User:Kyran Kandosa

Hello. I'm a Live player and am an casual gamer. I'm also an Forger, and am working on building several new variants of the built-in maps. I currently have two new maps ready for playing. One is from Sandtrap, called 'Desert Cache', and the other, 'A Bridge 2 far', is from Narrows. Check my GT on Live to get them from my file-share.

Map descriptions: 1. Name: Desert Cache(aka DC) Reccommended gametype: Any Description: DC is a map built for multiplayer melees. It's most distinguishing feature is the pair of sniper posts on top of the gaint stone towers next to the Elephants. Each post has every power weapon, an Hornet, an Custom Power-up that grants max overshields and increased speed for 90 seconds, and one or two covers. All the spawn times are set to 10 seconds. An LAAV Warthog in each base has been replaced with a Guass 'Hog, and the other replaced by Brute Prowlers. The base's Mongooses are replaced by Ghosts, and the Brute Choppers have been deleted. The crashed Phantom has been turned into an small outpost as well, concealing an stash of power weapons and boasting a teleporter leading to the back, where an hidden Mongoose provides quick escape. The tower sniper posts are accessed either by knocking an hornet off the tower and on the ground, or going through the matching Elephant's teleporter. The middle portion of the map has remained nearly untouched. Each teleporter is an 2-way, and is linked to only one other teleporter. Note that the tower and Elephant teleporters have grenades placed so they're automatically picked up.

2. Name: A Bridge 2 far Recommended gametype: CTF and Team Slayer. Description: B2F is a Narrows variant filled to busting with explosives. Rocket launchers lie on the bridge structures and the ramps in the bases. Fusion coils line the already dangerous bridge. Each base's main floor has a pair of Ghosts, and a Mongoose for either getting to a hot-spot or getting away quickly with the enemy's flag, etc. Each Man Cannon has an Trip mine, Power Drain, Bubble Shield, and Deployable Cover. The Trip Mine is useful for booby-traping an incoming foe's landing, the Bubble shield for creating relatively safe landing zones, and the Power Drain for wiping out enemy shields to soften up the defenders. The Deployable Cover is best used in conjunction with the adjecent Sniper Rifle, by getting behind it and firing through the shield at the Fusion Coils next to turret gunners and the players themselves. Plasma Cannons are placed on the walkway leading to the base's power up, which also has a sniper next to that. Fuel Rods located at the back corners add to the carnage. Below the bridge, however, is more fun yet. Twin Machine Gun Turrets sit next to the narrow walkway, which now has a Flamethrower, rather than a Shotgun. Each bas has a piar of Mongooses at their entrances to this section, with a shotgun each for passengers who defend the