Halo 3 Co-op Strategies



This is a comprehensive blog of co-op strategies in Halo 3

2 Player
Coward Method

Note: This is not your grandma's coward method.

You may think this is the method where one player hides while the other takes the heat, but no, this method is named because when you implement it, the enemies will cower in YOUR wrath!

First, let's be fair, this does not work in wide open spaces, and DEFINITELY not with vehicles, so let's say the best map for this is Cortana, while the worst is Tsavo Highway.

Player A takes a weapon that delivers one blast instead of a constant stream, like the shotgun, fuel rod gun, or carbine. Player B takes a weapon that fires at a constant stream of fire, depending on what you are fighting, you may want a plasma rifle, assault rifle, SMG or spiker. Player A crouches down next to a wall, or some place where enemies can only come at him from one direction. Player B climbs up somewhere high. Then, Player B 'herds' the enemies over to Player A, who desecrates them with their one blast weapon, if Player A feels trapped, Player B jumps down and tosses a grenade into Player A's hole to kill them all.

Jedi Method

This is possibly the simplest method ever, it is for times when no good weapons are in sight and enemies of all kinds are closing in, the players simply get back to back, and stay still while watching each others backs and destroying the enemies to the front and side of them, this is also a strategy for areas with little or no vehicles. Be advised, this method does not work on hunters and is especially effective on infection forms and other flood.

Two-Man Parade Method

At last, a vehicle method! This basically entails a turreted vehicle designed for 2-4 people, like the warthog, actually, REALLY like the warthog. Player B Grabs the turret and Player A mans the wheel. This is not good for competitive play because Player B is going to get all the kills, however, Player A must not go out of his/her way to get a roadkill, and must make sure he's giving Player B a good angle to fire. Also, if a Marine is having his trouble driving his Warthog through a wall, it is Player B's job to help him go AROUND the wall, and then hop back in. This method is good only if lots of trust and cooperation can be achieved between both players.

Three Player
Sith Method

Named for it's complete oppositeness to the Jedi method, it works in a large room with ledges on the sides, or pathways to get around so you will not be seen. The players grab automatic weapons and surround the room in a circle, then, in a synchronized leap, they corner the enemy into one big pile and finish them off with a grenade.

Jedi Deluxe Method

The original force, now with one more player.

Caravan Method

This method is primarily for large open maps, but any with vehicles will do.

Every player takes the drivers seat of a vehicle roughly the same speed, and lets all marines and elites mount up. They go in a single file line, as fast as possible, and do not break up to engage enemies. This is useful as part of a speed run, or, if you just want to get the game get some kills in too.

The Leaning Tower of Geeks Method

The name says it all. Get Player A and make him jump on top of Player B. Then, make Player B crouch jump while Player C crouches and runs underneath him. Once Player B lands, Player C stands back up, and all 3 players, on top of one another, can fire like some sort of weird circus act, giving Player A a good view, as well.

Four Player
Four Crazy Pigs Method

Player A has a one shot weapon, Player B has a Sword, Player C has an SMG, Player D has a heavy weapon, and the grunt has none. And all the little gamers went 'Blam Blam Blam' all the way through the level.

Convoy Method

Similar to the caravan method, except all vehicles must be turreted.

Hell from Above Method

Player A jacks a Wraith, AA Wraith, or any sort of mortar launching plasma spewing blast erupting slow covenant vehicle, and Player B does the same. Player C and Player D run into the next battle and start engaging in one on one battle, either that, or take ghosts. Players A and B start firing mortars at the battle from a distance, providing a 'tip toe between the tanks' feel for the first two, but also greatly confusing enemies.