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{{Era|H1}}
 
{{Era|H1}}
'''Note:''' This has been tested and confirmed on [[343 Guilty Spark (Level)|343 Guilty Spark]].
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The '''Floating Assault Rifles''' [[:Category:Glitches|glitch]] can be seen in the level [[343 Guilty Spark (level)|343 Guilty Spark]] on ''[[Halo: Combat Evolved]]'' and ''[[Halo PC]]''.
   
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==Overview==
On a level with a [[Pelican]], such as [[343 Guilty Spark (Level)|343 Guilty Spark]] for example, it is possible to stay inside the [[Pelican]]. When you come close to being dropped off, throw grenades. If it works, you should stay inside the Pelican.
 
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It should be noted that the actual presence of floating Assault Rifles is not a glitch. The fact that the player sees them is the glitch. [[Bungie]] added the floating Assault Rifles to imply a [[UNSC Marine Corps|Marine]] presence (or perhaps Flood instead) inside the structure that was scaring the Covenant troops away. The most likely reason why the Rifles are floating instead of being wielded by Marines is that the Marines would move around and communicate, thus alerting the player to their presence. The fact that nothing is said and there is no movement of the Assault Rifles adds to the mystery of the level.
   
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==Method One==
== Path to Get There ==
 
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Use the "[[Stay in the Pelican]]" glitch to remain in the Pelican that drops you off at the level's start. Remain seated until the Pelican comes to a full stop at the top of the level. After you get off the Pelican, quickly run to the area in which you go into the structure with the [[Flood]]. When playing the level normally, you would eventually see several [[Covenant Empire|Covenant]] running from [[MA5B Individual Combat Weapon System|MA5B Assault Rifle]] fire coming from inside a structure. Head towards the structure while remaining on the high ground. When you are nearly above the structure, jump down in front of the entrance and you will find that no one is holding the Assault Rifles. The explosions are not caused by [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]] either; rather they are [[spawning|spawned]] effects. This saves time, instead of going through the entire swamp.
[[Image:The_Lone_Warrior.JPG|thumb|The unarmed Marine.]]
 
 
[[Image:Floating Rifle.png|thumb|200px|A Floating Assault Rifle]]
   
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==Method Two==
After you get off the Pelican, quickly run to the area in which you go into the structure with the [[Flood]]. If you walk around long enough up top, you can find a [[Marine]], who is completely unarmed.
 
 
For those that like a challenge, exit the Pelican normally and head towards the front of the Pelican. There should be a big rock. Jump on the rock, and from there jump onto the nose of the Pelican (do this quickly before the Pelican flies away). Now try to stay in the middle of the top of the Pelican because as it flies away, your character will not always stay in the same spot and be pushed off by the physics engine. Keep moving around the Pelican so you do not fly off. Wait until the aft nacelle is close enough to the cliff nearest to the Pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail) and [[Crouch jumping|crouch jump]] onto the cliff. If timed correctly, you should not slide down the cliff, and can now walk around the top of the level.
   
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==Gallery==
=== Floating Assault Rifles ===
 
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<gallery>
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File:Halo_SCRNSHT_3.jpg|The glitch in progress.
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</gallery>
   
More importantly, if you go to the point where you descend inside the structure while you are still on top, you can drop to in front of the entrance and see some floating assault rifles firing at the [[Covenant]]. The explosions are not caused by frag grenades either, rather they are [[spawned]] effects. This saves a lot of time instead of going through the entire swamp.
 
   
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{{Glitches}}
[[Image:Floating_Rifle.png|thumb|200px|A Floating Assault Rifle]]
 
 
If you so choose, you can get back on the Pelican in the level [[Assault on the Control Room]] by pressing "X" when you are dropped off. You can also get out after the Pelican takes off again, and will be offered a chance to flip the pelican using "X" before you fall to your death.
 
 
=== Alternative ===
 
 
An easier way to get to the unarmed marine and floating assault rifles, is to go to the front of the pelican, and there should be a big rock. Jump on the rock, and from there jump onto the nose of the pelican. (Do this quickly before the pelican flies away.) Now try to stay in the middle of the top of the pelican because as it flies away, your character will stay in the same spot. Keep moving around the pelican so you don't fly off. Wait until the back wing is close enough to the cliff nearest to the pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail.) and crouch jump onto the cliff. If timed correctly, you should NOT slide down the cliff. Wander around for awhile, through the 2D trees,(i believe to the north west displayed on your assault rifle your given but i could be wrong) until you find the marine. (Sometimes he will say things when you appear, like: "sir!" or "You scared me sir and now i've... soiled myself." or sometimes even "Jason Jones is the greatest man i've ever seen!" Keep walking away from him until you see the base with the assault rifles and jump down, look into the base and there they are! shooting at the covenant.
 
 
NOTE: This alternative will cause you to skip half the level, the assault rifles can hurt you if you stand in front of them.
 
 
== See Also ==
 
 
*[[Riding a Pelican]]
 
 
[[Category:Glitches]]
 
 
[[Category:Tricks and Cheats]]
 
[[Category:Tricks and Cheats]]
 
[[Category:Halo: Combat Evolved Glitches]]

Latest revision as of 02:30, 26 December 2013

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The Floating Assault Rifles glitch can be seen in the level 343 Guilty Spark on Halo: Combat Evolved and Halo PC.

Overview

It should be noted that the actual presence of floating Assault Rifles is not a glitch. The fact that the player sees them is the glitch. Bungie added the floating Assault Rifles to imply a Marine presence (or perhaps Flood instead) inside the structure that was scaring the Covenant troops away. The most likely reason why the Rifles are floating instead of being wielded by Marines is that the Marines would move around and communicate, thus alerting the player to their presence. The fact that nothing is said and there is no movement of the Assault Rifles adds to the mystery of the level.

Method One

Use the "Stay in the Pelican" glitch to remain in the Pelican that drops you off at the level's start. Remain seated until the Pelican comes to a full stop at the top of the level. After you get off the Pelican, quickly run to the area in which you go into the structure with the Flood. When playing the level normally, you would eventually see several Covenant running from MA5B Assault Rifle fire coming from inside a structure. Head towards the structure while remaining on the high ground. When you are nearly above the structure, jump down in front of the entrance and you will find that no one is holding the Assault Rifles. The explosions are not caused by Frag Grenades either; rather they are spawned effects. This saves time, instead of going through the entire swamp.

Floating Rifle

A Floating Assault Rifle

Method Two

For those that like a challenge, exit the Pelican normally and head towards the front of the Pelican. There should be a big rock. Jump on the rock, and from there jump onto the nose of the Pelican (do this quickly before the Pelican flies away). Now try to stay in the middle of the top of the Pelican because as it flies away, your character will not always stay in the same spot and be pushed off by the physics engine. Keep moving around the Pelican so you do not fly off. Wait until the aft nacelle is close enough to the cliff nearest to the Pelican, (this will take a few tries so just keep respawning back to your last checkpoint if you fail) and crouch jump onto the cliff. If timed correctly, you should not slide down the cliff, and can now walk around the top of the level.

Gallery