Halo Alpha
Halo Alpha
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{{FOF-1}}
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{{Era|Halo}}
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The '''Aqua Chief''' [[:Category:Glitches|glitch]], which occurs in all games in the [[Halo trilogy]], allows players to walk around underwater, even though such an action would normally kill them.[[File:Halo SCRNSHT 34.jpg|thumb|An example of the Aqua Chief glitch]]
{{Era|H1|H2|H3}}
 
{{Ratings}}
 
{{Stub}}
 
   
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==''Halo: Combat Evolved''==
The '''Aqua Chief''' is a glitch that can be done in all the games of the Halo trilogy.
 
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On the [[Campaign]] level [[The Silent Cartographer]], the player can go very far into the water around the island without dying. If the player walks out into the water, he will not be able to see anything, only his [[:Category:Weapons|weapon]] and [[Heads-up display|HUD]]. It is best to do this in a [[M12 Force Application Vehicle|Warthog]], as it is faster and the third person view allows the player to see which way he is going. If you get lost, turn and locate the island.
   
 
==''Halo 2''==
 
In ''Halo 2'''s Campaign level [[Delta Halo (level)|Delta Halo]], go up the ramp in the mountains to the right, and jump up onto the slanting hill to go up. From there, wind around the "mini-lake," and go up the second biggest mountain and over the peak. To get into the big lake, the player must corner ride down the hills and into the lake. Here, they can go into the deepest body of water in the entire game. At this point, they can see that the temple isn't connected to the bottom of the lake, and the player can go to the edge of the lake and beat the level.
   
== Halo 1 ==
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==''Halo 3''==
On the level [[The Silent Cartographer]] you can go very far into the water around the island without dying.
 
If you walk out into the water you will be able to see anything, only your weapon and HUD.
 
It is best to do this in a warthog since it is faster and the third person view allows you to see which way you're going.
 
   
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{{Align|center|''It should be noted that in ''Halo 3'', this is '''not''' a glitch.''}}
   
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In [[Sierra 117]], at the river where [[Avery Johnson|Johnson]]'s [[D77H-TCI Pelican|Pelican]] is shot down by [[Type-26 Ground Support Aircraft|Banshees]], go to the edge of the dock's on the right. Go down the decline and into the river. The player can only move a certain distance before they reach an invisible wall. Note that enemies can still see the player, and if the [[skull|Catch Skull]] has been activated, they will get to witness many underwater grenade explosions. Also, on [[Longshore (level)|Longshore]], if you put a man cannon facing the water during a forge with 50% gravity, you can "slide" down the barrier and when you hit the water, you will seem to swim on it. While doing this, it uses the animation where a spartan or elite is falling after death. You can only do this for about ten seconds.
   
==Halo 2==
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==''Halo: Reach''==
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In Forge World there is a rectangular part of the ocean that does not have a killbox, located towards a pile of rocks (not the spire) out towards the lake. This spot exists past the barrier and requires a teleporter receiver to be shoved (glitched) through the barrier, and then accessed with a teleporter sender. The airspace above this area also does not have a killbox in it and therefore platforms may be built there.
   
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{{Glitches}}
For [[Halo 2]], go to the level [[Delta Halo]], go up the ramp in the mountains to the right and jump up onto the slanting hill to go up. From there, wind around the mini lake and go up the second biggest mountain and go over the peak. To get into the big lake, you must corner ride down the hills and into the lake. There are 3 things you can do then, you can go into the deepest part of the entire game or maybe the entire series! You could see that the temple isn't connected to the bottom of the lake, or you could go to the edge of the lake and beat the level, and you don't die anywhere under the lake.
 
 
[[Category:Halo: Combat Evolved Glitches]]
 
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[[Category:Halo 2 Glitches]]
==Halo 3==
 
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[[Category:Halo 3 Glitches]]
 
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[[Category:Halo: Reach Glitches]]
Now, to [[Halo 3]]. This glitch can be done on [[Sierra 117]]. You go to the river where Johnson's [[Pelican]] is shot down, go to the edge of the dock's on the right, go down the decline, and go into the river, you can only move a certain distance before you reach an invisible wall. Use your imagination on what to do after that. You should remember though, that enemies can still see you, and if you have the catch skull, prepare to see alot of "Aqua 'Nades."
 
 
[[Category:Glitches]]
 

Revision as of 17:24, 16 December 2016

35#.png


The Aqua Chief glitch, which occurs in all games in the Halo trilogy, allows players to walk around underwater, even though such an action would normally kill them.

Halo SCRNSHT 34

An example of the Aqua Chief glitch

Halo: Combat Evolved

On the Campaign level The Silent Cartographer, the player can go very far into the water around the island without dying. If the player walks out into the water, he will not be able to see anything, only his weapon and HUD. It is best to do this in a Warthog, as it is faster and the third person view allows the player to see which way he is going. If you get lost, turn and locate the island.

Halo 2

In Halo 2's Campaign level Delta Halo, go up the ramp in the mountains to the right, and jump up onto the slanting hill to go up. From there, wind around the "mini-lake," and go up the second biggest mountain and over the peak. To get into the big lake, the player must corner ride down the hills and into the lake. Here, they can go into the deepest body of water in the entire game. At this point, they can see that the temple isn't connected to the bottom of the lake, and the player can go to the edge of the lake and beat the level.

Halo 3

It should be noted that in Halo 3, this is not a glitch.


In Sierra 117, at the river where Johnson's Pelican is shot down by Banshees, go to the edge of the dock's on the right. Go down the decline and into the river. The player can only move a certain distance before they reach an invisible wall. Note that enemies can still see the player, and if the Catch Skull has been activated, they will get to witness many underwater grenade explosions. Also, on Longshore, if you put a man cannon facing the water during a forge with 50% gravity, you can "slide" down the barrier and when you hit the water, you will seem to swim on it. While doing this, it uses the animation where a spartan or elite is falling after death. You can only do this for about ten seconds.

Halo: Reach

In Forge World there is a rectangular part of the ocean that does not have a killbox, located towards a pile of rocks (not the spire) out towards the lake. This spot exists past the barrier and requires a teleporter receiver to be shoved (glitched) through the barrier, and then accessed with a teleporter sender. The airspace above this area also does not have a killbox in it and therefore platforms may be built there.