Talk:Sangheili Neck Glitch

Hitboxes
Does anyone have a working explanation of what a hitbox is? If I am interpreting it correctly, it is the gamespace regulated and controlled by a specific object or model. According to that, rocks and trees would also have their own hitboxes, which would regulate when and where a collision could occur, i.e. the hitbox is what the player runs into in a collision, not the actual tree model itself. However, on an actual player unit such as a Spartan, the hitboxes would also control what projectiles are registered in-game as a 'hit', meaning that a projectile must hit the hitbox instead of the model to count as a hit. This object domain space would be similar to the physics tags developed for vehicles to allow for environmental collisions instead of just passing right through an object. If so, then these hitboxes could have gaps in their design, which is what allows the projectiles and grenades to pass through.

Now this is just my theory; I could be wrong. I am wondering what exactly a hitbox is, and if we can get a working definition of it, then perhaps we should make it a page.  ΘяɪɸɴF22  style="background-color:darkgray; color:firebrick; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">  Me  Talk    Contributions  style="background-color:darkgray; color:gold; -moz-border-radiusbottomright:24px; -moz-border-radius-topright:24px">  CAG 19:21, December 17, 2009 (UTC)