Base Defense

Base Defense
In the world of Halo, there are many tactical courses for every kind of battle. One of these courses is the process of securing, arming, and defending, a large combat position (i.e. a base).

The Adavantages of having a base are:


 * A good defensive position.


 * A fallback position in case you need to retreat from a battle and recharge your shields.


 * A good place to assault enemy forces from a covered spot.


 * A place to snipe at enemy forces while the rest of your team mops up the stragglers.


 * A good place to store ammunition and different weapons for future useage.


 * A place to hide, if your a damn coward.


 * (If have sufficent room is available) a good place to park vehicles.

There are, unfortunately, disadvantages to a base.


 * Many bases in campaign have insufficent cover, and most are few and far between.


 * Very few bases have weapon emplacements, and those that do are usually in the wrong places.


 * Most bases have only light weapon caches, usually lacking heavy weapons like the Rocket Launcher and Sniper rifle.


 * Most do not have closable entrances, and on higher difficulties, are very vulnerable to infiltration.

Securing a Base
In multiplayer, you will usually have a ready-to-go base at your disposal. However, in Campaign, you usually need to clear out hostile enemy forces before you can have your room with a view. Savvy Veterans should know the ins and outs, dos and donts, but here are a couple of tips newbies might want to follow.


 * When you are charging an enemy base, it is good practice to have a flexible arsenal. The best and obvious choice would be an M6D HE Pistol and an M90 Shotgun (or a BR55 Battle Rifle and a Shotgun), but if you cant get your hands on these weapons, here is a list of alternatives:

Mid-long Range


 * SR99C S2-AM Sniper Rifle: Charge and Snipe= Challenge!


 * M6D HE Pistol:Zoom scope, aim high, pump trigger, kill enemy.


 * BR55 Battle Rifle:Burst, Burst, Burst, smack, smack, smack, kill, kill, kill, win, win, win!


 * Beam Rifle: Watch out for overheating your gun, but just zoom and fire


 * Covenant Carbine:SR+BR= Carbine. 7 shots + aim for head= dead enemy.


 * Plasma Rifle:Grab two, pulse trigger, spray, pray, hoo-ray, lived to fight another day.

Close Range


 * M90 Shotgun: Ch-Chick. The sound of a dead enemy that wont bother you anymore.


 * MA5B Assault Rifle: Pulse trigger, get in close, then say hello to my full auto, fast melee friend.


 * M7 Caseless Sub Machine Gun:Go in the Master Chief way, take the base, blow me away.


 * M6C Magnum Sidearm: 12.7mm of pure High Power ammo. Do ya feel lucky... punk?


 * Energy Sword: 3 feet of shiny, pointy, deadly plasma. Excalibur, move out of the way.


 * Brute Shot: Ay, thats not nade launching, room clearing, pointy ended weapon. This is a nade launching, room clearing, pointy ended weapon.

Now then, after youve got the weapons down, time to move on.


 * When attacking a base, you need to watch out for turrets, snipers, and infantry. keep ALL of these factors in mind, and you might just succeed in getting your space.


 * Lob nades. It will both scatter and damage your enemies.


 * Whenever possible, grab powerups. They will come in good use.

Overshield: When going in a full frontal assault, the Overshield is a must. It will give you better protection from just about everything. On the other hand, it will create a halo around you, making you stick out like a glowing sore thumb. Try to strafe, find cover, etc., etc.

Active Camouflage':When going in the stealthy, SpecOps way, youll want to go in the invisible. The AC will reduce your overall invisibility, but only for about 45 seconds. A good tactic is to grab an AC, get in the passenger side of a vehicle, then while your teammates are creating a distraction, go in quietly and melee your opponents to death.In Halo 2, this only works in multiplayer, as powerups are not available in Campaign.