SPARTAN-II (Halo Wars)

Summary
SPARTAN-IIs are individually trained units who are arguably superior to all UNSC and Covenant infantry types. They are considered to be "Super units" and all Spartan's in campaign mode are "Hero units". They can be downed and revived but they are NOT "Leader units".

Gameplay
Spartans are equipped with a regenerating shield in addition to a health bar, making them able to withstand more damage. They begin with dual-wielded SMGs and can hijack all enemy vehicles except the Scarab and Spirit Dropship, bringing them under player control and changing their colors into your team's color. They can also commandeer allied vehicles. They can be upgraded to wield more powerful chain guns and the most powerful Spartan Lasers, as well as the upgrade "Neural Implants", which help them hijack vehicles faster. Only Douglas-042 in the campaign wields a Rocket Launcher. When a Spartan takes control of an allied or enemy vehicle, the Spartan's ranks (Stars) are added to the vehicle's rank and the vehicle's stats are greatly increased. Usually Spartans can also engage in hand-to-hand combat against the Convenant, while a Marine will be killed easily in hand-to-hand combat. Spartans can be only trained in Skirmish and Multiplayer. Only three Spartans can be deployed at a time and do not contribute to the player's population limit. They are outfitted with the MJOLNIR Mk. IV; the in-game units posses traits that are trademarks of the Mk. V armor, however this is for gameplay considerations and is not accepted as canon.