User:Kriegsaffe No. 9

Howdy, Halopedia. I'm Kriegsaffe No. 9 and I'm glad to have minimally contributed.

Halo and Me
I like Halo. Yep. Haloes 1, 2, and (exempting a horrible, horrible mistake on behalf of Bungie) 3. I like the books, I like the story, I love playin' it with friends and alternating between kicking ass and getting my own ass kicked. I also do not own an XBox or XBox 360 (although I respect both consoles and feel the XBox 360 is the best-balanced of the current generation), making Halo 2 the rare game I have played to completion and obsessed over without ever having played.

Other Games I Like
I own a Nintendo DS, Wii, PS2, and, somewhat obviously, a computer, specifically a laptop, so most games I like tend to be for those consoles. My top three game genres are, in order, roleplaying games, side-scrollers, and FPSes--side-scrollers are in front only because I have played many, many more platform games and the like than FPSes.

My favorite game series include:
 * Halo (of course)
 * Knights of the Old Republic
 * Half-Life
 * Legend of Zelda (perhaps my most-favorite)
 * Metroid
 * Pokemon (seriously)
 * Castlevania
 * Final Fantasy
 * God of War
 * Time Crisis

I have a variety of individual-game favorites, including Cave Story, but at the moment I'm having a little difficulty summoning up non-series games I like...

And Now, a Complaint About Boss-Hate
Why does HaloWiki hate on bosses? I like bosses. Well, I like good bosses, but that's a given. My favorite video game moments largely center around bosses--staring down Ganon in Ocarina of Time, spraying Nihilanth's brain with gluon-destabilizing energy, sending the Mother Brain back to her maker. Things of that sort. Titanic battles with worthy adversaries.

Of the Halo boss fights, I found the Prophet lacking, but the other two were fine. Hell, they even made sense in the context of Halo; the Heretic Leader fought dirty, and once you ratted him out, could be struck down with impunity. Tartarus is not just a Brute, which already takes enormous loads of damage, but an enormous silverback (or equivalent), and one equipped with an overpowered shield generator. Even then the damage he suffers before dying is reasonable compared to other bosses.

Maybe it's a thing with me; I don't need every named character to be some kind of superpowered level-ender, but a healthy boss is the peak of gaming as far as I care. Of course, a badly-designed or implemented boss is just that, badly-designed or implemented, and join box puzzles, crates, and indestructible wooden doors in the Bad Game Design Pile.

And that's my rant re: boss-hate.