Infinite Ammo Glitch

Infinite Ammo Glitch
thumb|right|300px|The glitch is performed with the Rocket Launcher & Sniper RifleThere is a glitch in HALO: Combat Evolved(for both XBOX & PC versions) in which any weapon that requires reloading can obtain infinite ammo. However, the glitch will have to do be done each time a reload is required. To do this glitch take any weapon(except for the Plasma Rifle & Plasma Pistol) & empty the magazine. When the magazine is empty but before the reload animation begins switch the weapon with any other weapon on the ground. The game will think that the weapon is still being held & that it's being reloaded but when the weapon is picked up again it will have the same amount of remaining ammo as when it was dropped. For example; An MA5B Assault Rifle has 300 spare rounds, empty the magazine, switch it with an M6D Pistol on the ground, wait a few seconds, pick it back up & it will have a fresh magazine still with 300 spare rounds.

There are a few tricky weapons that need to be watched out for & they are the M6D Pistol, the S2AM Sniper Rifle, & the M90 Shotgun. The Pistol & Sniper sometimes won't begin the reloading animation & the glitch will have to re-done. They'll also, every so often, actually reload & therefore use actual ammo. The Shotgun, seeing as each shell is individually loaded it's best to shoot all but one shell, stand over the weapon on the ground, shoot the last shot & switch to the secondary weapon, quickly switch back to the Shotgun & then switch with the weapon on the ground.

All weapons that the glitch is possible with will still make their respective reloading sounds. For some weapons it's possible to physically see when the weapon has reloaded. They are the Assault Rifle, Needler, & Shotgun. With a scoped weapon it's possible to look on the Assault Rifle's little screen & see the magazine ammo count go from "00" to "60". With the Needler more needles will appear on the top of the weapon & the Shotgun will self-pump itself. In Co-op, if player A performs the glitch correctly, player B can watch player A's character do the reload animation even though they're not holding the weapon being "reloaded".