Equipment Jumping is a Halo 3 technique that allows players to jump higher and farther. The trick allows players to perform a second jump in midair by using equipment.

Description[edit | edit source]

The trick can be performed with a Radar Jammer, a Flare, a Deployable Cover, a Trip Mine, an Auto-Turret, or a Power Drain. To perform it, a player would first look down, and then jump. At the peak of their jump, they would deploy the equipment item (by pressing X), and then quickly press A again. The button presses cause a player to jump off of the equipment as they deploy it. Skilled players can reach farther distances by running forward while performing the glitch.

Players using a Spartan player model cannot perform the trick with a Power Drain, as Spartans throw Power Drains farther than they do other equipment. Only Elites can use Power Drains for equipment jumping. There is also an element of risk associated with the use of a Power Drain, as even in the event of a successful jump, the jumper would still be left unshielded and vulnerable. Players using an Elite player model cannot perform this trick with the flare for unknown reasons.

Equipment Jumping is considered a form of Trick Jumping, an activity in which players string together useful and creative jumps through the use of glitches and manipulations of the Halo physics engine.

Notes[edit | edit source]

  • When playing with multiple people over Xbox Live, the trick tends to be more difficult; only the connection host can reliably perform it.
  • Bungie removed the Radar Jammer and Flare from Matchmaking because of this trick. The Power Drain was not removed, as Spartans cannot use it for equipment jumping. (Bungie may not have noticed that Elites can use the Power Drain for equipment jumping)

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