User:Emosworld/Planner Archive 2

Easy Walkthrough

 * Written by Emosworld.

Part 1: A Whisper in the Storm
As you start the level, there will be two SpecOps Elites in front of you. For those who can't be bothered watching the cutscenes, you are playing as The Arbiter, who is an Elite. The other Elites are your allies. Follow your ally Elites down.

After a few seconds, the door that another Elite is trying to decode will open. Following you should be an Elite with a Beam Rifle, another Elite with a Plasma Rifle, a Grunt with a Plasma Pistol and another Grunt with an unset Plasma Cannon. After about what seems like forever, the doors of the elevator will open. There will be some sleeping Heretic Grunts. Use your Plasma Rifle to silent melee them. If they do awake, mow them down with your Plasma Rifle. At this point, swap your Plasma Rifle for a Covenant Carbine and reload it. You'll need it soon. Pull out your Energy Sword and jump down to where some walls and some visible Heretic Elites and Heretic Grunts are. Lunge all of them, and all of a sudden, some more Heretic Elites and Heretic Grunts will come out. If you are wondering where they have come from, they have been hiding. Try to take out the Heretic Grunts as their Needlers are homing, thus, more accurate and more more of a threat than the Plasma Rifles of the Heretic Elites. By now, your Energy Sword should be on low battery. It'll run out soon enough.

Head down to the Elevator. There will be two Heretic Grunts on each side of the elevator. Kill them with your Energy Sword. Once two out of the four of them are killed, a Lance consisting of a Heretic Minor and several Heretic Grunts will appear out of the elevator. Lunge on them as much as you can. If your Energy Sword runs out of battery, use your Carbine to gun them down. Search the room, you will find an Energy Sword. Swap your decayed Energy Sword for the full-battery one. By now, your allied Elites and Grunts will be on the lift. Enter the lift, activate it, and go down.

As soon as you go down, a Heretic Elite is patrolling around your position; camouflauge and assassinate him. For a fun explosion, you can camoflauge and stick him with a Plasma Grenade. Then, head around to the left side walkway. As you approach one of the doors, a Lance will come out. Throw a Plasma Grenade to disorient them, then use your Energy Sword to lunge the surviving ones. Strafe over the dead Heretic Elites body for some Carbine rounds. By now, several more Heretics or some Sentinels will start batlle on you. Switch to your Covenant Carbine and take them all down. At this point, you should open the hangar doors.

A Phantom will come in, dropping several SpecOps Grunts & Elites. By this time, some Heretic Grunts will pop up with Fuel Rod Cannons. Kill them with your Covenant Carbine, but don't bother picking up the Fuel Rod. This level is mostly fought on tight space (excluding the upcoming Banshee fight).

Two Heretic Elites and Two Heretic Grunts will show up from these doors; gun them down with your Covenant Carbine and use your Energy Sword to clean up the mess. Another two or three Grunts will probably show up from the doors closest to the elevator. As soon as they die, some more Grunts (two of whom have turrets) will show up from the door on the lower level. Two Heretic Elites, one with an Energy Sword, will follow them. Destroy them with your Energy Swords lunge, and swap your current Energy Sword for the dead Heretic Elites one. Look around to stock up on some Covenant Carbine ammo.

As you head down the hall, two Heretic Grunts and two Heretic Elites will show up. Put them into a divine permanant sleep with youe Energy Sword. Nearby should be a few Grunts. Kill them with your Covenant Carbine.

Now, head up the ramp and destroy the two Heretic Elites with your Covenant Carbine. Here, you'll find an additional two Heretic Elites and several Heretic Grunts. Sword-lunge them. Your sword should be out of battery by now, so swap it for the Needler. Dual-wield if you wish.

As you exit the room, a very, very stupid Heretic Elite will pass by you, and not notice you're there. Needler him down. Unfortunately, the noise that the Needler makes will cause such a distraction that other unaware Heretics will, all of a sudden, be aware of your presence again. Kill the two now-aware Grunts with your Needler, reload, and stock up on Needler ammunition. Head down the hall to face another stupid Heretic Elite. Give him a trip to the longest sleep by meleeing him with your Needler from behind. If you are dual-wielding, bombard him with Needles.

Open fire, keeping in mind that a Heretic Elite will attempt to flank you as soon as you shoot. Don't fret, it's on Easy difficulty. Switch to your Carbine and gun him down. Gun down all Heretic Elites & Heretic Grunts with your Covenant Carbine. There's a weapon cache in the next area, including a full-battery Energy Sword. Take the Energy Sword and proceed into the next room.

This room will have a whole heap of Sentinels, Heretic Elites and Heretic Grunts. Gun down the Sentinels, as they pose the most threat. Sword-lunge the rest of your enemies and enter the next room on the other side of the hallway.

Camouflauge and melee assasinate the first Heretic Elite you see with your Sword. Sword lunge the other Heretic Elite and kill all the Heretic Grunts with your Covenant Carbine.

Go into the room you walked past and stay put there for a while. After a while, enemies will come out. Use the rest of your Energy Sword on your enemy Heretics and, if it runs out, drop it for a Needler. However, if you want to exploit the Infinite Energy Sword Glitch, keep it and switch to your Covenant Carbine.

Gun down any more you see with the Carbine or Needler and proceed into the next room where your enemies came out from. There will be two Heretic Banshees. Hurry up, make your choice, and hop on one.

Part 2: To the Hunt
Take off on your Banshee. Bear in mind that the Left Trigger is now boost, and the B button is the Fuel Rod Cannon. To Barrel Roll, press Left Trigger, A and the direction you want to Barrel Roll on your Left Thumbstick. Across from us are two Heretic Grunts on turrets. Fuel Rod them to sleep. Help your Phantom destroy the Heretic Banshee enemies.

To complete the rest of this level, follow the Phantom and help it destroy Heretic Grunts and Heretic Banshees. Use a mixture of Fuel Rod and Plasma Bullets to destroy the Heretic Grunts with Fuel Rods on the ground. No need to be cautious, these Grunts are inaccurate firers.

Once the Phantom stops on a particular ledge with an empty Heretic Banshee and a heap of Shielded Plasma Turrets and Fuel Rod Cannon-wielding Heretic Grunts, get off your Banshee and gun the rest of your enemies down.

Congratulations, you have completed the first Arbiter mission on Easy difficulty!