User:Terror

Heresy
9th Age of Reclamation
 * \\Special Operations Unit 07\\SpecOps Grunt YumYup\\Heresy\\


 * 0001: I have just been ordered to get to Special Operations Unit 07 in docking bay 064 to fly to an planet called Threshold. I have no idea why I have to get there but it's probably a new mission.


 * 0002: I found out that I and my fellow Grunt friends MahGap and Kalap will be under command of Rtas 'Vadumee and under sub-command of The Arbiter. They haven't told anything about my mission yet but they will probably tell it soon.


 * 0003: I have received new Intel about our mission from 'Rasomee and 'Vadumee: we are going to the planet Treshold to find an Gas Mine which Heretics are now using as their headquarters.


 * 0004: At this time we are heading towards the planet where we will crush the Heretics. Rtas is about to hold a speech for us to give us some new hope of succeeding. MahGap! what are you doing! MahGap just fumbled with my methane tank, some some air of my tank is released.


 * 0005: We located the Gas Mine and it appears that the storm has masked our approach so the Heretics should have no idea of our presence. 'Rasomee is working on a door to get us inside this facility but it has been locked very good. O! There you got the Arbiter! Is he joining us? Well, now it should go a lot easier I guess.


 * 0006: OK then, 'Rasomee was able to open the door and now we are about to use our Active Camouflage to make sure that the Heretics cannot see us. Not good, the Arbiter's camouflage is not as new as ours and it will not last forever, it will only last for something about a couple of seconds. Too bad.


 * 0007: Alright then, our first 'sneaky' attack was a great success. We had to kill four Heretic Elites and a couple of fifteen Heretic Grunts. I found an elevator that leads to a hangar filled with a lot of Elites, Grunts and Sentinels. There is even a Seraph star fighter docked in there! Those Heretics did took a lot of ships and weapons with them when they rebelled against us.


 * 0008: Moving down to the hangar, activating camouflage, checking our weapons. Alright then, I have to break the contact or else the Heretics will notice us.


 * 0009: Well, we've been discovered by the Heretics, it was impossible to get past this hangar unnoticed. Sentinels coming trough tunnels on the sides of the hangar? No matter, we will take them all down. The Arbiter has opened the hangar doors and one of our Phantoms is moving in do drop reinforcements and give suppressive fire.


 * 0010: The Phantom should better move out of this hangar quickly, Grunts with Fuel Rod Cannons are coming out of four different doors on both sides of the hangar and are trying to take down the Phantom's turrets. Good thing 'Kapomee joined us, his help is very good: he took out three of the four Grunts. More Heretics are coming trough the most southern door with Plasma Cannons and there is even one Elite with a Energy Sword! Where did he get that?


 * 0011: The Elite with the sword has been killed, but he killed my friend MahGap. A very bad loss for me and Kalap. The door which the Elite came trough leads to the lower levels of the Mine but it is filled with Heretic patrols who haven't heard the battle at the higher levels.


 * 0012: Good thing we have camouflage. It was easy now to get past the patrols, only the Arbiter had some problems because of his out of date camouflage. The Arbiter has been discovered! We can't do anything or else we will give away our position.




 * 0013: The Arbiter's shields were down, we had to help him but because of this we have to fight all the Heretics in these lower levels. They are already aware of our presence and are sending reinforcements to all of our locations, spreaded trough the entire facility. Let's just hope they haven't found our Phantoms yet. If they shoot them down then we're trapped on this Mine and will most likely not survive.


 * 0014: We have evaded the Heretic reinforcements and are on our way to look for Sesa 'Refumee, the Heretic Leader. 'Refumee is an Elite who lead an Covenant artifact retrieval team that was attached to the Fleet of Particular Justice and were send to this Gas Mine to investigate it. Upon on their arrival they met the Oracle, who calls himself 343 Guilty Spark, the monitor of installation 04 who told them the 'truth' about Halo.


 * 0015: We found the Heretic Leader but we can't get to him, he is behind a glass wall and all the doors to get there are locked. Wait a minute. One opens! Heretics are coming out of it: three Heretic Grunts and two Heretic Elites. No! They shot down Kalap! I lost two of my friends on one single day. That's not good.


 * 0016: The Heretics protecting the leader are dead but the Heretic Leader himself fled by use of a Banshee. Rtas sends in one of his Phantoms to pick us up to pursue him. The Arbiter will follow 'Refumee with another Banshee.


 * 0017: The Heretics are mobilizing their air forces: Heretic Banshees are coming our way to take us out. Unfortunately for them, the Arbiter is taking them out with some help of the Phantom. The Heretics have weapon emplacements all over the facility. We have to take them out one by one until we find 'Refumee.


 * 0018: The weapon emplacements of the Heretics are mostly equipped with Fuel Rod Cannons, Shielded Plasma Cannons and Banshees.


 * 0019: After looking and killing everything and everyone we have found the Banshee of 'Refumee. He has landed on the research side of the facility and is being guarded by more Heretic Elites and Grunts. OK, we secured the platform and are moving inside now to kill 'Refumee and his Elite/Grunt followers.

Parasite

 * 0020: What are they actually researching here? There's little spider-like creatures swimming around in a tank. Hmm. We have to move on now. We can't take a good look at them right now. The next room we enter has a glass bottom and what is going on down there? There's a fight going on below us, another SpecOps squad? Heretics fighting each other? Luckily they moved on, let's hurry and find the Heretic Leader.


 * 0021: There are bodies laying on the ground over here. What are they? They look like Elites but.. I can't describe them. Huh? Rtas! There's something moving up there! NO! What are that!? It are little spider-like creatures. Wait, the little things swimming in that tank, it are those things but then bigger. They're coming right towards us! They got the other Grunt of this squad, what are they doing? They are trying to crawl inside him! I can't keep this contact now, I gotta fight.




 * 0022: The little spiders crawled into the bodies that we're laying on the ground. The bodies stood up and attacked us with their mutated arms where tentacles grow out of. It was horrible, they beat down one of our SpecOps Elites. We have to move on now but we will definitely run into more of them. I am right, there is an elevator in the next room and more of this beasts are there but this time they are fighting against Sentinels and Heretics.


 * 0023: We defeated every opponent on the elevator and are moving down with it. Damn. More of them creatures and Sentinels are coming towards the lift. They are coming from higher ground and just jump on the elevator! Even an Elite would die when he jumps from such high height! It's physically impossible! I was right, these 'things' are really mutated. Too much enemies at this moment. Can't talk.


 * 0024: Finally, the elevator has reached the bottom floor. Still the parasite, as I call them from now on, are attacking us. Two parasites are guarding the entrance to the next hallway. They're dead. Dead bodies of the parasite and Grunts are laying round this hallway, awful. Wow, this is bad. Heretics in battle with the parasite and the are losing badly. What is this? A new form of the parasite? This one has a huge head, at least if it is a head. An Heretic kills it and there are of those little spider-like things coming out of it. It killed the rest of them and the Heretics are all dead.


 * 0025: Now we have to enter this 'ring of doom' and fight the parasite. It's not going to be easy but we have to move on. What is this they just keep coming!? Isn't there going to be an end? Finally! Heretics opened a door that leads outside but first we have to kill them and some remaining parasites.


 * 0026: We are outside and the Arbiter has asked for some reinforcements. Look, at the other side of the bridge, Grunts fighting the little spider parasites. Cancel that, they're already dead. If I understand this right, we have to move back to the upper levels 'cause the Heretic Leader fled there? OK, but it ain't gonna be easy. There are a lot of Heretics.


 * 0027: We've reached the upper levels and, at last, found 'Refumee trying to flee for us. In our pursuit, I see Sentinels and the parasite fighting each other. The Sentinels protecting 'Refumee are losing the fight. Damn! 'Refumee locked himself up and says that he will survive the storm and we will die because of it.




 * 0028: Wait, the Arbiter has got an idea. He's going to cut the cable holding up the station and scare 'Refumee out of his hole. Rtas says that we, He, the Elites and me are going to fly around the facility and will try to hold on as long as we can so that when the Arbiter has killed 'Refumee, we will be able to pick him up and get back to High Charity.


 * 0029: The facility's cables have been cut and the Mine is falling down into the storm. The Arbiter is in pursuit of 'Refumee to kill him. The only problem is that we will not be able to pick him up, the storm is too heavy, we can't hold our position.


 * 0030: The Arbiter has killed 'Refumee and I've heard that Tartarus, chieftain of the Brutes will pick him up instead of us. YumYup out.


 * \\Special Operations Unit 07\\SpecOps Grunt YumYup\\Heresy\\End\\

Sacred Icon
9th Age of Reclamation
 * \\Special Operations Unit 05\\SpecOps Elite 'Kapomee\\Sacred Icon\\


 * 0001: After my tasks as reinforcement at the Heretic Gas Mine I have received a new mission: retrieve the so-called Sacred Icon at the surface of the ring. I will be under command by Rtas 'Vadumee together with two other Elites: 'Bakamee and 'Patomee.


 * 0002: We are about to land at the Sentinel Wall which keeps the parasite, which the Prophets referred to as the Flood, separated from the rest of the ring to get trough it and find the sacred icon.


 * 0003: What's this? No resistance? Odd.. there should be a couple of Sentinels and Enforcers here to protect the road towards the sacred icon and maintain the flood parasite. I see it already, there are Sentinel Launchers on the walls, at least that's what they told me they we're.


 * 0004: So there are sentinels coming out of those launchers and they are coming towards us. What the!? Flood parasite coming from the sides, stand ready! It are the same forms of flood we found at the gas mine. But that's not all. There are other forms with them as well, human looking forms. They're with a tremendous number of warriors, this will most likely be our end if we don't get some reinforcements. What's this? An enforcer coming in the back. It's taking down all the flood! We're saved, unless if we don't kill that enforcer which is gonna be hard, it's got two heavy shields protecting him.


 * 0005: The enforcer has been destroyed but we lost 'Bakamee. This may not stop us from retrieving the sacred icon, we must move on. We are currently moving towards an open area with crashed parts of a vessel. Or are it just parts of the ring itself? That doesn't matter right now, more flood is coming. They're coming from all sides! What's this? The Arbiter? Here? What's he doing over here?




 * 0006: It seems that the Arbiter has been ordered by the Prophets to retrieve the sacred icon as well. Why didn't they tell us this? Is there something wrong? Not important right now, actually the only thing I have to focus on now is the parasite and the sacred icon. Nothing else.


 * 0007: OK, we have set an encampment but can't get further: all the doors are locked. This isn't good, flood parasites are coming to our camp via all possible ways, we're trapped. We called for an Phantom to drop additional reinforcements together with some Ghosts and a Spectre.


 * 0008: We lost 'Patomee as well in the battle. Good thing the Phantom has arrived, the flood was overwhelming and we wouldn't last it out for longer then five minutes. The Phantom dropped the Spectre and Ghosts but it can't come with us: we have to move trough tunnels which are too small for it.

Quarantine Zone

 * 0009: Alright then, everybody get a vehicle, we'll need their firepower to take out the Enforcers, onward to the sacred icon! First tunnel secured moving on. The parasite controls our vehicles? No matter, they will die all the same.


 * 0010: Commander? Yes 'Kapomee?. We found a human vehicle: a so-called Scorpion tank. Understood, I'm on my way. How are we gonna get past that tank with just two Ghosts and one Spectre? That's insane! And who is actually controlling that tank? Humans? Parasites? Or Sentinels controlling it from a distance? Never seen that before actually. That doesn't matter anymore now, an Enforcer has picked up the tank and destroyed it with it's 'legs'.


 * 0011:

*0011: Under Construction