Halo Alpha
Halo Alpha
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Revision as of 22:33, 2 April 2016

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The Anti-Air Shade is a Shade turret that fires anti-aircraft plasma bolts in 5-round bursts. Unlike the Type-26 Anti-Infantry Stationary Gun and the Type-26 Anti-Vehicle Stationary Gun, it sports energy shields on both sides of the open cockpit, protecting the occupant from enemy infantry, but also making it extremely visible in low-light situations. It cannot be boarded by Spartans due to these shields, as well as the turret auto-targeting any player within its line of sight, making it impossible to board.

The AA Shade also appears in Halo 5: Guardians, albeit it can now be operated by the player. Just like in Halo: Reach, the anti-air shade fires very powerful anti-air plasma bolts, which act similarly to a Revenant's mortar shot or a fuel rod. Krakens usually have AA shades on it as its main form of defense. When operated, the turret has no reticle, requiring the operator to lead their shots. This form of the turret can be placed in Forge.

Changes from Halo: Reach to Halo 5: Guardians

  • Can now be operated by the player.
  • Has two frontal cannons instead of one.
  • Now fires fully-automatically instead of in bursts.
  • Lacks any form of energy shielding.
  • Slower rate of fire.
  • Shots travel slower.

Gallery

Appearances

Trivia

  • The AA Shade is the only usable weapon, vehicle or turret to have no reticle whatsoever in the entire Halo franchise.

Sources