Delta Halo (level)/Walkthrough

Part 1: Hell jumpers
Just as you jump out of your pod, a Helljumper will appear telling you that we must take out those turrets. You start off with a SMG but you also have a Rocket Launcher at your disposal. Make your way forward into the above area. The Covenant have taken this position so fight them through. There are Elites in the back, but take out the preliminary Grunts and Jackals along as those turrets. While fighting, stay at this "ruin" area.

Clear out the turrets along with any other infantry on the ground. Check the buildings thoroughly to flush out crouching Elites or hiding Jackals. After a pretty good deal of fighting, Cortana will radio in to Johnson. Before the Pelicans arrive however, a Phantom will appear and send in reinforcements. It mainly consists of Grunts and Jackals, but beware of the occasional Elite that flies down. If you still have your Rocket Launcher, now would be a great time to use it.

Once again, flush out any hiding enemies and blow them out. After that wave, another Phantom will appear to drop more troops. This one has more Grunts and more Elites however. The Red Elite has a chance of bringing out an Energy Sword so take care of that threat as quickly as you can. Finally, after both waves are defeated, the two Phantoms will move in. Sarge will notice a strange temple-like structure up ahead. A Warthog and two more Marines will be dropped at your disposal so get in and drive or shoot.

Anyway, now saddled up, begin moving. The path forward is to the right of the "ruins" area so send your Warthog in that direction up a grassy ravine. At the next corner are two Covenant Snipers that you should take down. Have your Warthog drive along the cliff edge and a building will come into view up ahead.

Well, it looks as if the Covenant are attempting to impede your progress by raising the bridge. That's nothing serious as we can always lower it again...by force. Park your Warthog right by the bridge control building and get out. There are a lot of Covenant nearby so watch your back. Kill off the Grunts manning the Plasma Turrets and the Elites in Ghosts. Move to the center of the building where a hologram of the Prophet of Regret appears. Kill the Blue Elite and the various Grunt scattered around. Hit the control panel and watch the bridge descend. With that, get back out.

Once the bridge is down, Johnson will fly in with another Pelican and a Scorpion to help you against the Wraith on the far side. Take full advantage of it and get on. Now move across the bridge and take two shots at the Wraith to put it out of commission for a while. Some Ghosts will now fly in through the open pathway to your right as soon as you cross the bridge. They are easy meat considering the amount of firepower you have.

Once they are smoldering pieces of wreckage, begin positioning your tank through the pathway they came from and enter the building. Some more stray Ghosts might appear so take care of them as needed. You will find the area ahead split up with one path going up and one path going straight. Take either one as they both lead you to the same place. Up ahead, you'll see a waterfall. More Ghosts will fly in. Take them down with a single shot and continue along. There are also some Grunts around the area that you might want to shoot out.

Keep going and you will see Ghosts galore. Those still shouldn't pose too big of a threat as long as you still have your Scorpion. At the next corner is a Grunt manning a Plasma Cannon. Mow him down and continue past his lead-filled body. You will enter the building again. The inside path is just large enough to fit in your tank. At the next corner are three Jackals. Mince them into meat. Next, continue through the next corner to a larger courtyard area.

Part 2: You Break It, You Buy It
The courtyard up ahead is crawling with Jackals and Grunts everywhere. Along with that, Ghosts patrol the area and some Plasma Turrets guard the structure up ahead. I'd strongly suggest staying in your tank for the firepower. Blow up the Ghosts that come at you and take out the Jackal positions with your secondary fire. Clear this area of all enemies and bring your Scorpion to the next area. The pillars provide enough room to fit your tank through so take full advantage of it. Advance through the building.

More Ghosts will move in and begin shooting at you. They should not pose a grave threat, so shoot out any Plasma Cannon emplacements along the walls. Once they are cleared, make a 180 degree turn and ride the downslope. There are even more Ghosts here, and Grunts line the left wall with Plasma Cannons. Prioritize the Ghosts flying around first and then take care of the Grunts to your left. At the same time, mow down the remaining Jackals in this area.

Move your tank forward and then right. There will be a clearing up ahead with a bunch of ruins grouped together. Cortana will notify you of another structure up ahead. You know what to do. Move your Scorpion forward and set the Plasma Turret emplacements ablaze. Some foolish Ghost patrols will begin to engage you so show them who's boss. But before moving in further, let's get familiar with this area first.

To your left is a gigantic lake. Not only is it a great view, but it also has a strange structure right in the middle of it. The only way out of this area is through the middle ruins. However, don't go there until you blow up most of the Ghosts and Plasma Turrets around. Navigate your tank to the side opposite the lake and find the ramp leading up to the middle structure. Cortana will tell you about a Pelican moving in.

Move up the ramp and you should notice the bird flying in. Wait for the supplies to drop down and re-arm yourself with a Battle Rifle. Also, you might consider picking up a Sniper Rifle or Rocket Launcher. It's your choice. Begin moving to the center of the structure you are currently on and engage the Elites, Grunts, and Jackals there. Eventually, the Marines will come to assist you. Follow to the center and defeat the enemies there. Use the pillars and walls as cover.

Slowly advance while killing off the remaining Covenant and you will see that they are all coming out of a doorway at the corner. Clear out the remaining aliens, and then have your Marine force come with you into the next area. Right there, ready to greet you, is a Blue Elite. See it before it sees you and take it down. A number of Grunts are also in the area, and more Elites are at the ledge a bit forward.

Once you clear them out, move forward and then turn left. Another hologram of Regret will be playing. There are Blue and Red Elites on the ledge above so take them out as needed. Remember not to shoot the purple crates surrouding Regret's hologram if your Marines are near as they can make quite a satisfying explosion. Once you clear out the majority of the occupying Covenant, make your way up the ramp to the left, and go through the smashed hole in the wall. There are some enemies here too. Luckily, they aren't in big numbers. Some Grunts will also run in through a small rock hallway to the left. Defeat the various enemies around, and make your way into the rocky doorway. Notice the waterfall.

Part 3: Off The Rock, Through The Bush, Nothing But Jackal
Continue along and smash the Jackal standing right in front of you. The next portion is a very easy area to get lost in. Not to mention being almost impossible on Legendary. Move forward and try to take out a few of the Jackals and snipers down below. Don't jump down however! Rather, turn to your right and take a small jump to the lower grassy area. Take the Battle Rifle in the tube if you need it.

Defeat the Jackal nearby and jump off the ledge. Turn around and defeat the Blue Elite and Jackal nearby. If you are lucky, you will catch both of them off-guard which allows you to smash both in the back of their skull. Anyway, once they are dead, turn around again and advance this way. Jump off yet another ledge and you will find yourself just in front of a tunnel at a corner. A bunch of Jackals and an Elite will rush out of this hole so throw a grenade. Finish off the rest of them.

Once they are down and out, some Drones will fly down to make the situation even worse. These Drones are quick and can fly so pick your shots carefully. I find the Battle Rifle or the Covenant Carbine the best weapon against those buggers. Anyway, round the corner with the tunnel and continue this way along the edge of the area. Walk up the slope and turn left where a Battle Rifle awaits you. Pick it up if you don't have one already.

Also nearby is a tunnel. An Elite has probably already sighted you. Kill him whichever way you'd like, and take the tunnel that he came out of. Transcend this hole to the other side where more wilderness awaits. Moving straight forward will just put you in an area you've already been so as soon as you leave the tunnel, turn to your left. Kill the Jackals here and pick up the SMG if you'd like.

Move along the pathway in the direction of the waterfall. If you want an Energy Sword, you can follow the creek downstream all the way to the end. Backtrack through the tunnel and then continue in the opposite direction without going down the slope to the side. At the far end, you will find a lot of weapons that you might want to pick up. Hey, it's all your choice! Anyway, at this end is another "rockier" tunnel. Cortana will say something so you know that you're on the right path.

Once you clear this tunnel, you will find yourself at the structure that Sarge noted at the beginning of this level. Along with that, you are also in the middle of the lake that we saw before. A Pelican was nice enough to drop off some supplies here so pick up whatever you need. When you're ready, make your way down the slope and open the door at the end... The room is empty at first. Navigate through either side and go through the door. You will reach yet another hologram of Regret along with two Honor Guards! Defeat the latter and kill off the remaining Covenant here.