343 Industries

343 Industries is a Microsoft Studios internal-build team established to create new properties for the Halo series.

Upcoming and Current

 * The Forerunner Saga - Written by Greg Bear.
 * Reclaimer trilogy
 * Halo 5
 * Halo 6
 * Halo: The Fall of Reach - Boot Camp - An adaptation of the novel of the same name, written by Brian Reed with art by Felix Ruiz.
 * Kilo-Five Trilogy - Written by Karen Traviss.
 * Halo: Spartan Assault
 * Halo: The Television Series

Released

 * Halo Waypoint - The central hub for Halo-related content.
 * Halo: Primordium
 * Halo: Glasslands
 * Halo: The Thursday War
 * Halo: Combat Evolved Anniversary
 * Halo: Helljumper - Written by Peter David and drawn by Eric Nguyen.
 * Halo Encyclopedia - Edited by Tobias Buckell and published by DK Books.
 * Halo: Evolutions - Essential Tales of the Halo Universe - Written by Eric Nylund, Tobias Buckell, Karen Traviss, and other critically acclaimed authors.
 * Halo: Blood Line - Written by Fred Van Lente and drawn by Francis Portela.
 * Halo Legends - Created in partnership with numerous Japanese anime studios.
 * Halo 4: Forward Unto Dawn - A live action web series created to promote Halo 4, with 5 parts leading up to its release.
 * Halo: Reach Defiant Map Pack
 * Halo: Reach Anniversary Map Pack
 * Halo 4
 * Halo 4 Crimson Map Pack
 * Halo 4 Majestic Map Pack
 * Halo 4 Castle Map Pack

Known Employees

 * Bonnie Ross - General Manager
 * Frank O'Connor - Franchise Development Director (formerly of Bungie)
 * David Wu - Chief Technology Officer (former CEO and Director of Technology at Pseudo Interactive, Senior Software Engineer at Origin Systems)
 * Dan Ayoub - Executive Producer for Publishing (former Senior Producer at Ubisoft and EA, Game Director at Propaganda Games)
 * Kiki Wolfkill - Executive Producer on Halo 4 (former Director of Art at Microsoft Studios)
 * Josh Holmes - Studio Creative Director, Creative Director on Halo 4 (former VP and General Manager of Propaganda Games, Lead Designer at EA)
 * Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software)
 * David Berger - Development Manager on Halo 4 (former Development Lead at FASA Studio)
 * Sotaro Tojima - Audio Director on Halo 4 (former Sound Designer and Audio Director at Kojima Productions)
 * Chris Lee - Lead Producer (former Lead Producer and Producer at Microsoft Studios, Program Manager at Microsoft)
 * Vic DeLeon - Lead Mission Artist on Halo 4 (former Senior Environment Artist at Bungie, Halo 2, Halo 3, Halo ODST, Halo: Reach)
 * Scott Warner - Lead Game Designer on Halo 4 (former Designer at Pandemic Studios and Black Isle Studios)
 * Brad Welch - Lead Designer on Halo 4 (former Lead Designer at EA, Pandemic Studios)
 * Corrinne Yu - Principal Engine Programmer on Halo 4 (Director of Technology of Gearbox Software, creator of Borderlands, Lead Engine Programmer of 3D Realms, creator of Prey, Director of Technology of ION Storm, creator of Deus Ex and Anachronox)
 * Will Christiansen - Gameplay Animator on Halo 4
 * Nicolas 'Sparth' Bouvier - Lead Concept Artist (former Lead Concept Artist at Ubisoft)
 * Jesse Snyder - Lead Designer on Halo 4 (former designer at Treyarch, purported creator of the Nazi Zombies gametype)
 * Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
 * Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
 * Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
 * Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)
 * Brien Goodrich - Cinematic Director on Halo 4 (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studio)
 * Neill Harrison - Art Manager on Halo 4 (former Art Manager at Rare)
 * Kevin Grace - Managing Editor
 * Jonathan Goff - Community Manager (formerly of McFarlane Toys)
 * Christopher Schlerf - Senior Writer on Halo 4
 * Jason Pace - Publishing Producer
 * Jeremy Patenaude - Content Creator (formerly of AscendantJustice.com)
 * Jacob Benton - Mission Designer (formerly of AscendantJustice.com)
 * David Ellis - Spartan Ops Designer (formerly of 1up.com)
 * Maggie Oh - Senior Technical Artist (formerly of Pixar)
 * Patrick Gillette - Gameplay Animator (formerly of Bungie)
 * Tim Diaz - 3D Artist (formerly of Sony Santa Monica)
 * Brian Reed - Writer (former writer at Pandemic Studios)
 * Armando Troisi - Narrative Director (former Lead Cinematic Designer at BioWare)
 * Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)
 * Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)
 * Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)
 * Kathy Gehrig - Associate Producer (formerly of Valve)
 * Corrine Robinson - Associate Producer (former manager at McFarlane Toys)
 * Veronica Peshterianu - Associate Producer on Halo Waypoint (former Production Intern at EA Redwood Shores)
 * Greg Murphy - Dr. Designer (former Design Director and Software Test Engineer at Microsoft)
 * Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)
 * Joe Waters - Software Development Engineer (former Lead Engineer at Monolith and Hidden Path Entertainment, Graphics/Effects Developer at FASA Studio)
 * Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)
 * Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)
 * Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
 * Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
 * Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)
 * Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
 * Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)
 * Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)
 * CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
 * Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)
 * Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)
 * Greg Cox - 3D Environment Artist
 * Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)
 * Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)
 * Scott Parrish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)
 * Daveed Kaplan - Sr. Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)
 * Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)
 * Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)
 * Gavin Carter - Sr. Producer (former Producer and Design Intern at Bethesda Softworks)
 * Paul Parsons - Sr. Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)
 * Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)
 * Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)
 * Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)
 * Alex Cutting - Producer (former Software Design Engineer at Microsoft Studios)
 * Chris Haluke - Sr. Mission Designer (former Lead Level Designer at Guerilla Games and Propaganda Games, Level Designer at Ubisoft Montreal and Artech Studios)
 * Jason Behr - Sr. Mission Designer (former Senior Designer at Monolith Productions and Retro Studios, Design Consultant at Bluepoint Games)
 * Paul Ehreth - Mission Designer (former Product Designer at Good Science Studio, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)
 * Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)
 * Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)
 * Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)
 * Justin Lippert - Level Builder (former Web Designer at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)
 * Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)
 * Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)
 * Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)
 * Josh Kerwin - Public Relations
 * Chad Armstrong - Designer (former Multiplayer Designer at Bungie)

Trivia

 * 343 Industries is named after 343 Guilty Spark, the Forerunner Monitor of Installation 04.
 * 343 is a possible 7 reference. 7 x 7 =49. 49 x 7 = 343.(7 x 7 x 7= 343)
 * 343 is a possible 7 reference that was used by Bungie. 3+4+3=10. 10-3=7.