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Looking for Installation 05?


“
"A Covenant army stands between you and Regret. Get to work."
”



Delta Halo is a Halo 2 campaign level. After helljumping in Halo in an HEV, the Master Chief fought his way through Covenant forces to reach the temple where the Prophet of Regret resides. This is the only level where you will be aided by ODSTs and is also the first level you fight Honor Guard Elites.

Usable Weapons

Vehicles

Glitches

No Enemies

At the starting of the level when you hold the Temple with the Helljumpers where the Jackal and the Grunt were in the cinematic, climb up the hill, walk around until it says Loading...done. After that, go somewhere low that you can get to the ground without dying. There will be no enemies for the whole level, but you'll also be unable to get to the next level because a door will be locked. Also, all holograms of the High Prophet of Regret will just be of his Gravity Throne, no High Prophet of Regret sitting in it. In addition, at the set of buildings before the last checkpoint, you can drive a Ghost up to the area of gondolas in the next level. There will be no enemies. However, this area is inaccesible. You will take a nasty fall and be killed instantly.

ODSTs vanish

When you reach the temple where you must clear a Landing Zone for the Pelican/drop pods, after you eliminate all enemies that exit the temple, about half the time all surviving ODSTs (only a maximum of 3) will suddenly vanish. Rarely, only one or two will vanish. The Marine reinforcement(s) will never disappear, only the Helljumpers.

Cutscenes

  1. http://www.youtube.com/watch?v=FFaNvs3TFCw (Hellijumpers)
  2. http://www.youtube.com/watch?v=zpUYoosJMmc (Testament)

Transcript

HW2 Difficulty LegendaryIcon
This article is a walkthrough for the level [[{{{1}}}|{{{1}}}]], this walkthrough should be used for those who are unsure how to complete a certain level, or provide information about certain weapon caches and shortcuts.


Delta Halo

{a Slipspace rupture in space, the Covenant Assault Carrier comes out, followed by some debris from New Mombasa and In Amber Clad}

{interior of In Amber Clad}

Commander Keyes: (lurches forward, grunts) "Report!"

Ship Operations Officer: "Both engine cores have spun to zero. We're drifting."

Weapons Officer: "Archer pods are cold. I'll need to re-key the system."

Commander Keyes: "Do it, and find out where we are."

{pan over to HEVs}

Commander Keyes (O.S.): "Sorry for the quick jump, Sergeant. You in one piece?"

{Johnson's in a pod, he smokes a smashed cigar (possibly due to the "Jump")}

Sergeant Johnson: "I'm good. Chief?"

{shot of Master Chief in another pod}

Cortana: "We're fine."

{on the bridge}

Communications Officer: "Ma'am, there's an object. Coming into view now."

Commander Keyes: (stares in amazement) "Cortana, what exactly am I looking at?"

{In Amber Clad heads toward Delta Halo}

Cortana: "That ... is another Halo."

Sergeant Johnson: (chokes) "Say what?!"

Commander Keyes: "So this is what my father found ... " {gazes at Halo} "I thought Halo was some sort of superweapon."

Cortana: "It is. If activated, this ring will cause destruction on a galactic scale."

{in the pod, Master Chief looks at Halo on his viewscreen}

Commander Keyes: "I want all the information you've got on the first Halo. Schematics, topography, whatever. I don't care if I have the clearance or not."

Cortana: "Yes, ma'am."

Commander Keyes: "Where's our target?"

Communications Officer: "The enemy ship has stopped above the ring, ma'am. We're going to pass right over it."

Commander Keyes: "Perfect. Given what we know about this ring, it's even more important that we capture the Prophet of Regret. Find out why he came to Earth, why he came here. Chief, take first platoon. Hard drop, secure a landing zone. Sergeant, load up two flights of Pelicans and follow them in."

Sergeant Johnson: "Aye aye, ma'am."

{Johnson exits his pod}

Commander Keyes: "Until I can move and fight I'm going to keep a low profile. Once you leave the ship, you're on your own."

{Johnson knocks on the hatch of Master Chief's pod as he is walking by, Master Chief pounds back in acknowledgement}

Master Chief: "Understood."

Crewman 2: "Over the target in five..."

Cortana: "Hang on to your helmet!"

{the pods drop, they helljump to Halo}

Cortana: {as the parachute deploys} "Mind the bump."

{On Halo, a Grunt and a Jackal notice the pods flaming and streaking down towards them. The Jackal flicks his wrist, and his energy shield snaps on. The Grunt boards a Shade and shoots at them, soon another Shade starts firing. The pods land, Master Chief breaks the cover open on his, scanning the area with an SMG. If you look very closely on Legendary, you will see that the Grunt is playing with Master Chief and Grunt action figures. If you play Heroic, the Grunt appears to be making a campfire. On normal the Grunt will be playing with a plasma grenade, and on easy, the Grunt will be playing with the dirt.

Cortana: "Could we possibly make any more noise?!"

{Master Chief takes up Rocket Launcher out of his pod and hefts it}

Cortana: "I guess so."

Helljumpers

{they come under fire of the Shielded Plasma Cannon}

Marine ODST: "Sir, we gotta neutralize those turrets!"

ODST Sergeant: "Clear this landing zone! The Pelicans are right behind us!"

{When Master Chief takes out all Covenant in the area}

Cortana (O.S.): "Artillery disabled, Sergeant. Landing zone secure ... for the moment."

Johnson: "I hear ya. Starting our approach. Hang tight."

Cortana: "Easier said than done. Inbound Phantoms,Chief."

{Phantoms drop off troops. Master Chief kills them}

Cortana: "Another Phantom on approach."

Temple3 Delta Halo

The first Forerunner structure.

{Second Phantom drops off troops. Master Chief kills them, also}

Cortana: "Hold here until the Pelican arrives, Chief."

{If you stay and wait for the Warthog}

ODST or Cortana*: "Here comes our ride."

{Pelican arrives, dropping off 2 Marines and a Warthog}

{If you proceed up the path without waiting for the Pelican to arrive}

Cortana: "Let's wait here until our Warthog arrives ... unless you prefer to walk."

Sergeant Johnson: "I got a good view comin' in. There's a big building in the middle of this island's lake."

Cortana: "I saw it too. It looks like a temple. If I were a megalomaniac, and I'm not, that's where I'd be."

{Pelican drops Warthog}

ODST Sergeant: "Saddle up! We're movin' out!"

Marine ODST: {gazing at vast scenery after killing Jackal Snipers} "Whoa... it looks like a postcard! {quotes his imaginary postcard}

same ODST as above: Dear Sarge: kicking ass in outer space, wish you were here!"

Sergeant Johnson (O.S.): "I heard that... jackass!"

{Later, you come across a bridge held by the Covenant}

Cortana: "The Covenant have control of the bridge ahead. They're going to try to bottle us up on this side of the gorge. The controls to extend the bridge should be in this structure."

ODST or Cortana: "Watch out, Chief! Wraiths on the far side!"

{After extending the bridge}

ODST or Cortana: "Good, the bridge is down. Now about those Wraiths..."

Sergeant Johnson (O.S.): "Roger that. Armor's on the way."

{If you stare at Regret's Hologram then walk up to the ODST}

Marine ODST: "Isn't that our target? What's he doing? Giving a speech?"

Cortana: "A sermon, actually. I've been listening to it since we landed. So far, some standard Covenant literature, but I'll translate if he says anything interesting."

(Or if you just keep staring at the hologram)

Cortana: "Regret's giving a speech, a sermon, to be exact. So far it's the standard Covenant liturgy but I'll translate If he says anything interesting."

{Another Pelican approaches, carrying a Scorpion Tank}

{If you choose to go on foot, Warthog, or Ghost}

Wraith Delta Halo

The Wraiths.

Cortana: "You don't want the Tank? Ok, we'll leave it for the others."

{You pass through a multitude of Forerunner ruins}

You Break It, You Buy It

Cortana: "Careful. We're coming up to another structure."

{During the attack on the structure}

Marine ODST: "We got a Pelican coming in! Let's clear a landing zone!"

or

Cortana: Pelican, inbound! Lets clear a Landing Zone!"

{After the Pelican drops some weapons, more Covenant arrive}

ODST or Cortana: "They're all pouring out of the middle! Let's get in there."

{Once the outside is clear}

Cortana: "The Covenant are holed up in the middle of this structure. We need to clear them out."

{As you progress into the building, you come across a hologram of the Prophet of Regret}

Prophet of Regret: "In a gesture of peace and reconciliation, the Prophets promised to find the means of the Forerunner's transcendence, and to share this knowledge with the Elites. The Elites promised to defend the Prophets as they searched. A simple arrangement, that has become our binding Covenant!"

Cortana: "Transcendence, huh? More like mass-suicide."

Off The Rock, Through The Bush, Nothing But Jackal

{Later, you find more Covenant near a waterfall flowing into a creek}

Cortana: "You always bring me to such nice places."

{After that, you reach a massive temple}

Cortana: "Good, still no word about In Amber Clad on the Covenant battlenet. It's odd, the Covenant knew we made landfall, but they don't seem to consider us a very serious threat. Boy, are they in for a big surprise."

{As you enter the temple, you find two Elites in Honor Guard armor, standing next to another Regret hologram}

Cortana "Watch yourself! Honor Guards!"

{After Elites are killed, the level ends}


Weapons Caches

Hidden ODSTs (Orbital Drop Shock Troopers) on Delta Halo

Hidden ODST with Sniper Rifle:

  • A hidden sniper cache is at the end of the level before you go into the building with the Elite Honor Guards. In the small clearing where there is several pods of ammo you should see a collapsed doorway. Grenade jump on that and turn left. You should find a dead ODST hidden in the bushes along with a Sniper Rifle.

Hidden ODSTs with Rocket Launchers:

  1. There is also another one at the beginning. In the first area, with the turret on a hill, and a two-story structure. Go to the top level. you can either go through the inside and up the ramp, or on the ramp on the outside. To the right of the room you are in, there is a ledge that you can walk on. Go there, then turn around 180 degrees. You should see the roof of the room you were in above you. Jump on top, using a crouch jump or grenade jump. To your right, you should see the area where the combat is (or was) taking place. Walk forward a little, and turn toward your left. You should see a dead ODST, with a Rocket Launcher and ammo next to him.
  2. In the landing installment of the level, (The first part.) go to the

structure in the back and go as high as you can go by the stairs. (You'll find a beam rifle up in that room.) Go on the balcony and turn to your right. You'll see a ledge, jump on that ledge and jump up again. Another ledge is up there, jump onto it and look to your left. A dead ODST will be lying in the alley next to a Rocket Launcher and two Fragmentation Grenades.

  1. In the installment: You Break It, You Buy It, where there are several Ghosts and

turrets, face the place where you are supposed to go and turn right. Go forward and you'll come across a low ledge. You can either grenade jump on it or hop on a tank or Warthog and turn left. You'll see a bunch of vines and inside them is a dead ODST with a Rocket Launcher and two Fragmentation Grenades lying next to a drop pod.

  1. In the installment where you have to enter the structure where a

Pelican will arrive, go to the very back right of the area in a tank. You'll see a low ledge but not low enough for you to jump on. Jump on the tank and jump from there to the ledge. Jump on top of the second ledge and follow the path. At the end is a fallen pillar. Jump onto the block the pillar is lying on and edge around it. Jump down and look under the pillar. A dead ODST is lying there with a Rocket Launcher and two Fragmentation Grenades.

Hidden ODST with two Magnums:

  1. On the part with the sniper rifles and the waterfalls, somewhere in

the back part is a cave where Covenant pour out of. Get inside the cave and at the end is a dead ODST with two Magnums and two Fragmentation Grenades.

Hidden ODST with Sniper Rifle:

  1. At the end when you're approaching the temple structure with the honor

guards are, face the structure and look behind you. There's some type of doorway. Jump back to where you came from and jump onto the doorway thingy. Go to the end where those vines are and inside the vines is a dead ODST with a Sniper Rifle and two Fragmentation Grenades.http://faqs.ign.com/articles/722/722912p1.html

  1. There is also a marine with a Sniper Rifle in part of Delta Halo which is also part of Regret, where there are sleeping Grunts and a couple of Elites

Blast Yourself Over The Bridge

After Cortana says "The controls to extend the bridge should be in this structure.", drive your Warthog onto where the bridge extends. When the Wraith comes out and shoots at you go forward VERY slightly so that the Wraith shot will hit the back of the 'Hog. You will go flying over the gorge and land on the other side. However, even on Easy, you will die upon impact of landing.

Or, for a better view, after the Wraith hits the back of your Warthog, get out of it. You'll die the moment you get out, but you'll get a much better view, and sometimes, you'll fly over the next structure.

If you are in a Ghost, and haven't yet extended the bridge, if you go where the bridge would be, and the wraith's mortar hits you, its possible that you will be flung over the gorge, and hopefully stay alive. You can continue the level if this happens. (However, you cannot go back for the Tank, and you won't have any help until you get to the area with the plasma shields.

Wandering The Mountains

At the beginning of the level, go up the right hill, until you get to the top, where a group of grunts will start to shoot at you. Kill them or just ignore them (although you might get killed if you're too slow), and go towards the hill leading up towards the turret. climb it, and when you get to the top, destroy the turret. Now continue in the direction you were going in when you climbed the hill. In a little bit, if you look down, you'll see that the land comes to a corner. If you go right to the edge, you can see land on the other side. Jump over the edge, aiming for that other area. Now turn towards the top of the hill, and move forward while constantly jumping. When you stop sliding down every time you land from a jump, you can just walk to the top. When you do, you'll see what looks like plains, which lead up into the mountains farther ahead. If you look around, you'll see a huge lake, and a mountain range surrounding it. That's all yours to explore! If you walk ahead for a few minutes in the direction of the large mountains you saw earlier, you'll see a square where the ground should be. Don't get too close, because if you fall in, you'll die and have to start the whole thing over. Also, when you get to this point, if you turn away from the area where you would normally be playing, you'll notice what looks like another lake, but in this one, you can walk around in it and you won't die.

This can also be done with the ghost, except instead of jumping over the edge and up the hill, just turn towards the top of the hill, and move the left thumb stick right so you move to the right. When you get over the edge, hold down the left trigger until you get to the top. This makes it much easier as you can get down the larger mountains without dying, and lets you move faster.

A third method is to play through the level normally until you get to the part where you have to lower the bridge. Instead of destroying all the ghosts, leave one, and take it. Now go back to the part where the jackals were waiting for you. Face the trail you followed to get here, from the beginning. On your left should be the trail to where you got the ghost from, and on your right is just a very steep hill, and one end of the mountain range. Maneuver your ghost onto the nearby rocks, and then boost up the hill. If you make it, you can ride around the whole mountain range. An interesting thing is that if you go towards the edge of the mountain, you will see a part where the mountain just stops. It is an invisible wall, and it acts just like any other wall. Riding around the mountains like this in co-op is a great strategy, as one player can play normally, while having the other player snipe, although to get more ammo, you have to go all the way back to the beginning, and back to your sniping position. For more information, go to Delta Halo Vacation or Halo 2 Glitches and Tricks, and then "Vacations", for other places you can do something like this.

The fourth way is by going through the level as normal and wait until the pelican drops the scorpion, get on and go across the bridge, when you get to the part you break, it you buy it, turn left and there should be a hill where the dead ODST is at get up there, then you will see the mountains in front of you and you get to climb them.

The Gate

It is possible to enter the next levels (Regret) map without activating the cut scene. The Sputnik Skull is not required for this glitch, though it does help. First, go through the level on any and I mean ANY difficulty until you reach the part where you are on the bridge with the Weapon Pods that the In Amber Clad dropped for you. Instead of going into the tower, grenade jump on the side of the entrance to the platform above. Kill all the Jackal Snipers. Then, find your way around and jump down. You will be on the other side. There will be Covenant soldiers with most of the Grunts sleeping. They will act as if you were not there unless you bump into them, in which the notice you presence, but does not shoot, melee, or have any idea what is going on. The Elites would usually charge at you but rush right past you and continue to the end of the path. Most of the time they won't melee you, but if you bump into them too much, they will melee. Continue to where the gondola is and you will see what appears to be a Zanzibar gate switch hovering off the coast of your platform. Many think activating this switch will do something, but it is clearly a glitch and placed there accidentally.

Hidden Objects

2 Dead Grunts, 2 Hidden Energy Swords

At the You Break It, You Buy It section, when entering the second middle section (the one after the are you enter the middle section into with the Prophet hologram), go to the left side and look towards the side you cam in from. There should be an angled section. Crouch jump onto this then walk along until you hit the invisible wall. Grenade jump onto the ledge above you. Do a 180 and jump on to the top. Move to the right hand edge and look down. You should see a ledge below you with a door/hole in the wall. Jump down to here and go in. There should be the bodies of two Grunts and two Energy Swords. It is odd that two Grunts died with Energy Swords, since Unggoy are not allowed to use them. One possible scenario is the two Grunts got their hands on a couple of Energy Swords, and hid behind the large rock with them. The pair then proceeded to kill themselves with the swords, due to their ignorance in the use of Energy Swords. Alternativly, you can just blow the large rock blocking the door into the cave with a Wraith and Plasma Grenades This is also a floor lower to the one where the invisible Elites that guard the Envy Skull dwell.

Rocket Launchers

There are two hidden rocket launchers on the level Delta Halo. The first one is located in the very beginning of the level. Walk inside the temple, and up the stairs. Melee the Sniper Jackal, and head right. You should be able to jump up on the roof. When you have succeeded, head right again. Look left, and you should see a dead ODST, and a full Rocket Launcher.

The other one is a bit trickier to find. Continue through the level until you come out of the first tunnel with the Scorpion. There should be an open area with Ghosts, turrets, etc., and there should be lots of Jackals. This is also the area where you can get out of the level. Go to the right, and drive into the wall. You should be able to climb it with the Scorpion, or with a Ghost. But after scaling the wall, stop and do NOT continue up the mountain. Continue walking along the perimeter of the area. You should find a dead ODST near a drop pod, with a Rocket Launcher.

Skull

The Envy Skull is found on this level.

Note: this is also similar to the Hidden Sniper Rifle, which can also be found on Delta Halo. Near the end of the level, after the area with the waterfall and snipers, you will go through a tunnel and come out onto an open ledge. There will be several buildings in the distance and if you still have a sniper rifle or beam rifle, you can pick off several Grunts, Jackals, and Elites. Below the ledge you are standing on is the main ledge which has weapon drop pods, however if you turn right and go along the wall, you'll reach a point where you can jump up and walk along above the main ledge. This will deposit you on a hidden ledge covered in thick vegetation. On the ledge is a dead ODST and a sniper rifle.

Hidden ODSTs

If one pays close attention at the opening cinematic on the level Delta Halo, it can be seen that all the HEV pods but one have landed in the immediate area. But there are only three ODST's that survived the landing. Once the chapter "Off The Rock And Through The Bush, Nothing But Jackal" is triggered, look for a cave. Turn on your flashlight and keep going in it until you find a dead ODST that had dual-wielded Magnums. It was probably the two Jackal Snipers and the Elite that walks out of the cave that killed him. It is surprising that he made it as far as he did. Sometimes you can hear his screams.

There are also five other "Lost ODST's" in the level. One is in front of the temple to the far right (next to the stair case), another is on top of the temple at the beginning of Delta Halo, with a Rocket Launcher nearby. One is on an overlook by the Forerunner temple where you are given the Scorpion. He had a Sniper Rifle. The next is in the Forerunner courtyard where you fight turrets, Jackals and Ghosts from the Scorpion. He has a Rocket Launcher. The final one is near the end of the level, opposite the last temple you enter near the drop pods filled with ammo. Again, this ODST had a Sniper Rifle.

Trivia

Glitches

  • Using the Sputnik skull it is possible to jump into Regret and find 'The Gate'. The gate is a switch located where the first Gondola would arrive. Upon opening it you will hear the noise the Gondola makes when you start it up. It has been highly controversial between Halo fans because no one knows its purpose although it is most likely to be a place holder for the Gondola itself. Note: You need the Sputnik skull to propel yourself with explosives to reach it.
  • At the beginning of the level, you clear the Covenant from the first structure, then move on to the bridge area, and get the Scorpion. If you do this, the game will act as if you did not go get the Scorpion, and the game spawns a warthog. Cortana will also say "Lets wait for the Warthog, unless you'd rather walk" on your way back through with the tank.
  • When looking directly at the holographic projections of Regret, press the "melee button" and John will charge towards the projection as if you were actually about to melee an enemy unit although the reason why this occurs is unknown.

Easter Eggs

  • The Envy Skull is found on this level.
  • There are three hidden Rocket Launchers in this level; one on the top of the first structure, which to get to you have to go to the balcony, look to the right, walk on the side of the structure, then crouch jump on top. The second is at the part where it says "you break it, you buy it. Go to where the swirling ramp is and try to park your Scorpion in a way that you can reach the ledge with the trees. In the trees, there will be a dead ODST with a rocket launcher. The third one is at the structure where the first Pelican drops in reinforcements. You have to go to the corner that is trough the tunnel of where the Envy skull is. You have to grenade jump up that corner, walk across the "balcony", and look to the left after the giant piece of broken wall. There is a Marine corpse with a Rocket Launcher.
  • In the opening cut scene on legendary, if you look at the grunt who gets in the turret, he plays with dolls; 1 Master Chief doll and a grunt doll (only can be seen clearly with modding tools) Also, you can notice that the Master Chief doll has his hand through the grunt doll.
  • There is a Tri-Gate outside the level.
  • If you managed to reach the bridges at the last structure of the level, you can walk up to any of the Covenant forces in that area and none of them will attack you. Instead they will simply stares at you, make a random comment and run off. The Sputnik Skull may be required to achieve this task.
  • It is possible to go outside the boundries of the map near the very beginning. You can explore the entire level up to the part when you get on the gondola, from OUTSIDE the valleys the level takes place in. See those mountains in the distance? Yep, you can climb them. You can even get up pretty close to Regret's cruiser.

References

  • In the opening cutscene, behind Miranda Keyes in the bridge of the In Amber Clad, screens can be seen with ODP's on them, this is also seen on Elongation, The Armory, and in the Cairo Station level.
  • Also in the opening cutscene, when the HEV's comes down, you can see a crude image of Africa on Delta Halo when they show a downward facing view of all of the Marines and ODST troopers coming down on impact.

Miscellaneous

  • This is the first level where you meet the ODSTs (Orbital Drop Shock Troopers) and the only level in Halo 2 that you have them on your team.
  • In the cutscene at the beginning of the level, the Grunt that sits next to the turret has four different animations on higher difficulties. On Easy, if you look closely the Grunt is playing with the dirt. On Normal, if you look closly the Grunt is playing with a plasma grenade. On Heroic, the Grunt is seen trying to start a campfire. On Legendary, the Grunt is seen playing with a Master Chief action figure and a Grunt action figure.
  • In the first cutscene you can see chunks of the skyscrapers from New Mombasa. They aren't really detailed, though.
  • The birds flying around (at the beginning where the Wraiths are) can be killed with a Beam Rifle, Battle Rifle, or a Covenant Carbine; and they will explode into a blur of red blood and die. There are more of this birds at the level Regret and they can also be seen on the Halo 3 level Guardian.
  • Originally, Bungie had planned for the level to begin while the Master Chief was still in the Orbital Drop Pod. Two Pelicans would fly by a window in the pod, which the player would have to save them from the turrets seen in the opening cut scene. However, this feature was cut due to bugs and a time shortage. [1]
  • This is the only level in Halo 2 that you start with a Rocket Launcher.
  • All of the Grunts using the shielded turrets have Plasma Rifles on this level.
  • You can see the Sentinel Wall in the distance, implying that the area is pretty close to the Library.
  • This is the last level where the Master Chief will have the opportunity to drive a vehicle.
  • The player has 5 opportunities to wield an Energy Sword in this level. The last Phantom to drop off reinforcements drops an Elite with a sword. When you reach the structure where a Pelican drops off weapons and marines, go to the building nearest the ocean. You will see an entrance blocked off by a lock. If you jump atop this building and go through the side entrance, you will find 2 Energy Swords and 2 dead grunts. When you reach the waterfall, follow the stream all the way down and you should find a sword. The last one(s) are in the hand of a Honor Guard at the end of the level.
  • If you kill the first three Honor Guard inside the building, the beginning cut-scene for Regret will begin. If any are killed outside it (such as on the long ramp), a fourth one will be on the second level, to the right (This one has a Plasma Rifle).
  • It is possible that Sergeant Stacker and Sergeant Banks appears as both an ODST and a Marine in this level.
  • For the first time in the game, you can see a Jackal using a Plasma Rifle against you.
  • When you have cleared the landing zone and the Pelican has arrived with a Warthog and two Marines, you can hear a song that doesn't appear on the soundtrack.
  • On Legendary there are usually 4 or 5 Jackal Snipers that will try to kill you after you get the Warthog.
  • While looking through the caves in the area with the waterfall and creeks, you will see the body of a lone ODST that was armed only with two pistols which may seem somewhat strange since there isn't any evidence of HEVs other than the ones that landed alongside you in the beginning of the level.
  • The Magnums in the cave with the dead ODST and the Magnums from the drop pod usually have the same amount of ammo in reserve,which usually is 37.
  • This is the last Master Chief level where there are Warthogs, Scorpions, Ghosts and Wraiths but there are Banshees in Regret but they can't be used.
  • When you get to the temple in the beginning of the level, it is very easy to jump to the top where there is an ODST body and a full rocket launcher.
  • When Regret's hologram is encountered throughout the level, it seems that he is chanting something similar to the Halo theme song.
  • It is very strange how the door on Johnson's HEV opened so quickly.You would think that it would take a minute or two to open since it should have been sealed so if the pod was deployed,the ODST would not freeze to death in the cold vacuum of space.

Gallery



Preceded by
The Oracle
Halo 2 Campaign Missions
Delta Halo
Succeeded by
Regret



References

  1. Halo 3 Essentials: Disc 2; Halo 2 Cinematics Commentary.

Related Pages

  • Floating Switch


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