Halo Alpha
Halo Alpha
m (Grunty89 moved page Type-26 Anti-Air Stationary Gun to Type-26 Anti-Aircraft Stationary Gun)
No edit summary
 
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Era|Covenant|HCW|HR|H5}}{{Callsign}}
+
{{Era|Covenant|HCW|HR}}
  +
{{Title|Anti-Air Shade Turret}}
  +
{{Callsign}}
  +
{{align|center|''This article is about the Anti-Air Shade Turret from ''[[Halo: Reach]]''. For other uses of the term 'Shade', see [[Shade|its disambiguation page]].''}}
 
{{Ship
 
{{Ship
|image=[[File:H5G Campaign AA Shade.png|300px]]
+
|image=[[File:AA Shade.png|300px]]
 
|name=Anti-Air Shade Gun
 
|name=Anti-Air Shade Gun
 
|model=Type-26 ([[Halo: Reach]])
 
|model=Type-26 ([[Halo: Reach]])
Line 13: Line 16:
 
|affiliation=[[Covenant Empire]]
 
|affiliation=[[Covenant Empire]]
 
}}
 
}}
The '''Anti-Air Shade''' is a [[Shade]] turret that fires anti-aircraft plasma bolts in 5-round bursts. Unlike the [[Type-26 Anti-Infantry Stationary Gun]] and the [[Anti-Vehicle Shade|Type-26 Anti-Vehicle Stationary Gun]], it sports energy shields on both sides of the open cockpit, protecting the occupant from enemy infantry, but also making it extremely visible in low-light situations. It cannot be [[Boarding (attack)|boarded]] by [[SPARTAN-III Program|Spartans]] due to these shields, as well as the turret auto-targeting any player within its line of sight, making it impossible to board.
+
The '''Anti-Air Shade Turret''' is a [[Shade]] turret that fires anti-aircraft plasma bolts in 5-round bursts. Unlike the [[Type-26 Anti-Infantry Stationary Gun]] and the [[Fuel Rod Shade Turret]], it sports energy shields on both sides of the open cockpit, protecting the occupant from enemy infantry, but also making it extremely visible in low-light situations. It cannot be [[Boarding (attack)|boarded]] by [[SPARTAN-III Program|Spartans]] due to these shields, as well as the turret auto-targeting any player within its line of sight, making it impossible to board.
   
The AA Shade also appears in ''[[Halo 5: Guardians]]'', albeit it can now be operated by the player. Just like in ''Halo: Reach'', the anti-air shade fires very powerful anti-air plasma bolts, which act similarly to a [[Type-48 Light Assault Gun Carriage|Revenant]]'s mortar shot or a [[fuel rod]]. [[Type-55 Ultra-Heavy Siege Tower|Kraken]]s usually have AA shades on it as its main form of defense. When operated, the turret has no reticle, requiring the operator to lead their shots. This form of the turret can be placed in [[Forge]].
 
===Changes from ''Halo: Reach'' to ''Halo 5: Guardians''===
 
*Can now be operated by the player.
 
*Has two frontal cannons instead of one.
 
*Now fires fully-automatically instead of in bursts.
 
*Lacks any form of energy shielding.
 
*Slower rate of fire.
 
*Shots travel slower.
 
 
==Gallery==
 
==Gallery==
 
<gallery widths="150" spacing="small">
 
<gallery widths="150" spacing="small">
Line 32: Line 27:
 
==Appearances==
 
==Appearances==
 
*''[[Halo: Reach]]'' {{1st}}
 
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo 5: Guardians]]''
 
 
==Trivia==
 
*The AA Shade is the only usable weapon, vehicle or turret to have no reticle whatsoever in the entire ''[[Halo]]'' franchise.
 
   
 
==Sources==
 
==Sources==
{{Reflist}}
+
{{Ref/SourceList}}
  +
{{Covenant Weapons}}
 
  +
{{Navbox/Vehicles/Covenant/Turrets}}
 
[[Category:Covenant Weapons]]
 
[[Category:Covenant Weapons]]
 
[[Category:Anti-Aircraft Emplacements]]
 
[[Category:Anti-Aircraft Emplacements]]

Latest revision as of 19:39, 28 January 2018

35#.png35#.png
35#.png


Speech Bubble

This article or section's title is a callsign, an alias, or a nickname, as no proper name for the subject has been revealed. You can help by adding it if it is now known.

This article is about the Anti-Air Shade Turret from Halo: Reach. For other uses of the term 'Shade', see its disambiguation page.

The Anti-Air Shade Turret is a Shade turret that fires anti-aircraft plasma bolts in 5-round bursts. Unlike the Type-26 Anti-Infantry Stationary Gun and the Fuel Rod Shade Turret, it sports energy shields on both sides of the open cockpit, protecting the occupant from enemy infantry, but also making it extremely visible in low-light situations. It cannot be boarded by Spartans due to these shields, as well as the turret auto-targeting any player within its line of sight, making it impossible to board.

Gallery

Appearances

Sources