On this page, above each episode title there are links for downloading the show. Also you can head to where you can download the past podcasts as well any new ones as they are released. The Bungie Podcast is hosted by Brian Jarrard and Luke Smith, is mixed and mastered by Steve Lopez, and is Produced by Tom Gioconda and Chris Gossett. It was formerly hosted by Frank O'Connor.



Episode I


Show Date: September 22, 2006

Run Time 55:00

The first episode of the show featured Frank O'Connor and Brian Jarrard, also known as Ske7ch, in a fairly formatted and planned out show. Guest stars included Jay Weinland and a man named Bob, who read the Bungie Whambulance.

The very first Bungie podcast featuring news and insights into Halo 2 for Windows Vista, Halo 3 and future Halo 2 Xbox Live matchmaking updates. In addition we have an interview with Audio Lead Jay Weinland and the return of the Bungie "Whambulance" reader mail segment. - From


Episode II


Show Date: July 11, 2007

Run Time 35:36

The second episode again featured Frank O'Connor and Ske7ch, the regular hosts, but they were also joined by Luke Smith, who has gone on to become the third regular host of the show. They were joined by their guest, Lars Bakken, and they talked about multiplayer, as well as E3 2007.

After nearly a year (who really is to blame?), the Bungie Podcast has left the nest and spread its wings. Instead of a bird, it's a fierce dragon and the below download is your seat on the fire-breathing winged beast's back. Joining me this week in the studio are podcast veterans Brian Jarrard and Frank O'Connor, with special guest star Multiplayer Designer Lars Bakken rounding out the four-part harmony. We talk about some of the studio's preparations for E3, Bungie's Technical Lead Chris Butcher stops in for a few minutes and finally, a very special guest phones in to the Bungie Teen Support Line. All of this and more on the Bungie Podcast. - From

Episode III


Show Date: July 23, 2007

Run Time 1:07:40

The third episode of the Bungie Podcast featured the main three hosts, as well as Bungie writer Joseph Staten, who became the guest after Paul Bertone, the lead Campaign Designer for Halo 3 didn't show up. The show was released after E3 2007, and so Frank and Ske7ch talked about doing demos for press people at E3, while everyone talked about Joe going to Comicon the following weekend.

Joseph Staten, the man of many alien voices joins Brian, Frankie and I in this week's episode of The Bungie Podcast. Joseph fields some of your questions, we drop a few informational pieces of Halo 3-related chum into the water and recap what Joseph calls "the greatest saved film ever" and I call "bug-infused BS" in grisly detail. - From

Episode IV


Show Date: August 1, 2007

Run Time 49:19

The fourth show, which pushed the show into being 'hilariously regular', featured Jamie Evans, the Test Manager, talking about testers working on Halo 3. They noted that the number of people working on the game is a huge amount, and that testing games is not as easy as it sounds.

Somehow, we pried a supremely busy Jamie Evans away from overseeing the fleet of testers running Halo 3 through the ringer and tricked him into chatting with Ske7ch, Frankie and I on the latest episode of the Bungie Podcast. We take a few of your questions and talk about the latest news -- [


Episode XIV


Show Date: January 18, 2008

Run Time 57:11

The fourteenth episode of the podcast featured long awaited guest Harold Ryan, formerly a Test Manager at Microsoft Game Studios and currently the Studio Manager of Bungie Studios. They talked about the differences between operating under Microsoft and free from Microsoft's rule, as well as the future of Bungie Studios as a whole, although few details were revealed. They also talked about Harold's past Everquest addiction and his love for MMORPG's. There was also a slight discussion about Frank's creation of a World of Warcraft character named "Man Chowder" who was banned for breaking the game before he had gotten past Level One.

After awhile, Harold got back to work and Paul Bertone was once again welcomed onto the Podcast where they discussed Luke's hairdo, which was done up in such a way as to pay up for a bet made on the eighth episode of the show. They also talked at length about sports, specifically playoff football, before the show finally ended just under an hour after it began.

Bungie's equivalent of Xerxes, Studio Manager Harold Ryan, joins Sketch, Frank and Luke on this episode of the Bungie Podcast. He talks about his lengthy career in games, all manners of games he likes (he's a recovering EQ addict) and what may or may not be in store for Halo 3's future. - From

Episode XV


Show Date: February 4, 2008

Run Time: 44:37

The fifteenth episode of the podcast featured Christian Allen, a new hire at Bungie, who is the Design Lead on their next game. He is not working on any sort of DLC, he is actually working on their next, completely original game. Throughout the forty-five minute show, the boys talk about Christian's start in the video game industry, which spread from his days in the military and then his interest in modding Rainbow Six. The boys also talk about the annual Winter Pentathlon and the events that the studio participates in, including Pictionary, Dance Dance Revolution, Rock Band (for which you can be awarded 'Flair' points), and the teams annual Halo tournament. They briefly talk about the NFL, all of them saying that they wish for the New England Patriots not to win the Super Bowl (This was recorded before the Super Bowl) and also they talk about Christian's football watching habits, which include standing in the corner and not paying attention.

Christian Allen, a recently hired Lead Designer at Bungie, gets in bed with the threesome for a memory-filled jaunt through his path into the game industry. - From

Episode XVI


Show Date: February 19, 2008

Run Time: 55:46

The sixteenth episode of the show featured 'the guys' (Frank, Luke, and Ske7ch) as well as Luke Timmins (aka Froman), an engineer at Bungie who's nickname stems from the movie Ferris Buellers Day Off. 'Camp Froman' on Zanzibar is named after Luke, who spent time camping there with the sniper rifle during testing for Halo 2. During the course of the hour the boys talk about problems with Halo 3 multiplayer and bandwidth issues and the sort of bending and universe alteration that comes about from lag. Luke T. also touches on how non-glorious network programming is compared to other types of programming going on that studio, and he also mentions jobs and says that Bungie is always looking for engineers. They also talk about Luke T.'s checkered past and his run in with the law concerning hacking and looking at confidential information.

"The "other" (and by "other," I mean the older, smarter and better at Halo version of) Luke sits in for a raucous and rated-M for Mature version of the Bungie Podcast. Luke Timmins, an engineer at Bungie (specifically, he works on Networking code), talks about his seedy past, how he fought the law (and the law won) and how to get a job as an Engineer at Bungie. - From

Episode XVII


Show Date: March 21, 2008

Run Time - 1:32:37

Forward thinking Engineering Lead Chris Butcher joins Frank, Luke and Brian on this futuristic episode of the Bungie Podcast. After a fake commercial break, Microsoft's Major Nelson takes his place in the line of Luke's barrage of question gunfire. - From

Episode XVIII


Show Date: April 11, 2008

Run Time - 58:11

Designer Lars Bakken joins Sketch, Luke and Frankie for the first segment to talk about the Legendary DLC and new hire/old friend Shishka joins the troublemakers for the second segment. - From

Episode XIX


Show Date: July 7, 2008

Run Time - 1:31:30

Celebrate Bungie day with the sounds of babes. Well, not really babes, but how about enjoying the sweet sweet sounds of a whole mess of special guests on the return of the Bungie Podcast. - From

Episode XX


Show Date: October 21, 2008

Run Time - 1:20:49

Bungie's Paul Russel, one of the Environment Artists responsible for shaping a key component of Halo's aesthetic - Forerunner structures - joins the cast of the Bungie Podcast. - From

Episode XXI


Show Date: October 31, 2008

Run Time - 1:23:08

The first episode after the release of the Halo 3: ODST trailer. Features Jim McQuillan and Joseph Staten, the director of the trailer and the writer for the game (respectively). Also, Marty O'Donnell stops by to talk about the music for the trailer.

It's a Recon-focused double dip. The first show looks at the Halo 3: Recon trailers with the director, Jim McQuillan and the writer (and podcast regularish) Joseph Staten. Marty O'Donnell joins later to talk about the brand new Prepare to Drop song and more about the possibilities for music in Halo 3: Recon. Extra special thanks to Claude and Smallbits for hosting this episode of the Podcast. - From

Episode XXII: The Lost Episode


Show Date: October 31, 2008

Run Time - 1:04:01

This episode was recorded before E3 2008 and the planned release of the Halo 3: Recon teaser. Joseph Staten talks about the trailer, and there is a lot of discussion about Halo 3 competitions within the office.


Episode XXIII


Show Date: January 9, 2009

Run Time - 1:49:37

A Year in Review, the Bungie Way. We bring back a bunch of folks who appeared on the Bungie Podcast during the oh-eight. It's a revolving door full of men on this episode of the Bungie Podcast.A Year in Review, the Bungie Way. We bring back a bunch of folks who appeared on the Bungie Podcast during the oh-eight. - From

Episode XXIV


Show Date: April 1, 2009

Run Time - 1:18:27

Concept Artist Dorje Bellbrook graces the Bungie Podcast for the first time to talk about artful skyboxes and artistic inspirations, and Dan Miller drops in to talk about life, love, and the Mythic map pack. Shishka stops by to close out the show with some Matchmaking love. - From

Episode XXV


Show Date: June 2, 2009

Rune Time - 1:03:26

Prepared to drop just in time for E3 week, Joe Staten, Paul Bertone, Lars Bakken, and Dan Miller stop by to provide an intelligence briefing on Halo 3: ODST and the all new Firefight. - From

Episode XXVI


Show Date: June 24, 2009

Run Time - 1:17:44

The Bungie E3 away team gets cozy and discusses the E3 2009 Post Conference Carnage and Playlist Maestro Shishka drops in to unveil some of our Bungie Day plans for Matchmaking. - From

Episode XXVII


Show Date: July 7, 2009

Run Time - 1:14:24

It's Bungie Day! Nathan Fillion drops into the podcast booth with Marty, Joe, and Brian and the Wolf stops in for the first time to talk some Bungie Pro Video shop. Oh, and there's some new Halo 3: ODST music. - From

Episode XXVIII


Show Date: September 3, 2009

Run Time - 1:02:36

Curtis Creamer and a near endless parade of Bungie all star artists and designers stop in to answer a round of questions about all things Halo 3: ODST and wax philosophical about flatulent metaphors. Warning: Explicit Lyrics. Mature audiences only. - From

Episode XXIV


Show Date: December 18, 2009

Run Time - 2:02:57

Halo: Reach Creative Director Marcus Lehto drops the development and historical knowledge, Marty sounds off on the music, and Sketch, Luke, and Urk ask half a dozen Bungie dudes to review their 2009. It's big, it's long, it's the last Bungie Podcast in 2009. Warning: Explicit Lyrics. Get out your ID before steeping up to the door. - From


Episode XXV


Show Date: January 27, 2010

Run Time - 0:55:51

Executive Producer Joseph Tung and Sandbox Specialist Sage Merrill step into the recording booth to sound off on Halo: Reach's development process, weapon loadout, and gameplay sandbox. Also up for discussion: blazers, beards, and Luke's busy weekends. - From

Episode XXVI


Show Date: March 3rd, 2010

Run Time - 0:46:52

Bungie’s Audio Lead, Jay Weinland drops in on the Podcast to talk about the audio improvements for Reach and the process of bringing real and hyper real audio to life. Oh, and we whine and moan about the selection of drinks on offer in the Bungie kitchen. Because we're babies. - From

Episode XXVII


Show Date: March 29, 2010

Run Time - 1:16:38

Multiplayer designer Chris Carney settles into our studio to cough up all the details about Reach’s multiplayer direction and Sandbox Lead Sage Merrill has a sit in our hot seat to tackle twenty questions designed to dig into Reach's deadly upgrades. - From

Episode XXVIII


Show Date: April 19, 2010

Run Time - 1:29:49

Derek Carroll talks about the rules that run the game, Dave Candland interfaces with his fans, and Luke "Froman" Timmins answers all the right questions about Reach's under-the-hood upgrades. - From

Episode XXIX


Show Date: June 3rd, 2010

Run Time - 1:17:58

Lukems bails, leaving Sketch and Urk in the lurch with designers Christoper P, Carney, Josh Hamrick, and Ultra Overlord, Chris Gossett. Talkin' 'bout all the Halo: Reach Beta Postgame Carnage. - From

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