Versus Firefight

Versus Firefight is a new gametype for the Firefight mode that is debuting in Halo: Reach. This gametype was announced at the 2010 San Diego Comic-Con in July 2010.



Overview
Versus Firefight is a team-based gametype that is a 2v2 team-slayer style. This is focused on UNSC versus Covenant warfare as one team will be the Spartans, and the other team will be the Elites. Since this is Firefight, the player-controlled Elites will be aided by other Covenant forces ranging from Grunts, Jackals, and Brutes. For the Spartans, the objective is to rack up points by killing Elites or other Covenant forces before time runs out or the Spartans run out of lives. Spartans have a limited pool of lives that will deplete when a player dies; fortunately, Spartans will gain a live for every Elite they kill along with a large point bonus. For the Elites, the objective is to completely deplete the Spartans' pool of lives. Elites will have unlimited lives and will receive no points.

However, both teams will have their statistics shown in the Post-Game Carnage Report with Special medals earned by both Spartan and Elite teams. Time is also crucial in the outcome, as rounds are broken up into a specific amount of time either to kill the opponents, or scoring more points than the other Spartan team. After each round, the teams will switch roles in order to get a fair share of balance. The team with the most amount of points at the end of the match is the winner.

Like most Firefight gametypes except Score Attack, Versus mode has complete customization options. For example, players can set up a Versus match with only Grunts with all skulls turned on.

Spartan Loadouts
Air Assault

Primary Weapon: Assault Rifle

Secondary Weapon: Magnum

Grenade: 2 Frag Grenades

Armor Ability: Jet Pack

Recon

Primary Weapon: DMR

Secondary Weapon: Assault Rifle

Grenade: 2 Frag Grenades

Armor Ability: Sprint

Operator

Primary Weapon: Shotgun

Secondary Weapon: Magnum

Grenade: 2 Frag Grenades

Armor Ability: Armor Lock

Spector

Primary Weapon: Grenade Launcher

Secondary Weapon: Magnum

Grenade: 1 Frag Grenade

Armor Ability: Active Camo

Medic

Primary Weapon: Assault Rifle

Secondary Weapon: Magnum

Grenade: 2 Frag Grenades

Armor Ability: Dropshield

Elite Loadouts
Ranger

Primary Weapon: Plasma Repeater

Secondary Weapon Plasma Pistol

Grenade: 2 Plasma Grenades

Armor Ability: Jetpack

Royal Zealot

Primary Weapon: Needle Rifle

Secondary Weapon: Needler

Grenade: 2 Plasma Grenades

Armor Ability: Evade

Gladiator

Primary Weapon: Energy Sword

Secondary Weapon: Plasma Repeater

Grenade: 2 Plasma Grenades

Armor Ability: Hologram

Champion

Primary Weapon: Concussion Rifle

Secondary Weapon: Plasma Pistol

Grenade: 2 Plasma Grenades

Armor Ability: Active Camo

Sentry

Primary Weapon: Needle Rifle

Secondary Weapon: Plasma Pistol

Grenade: 2 Plasma Grenades

Armor Ability: Dropshield

Trivia

 * This gametype is similar to Left 4 Dead's Versus mode where one team are the Survivors and the other team are the Infected. The winning team is decided by how much time an Infected team took to kill the Survivor team