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[[Image:concept08_8_1280.jpg|thumb|right|300px|Arctic Beast]]
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[[Image:concept08 8 1280.jpg|thumb|300px|Arctic Beast.]]
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The '''Tusk Beast''', or ''chaefka'', also known as '''neldoruut''' to ancient humanity, is a mammalian creature with long white fur and large horns curving around its head and back. It had the ability to give off pheromones with psychotropic effects.<ref name="wayp">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-jurassic-ark '''Halo Waypoint:''' ''Community - Canon Fodder - Jurassic Ark'']</ref>
The '''Arctic Beast''' is a mammalian creature that has appeared in the concept art for ''[[Halo Wars]]''.
 
   
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==Trivia==
It is furry and white with large horns curving around its head. It looks vaguely similar and comparable to the Wampa snow monster from ''The Empire Strikes Back'' in Star Wars, except smaller and is on all four legs while the Wampa is bipedal.
 
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*The Tusk Beast first appeared in the concept art for ''[[Halo Wars]]''. It was possibly meant to wander a map, and attack anything it found.{{Citation needed}}
 
It is currently unknown whether the Arctic Beast will just be for scenery, or if it will be interactive within the game.
 
   
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{{Deletemat}}
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==Sources==
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{{Ref/SourceList|Columns=2}}
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{{Deleted Material}}
 
[[Category:Animals]]
 
[[Category:Animals]]
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[[Category:Halo Wars]]
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[[Category:Halo: Hunters in the Dark]]

Latest revision as of 12:10, 7 December 2017

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Concept08 8 1280

Arctic Beast.

The Tusk Beast, or chaefka, also known as neldoruut to ancient humanity, is a mammalian creature with long white fur and large horns curving around its head and back. It had the ability to give off pheromones with psychotropic effects.[1]

Trivia

  • The Tusk Beast first appeared in the concept art for Halo Wars. It was possibly meant to wander a map, and attack anything it found.[citation needed]

Deleted Material

Arctic Beast is part of the Deleted Material cut from the Halo games.

While developing the Halo games, Bungie, 343 Industries and Ensemble Studios have had to cut some content, such as vehicles, gameplay, and story elements, from the final products. Much of this content has been confirmed by videos and commentary in special edition DVDs, interviews with developers, and released concept art.


Sources