Halo Alpha
Halo Alpha

“In recognition of this, his warrior's spirit, we honor him as the merciless wrath of Noble.”

Emile-A239 was a SPARTAN-III commando of the UNSC Special Warfare Command, attached to Special Warfare Group Three. He fought as a part of Noble Team with the call sign Noble Four during the Fall of Reach in 2552.[2][3]


Emile was born in Luxor on Eridanus II on March 11, 2523. Orphaned, he was soon conscripted as a part of Alpha Company, but was pulled out of the unit by Kurt-051 and Franklin Mendez before Operation: PROMETHEUS in 2537.[4] Later, he became a member of Noble Team and fought during the Fall of Reach.[3]

Fall of Reach

Emile was present when Noble Six was inducted into Noble Team, and accompanied the team on the mission to Visegrád Relay. He was the one who found the distress beacon at the base of the terraces. Later on, he and Catherine-B320 went to the relay station, while the rest of the team followed up.

When the death of Jorge is discovered by the rest of Noble, Emile upon seeing Six with Jorge's dog tags states "The big man was sentimental." 

At Sword Base, when Auntie Dot got new coordinates for where they were supposed to put the explosives to blow Sword Base, Emile doubted they were legitimate saying "I didn't bring my shovel, commander," as the coordinates led them several miles underground.

During a later stage in the battle, Emile and the rest of Noble Team were tasked with delivering a Package to UNSC Pillar of Autumn in Aszod. He was ordered by Carter-A259 to accompany Noble Six on the ground after their Pelican was damaged. Emile fought alongside Noble Six for the rest of the mission.


“I'm ready! How 'bout you?!”
— Emile, defiant to the end.
HR Campaign EmileEliteDead

Emile and Noble Six had made their way to a Reach drydock at Aszod, where UNSC Pillar of Autumn was docked. While clearing a landing site for a Pelican, Emile took control of a mass driver emplacement to assist with the defense. After clearing the pad of Covenant forces, he tells Noble Six to give the package to Keyes and to get onboard Pillar of Autumn and escape Reach with them, thus informing Six that he'll stay behind. During the trade-off, a CCS-class battlecruiser moving to destroy the Autumn is spotted by Captain Keyes and he instructs Emile to shoot it down, but a Phantom pulled up above the emplacement and dropped off a group of Zealots. Emile, shoots and kills one Elite that lands on top of the control booth of the Mass Driver with his shotgun. As he steps out of the control booth, challenging the other Zealots, a second Elite in active camo, comes up from behind and manages to grab and impale him with an Energy Sword. Calling out his last words, "I'm ready! How 'bout you?" And, being brutally defiant to the end, Emile unsheathed his kukri and stabbed the Elite in the throat. Knocked off balance by the blow, the Zealot fell off the platform, pulling Emile down with him.

Emile's panting can be heard for a short time through Noble Six's comlinks. When the Lieutenant ascends the stairs to the mass driver, two dead Zealots and a lifeless Emile are found slumped against the railing, Emile's signature kukri buried in the neck of one of the Zealots.

Personality and traits

“He may say that what he wants is to win the war, but what he really wants is for the enemy to die.”
— In-game description

Respected by his peers, Emile is described as being detail oriented and unbreakable, being an effective member of the unit while in the field and maintaining strict discipline off the field. He is, however, noted to have the most trouble interacting with non-Spartans than anyone else in Noble Team.[3]

Emile is noted for being particularly bold and aggressive. Colonel Urban Holland noted that Emile-A239's excessive use of force makes it hard to field him against insurrectionists, due to the resulting reaction in civilian media, to the degree that they would replace him with SPARTAN-344 if another counter-insurgency operation would come up. He also treats regular civilians with suspicion and disregard, which has led to confrontations between him and Jorge-052. Despite his hard outlook, he held a deep respect for his teammates, as well as readiness to sacrifice himself in order to allow the Pillar of Autumn to escape. Emile is also known to handle the loss of teammates by masking his emotions with humor.[5]

He also possesses an "impressive" collection of Covenant contraband. While in direct violation of Subsection Seven of the Cole Protocol, his superiors ignore this, due to them being part of the Army, meaning the Army may not have such a rule.[3]


“Yeah, I carved that myself. And I'm very proud of it.”
— Emile describes his visor.
Emile typically carries an M45 Tactical Shotgun. During the opening cutscene of the level The Pillar of Autumn, he is seen using an M319 Individual Grenade Launcher to destroy two Banshees. His signature weapon is the large Kukri knife sheathed on his right shoulder pauldron. In the scene where Kat dies, he uses an Assault Rifle. Emile is also seen using a rocket launcher on Sword Base to destroy several Banshees.

Emile wears a MJOLNIR EVA helmet with a skull carved into the faceplate (designated EVA [C]) similar to the UNSC Air Force Pilot helmet, it also has a HUL attachment. The rest of his armor consists of the Assault/Sapper chest piece, the Assault/Breacher wrist utility, Security right shoulder piece, Operator left shoulder piece, Tactical/SOFT CASE utility, and FJ/PARA knee guards. It is assumed that Emile is left-handed, having both his kurki knife and Assault/Breacher wrist utility are on his right arm. He is also seen sharpening his kukri knife with his left hand in the first cutscene in which he appears. His armor's primary and secondary colors are steel and red, respectively. However, his armor cannot be fully replicated, since placing the secondary color as red will not affect the right shoulder pauldron (his Security shoulder with the Kukri) and also the Breacher wrist is on his right hand, not on his left like all gameplay wrist items are.


  • Emile shares his home world with John-117.
  • Emile was one of the oldest known SPARTAN-III candidates upon conscription, being eight years old at the time. Carter-A259, the oldest, was eleven.
  • Emile's voice can be bought for 10,000 credits, to be used in Firefight.
  • Emile is the only member of Noble Team, aside from SPARTAN-B312, whose face is not seen throughout the game, However, he is the only member of Noble Team who does not remove his helmet at any time in the game. Also, Emile's face is depicted in concept art.[6] The faces shown in the same concept art piece are seen in one of the screens in the Tribute Room, but Emile's face is largely obscured.
  • Emile's armor takes the most credits to recreate in-game
  • Emile's helmet is available as an Avatar Award and is obtained by earning a Bulltrue medal in either multiplayer or Firefight matchmaking.
  • Interestingly, shooting or meleeing Emile's body after his death causes his shields to disperse as if they were still active. This quirk also applies to the two Zealots he killed.
  • Emile's carved helmet, the EVA [C], is available for purchase within the Armory, becoming visible at the rank of Lt. Colonel and with the purchase of the EVA Helmet, and purchasable at the rank of Commander.
  • When Emile stabs the Zealot with his kukri, he stabs the Elite on the right side of its neck. When you look at the corpse, the knife is on the left side; though it's likely not a plot hole or glitch; he probably stabbed the Elite multiple times.
  • To replicate Emile's armor to the fullest extent, you would have to reach the rank of at least General.
  • Emile's dead body is the only one out of the whole of Noble Team that can be actually seen during gameplay.
  • Strangely, while Emile is depicted as having a gold visor on his EVA[C] helmet in most pictures, in various parts of the campaign, his visor appears to be a pearly-pinkish color. This could be due to lighting effect, however, it should be noted that it appears this way in a variety of different lightings, or a possible future visor color. At the moment, the default visor best fits his visor color.
    • The skull on his visor can only be seen in single-player, giving his helmet the appearance of the regular EVA helmet in Co-op campaign.
  • The Onager, a ground-based MAC Cannon, has the initials "S-239," the number tag of Emile and the initials "S-266," the number tag of Jun. This is like the M808 Main Battle Tank, which has the initials of Emile's comrade, Jorge, "S-052."
  • Also, upon firing the Onager, Emile will call out things such as "That was for Kat!" or "This one's for Jorge!" This may be a rare example of him fully showing emotion, without masking it with humour.
  • Emile is one of three major characters in the Halo series whose face is not shown, the others being Noble Six and the Rookie. Out of the three, he is the only one who is not a playable character.
  • In one of the Halo: Reach wallpapers, where Emile is in the back of the rest of the team, his helmet seems to have an extra portion of his helmet attached to his visor.
  • In early development, Emile's left shoulder is shown as a Security shoulder, while in his final appearance, he has the Operator shoulder piece.
  • In The Pillar of Autumn, it is advised that you drive the Mongoose, as AIs tend to be poor drivers, although his Shotgun also makes him useless. This is definitely the mission you'll need to drive on, as he cannot kill enemies at long range, and when behind the wheel he makes as much headway as he would driving the 10 ton truck next to the road.
  • It seems that Bungie originally planned for Emile to be silent, as his profile on Game Informer regularly refers to him as "the silent Spartan" and states that he "does not speak," in heavy contrast to the "gung-ho" attitude he possesses in the final release of the game.
  • If a player were to (somewhat) recreate Emile-A239's concept art armor, they would need EVA(C) helmet, Operator left shoulder, Security right shoulder, Assault/Sapper chest piece, FJ/PARA knee guards, default visor, and Steel as Primary color and Brick as Secondary color.
  • Emile is shown to have a second combat knife in concept art tucked behind his Operator shoulder, but in the final release he has only his Kukri.
  • Introduced in the Memories of Reach content update for Halo 5: Guardians, the Mjolnir/Wrath armor is a variant of Mjolnir Armor designed to resemble Emile's Mjolnir/EVA armor.
  • Emile is a playable character in Gears 5.



  • Halo: Reach (First appearance)
  • Gears 5 Ultimate Edition


Graphic Halo Halo Alpha has a collection of quotes related to Emile-A239 on its quotes page.