Sniper Rifle System 99C-Series 2 Anti-Matériel

The Sniper Rifle System 99C-S2 Anti-Matériel (abbreviated  SRS99C-S2 AM), otherwise known as the SRS99C-S2 AM Sniper Rifle is a United Nations Space Command firearm useable in Halo: Combat Evolved and Halo 2.

Background
The SRS99C is the primary Sniper Rifle used by UNSC forces and is featured in Halo: Combat Evolved. It is, alongside its Covenant counterpart the Particle Beam Rifle, the most accurate and arguably the most powerful small-arms weapon in both arsenals. It is modular, with the scope, stock, barrel and firing mechanism capable of being swapped to match a mission profile. This rifle is closely modeled on the NTW-20 present day Sniper Rifle.

Advantages
The SRS99C-S2 AM is designed to be used at medium to long range and is equipped with an electronic scope for precisely this purpose. It has two variants - one has a 2x and 8x zooms (seen in Halo: Combat Evolved). It is tremendously useful with its extraordinary range, surpassing any other weapon of comparable size and its penetration power versus Covenant shields (i.e., those of an Elite.) By far, its most useful application in Campaign mode is taking out the higher-ranking enemies in a group to destabilize their squad's discipline and morale (which makes combat much easier). A headshot against any Covenant infantry except a Zealot, Major Domo Elites, Ultra Elites, Hunters, or Brutes results in an instant kill; Hunters fall from one shot to their unarmored torso or neck and many Brutes must be shot twice in the head to get past the protective helmets they often wear. When playing in the highest difficulty, Legendary, the Major Domo Elites will take two shots to the head and the Zealots will take three. Also when the night vision function is turned on, by pressing the flashlight button (q in PC, White button in Xbox) (this is exclusive to Halo: Combat Evolved), one can see an invisible (cloaked) Elite very easily. When playing online, some players use the sniper rifle to great effect when Camping. For example, skilled users may crouch inside a confined hallway and fire without the use of the scope from close range, resulting in many instant kills. And although the rifle's description claims it has a slow rate of fire, it has an actually high rate of fire for a Sniper Rifle. Bottom line: If you don't kill them with the first shot, then they'll bite the dust on the next one. As an added bonus, the Sniper Rifle has a fast melee speed. One can even take out an Elite or Brute in close quarters with the Sniper melee (exclusive to Halo 2).

Disadvantages
Like any weapon, there is a need to lead targets if they are at extreme distances. It is hard to use at short range because its aim is so precise and its ammo volume is so small; with only four shots, there is no room at all for error. It also has a steeper learning curve than most weapons, taking significant practice to master. Ammunition for this weapon is scarce and because of that it is not good practice to waste the ammo on "lesser foes" such as Grunts and Drones. It is extremely ineffective against all forms of Flood. The way that the Sniper Rifle can be effective against the Flood is if you fire at their arms, which will fall off, leaving them harmless, or if you aim directly at the tentacle protruding from the chest cavity. The bullets leave a strong visible trail that can reveal the shooter's position to others. The rifle also performs poorly against virtually all vehicles, despite being an anti-material Sniper Rifle (unless a "weak spot", such as the Ghost's fuel cell, is shot). The Sniper Rifle is not useful at all later in the game, except to extend your vision and know exactly what enemies you're facing next. In addition, its reload time is much slower than most weapons (ex. Pistol, Assault Rifle), but only faster than the Shotgun. The melee is also not the most effective in Halo: Combat Evolved, being outclassed by the Assault Rifle, Plasma Rifle, and even the Pistol. Finally, the Sniper Rifle has a much smaller scope; it is almost two times smaller than the Assault Rifle

Tactics
The Sniper Rifle is extremely powerful, but with a small combat load, it is not good practice to use this weapon against weaker enemies (Grunts, Drones). However, the Sniper's penetration capabilities and superb, long range accuracy makes it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.

Campaign Recommendations
In Halo: Combat Evolved, try to snipe out any of the Covenant before they see you. If they do, it is vital that you switch to another weapon in preparation for the Close-Quarter Battle you'll be facing, because the Sniper Rifle has a very slow melee and you won't be likely to hit any of them up close with your Sniper Rifle, and it is most likely you'll get hit before your enemies do. Eventually, the Covenant will notice you (If not, you're lucky. Keep on sniping until they're all dead.). Switch to your secondary weapon and kill the rest at close range. You can also perform an easy no-scope kill on Easy or Normal difficulty, just aim for their torso or head to perform the kill. In co-op, you can spot using a Sniper Rifle and have your friend use the M808B Scorpion MBT's gun. Your priority for sniping should be motionless Elites(in Ghosts or not) or Shades. Then, aim for the patrolling Jackals. If you are sighted, avoid using the sniper-you lose your zoom each time you get hit.

In Halo 2, try to save it for when you need it. If you see one or two Covenant standing somewhere, save your Sniper ammo and kill them with your secondary weapon (preferably a CQB one). A great time to snipe would be if there are lots of Covenant somewhere, then snipe them. They might not notice you until you make ONE shot, so be careful about who you shoot. Brutes or Elites are good, but Grunts and Jackals: No-no. Save the bullets. Run in and switch to your secondary weapon and kill the rest. If you are in a large, open area, find targets who are alone, and snipe them first. When in co-op, have your teammate run forward and attack with a close range weapon, while you snipe.

Multiplayer Recommendations
In Halo:Combat Evolved, try to start out with a CQB weapon and use that one to kill until you get to a great sniping spot. A Rocket Launcher is useful to take out people if your sniping spot isn't very high. When you're all out of ammo, snipe until you win the round! It's possible, especially if there is something to hide behind while you reload. But beware to watch out for other snipers as you will become an easy target for other snipers, you should usually get a player to watch your back while you're playing in teams. It's preferable to change locations after such kills, since people will start coming for you.You should carry a shotgun as secondary weapon, because if someone spots you and tries to kill from close distance.If someone notices you from a long distance and tries to snipe you, you can hide behind a cover or try to kill him. Killing other sniper that noticed you isn't simple. You need to keep moving at all times, but don't jump. All jumping does it prevent you from juking to the other direction, and it is a relatively easy snipe. While you are doing this, you are also trying to take him down. An alternative is to cover anyone who is chasing the person on your team with the flag (note: this is only for CTF).

Blood Gulch
It is recommended that you should camp behind a rock or other terrain piece near the edge of the map where you can see the most part of the Gulch. Shoot only when you are perfectly sure that you won't miss. After that, hide behind the rock again, reload, and repeat the actions described earlier. Always make sure that no one will use your camping spot or will regulary patrol the spot. For example, after each snipe, retreat behind the rock to make sure that anyone who notices the corpse(s) will think it has come from somewhere else (your base).

Hang ém High
If you manage to get the Sniper Rifle, it is recommended to get the invisibility so that you are not visible when you snipe. To get down, make sure the Health Pack is below you so that if you take damage in the fall, you can heal yourself.

Halo 2
In Halo 2, it is best to start out with a sniper instead of a CQB weapon. If you happen to respawn in a high spot, snipe people out, but watch your motion tracker to make sure no one sneaks up behind you and melee's you in the back.

Effectiveness
You can also kill the driver, passenger, or gunner of a Warthog, Ghost. It is also possible to "cut out" driver from a Banshee, but you need at least 6 shots do do that. In Halo 2 it is possible to destroy the rear panel of the Scorpion and Wraith tanks with the sniper rifle, however you cannot damage the front cockpit cover.
 * Elites: One-hit kill headshot; Zealots two-hit headshot; Ultra Elites 4-hit headshot.
 * Grunts: One-hit kill if headshot or bodyshot; Major Grunts can withstand 2 body shots on Legendary.
 * Drones: One-hit kill in all cases.
 * Jackals One hit kill for headshots and 2 shots through the pistol opening in the shield
 * Hunters: Aim for the bright orange skin of the body. Successfully hitting this part will bring the Hunter down in one shot.
 * Brutes: 2 shots - one to knock away a helmet and one for a headshot. Note: Chieftains withstand more shots. Not effective for body shots.
 * Humans/Spartans (Multiplayer: Head shot is always effective unless overshield is present.
 * Flood: It is completely useless against the Flood in Halo: Combat Evolved. This is most likely due to the fact that their flesh and bone is less dense than that of humans or Covenant. In Halo 2 and Halo 3, a shot to the 'heart' (where there are tentacles protruding from the chest) of any Flood Combat Form will kill them, but body shots are less effective.

Most of these varies by difficulty.

Appearances
The sniper rifle was featured in both Halo: Combat Evolved and Halo 2. The original Halo's sniper rifle had a digital radar-like view which was green and had 4 knobs below the scope. It also had a longer shoulder guard. In Halo 2, the view was replaced with a visual image of the sniper's scope in real time, and had a more compact butt-stock. This weapon has returned in Halo 3 as a new variant known as the "SRS99D", which has a new design and thermal scope, but otherwise functions the same. Also, in Halo 1 the sniper rifle gives data about the target's distance and elevation. The Halo 2 rifle does not.

SRS99C-S2 AMB Sniper Rifle
The SRS99C-S2 AMB Sniper rifle is an upgrade of the SRS99C-S2 AM Sniper Rifle found and usable in Halo 2, although in Halo 2 instead of SRS99C-S2 AMB, SRS99C-S2 AM is put instead. It is properly shown to be the SRS99C-S2 AMB in Halo: Ghosts of Onyx. The upgrade consists of a new scope called Oracle N-variant Scope for accuracy and a better designed and gripped handle.

Ammunition
The Sniper Rifle has one of the most advanced ammunition types in the game. It uses Armor Piercing, Fin Stabilized, Discarding Sabot rounds. These rounds are large in both length and width and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. These sabots are used to fill in the gap in the barrel to make a plug and are ripped off of the projectile before entering the actual target, their job having been completed.

The rounds are described as being made of very hard metal, so they are probably made of a hardened steel or titanium with a hardened core of super dense tungsten. The APFSDS round is an anti-material munition, meaning that it is specifically designed for use against military equipment rather than against other combatants. It performs rather poorly in this role, as rounds fired at vehicles and equipment will do no damage or ricochet. The round is best used on other combatants depending on their combat system (Body Armor, Energy Shields, etc)

The AP rounds fired by the Sniper Rifle leave behind a noticeable smoke trail, that can reveal the position of the sniper, however they can also act as an aiming aid for the sniper himself and this may be the reason for the smoke's presence.

It's to be noted that in the Eric Nylund novels the rifle is not limited to a four round magazine size. The reason for this in the games is to insure balanced game play. 28 rounds total (4 rounds per magazine) in Halo: Combat Evolved, 20 rounds total (4 rounds per magazine) in Halo 2. However, in the Halo: Combat Evolved level Truth and Reconciliation you start with a Sniper Rifle that has a 68 round load.

Character Compatibility

 * Elites
 * Spartans
 * Marines
 * Drones (have animation but not used)
 * Flood Combat Form (Human)
 * Flood Combat Form (Elite)

Influence
The sniper rifle appears to be heavily inspired by (if not directly copied from) the South African NTW-20, (most notably the Denel NTW-20), the Barrett .50 caliber rifles, the M107 sniper rifle. Many of the features present in the Halo version are included in both weapons, such as the recoil-dampening piston, the general look of the receiver, the magazine placement, muzzle brake and many other attributes. The muzzle brake of the rifle comes directly from the Barrett line of sniper rifles, which includes not only the M107, but the M82 and M95. In addition, the Sniper round (14.5 × 114mm) is an actual rifle cartridge, developed by the Russian Army for Anti-Tank Rifles, Heavy Machine Guns, and Sniper Rifles. However, the real 14.5 mm round has a standard cartridge design, whereas the round used in Halo is an APFSDS round (Armor-Piercing, Fin-Stabilized, Discarding Sabot). The Sniper Rifle appears to takes its APFSDS ammunition concept from the Steyr IWS 2000. It fires a 15.2 mm Steyr Armor Piercing Fin Stabilized Discarding Sabot.

Trivia

 * Linda changes the sniper's ammo size to .480-caliber in Halo: The Fall of Reach.
 * "Robt McLees is definitely the go-to guy for the gun stuff," says William O' Brien, part of Halo 2's animation team, "I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right?... He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that. That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
 * The Rifle in Halo: Combat Evolved has a Night vision setting on the scope but that was removed in Halo 2.
 * It is closely related to the NTW-20.
 * Sometimes, if you're lucky or skillful enough, you can take out multiple Covenant in one good shot.
 * The Sniper Rifle has a scientific-inaccurate problem: its round flies straight and true, regardless of gravitational pull, humidity, temperature, wind speed, wind direction, and the Coriolis effect (mainly Earth maps). Also, all sniper rifles' rounds fly in an arc fashion, rather than straight across, than many people think it does. The gravitational pull pushes down the round, so the sniper would have to aim a few inches above a target to hit it. However these factors may not noticeably affect the Sniper Rifle's rounds due to their extremely high velocity.
 * In Halo:Combat Evolved, one sniper hit anywhere will take out a Minor Elite but if you shoot him in the hand, it may take two hits to take him out. This will only happen sometimes on the (level) Truth and Reconciliation when the Elite appears on the hill.
 * One possible reason that the Halo:CE Sniper Rifle has a night-vision setting, is that, like the rest of the equipment available on board, was upgraded for the Spartans mission. Also, Linda-058 need specialized, equipment, so the stock of snipers may have been upgraded for her.