Armor effect

Armor effects are a special customizable option in the Armory in Halo: Reach. Certain armor effects offer a humorous tone to multiplayer. These effects occur either when the player is alive or killed depending on which effect the player is using. Armor effects do not affect gameplay.

Birthday Party



 * Cost: 200,000 cR
 * Effect: When the player dies, an effect similar to the Grunt Birthday Party Skull will occur. This is the only armor effect with no living effect.

Heart Attack



 * Cost: 300,000 cR
 * Effect: Every few seconds, a small flying heart will fly out of the player. When killed, many flying hearts "explode" out of the player. This armor effect is similar to the "Dancing Marty" Easter Egg in Halo 3: ODST.

Pestilence



 * Cost: 1,000,000 cR
 * Effect: A swirling fog and flies follow the player. Black liquid will occasionally fall off the player and onto the ground. When killed, the player explodes in a floody mess, similar to a Flood Carrier Form.

Inclement Weather



 * Cost: 2,000,000 cR
 * Effect: A thunder cloud swirls around the player's shoulders, emitting lightning around the body of the player. When killed, a lightning bolt hits where the player died.

Legendary

 * Cost: 0 cR (Only available to Legendary Edition buyers.)
 * Effect: A flame similar to the one from the Bungie Armor burns on the player's helmet.

Eternal
Cost: 0 cR (This item is no longer avaliable as of July 7, 2011).

Effect: An effect similar to a blue version of the flaming helmet or plasma residue from plasma grenades burn above the player's helmet.

Trivia

 * The slime that comes out when a player with Pestilence dies could be one of the two reference to the Flood in Halo: Reach, the other being the radio conversation on Holdout between the two Marines onboard the Pillar of Autumn.