Halo Alpha
Halo Alpha
(Undo revision 1148541 by Vault Deserter (talk) Uh, what?)
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Using this map's bonus reactors is a key feature to winning the battle. [[Covenant]] players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, [[Age of Doubt]] or [[Age of Reclamation]], and can therefore upgrade their leaders and access the most powerful units early in the game.
 
Using this map's bonus reactors is a key feature to winning the battle. [[Covenant]] players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, [[Age of Doubt]] or [[Age of Reclamation]], and can therefore upgrade their leaders and access the most powerful units early in the game.
 
In 3v3 games, players who spawn in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units then on supplies until they have a suitable defense. Often turrets can be a good defense against early [[Warthog]] rushes. Conversely, you might want to immediately attack the player opposite you if you do spawn in the center. Finally, this map generally favors air units, and therefore players should seek to train [[Hornets]]/[[Hawks]] if they are the UNSC; Covenant players should therefore seek to train either [[Banshee]]s or [[Vampires]], as these air units can maneuver around the map easier then map ground units can, however, the Covenant [[Scarab]] is extremely useful for traveling over the rough terrain.
 
In 3v3 games, players who spawn in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units then on supplies until they have a suitable defense. Often turrets can be a good defense against early [[Warthog]] rushes. Conversely, you might want to immediately attack the player opposite you if you do spawn in the center. Finally, this map generally favors air units, and therefore players should seek to train [[Hornets]]/[[Hawks]] if they are the UNSC; Covenant players should therefore seek to train either [[Banshee]]s or [[Vampires]], as these air units can maneuver around the map easier then map ground units can, however, the Covenant [[Scarab]] is extremely useful for traveling over the rough terrain.
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The best strategy is to ignore the useless shit above. As UNSC, always double base and steal yours or the enemies' reactors. Get Gauss or power turret and insta win. As covy, temple second and harass, eventually build up to spam banshees or vamps, whatever the situation calls for.
   
 
==Gallery==
 
==Gallery==

Revision as of 00:55, 6 December 2010

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Exile is a Halo Wars multiplayer map.[1] [2] It has three starting bases, which are occupied by the Flood if playing on 1v1 or 2v2. There is what appears to be a Flood Colony Form in the middle, though you cannot destroy it, and it also cannot destroy any of your units. The Map also features four Forerunner Reactors, as compared to being occupied by the usual Rebels, they are now occupied by Infected Marines and/or Infected Jackals.

Strategy

Using this map's bonus reactors is a key feature to winning the battle. Covenant players should instantly seek to claim the bonus reactors with infantry, using their Leaders to clear the area out first. This means that the Covenant player no longer needs to spend 3000 supplies researching, Age of Doubt or Age of Reclamation, and can therefore upgrade their leaders and access the most powerful units early in the game. In 3v3 games, players who spawn in the center bases should be ready to defend themselves immediately in case of a possible enemy "rush", and should therefore focus more on units then on supplies until they have a suitable defense. Often turrets can be a good defense against early Warthog rushes. Conversely, you might want to immediately attack the player opposite you if you do spawn in the center. Finally, this map generally favors air units, and therefore players should seek to train Hornets/Hawks if they are the UNSC; Covenant players should therefore seek to train either Banshees or Vampires, as these air units can maneuver around the map easier then map ground units can, however, the Covenant Scarab is extremely useful for traveling over the rough terrain.

The best strategy is to ignore the useless shit above. As UNSC, always double base and steal yours or the enemies' reactors. Get Gauss or power turret and insta win. As covy, temple second and harass, eventually build up to spam banshees or vamps, whatever the situation calls for.

Gallery

Sources