Type-29 Anti-Infantry Stationary Gun

300PX|NAME=TYPE-29 ANTI-INFANTRY STATIONARY GUN|MANUFACTURER=ASSEMBLY FORGES |LINE=|MODEL=*TYPE-29 (HALO: COMBAT EVOLVED, HALO WARS, HALO: COMBAT EVOLVED ANNIVERSARY) |CLASS=ANTI-INFANTRY STATIONARY TURRET|LENGTH=1.30 M |LENGTH=14.4FT (4.4M)|HEIGHT=8.7FT (2.6M)|MASS=|MAX ACCEL=|MAX SPEED SPACE=|MAX SPEED AIR=|ENGINE UNIT=|SLIPSPACE DRIVE=|SLIPSPACE SPEED=|POWEROUTPUT=|POWER=|SHIELD GEN=|HULL=|SENSOR=|TARGET=|NAVIGATION=|AVIONICS=|COUNTERMEASURES=|ARMAMENT=*HALO: COMBAT EVOLVED, HALO: ANNIVERARY, AND HALO WARS
 * CLASS-2 ENERGY (3)
 * COMPLEMENT=|CREW=*ONE GUNNER|SKELETON=|PASSENGERS=|CAPACITY=|CONSUMABLES=|OTHERSYSTEMS=|FIRSTUSE=|ROLE=ANTI-INFANTRY|ERA=HUMAN-COVENANT WAR|AFFILIATION=COVENANT
 * UNDEFINED undefined]]

"Shade" is a broad term for a handful of different Covenant anti-infantry guns discovered early on in the war. The T-29 operator-controlled plasma turret resting on three legs and capable of a 360-degree line of fire. One notable feature of this Shade varient is its prong-housed firing channel, which offers such impressive range and low rate of energy dissipation that this weapon can serve in an anti-aircraft capacity when needed.

Trivia

 * The Type-29 Shade was first seen in the E3 demo atop a Spectre and made its first gameplay appearance in Halo: Combat Evolved 's level, The Truth and Reconciliation.
 * The Shade also makes an appearance in Halo Wars and is identical to the Halo: Combat Evolved Shade.


 * The Shade in Halo: Combat Evolved, Halo: Combat Evolved Anniversary, and Halo Wars consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle".


 * In-game the Type 29 Shade cannot be destroyed, however dispite this the Turret can be easily overturned by grenades and explosions.