Rank (Halo: Reach)



The Ranking System in Halo: Reach is based on Credits (cR) earned through Forge, Multiplayer, Campaign and Firefight matches. Players earn Credits after every game and they can earn extra Credits for medals earned during that game such as Double Kills, victory bonuses, Commendations and Daily/Weekly challenges.

Credits earned towards a player's rank can be used to purchase various armor permutations from The Armory. Players can view some additional armor that they can't purchase at their current rank. Credits spent on Armory purchases do not decrease a player's rank.

Playing offline is the easiest way for players to earn Credits in either Custom Games or in Forge mode. Once an account has been connected to Xbox LIVE, however, credits earned in any mode are significantly reduced from those awarded for playing offline.

An account that has not been connected to Xbox LIVE but has earned credits and ranks from offline modes will lose both several ranks and a large amount of credits after being connected for the first time.

Fact Sheet

 * The GUNGNIR helmet's last attachment is available at the "Mythic" rank. It is the second to last helmet attachment available to buy.
 * The Haunted Helmet is available to Bungie employees at any rank but players can only obtain it once they purchase all Helmets and their upgrades in the Armory and have reached the rank of Inheritor. (The Security helmet requires the rank of General, which is the last helmet found in the Armory).
 * The ranks after Lt. Colonel Grade 3 were unlocked on November 2, 2010 after the Halo Reach community completed 117 million challenges.
 * The higher you rank, the more of a noob you are.
 * There is a total of 49 ranks available in Halo: Reach, the last rank being Inheritor. This may be another 7 reference.
 * Captain is the hardest rank to achieve until you reach Commander Grade 3.
 * XxDoM3XxSHoTXx likes to play Halo: Reach, but he is really bad at it.