T'vaoan

The Skirmishers are a specialized group of Kig-yar in the Covenant ground forces.

Description
Skirmishers are of the same species as the more common, lightly built Jackals, but they are much faster, stronger and more agile than ordinary Kig-yar. In addition they sport manes of feathers rather than quills. A Skirmisher's voice is more raspy and guttural - this is because they have an expanding voice chamber on their throat. Skirmishers serve as Covenant shock troops, while the more lightly built Jackals see deployment as dedicated ranger or sniper units. In engagements prior to 2530, mixed units were more common; however, this changed toward the end of the Human-Covenant War. However, their superior movements to the Jackals is strange as they appear more heavily-built.

The Covenant uses Skirmishers as close-range combatants, attacking in packs and using flanking tactics (as opposed to Jackals, who are often used as defensive and long range combatants and assassins). Physically, they seem to be similar to regular Jackals, though in combat they do not wield large rounded energy shields like the Jackals. High-ranking Skirmishers do wear point defense gauntlets or wrist shields, medium sized ovular shields strapped on to their wrists, to help them deflect bullet and light plasma fire. Their head shape appears to be more avian than their cousins; their skin tone is noticeably darker and not yellowish. They also run much faster than Jackals and can jump incredible heights. Their eyes are also yellow with slitted pupils, as opposed to bulbous and pale.

They saw extensive action during the Fall of Reach, and as a result of catastrophically high casualties the Skirmisher ranks were utterly exhausted and the Skirmishers themselves nearly wiped out.

It is also known that Skirmishers have reached speeds of up to 150 miles per hour when running.

Tactics
Skirmishers play an intermediate role between the cannon fodder Grunts and the powerful Elites and Brutes, equivalent to Jackals. The main distinction is that they most often play a harassing role in combat, supporting heavier units with fast attacks in multiple directions. Skirmishers are dangerous both in long range and short range combat. Like their Jackal cousins, they tend to be very accurate shots. Their most distinguishing feature is their speed; they can outrun any other Covenant species, and even Spartans. They also make great use of their jumping abilities, which are comparable to those of the Flood. They can leap up into buildings to escape enemy fire or to assault their occupants, and rush to capture strategic locations on the battlefield. Their armor is surprisingly resiliant and can withstand some small-arms fire as well as splash damage from explosives, making head shots the most effective means of killing them. The Champion rank of Skirmishers uses elbow-mounted Defense Gauntlets for additional protection, and the Commando will use hologram equipment to misdirect their foes.

Skirmishers do have their weaknesses. They are not issued with grenades and cannot board, making them relatively helpless against vehicles. They can only rely on their agility to avoid being splattered. A Skirmisher is also no match for a Spartan's strength in hand-to-hand combat, and in game they have no melee ability, making them just as vulnerable to being beaten down as their lesser Jackal cousins.

Trivia

 * Skirmishers are the first Covenant species encountered in Halo: Reach, but only as a red dot on your radar. Later on a couple can be seen accompanied by a couple of Grunts. When the player runs through the house in which the radar dot appears and if one quickly looks up when exiting the building, it can swiftly be seen jumping out of sight. If one is a good shot with the pistol, the Skirmisher can be killed.
 * There are actually black Jackals similar in appearance to Skirmishers in Halo: Combat Evolved which also adorned headgear similar to that in Halo 3 and Reach.
 * The Skirmisher makes its first appearance in the game Halo: Reach.
 * Skirmishers bear a notable physical resemblance to the dromaeosaurs and velociraptor.
 * Occasionally, Skirmishers will deploy holograms to distract the player.
 * Because Skirmishers were created for Halo: Reach, they have never been witnessed or mentioned in the games or novels which take place after the events of Reach. Bungie has suggested that the warrior Skirmishers were wiped out during the Fall of Reach.
 * Higher-ranking Skirmishers fight more efficiently than other Kig-yar and Skirmishers. Tactics utilized include constantly strafing targets, and often alternating use of their two point-defense gauntlets to let the other recharge. These gauntlets, while not nearly as large as those that Jackals wield, are used very effectively by Skirmishers to protect themselves.
 * Skirmishers are notably more durable than their Jackal cousins, able to survive explosions in proximity to them as well as being able to withstand several rounds from the Human weapons.
 * Skirmishers have the unique ability fire while running backwards. No other Covenant enemy has displayed this ability.
 * Skirmishers are currently the most agile Covenant species ever seen, they can jump up buildings and can run at incredible speed, they also can leap away from grenades or other attacks very quickly and even some Spartans have been known to have difficulty keeping up with them.

List of appearances

 * Halo: Reach

Related Pages

 * Kig-Yar (Jackal)