ammo in this level.

Afterwards, a small swarm of Drones will fly over. Use your Plasma Rifle to take care of that. Or for an even quicker and effective kill, use the Machine Gun Turret on the middle level of the building where you got a majority of your ammo from.

After the death of the Drones, a Phantom will appear. Hop onto the Machie Gun and shoot down its turrets. Then, kill the enemies that just dropped down with some Plasma Rifle bursts and some Sniper Rifle bullets if you wish to snipe. However, if you want to Snipe, it is recommended that you go to the upper level of the building.

Once they are all destroyed, another group of Jackals and an Elite will come down. Take the Elite down with your Sniper. The Elite may be a Minor or a Major this time, also depending on your chance. To kill the Jackals, use a mixture of Plasma Rifle bursts and fragmentation grenades. Swap your current Plasma Rifle for the dead Elites Plasma Rifle.

Now, get back on the Machine Gun Turret, as two Hunters are about to burst out of a door opposite of you. As soon as the door opens, shoot for your life. The Hunters should walk a few metres out, then collapse dead, if you shoot correctly. Don't worry about aiming for the fleshy orange part, for some reason, this Machine Gun will kill a Hunter quickly, no matter where you shoot at him.

Enter the door from where the Hunters came from and follow the pathway. Opposite you should be some Jackals and a Jackal Sniper above the Jackals. Zoom in with your Sniper Rifle and kill the Jackal Sniper. If the Jackal Sniper hits you 2-3 times, you're a goner, so, we should focus on him first.

Then, go to the other side and kill the shielded Jackals with your Plasma Rifle. Then, backtrack. You'll need more Sniper Rifle ammo. Jump on the boxes opposite from where you are fighting the Jackals; also, where you came from. Jump up again, and there will be the body of dead Marines and dead Grunts. SWtrafe over the bodies to find some Sniper Rifle ammo. Then, go back to where the Jackals are. By now, Seargeant Johnson would have left on his Pelican. Anyway, follow the pathway down, and it'll lead you into Sniper Alley. There are a load of Jackals and Drones here.

Kill all the Sniper Jackals with your Sniper Rifle, then take down the Drones and Jackals with your Plasma Rifle. Then, go ahead and follow your Marines into a pathway. A Sniper Jackal should come out. Stick it with a Plasma Grenade or snipe it. Take down all enemies here, there should be a few Sniper Jackals, few Grunts and a few Elites. Swap your Plasma Rifle for the dead Elites Plasma Rifle, as it should be running low on ammo by now.

Once you're done, either go left or right to confront some Grunts & Elites in Hotel Zanzibar. Kill the Elite as he poses more of a threat with his turret, then kill the Grunts, who would all be Minor or Major.

Go inside the Hotel. An Elite will be shooting Plasma bursts at the wall. Throw a Fragmentation Grenade and use your Plasma Rifle to kill the rest of them. Swap your Plasma Rifle for the Plasma Rifle that used to belong to the dead Elite.

By now, a Phantom would be arriving. Take cover to hide from the turret bursts. Then, using your Sniper, take down all the enemies that come from the Phantom. Then, jump down and take the Warthog driver seat, or alternatively, hijack a Ghost that will attempt an attack on the Warthog. Either way, proceed down the ramp and destroy all enemies there.

Part 2: A Day At The Beach
Just destroy all your enemies until you reach the tunnel. There is a hidden Marine, Sniper Rifle and Rocket Launcher in this part. On the top of the building after a Pelican drops several Ghosts for the first time, there will be a lone Marine, Sniper Rifle ammo and a Rocket Launcher. Just take any, as we'll be spending the remainder of this level in a Ghost.

Kill the rest of your enemies and then go inside the tunnel. Dispatch all enemies, including Jackals, Grunts, Elites, and Drones. The Shadows will come up soon.

Part 3: Speed Zone Ahead
To destroy the Shadows, use continiuos fire with the Ghost. If you are in a Warthog, don't bother even trying to kill it, as it will take a long time. You can use your Rocket Launcher to destroy the Shadows if you wish.

The last battle consists of fighting Ghosts, Shadows, Grunts ans all kinds of turrets. Just destroy them with your Ghost, and proceed through the tunnel to finish the level.

Congratulations, you have finished Outskirts, the second level of Halo 2!