Command Neural Interface or CNI implants are implanted in the brain of every UNSC ship commander. In addition to the duties of a standard Neural Interface, they also have several purposes specific to a ship commander.
Once installed, they cannot be removed without killing the host or doing permanent damage to the host's brain without sophisticated surgery that is designed for this purpose. Their main use is the storage of data codes, NAV data, and also for receiving telemetry from outside sources. AIs can access the lace with the owner's consent and retrieve data for use. The owner of the lace can also receive data about the ship they command, sent directly to their retinas courtesy of the shipboard AI. The CNI Transponder of the commanding officer is the only thing with clearance for initiating a vessel's auto destruct. This way, the only way a ship may be destroyed is if its commander authorizes the destruction, if it is done manually like in The Maw, or if the commander is dead, their interface may be removed. Although permanent, they can be upgraded for specialized functions.
CNI's are designed so that the classified information stored within them, such as the locations of UNSC colonies, are unable to be extracted by interrogation or torture, and have been proven effective even against the Flood for a limited time.
In the level Keyes, John-117 recovers the Command Neural Interface from the body of Captain Keyes, whose Flood-infected form had to be killed in order to retrieve it. He later used it as a key to detonate the UNSC Pillar of Autumn's fusion reactors and ultimately destroy Installation 04.
Trivia[edit | edit source]
- In Halo: Combat Evolved, Halo 2 and Halo 3, the hidden skulls and the Oddball have a Command Neural Interface at the back that can be clearly seen in Theater Mode. Additionally, in Halo 3 on online multiplayer Capture the Flag, one can see Command Neural Interfaces on the skulls atop both teams' flag.