Type-33 Guided Munitions Launcher

The Needler is a Covenant infantry weapon that fires a homing projectile capable of doing lethal damage.

The Needler's razor sharp crystalline projectiles are fired from this elaborately designed Covenant weapon; it is widely believed that they use heat or organic signatures to home in on targets. Although easily deflected by energy shields, the needles cause a chemical reaction in close proximity resulting in an explosive effect.

The Needler is a highly unusual Covenant weapon in that it fires purple, translucent, crystalline projectiles. It is most often wielded by Unggoy (Grunts), and Drones (Yanme'e), but Sangheili (Elites) and Kig-Yar (Jackals) have also been seen utilizing this firearm.

Appearances
The Needler first appeared in the original Halo: Combat Evolved. It made a return in Halo 2, and was made slightly more powerful with the advent of dual wielding. However, after Halo 2's 1.1 multiplayer patch, the weapon was toned down. The weapon is set to return in Halo 3. This time it will not be dual wieldable, but Bungie has stated that the weapon will be significantly rebalanced to allow it to stand on it's own.

Advantages
This weapon fires enemy-tracking needles that embed themselves in the flesh of a target before exploding to cause damage. The rate of fire increases with continuous fire. If 7 or more needles accumulate in the target, the needles' combined strength will create a large explosion, killing the target and causing splash damage to other nearby enemies. Needles can penetrate the energy shields of Elites, Sentinels, and Spartans, but bounce off Jackal Personal Arm Shields. They are especially useful against the unshielded Brutes in Halo 2's Campaign mode.

When dual wielding, the effectiveness of the needlers can be increased by firing them "out of phase". This is accomplished when the user begins firing one of his needlers a fraction of a second before the other, and continues to fire them in full-auto so that the shots from each weapon are fired in a "one-two punch" pattern You can tell when the pattern is just right because the guns will sound as if they are firing much more rapidly. This allows for a more constant and consistent stream of fire. Since each needle is in it's own slot in the firing sequence, the failure of one needle to impact the target no longer means that two will fail.

In the Halo 3 beta the needler can not be dual weilded,but dont be fooled, they are much more powerful.

Disadvantages
The needles are slow, and are not effective against vehicles. The needles also take time to hit/explode on the target, leaving the target time to move in and inflict some of the explosive splash damage on the shooter. It is nearly impossible to hit invisible Elites with the Needler, as they do not home to camouflaged targets. The leaning curve of the "lead" needed to hit strafing targets is also high. And when faced with experienced opponents in multiplayer (who often randomize their strafing patterns) the weapon is almost always overshadowed by better, more reliable options.

Effective Against
The Needler is effective against Elites, Grunts, Brutes, Sentinels, Drones and small groups of tightly packed Flood.

Changes in Halo 3 beta
For the Halo 3 Needler the amount of needles in a clip have been reduced, and the rate of fire has become five times quicker. Also, the range of the needler has been increased to about the range of the MA5C assault rifle. The needler no longer has the ability to be dual-wielded, in order to keep this weapon balanced. Oddly, the Needler is about as small as it was in Halo:Combat Evolved. The developers of Halo 3 have stated in the Vidoc "Quisnam Protero Damno!" that they wanted the needler to be something that people would want to use, hinting that the needler will be more powerful as well. Also, the developers mentioned that the Needler was to be more like a rifle, stating why it is now non-dual wieldable.

In gameplay, the needler is, as hinted, much more powerful, firing faster and the needles travel faster. It seems to be the Covenant's counterpart to the MA5C. The rounds are less luminescent, and travel faster, so the enemy will have a hard time seeing the needles. Its tracking system has also been upgraded, as it can now handle semi-sharp turns much easier than in Halo 2. It needs less needles in a target to make a large explosion than in Halo 2. In addition, it will now pursue an enemy behind cover, and will seek an enemy even if the crosshair is not red, a dramatic difference than in the first two installments of the series. Overall, it is a highly sought after weapon, but many people would argue its unbalanced. It shoots incredibly fast and 7 or 8 needles will take someone down. However others have argued that the needler is balanced due to the fact that you, just like in Halo 1 could dodge the needles by continuously moving left or right until the needles are out of range.

The argument to this is that with all power weapon it gives the user a almost guaranteed advantage. Most Needler wielders are already experienced opponents who don't fear the weapon's new found power, and thus use it to great lengths. However, the Needler lacks the ability to harm vehicles aside from the Ghost and Mongoose.

Extra Ammo Needler
On the level Sacred Icon in the first Enforcer fight behind the Gondola there are 3 overloaded Needlers with 135 ammo each.



Character Compatibility

 * Elites
 * Spartans
 * Brutes (have animation but not used)
 * Jackals
 * Drones
 * Grunts
 * Marines
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)
 * Needler Sentinel