Talk:Ghosts of Halo

ghost encounter!!!
hi i'm diego1119 on xbox360 live I was just messing around on sandtrap and I was the only one in the game at the time and all of a sudden I hear a grandae explode and I was in forge mode so I couldn't have thrown one! So i rush over to the place it exploded and there is an orange sparten sliding down there and he is super fast and i had speed set to normal! so I check if eneybody joined me and it said I was the only one! he wasn't on my radar and he didn't turn normal he more like turned super sharp. i spawned myself a rocket lancher and shot him and he didn't die so I quickly ended the game. I went to theater for investigation and as soon as I got to when i first saw him the xbox360 went strait off halo3 and onto the dashboard! so i try to watch it again and it lets me! So i watched him and turns out it could transport places.so i saved the film and got off for a wile. and later that day I got my friends on xbox live and tried to show it to them and film wasn't in my saved files! I don't know why it just showed up like that. if you have xbox live and would like to join my ghost hunter team and try to find this halo3 ghost just send me a message saing ghost.


 * Wait, let me rewrite your post so I can read it better. (I don't mean to be rude, but it's... not very legible.)
 * Whew. Okay, now that that's done, I can wrap my head around what you were saying.
 * What weapons did the Ghost of Halo have? What Armor Permutations did it use?
 * Also, the Ghost of Halo seen in Blackout was also orange, I think; did the Ghost you saw resemble the Ghost of Blackout (for example, in behavior or armor)? There's a link in the article's references section where you can watch the video.
 * [[Image:DavidJCobb_Emblem.svg|16px]] DavidJCobb  21:27, 30 July 2009 (UTC)
 * [[Image:DavidJCobb_Emblem.svg|16px]] DavidJCobb  21:27, 30 July 2009 (UTC)


 * diego1119


 * The ghost appeared to only have a sparten lazer


 * diego1119


 * it had no elbrem but it had regular mark5 armor
 * and it behaved as the blackout ghost did.
 * my thiory is that it is something that bungie did not put in but a glitch that was glitched when they made halo 3 but it's strainge because ghosts have also appeared on halo and halo 2 so I really don't know .it behave's like it's in a team by itself even in a team slayer with red vs. blue. It will kill you the momont it see's you. I thing it is one ghost because all ghost's have no camra you can attatch, no gamertag, nothing. it doesn't even show up on radar. so if you have an xbox I am diego1119 and we can look for it. I am in the prosses of figuring it out. when the ghost showed up it played a wierd sound and it sounded like "play this backwards" so I did and it sounded like he was talking to god! there is somebody who has the same thing on youtube its called " halo 3 scary as hell"


 * All right, first of all, you do NOT need to create multiple sections to reply!! All you have to do is indent your comments by putting a ":" at the beginning of each line. You take the post you're replying to, find out how many ":"s they used, and use one more for your post -- in conversations with multiple people, this allows us to know who's replying to what.
 * Second of all, you should put  (four tildes) after each of your posts. When you save your edit, the code will be replaced with a timestamp, which allows people to know when you posted.
 * Now that that's all out of the way, I'm gonna "translate" the comment -- again, it helps me read it.
 * All right. Now that I've read through your comment, I shall address it.
 * About the ghost being in both H2 and H3,...
 * When game developers create sequels to games, they often modify the earlier game to make the later one. Sometimes, they code a sequel from scratch, but they design it very similarly to the way they designed the previous game. Some examples:
 * Pokemon Yellow was a somewhat-modified Pokemon Red. Similarly, Pokemon FireRed was a modified Pokemon Ruby.
 * Red Faction II was a modified Red Faction.
 * Super Smash Bros. Brawl was designed similarly to Super Smash Bros. Melee (I assume).
 * Halo 2 was designed similarly to Halo: Combat Evolved. (The evidence? Both use tags.)
 * Halo 3 was designed similarly to Halo 2. (The evidence? Halo 3 uses tags as well, it's how different maps have different Forge Objects.)
 * So even if Halo 3 's code wasn't directly based off of Halo 2, if even part of it was designed similarly, then some of the same glitches may be present -- such as Ghosts of Halo.
 * As for the Splaser... The article mentions a ghost on Sandtrap that had a Splaser, but doesn't say much more than that... I wouldn't know where to research it, but if you manage to find video evidence (preferrably a video that we can watch OTI, though I guess a Film on Bungie.net would work too), then you could add more information, citing the video(s) as a reference.
 * As for all Ghosts being the same... They're not. Different Ghosts have different appearances and behave differently. The First Ghost of Sandtrap is rumored to be a Splaser-wielding, insta-killing omen of death; the Second Ghost of Sandtrap, mentioned in the article, was a pink Spartan with a Battle Rifle that did little more than stand idly before promptly disappearing; and the Ghost of Blackout is an orange-armored, backwards-grenade-sticking, perfectly-aiming Spartan capable of respawning but apparently incapable of teleporting.
 * As for the weird sound... A Ghost's vocal capabilities depends on what a Ghost actually is.
 * If a Ghost is a semi-lagged player, then theoretically, a Ghost may be able to send team chat. I doubt anyone would send backwards messages over team chat, however.
 * If a Ghost is not a glitched player, then it should only be able to cause sounds that are programmed into the game, making it impossible to send backwards messages (save for the ones that play in Terminals and some background music, none of which sould like prayers).
 * [[Image:DavidJCobb_Emblem.svg|16px]] DavidJCobb  04:38, 31 July 2009 (UTC)
 * [[Image:DavidJCobb_Emblem.svg|16px]] DavidJCobb  04:38, 31 July 2009 (UTC)