Reflection

"Reflection just might be at the top of my Best Looking Halo Maps of All Time list"

- urk

Reflection is a multiplayer map in Halo: Reach. It is a direct remake of the popular Halo 2 map Ivory Tower.

Description
While Reflection's map geometry, weapon placements and spawns are identical to those of Ivory Tower, the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed Oriental theme. Reflection is set inside a human building in a city surrounded by mountains on the planet Reach. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside. The Chinese characters for South (南) and North (北) can be seen higher up on the walls. A turning hologram of Reach is suspended above the central hall.

Locations

 * Entrance
 * Zen Garden
 * Walkway
 * Water Ramp
 * Water Balcony
 * West View
 * Kai Rends
 * East View
 * High Balcony
 * Balcony Hall
 * Back Hall
 * Elevator Shaft
 * Law Hall

Trivia

 * According to the environmental artist Ken Taya who created the new aesthetics on Reflection, the map has the biggest cube map in the entire game, due to the unusually large amount of reflective surfaces.
 * It was noted early on that while the map has a new aesthetic design, it is "all ensconced around a space you're already intimately familiar with", which implied that it was a remake. It was confirmed on August 4th that it was a remake of Halo 2 map Ivory Tower, down to the rocket spawn, shotgun platform and elevator to the sniper tower.
 * When asked about changing the visual look of the map, the designing artist said: "I Asianed it up™. I two inch punched that ass™. It is still very minimalist. Very clean. Like someone spilled a whole truckload of Pledge on the bamboo flooring. In my mind my footsteps would squeak like Ice Climber."
 * One of the concept artists was Alex Chu.