Deathmatch

Deathmatch (abbreviated DM) is one of gameplay modes in first-person shooter computer games. The goal of a deathmatch game is to frag as many other players as possible until a certain condition or limit is reached: fraglimit or timelimit. Once one of these conditions is met, the match is over, and the winner is whoever has accumulated the most frags. It is based around the idea of player spawns, and weapon/item/pickup spawns in one play session.

The term Deathmatch has been attributed as being coined by John Romero for the game Doom. Games that had such gameplay features beforehand did not use the term. This type of gameplay is attributed as slayer mode in Halo series.