Mjolnir Powered Assault Armor/Mark VI

"Well, I guess it was all obsolete anyway. Your new suit's a Mark VI, just came up from Songnam this morning"

- Master Gunns



The MJOLNIR Mark VI was the sixth version of the MJOLNIR Powered Assault Armor. It entered service in late 2552, replacing the older Mark V.

Overview
The Mark VI was first tested by Maria-062 in Songnam, Korea. She sparred against a squad of ODSTs, and after that the armor was approved for battle it was sent to John-117 in Cairo Station on October 20, 2552.

The Mark VI battle armor addressed some of the weaknesses of the earlier models. The energy shielding system recharged significantly faster and was notably stronger. There were a number of lights implemented into the armor plating to help indicate the current status of the energy shield, which also easily revails the user to the enemy, and his shield strength. The lights would flicker rapidly when the shields were down and would glow brightly for the duration of the recharge time. The armor plating, while less bulky, but as dense, therefore offering as much if not more protection than previous models. The suit was more streamlined than the Mark V, eliminating a number of grapple points that an enemy could use in close-quarters battle. This version of the armor could track the status of two active weapons at the same time. It is included with a visual magnification system, like the previous two models.

It seems that before John-117's activities in the First Battle of Earth, an improved reactive metal liquid crystal layer had been developed for this suit, increasing the mobility of the Spartan even further, although this has yet to be confirmed. However, this claim may be reinforced by evidence such as faster melee attacks in Halo 2 Campaign, slightly faster jumping speed, and increased jump height. John-117's physical performance appeared to have improved considerably.

The armor was also capable of healing minor to moderate injuries over a course of time, due to a regenerative on board supply of Biofoam, which was automatically injected into the wearer's body, filling and sealing wounds, but causing extreme pain. This new capability eliminated the need to manually apply a medkit or seek a field medic in order to tend to injuries. The Biofoam effectively treats all but the most critical wounds, and its use was capable of stabilizing the user and allowing him to perform his duties even while injured until such a time as more extensive medical attention was possible. It is also likely that the suit was capable of automatically increasing the pressure level of its hydrostatic gel as the user was falling, explaining the lack of fall damage in Halo 2. According to the Halo 3 intro cinematic, the Mark VI also included a "lockdown" mode where the suit retained a rigid form upon sustaining heavy trauma, most likely to avoid further injury. This also explains why a player's dead body gets 'stuck' in one stance when splattered.

John-117 is the only confirmed active SPARTAN-II to receive the full Mark VI armor in-game. Fred-104, Linda-058 and Will-043 may have been refitted with Mark VI armor once they returned to Earth after the events of Halo: First Strike.

The MJOLNIR is an adaptable suit of armor with many variations and modifications available, optimizing it for certain functions, and situations and is backwards compatible with older MJOLNIR variants that have received upgrades for compatibility.

Armor Components

 * Luminous Green Refractive Titanium Alloy (Exterior)
 * Matte Black Alloy (Exterior)
 * Magnetic Weapon Holder Strips
 * Shields
 * Hydrostatic Gel
 * Reactive Metal Liquid Crystal Layer
 * Pressure Seal
 * Automatic Biofoam Injectors
 * Magnetic boots

Trivia

 * The Mark VI armor experienced graphical changes between Halo 2 and Halo 3. These changes appear to be purely aesthetic in nature and have no canonical explanation.