Halo 4 Armor Permutations

Player character customization returns in Halo 4. Players are able to customize the same areas that can be altered in Halo: Reach, but with greater detail due to the inclusion of Armor Skins.

Trivia

 * The armor present in Halo 3 and Halo: Reach to not appear in Halo 4 include: Pilot, Grenadier, Security, CQB, CQC, Mark V[B] and JFO, including their respective attachments found in Halo: Reach.
 * Halo 4 introduces 24 new helmets and their respective body pieces, more than doubling the eleven helmets found in Halo 3 (not including Sangheili armor permutations).
 * The Mark VI armor available to your personalized S-IV in matchmaking is different than John-117's armor in the campaign, which is an upgraded variant.
 * The former resembles the Mark VI armor of Halo 3; it may simply have been changed aesthetically for artistic purposes or is possibly a newer variant of GEN2 armor based on the GEN1 Mark VI worn by the S-IIs in 2552.
 * This is the second "armory" where the Mark VI is not the default armor, the first being Halo: Reach.
 * The Hayabusa armor from Halo 3 was meant to be a permutation in Halo 4, but was ultimately cut due to copyright.