The Art of Halo 3

The Art of Halo 3 is a collection of concept art used for the production of Halo 3. It also includes a collection of commentary by numerous Bungie staff, and is written by Fernando Bueno. The book also includes a foreword by Marcus R. Lehto.

Background
Like the previous art book, The Art of Halo 3 focuses on the artistic development aspects of Halo 3. The Art of Halo 3 provides an inside look behind ideas that changed over time. Like the previous Art of Halo, ideas are shown as they evolved, from a series of sketches to storyboards, to their eventual final look. The book includes a wide variety of art seen during the Halo 3 marketing campaign, along with an inside look at vehicles, characters, and items cut from the final game.

Contents

 * The very first piece of art shown is a colored sketch of a redux MJOLNIR Mark V. However, comparing certain elements from the sketch to the final cover art of Halo: The Cole Protocol, it can be assumed that, for the most part, the sketch seen at the beginning is the general look of the MJOLNIR Mark IV.
 * The book reveals how a Halo is built and terraformed.
 * Ordnance for each UNSC weapon is shown.
 * It is revealed that the D77-TC Pelican troop bay is large enough to fit a modern day Abrams M1A1 MBT in it.
 * Several other Flood pure forms were designed, including a Stealth form and a Flood Infection form. A concept of a Flood transport vehicle/creature was also created.
 * The Guardian Sentinels are revealed and have a surprising resemblance to the Compilers from Marathon.
 * The Strato-Sentinel is revealed and explained.
 * A seaborne UNSC Navy is revealed as well, including a concept of a 26th century aircraft carrier.
 * Along with the cover art for Ghosts of Onyx, a full sketch of the SPI Armor is included.
 * The book reveals 7 armor permutations that didn't make it past the conceptual art stage. This includes a desert camo version, and what appears to be an Orbital Drop version, and a variation of the Scout, Rogue, and Hayabusa.

Trivia

 * It was first mentioned and unveiled during the Halo Universe Panel at Comic Con 2008 in San Diego, California.