User:Emosworld/Planner/Archive5

'''This page is archived. Please do not edit it.'''

Easy Walkthrough

 * Written by Emosworld

Part 01: Oh, So That's How It Is
You start off with the Plasma Rifle. Walk through the path to meet the corpse of an Elite and an Energy Sword lying by. Strafe over it to pick up the Energy Sword and possibly a few grenades. Continue through, and there should be a few Brutes. They drop grenades. Use your Energy Sword on them, and then continue down the pathway again. Destroy all Brutes here with a mixture of Plasma Rifle bursts and Energy Sword slices. Swap your Plasma Rifle for a Brute Shot.

Continue up the hill and destroy all Brutes with some of their own medicine: their Brute Shots. If your Brute Shot runs out of ammo, use the Energy Sword. Midway through this, an Elite with an Energy Sword will help you destroy the Brutes. After they are all destroyed, some pods will come out with Elites. Among them, fortunately, is a Zealot. Take care of him, as he can also die.

Follow the Elite that just helped you kill the Brutes into the room. The room will lead you into another room, full of allied Grunts, enemy Drones, Jackals and Brutes. Kill all enemies on the first level with some Grenades and Brute Shot rounds. Hopefully, you'll pick up more Brute Shot rounds, otherwise, keep it and use it as a melee weapon (3 melees destroys a Brute on Easy) or use your Sword instead.

Find a ramp up onto the second level. Kill all your enemies here. You should definitely pick up some Brute Shot ammo here. If your sword runs out, swap it for a Brute Plasma Rifle. Go up the ramp that leads to a door. It has some Drones and Brutes guarding it, with some Minor Grunts running away from them. Take care of them all with your Brute Plasma Rifle. Use your Brute Shot on Brutes if needed. Go in through the door.

Below should be some Brutes and Jackals. Take them out with your Brute Plasma Rifle, or your Brute Shot, or use grenades, it doesn't really matter. However, if you are using grenades, beware of your allied Zealot; he dies easily when you toss grenades at him. Swap your Brute Plasma Rifle for another Brute Plasma Rifle, it might be running low on ammo now. Continue through the door, and it'll lead to to another door, which will lead you into a room with several ledges. Look down, and there'll be heaps of enemies, consisting of Jackals and Brutes. Toss a grenade down or take them down with your Brute Plasma Rifle.

Jump down, and face the Brutes. It is more effective using a Brute Shot melee then using Brute Plasma Rifle bursts. Jump down again, and take out all Brutes there. Once it's done, a second wave of Brutes will come out the door, once again, take them out. You should pick up some Brute Shot rounds.

Go inside the door, and strafe over the dead corpses of the Elites. There should be an Energy Sword. Swap your Brute Plasma Rifle for it.

Continue through the doorway to find several Brutes and Jackals and a particular Brute on a turret. Stick the Brute, otherwise he can pose a threat to your Grunt allies. Kill the other enemies with the Sword or the Brute Shot, it doesn't really matter once you've taken them all out. Once that's taken care of, continue through the room. You should walk over a Fuel Rod, swap for it with the Brute Shot. Continue through the room; behind a crate should be more Fuel Rod Cannon ammo.

Part 02: Step Aside! Let the Man Go Through!
Quickly, reload the Fuel Rod Cannon and walk through the door. Do not give your Fuel Rod to any allies, whatsoever. Shoot the Brute on the right, then quickly, shoot the Brute on the left. You can if you want to, but it'll be ally suicide. If your Fuel Rod did not deal with the Brutes or Jackals probably, don't worry, your allies will. Go down the pathway. A Brute Captain will now get off his Ghost and Try to shhot you with his Brute Shot. Behind him, some of his allies will come. Try and destroy them as soon as possible, because, if not, it could mean the end for an abundance of your allies.

Get on the Ghost and go through the cave. It might be hard here becuase of the darkness, but, don't worry, you'll make your way through.

When you get out of the cave, in front of you will be some enemy Brutes and Jackals. Look to your right, there should be a Brute on a Shielded Plasma Turret. Ram into him with your Ghost, he'll die. Your allies should be following you by now, helping you destroy all enemies. Ram into the rest of the enemies, or shoot them, making sure that you do not harm your allies, as you might need them for help at the end. At this point, a few Minor Grunts may die; don't worry, it's expected.

When all the Jackals and Brutes are dead, turn around into the cave where you came from, there should be one or two waves of Jackals. You can let your allies take care of them, or you could alternatively get off your Ghost and mow them down with the Energy Sword. At this point, your Energy Sword might be out of ammo. If not, keep using it. If it is, swap your out-of-ammo Energy Sword for the Brute Shot somwhere around where you are, and hop back on your Ghost

Go down the ramp; it leads to another place similar to where you were just fighting. Kill all the enemies there, it's straightforward. Midway through, a Spectre with two Brutes (one driver, one on the turret) will come. You can take it over by hopping on the Spectre twice, or three-four times if a Brute hops back on, or alternatively kill it with your Ghost and carry on.

Go down the ramp again, some Brutes might be hiding. You can ram them with your Ghost, or just carry on and let your allies kill them. Don't fret, your allies can stand a few enemy fire.

Keep on going down, try to ram the Jackals if you can, however, if you can't don't worry, they don't harm you much unless you are trying to ket yourself killed by standing in their way; proving you a very easy target.

Go down the waterfall, where you'll meet Brutes on the floor and Jackals on the bridge-like thing above. Kill them if you want to, but it's not compulsory and proves a waste of time.

Keep on going down the waterfall and then, down the jump, into the fray of enemies. Your allies might follow you from here, but it's unlikely, after all the skipping you have done.

Part 03: Fight Club
As you jump down, your Ghost/Spectre might flip over. If it does, it's most likely it'll flip a fair distance from you; so don't bother going back. If you are still on your Spectre/Ghost, kill them. If not, just use your weapons. Once all the enemies in this section are dead, go under the bridge and there will be two Wraiths. Board one, and chuck a grenade in. Board the other, and repeat as so.

Go back to the other section, and find a ramp up. It should be on the right from where you jumped down from the waterfall. Get off the Ghost and kill the Brutes with your Brute Shot or remaining Energy Sword. They're no threat; the only threat is the Plasma Grenades they might throw. Get out your Fuel Rod Cannon and head towards the door you see on the other side of the bridge. Walk into it, and then walk backwards without facing backwards. Shoot your Fuel Rod into the fray of Brutes, they will die. If not, mow them down with your remaining Energy Sword or Brute Shot. Walk into the room, there might be one or two Brutes there. Kill them with any method possible. Swap your dead Energy Sword/Brute Shot for a Covenant Carbine, and try to pick up some Fuel Rod ammo. Don't worry about the Rocket Launcher, it's not of much use unless you purposely try to waste your Fuel Rod Cannon. Swith to your Covenant Carbine and go out the door. Shoot thew Sniper Jackals, and kill all Brutes. Continue on, and you will see a cave. The first and second wave of enemies contains a Brute on a Ghost, you might want to thieve that from him, and ram all enemies over. Then, continue through the door, and you have finished.

Congratulations, you have completed Uprising the third last level of Halo 2. Two more to go, then you're done with the game!