Halo Alpha
Halo Alpha
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'''Complex''' is an upcoming [[multiplayer]] map for ''[[Halo 4]]''. It is set on a science detachment which has been optimized to meet [[ONI]] specs for defensive emergencies.<ref>[http://halo.xbox.com/en-us/Universe/Detail/war-games-screenshots/fbcd7c53-da90-4274-b4d3-86571f5e5280#imageNumber=1 '''Halo Waypoint''' - ''War Games Screenshots'']</ref>
 
'''Complex''' is an upcoming [[multiplayer]] map for ''[[Halo 4]]''. It is set on a science detachment which has been optimized to meet [[ONI]] specs for defensive emergencies.<ref>[http://halo.xbox.com/en-us/Universe/Detail/war-games-screenshots/fbcd7c53-da90-4274-b4d3-86571f5e5280#imageNumber=1 '''Halo Waypoint''' - ''War Games Screenshots'']</ref>
   
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[http://www.realsg.com/2012/11/guide-halo-4-infinity-multiplayer-maps.html Overhead maps] have been created by [http://www.realsg.com RealSG.com] . Weapons, vehicles, and map details have been detailed.
 
 
==Video==
 
==Video==
 
[[File:Halo 4 "Complex" Multiplayer Map Walkthrough With 343i|600px|center|Complex Map Walkthrough]]
 
[[File:Halo 4 "Complex" Multiplayer Map Walkthrough With 343i|600px|center|Complex Map Walkthrough]]

Revision as of 07:07, 8 November 2012

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This article is about upcoming material. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice.
For more information, see the Citation Policy.


“
With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a ‘Persistent Field Resilience’ mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site’s layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.
”


Complex is an upcoming multiplayer map for Halo 4. It is set on a science detachment which has been optimized to meet ONI specs for defensive emergencies.[1]


Video

Gallery

Sources