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Halo Alpha
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Devils... Monsters... is a piece included in the Halo: Original Soundtrack.

Appearances[]

It is first heard during the level 343 Guilty Spark when John-117 encounters combat forms (initially unarmed Sangheili variants) for the first time. It is also played when escaping the structure during the same level through an Unggoy blood-stained elevator shaft and John's second encounter with the combat forms (armed Sangheili and human variants), this time an excerpt of the full theme. In the level The Library, this periodically plays. It shows up for the second time during the last outside area encounter where the Banshees are held in Two Betrayals. It is heard in the level Keyes after you leave the area where the Proto-Gravemind is. It is last played in the middle part of The Maw when you enter Cryo B, and again if you stay too long in the armory.

Overview[]

It repeats several notes many times, with carefully placed variations designed to surprise the listener. Much of the sounds are electronically-generated, and violins are incorporated at 0:12. An odd drum beat remains throughout the piece, reinforcing the eerie feeling of the music played.

Nomenclature[]

The name of the piece is a strong reference to the Flood, as it plays in the Library and for many of their other appearances.

Trivia[]

  • When the song appears in Keyes, it is actually there for the Covenant threat, not the Flood.
  • The song can be skipped on Keyes if the player immediately leaves the room as soon as the cutscene is over.
  • The song can also be skipped on Two Betrayals, along with every other song than Rock Anthem for Saving the World at the beginning, if the player slides down the pyramid.


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