Halo Alpha
Halo Alpha
m (clean up, replaced: ShortswordShortsword, [[Shortsword-class Bomber| → [[B-65 Suborbital Long-Range Bomber|)
Tag: apiedit
(→‎Trivia: Tidied up the grammar in a sentence.)
Tag: Visual edit
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{{Ship
 
{{Ship
 
|image = [[File:Longsword-class Interceptor.png|350px]]
 
|image = [[File:Longsword-class Interceptor.png|350px]]
|name = GA-TL1 Interceptor/Strike Fighter<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', page 112</ref>
+
|name = GA-TL1 Interceptor/Strike Fighter
|manufacturer = [[Misriah Armory]]<ref name="EVG"/>
+
|manufacturer = [[Misriah Armory]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 112''</ref>
 
|line =
 
|line =
 
|model = GA-TL1
 
|model = GA-TL1
 
|class =Longsword
 
|class =Longsword
|length = {{Convert|64|m|ft|sigfig=3}}<ref name="enc">'''[[Halo Encyclopedia]]''', page ''251''</ref>
+
|length = {{Convert|64|m|ft|sigfig=3}}<ref name="enc">'''[[Halo Encyclopedia]]''', ''page 251''</ref>
 
|width = {{Convert|75|m|ft|sigfig=3}}<ref name="enc"/>
 
|width = {{Convert|75|m|ft|sigfig=3}}<ref name="enc"/>
 
|height = {{Convert|12.9|m|ft|sigfig=3}}
 
|height = {{Convert|12.9|m|ft|sigfig=3}}
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|armament =
 
|armament =
 
;''Varies''
 
;''Varies''
*[[110mm Rotary cannon]]s<ref name="FoS28">'''Halo: First Strike''', ''page 28''</ref>
+
*[[110mm rotary cannon]]s<ref name="FoS28">'''Halo: First Strike''', ''page 28''</ref>
 
*[[M9109 ASW//AC 50mm MLA]] (standard armament) <ref>[[Halo: The Essential Visual Guide]], page 112</ref>
 
*[[M9109 ASW//AC 50mm MLA]] (standard armament) <ref>[[Halo: The Essential Visual Guide]], page 112</ref>
*[[120mm Ventral gun]]s<ref name="FoS28"/>
+
*[[120mm ventral gun]]s<ref name="FoS28"/>
 
*[[ASGM-10 Missile]]s (4)
 
*[[ASGM-10 Missile]]s (4)
 
*[[Shiva-class Nuclear Missile]] (1) <small>(Optional)</small>
 
*[[Shiva-class Nuclear Missile]] (1) <small>(Optional)</small>
 
*[[Moray space mine]] system (36) <small>(Optional)</small>
 
*[[Moray space mine]] system (36) <small>(Optional)</small>
*[[Resupply Canister]]
+
*[[Resupply canister]]
 
|complement = None
 
|complement = None
 
|crew =
 
|crew =
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|affiliation = [[United Nations Space Command]]
 
|affiliation = [[United Nations Space Command]]
 
}}
 
}}
The '''GA-TL1 ''Longsword''-class Interceptor''' is the main single ship of the [[United Nations Space Command]] [[United Nations Space Command Defense Force|Defense Force]], and is a mainstay starfighter, filling a variety of roles simultaneously. The starfighter has been in service as early as [[2517]].<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Pariah]]'', ''page ??''</ref>
 
   
 
The '''GA-TL1 ''Longsword''-class Interceptor''' is the main single ship of the [[United Nations Space Command]] [[United Nations Space Command Defense Force|Defense Force]], and is a mainstay starfighter, filling a variety of roles simultaneously.
==Design Details==
 
  +
  +
==Class History==
  +
{{Expand-Section}}
  +
The starfighter has been in service as early as [[2517]].<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Pariah]]'', ''page ??''</ref>
  +
 
==Design==
 
===Structure===
 
===Structure===
 
[[File:Longsword-Specs.jpg|270px|right|thumb|A schematic of the GA-TL1 Longsword-class Interceptor.]]
 
[[File:Longsword-Specs.jpg|270px|right|thumb|A schematic of the GA-TL1 Longsword-class Interceptor.]]
The inside of the Longsword presents a small corridor leading to the rear, stairs, and a higher corridor to the cockpit.<ref name="HCE">'''[[Halo: Combat Evolved]]''', campaign level ''[[The Maw]]''</ref> In the two corridors, there are several equipment lockers, along with two secondary crew stations. The cockpit consists of two pilots' chairs and two auxiliary crew stations. With a known total crew complement of four, along with the equipment and weapon lockers, the ship presents itself as less of a fighter-bomber and more of a dedicated bomber and close support craft.
+
The inside of the Longsword presents a small corridor leading to the rear, stairs, and a higher corridor to the cockpit.<ref name="HCE">'''[[Halo: Combat Evolved]]''' - Level: ''[[The Maw]]''</ref> In the two corridors, there are several equipment lockers, along with two secondary crew stations. The cockpit consists of two pilots' chairs and two auxiliary crew stations. With a known total crew complement of four, along with the equipment and weapon lockers, the ship presents itself as less of a fighter-bomber and more of a dedicated bomber and close support craft.
   
The cockpit design stayed the same between ''Halo CE'' and ''Halo 2'' but was changed in ''Halo 3'' and ''[[Halo: Reach]]''. Previously, the cockpit had four windows (two on each side, but none in the front) and a view screen. In ''Halo 3'' and ''Halo: Reach'' the Longsword is seen to have windows wrapping around the cockpit similarly to traditional aircraft. Other aesthetic changes were made between ''Halo 2'' to ''Halo 3''. The first version in ''Halo: Combat Evolved'' and ''Halo 2'' had diamond-shaped intakes. These intakes were made smaller and became flush with the hull instead of jutting out in Halo 3 and Halo: Reach. It may be noted that all the Longswords seen in ''Halo: Combat Evolved'' and ''Halo 2'' are used entirely in space combat, while those seen in ''Halo 3'' are primarily used in an atmospheric fighter-bomber role,<ref>'''[[Halo 3]]''', campaign level ''[[The Storm]]''</ref> in addition to space combat.<ref>'''Halo 3''', campaign level ''[[The Ark (level)|The Ark]]''</ref>
+
The cockpit design stayed the same between ''Halo CE'' and ''Halo 2'' but was changed in ''Halo 3'' and ''[[Halo: Reach]]''. Previously, the cockpit had four windows (two on each side, but none in the front) and a view screen. In ''Halo 3'' and ''Halo: Reach'' the Longsword is seen to have windows wrapping around the cockpit similarly to traditional aircraft. Other aesthetic changes were made between ''Halo 2'' to ''Halo 3''. The first version in ''Halo: Combat Evolved'' and ''Halo 2'' had diamond-shaped intakes. These intakes were made smaller and became flush with the hull instead of jutting out in Halo 3 and Halo: Reach. It may be noted that all the Longswords seen in ''Halo: Combat Evolved'' and ''Halo 2'' are used entirely in space combat, while those seen in ''Halo 3'' are primarily used in an atmospheric fighter-bomber role,<ref>'''[[Halo 3]]''' - Level: ''[[The Storm]]''</ref> in addition to space combat.<ref>'''Halo 3''' - Level: ''[[The Ark (level)|The Ark]]''</ref>
   
 
===Propulsion===
 
===Propulsion===
The Longsword utilizes two main fusion engines<ref name="enc"/> which are discernible on the exterior of the craft. Their precise nature is not known, but they are able to function in space and they are strong enough to reach [[Earth]]'s and [[Installation 04]]'s escape velocity. They are fueled by conventional fuel. There are multiple [[wikipedia:Reaction control system|RCS points]] for maneuvering. Like all other engines, the Longsword's engine will begin to overheat if pushed beyond the regular usage of the [[craft]]. This could include either going too fast, or sustaining high speed for a prolonged amount of time, as shown in the final cutscene of Halo: Combat Evolved.
+
The Longsword utilizes two main fusion engines<ref name="enc" /> which are discernible on the exterior of the craft. Their precise nature is not known, but they are able to function in space and they are strong enough to reach [[Earth]]'s and [[Installation 04]]'s escape velocity. They are fueled by conventional fuel. There are multiple [[wikipedia:Reaction control system|RCS points]] for maneuvering. Like all other engines, the Longsword's engine will begin to overheat if pushed beyond the regular usage of the [[:Category:Craft|craft]]. This could include either going too fast, or sustaining high speed for a prolonged amount of time, as shown in the final cutscene of Halo: Combat Evolved.
   
 
===Armaments===
 
===Armaments===
The Longsword's main weapons are [[110mm Rotary cannon]]s,<ref name="FoS28"/> as well as [[120mm Ventral gun]]s, for dog-fighting Seraph fighters in space and are great for strafing ground targets when the need arises. This versatile fighter can be armed with an assortment of secondary weapons systems including [[ASGM-10 Missile]]s, bombs, [[Moray space mine]]s, [[Scorpion missile|Scorpion Missiles]], and can even heft a single [[Shiva-class Nuclear Missile]]. It can also be remotely piloted, carrying a single Shiva nuclear warhead, as was the case when [[Captain (Navy)|Captain]] [[Jacob Keyes]] destroyed a Covenant [[covenant supercruiser|supercruiser]]<ref>'''[[Halo: The Fall of Reach]]''', ''pages 322-324''</ref>
+
The Longsword's main weapons are [[110mm rotary cannon]]s,<ref name="FoS28" /> as well as [[120mm ventral gun]]s, for dog-fighting Seraph fighters in space and are great for strafing ground targets when the need arises. This versatile fighter can be armed with an assortment of secondary weapons systems including [[ASGM-10 Missile]]s, bombs, [[Moray space mine]]s, [[Scorpion missile]]s, and can even heft a single [[Shiva-class Nuclear Missile]]. It can also be remotely piloted, carrying a single Shiva nuclear warhead, as was the case when [[Captain (Navy)|Captain]] [[Jacob Keyes]] destroyed a Covenant [[covenant supercruiser|supercruiser]].<ref>'''[[Halo: The Fall of Reach]]''', ''pages 322-324''</ref>
   
 
===Role===
 
===Role===
Described as both a fighter and an interceptor, the Longsword is intended to engage enemy [[Starfighter|fighters]], [[dropship]]s, and [[Type-28 boarding craft|boarding craft]] that are en route to attack UNSC capital ships. The Longsword has been seen performing a variety of roles, making for an extremely versatile craft, and is relatively inexpensive to produce.{{citation needed}} They are capable of holding their own even against the technologically superior [[type-31 XMF|''Seraph''-class fighters]] used by the [[Covenant Empire|Covenant]]. The Longsword is also used to escort UNSC dropships as they deliver their passengers and cargo to planet surfaces or to larger ships.<ref>'''Halo: First Strike''', ''page 6''</ref><ref name="Cairo">'''[[Halo 2]]''', campaign level ''[[Cairo Station (level)|Cairo Station]]''</ref> The Longsword is also used in attack runs against Covenant [[capital ship]]s, delivering high-yield missiles,<ref name="Cairo"/> [[Shiva-class Nuclear Missile|Shiva-class nuclear warheads]],<ref>'''Halo: The Fall of Reach''', ''page ??''</ref> or even free-floating Moray space mines<ref name="FoS37"/> to or near their targets. They can also be used in planetary environments by functioning as fighter-bombers, destroying ground targets from the air,<ref>'''''[[Halo 2 E3 Demo]]'''''</ref><ref>'''Halo 3''', campaign level ''[[Floodgate]]''</ref> as well as escorting capital ships.<ref name="HCEIntro">''[[The Pillar of Autumn (Halo: Combat Evolved level)]]''</ref>
+
Described as both a fighter and an interceptor, the Longsword is intended to engage enemy [[Starfighter|fighters]], [[dropship]]s, and [[Type-28 Intrusion Vehicle|intrusion vehicles]] that are en route to attack UNSC capital ships. The Longsword has been seen performing a variety of roles, making for an extremely versatile craft, and is relatively inexpensive to produce.{{citation needed}} They are capable of holding their own even against the technologically superior [[Type-31 Exoatmospheric Multi-role Fighter|''Seraph''-class fighters]] used by the [[Covenant Empire|Covenant]]. The Longsword is also used to escort UNSC dropships as they deliver their passengers and cargo to planet surfaces or to larger ships.<ref>'''Halo: First Strike''', ''page 6''</ref><ref name="Cairo">'''[[Halo 2]]''' - Level: ''[[Cairo Station (level)|Cairo Station]]''</ref> The Longsword is also used in attack runs against Covenant [[capital ship]]s, delivering high-yield missiles,<ref name="Cairo" /> [[Shiva-class Nuclear Missile|Shiva-class nuclear warheads]],<ref>'''Halo: The Fall of Reach''', ''page ??''</ref> or even free-floating Moray space mines<ref name="FoS37" /> to or near their targets. They can also be used in planetary environments by functioning as fighter-bombers, destroying ground targets from the air,<ref>'''''[[Halo 2 E3 Demo]]'''''</ref><ref>'''Halo 3''' - Level: ''[[Floodgate]]''</ref> as well as escorting capital ships.<ref name="HCEIntro">'''Halo: Combat Evolved''' - Level: [[The Pillar of Autumn (Halo: Combat Evolved level)]]''<nowiki/>''</ref>
  +
  +
==Variants==
  +
There are three known variants to the Longsword. Each are differently designed. There are the C708, C709, and C712 variants.<ref>'''[[Halo: Combat Evolved Anniversary]]''' - Feature: ''[[Library (Kinect)|Library]]''</ref>
   
  +
==Ships/Units of the Line==
==Known Longswords/Squadrons==
 
 
*[[7-89]]
 
*[[7-89]]
 
*[[Knife 26]]
 
*[[Knife 26]]
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==Trivia==
 
==Trivia==
*The Longsword is one of the few known UNSC vehicle and craft that are not named or modeled after animals. The others are the [[B-65 Suborbital Long-Range Bomber|Shortsword]], the [[YSS-1000|Sabre]], the [[HRUNTING Mark III (B) Exoskeleton|Cyclo]][[HRUNTING Mark III (B) Exoskeleton|ps]], the [[F-41 Exoatmospheric Multirole Strike Fighter|Broadsword]] and the [[XRP12 Combat Support Vehicle|Gremlin]]. It does, however, follow the theme that exo-atmospheric fighters are named after bladed weapons.
+
*The Longsword is one of the few known UNSC vehicle and craft that are not named or modeled after animals. The others are the [[B-65 Suborbital Long-Range Bomber|Shortsword]], the [[YSS-1000 Prototype Anti-Ship Spaceplane|Sabre]], the [[HRUNTING Mark III (B) Exoskeleton|Cyclops]], the [[F-41 Exoatmospheric Multirole Strike Fighter|Broadsword]] and the [[XRP12 Combat Support Vehicle|Gremlin]]. It does, however, follow the theme that exo-atmospheric fighters are named after bladed weapons.
 
*The Longsword fighter underwent many design iterations, as seen in ''[[The Art of Halo]]''.
 
*The Longsword fighter underwent many design iterations, as seen in ''[[The Art of Halo]]''.
 
*It is disputed whether the Longsword is black or gray. It looks gray in the [[The Maw|final level]] of ''Halo: Combat Evolved'', but when it is seen in space and at all times in ''Halo 3'', it looks darker. This may be due to lighting or graphical enhancement or indicative of different paint schemes, similar to those of modern-day jet fighters. It may also have been a new variant of the Longsword.
 
*It is disputed whether the Longsword is black or gray. It looks gray in the [[The Maw|final level]] of ''Halo: Combat Evolved'', but when it is seen in space and at all times in ''Halo 3'', it looks darker. This may be due to lighting or graphical enhancement or indicative of different paint schemes, similar to those of modern-day jet fighters. It may also have been a new variant of the Longsword.
 
*Longswords may or may not have working gravity. At the end of ''Halo: Combat Evolved'', [[John-117]] gets out of his seat and walks to the side screen to witness the destruction of Installation 04. However, in ''Halo: First Strike'', the Spartan "floats" to the weapons locker at the back of the Longsword, and that when he picks up the remaining Marines, they too float about. This might be because the Longsword (or its artificial gravity) was powered down at the time, but it could simply be creative licence.
 
*Longswords may or may not have working gravity. At the end of ''Halo: Combat Evolved'', [[John-117]] gets out of his seat and walks to the side screen to witness the destruction of Installation 04. However, in ''Halo: First Strike'', the Spartan "floats" to the weapons locker at the back of the Longsword, and that when he picks up the remaining Marines, they too float about. This might be because the Longsword (or its artificial gravity) was powered down at the time, but it could simply be creative licence.
 
*The Longsword in ''Halo: Reach'' appears to be less sharp than its appearances in the Halo trilogy. The edges of the wings and tail are more blunt than sharp and the tail itself is shaped more like a diamond than a triangle.
 
*The Longsword in ''Halo: Reach'' appears to be less sharp than its appearances in the Halo trilogy. The edges of the wings and tail are more blunt than sharp and the tail itself is shaped more like a diamond than a triangle.
*In Halo: Glasslands, [[Vasily Beloi|Vaz]] claims that "MJOLNIR costs as much as a Longsword".  This probably was an under-exaggeration, as MJOLNIR is incredibly expensive.
+
*In Halo: Glasslands, [[Vasily Beloi|Vaz]] claims that "MJOLNIR costs as much as a Longsword."  This was probably hyperbole, as MJOLNIR is incredibly expensive.
 
*While the Longswords in ''Halo: Combat Evolved'' and ''Halo 2'' are 64 meters long, the ones in ''Halo: Reach'' only 30 meters. The reduction in scale is probably due to the them being endoatmospheric versions instead of exoatmospheric.
 
*While the Longswords in ''Halo: Combat Evolved'' and ''Halo 2'' are 64 meters long, the ones in ''Halo: Reach'' only 30 meters. The reduction in scale is probably due to the them being endoatmospheric versions instead of exoatmospheric.
 
*In ''Halo: Reach''{{'}}s [[Firefight]] mode, a Longsword drops the ordnance pods in the open-air maps.
 
*In ''Halo: Reach''{{'}}s [[Firefight]] mode, a Longsword drops the ordnance pods in the open-air maps.
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==Gallery==
 
==Gallery==
===Halo: Combat Evolved===
+
===''Halo: Combat Evolved''===
 
<gallery widths="150" spacing="small">
 
<gallery widths="150" spacing="small">
 
Longsword.jpg|A formation of Longswords.
 
Longsword.jpg|A formation of Longswords.
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</gallery>
 
</gallery>
   
===Halo: Combat Evolved Anniversary===
+
===''Halo: Combat Evolved Anniversary''===
 
<gallery widths="150" spacing="small">
 
<gallery widths="150" spacing="small">
 
HCEA Longsword Cockpit.png|The cockpit of a Longsword.
 
HCEA Longsword Cockpit.png|The cockpit of a Longsword.
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</gallery>
 
</gallery>
   
===Halo 2===
+
===''Halo 2''===
 
<gallery widths="150" spacing="small">
 
<gallery widths="150" spacing="small">
LongswordBattle2.jpg|Longswords chasing after a Seraph-class Starfighter in the [[Battle of Earth]].
+
LongswordBattle2.jpg|Longswords chasing after a ''Seraph''-class Starfighter in the [[Battle of Earth]].
 
</gallery>
 
</gallery>
   
===Halo 2: Anniversary===
+
===''Halo 2: Anniversary''===
 
<gallery widths="150" spacing="small">
 
<gallery widths="150" spacing="small">
 
H2A Terminal Longsword.png|Master Chief's Longsword in the Halo debris field.
 
H2A Terminal Longsword.png|Master Chief's Longsword in the Halo debris field.
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</gallery>
 
</gallery>
   
===Halo 3===
+
===''Halo 3''===
 
<gallery widths="150" spacing="small">
 
<gallery widths="150" spacing="small">
 
H3 E3 Shootdown.jpg|A Longsword being neutralized by a Covenant [[Type-27 Anti-Aircraft Cannon]] in the ''[[Halo 3 Announcement Trailer]]''.
 
H3 E3 Shootdown.jpg|A Longsword being neutralized by a Covenant [[Type-27 Anti-Aircraft Cannon]] in the ''[[Halo 3 Announcement Trailer]]''.
H3 E3 Longsword 3.jpg|Three Longswords assaulting the [[Forerunner]] [[Forerunner Dreadnought|Dreadnought]] in the [[Battle of Tsavo]] during the ''Halo 3 Announcement Trailer''.
+
H3 E3 Longsword 3.jpg|Three Longswords assaulting the [[Forerunner dreadnought]] in the [[Battle of Tsavo]] during the ''Halo 3 Announcement Trailer''.
 
Longsword down.jpg|Close up on a Longsword.
 
Longsword down.jpg|Close up on a Longsword.
 
Longsword flying.jpg|Longsword flying above [[Voi]].
 
Longsword flying.jpg|Longsword flying above [[Voi]].
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</gallery>
 
</gallery>
   
===Halo: Reach===
+
===''Halo: Reach''===
 
<gallery widths="150" spacing="small">
 
<gallery widths="150" spacing="small">
 
reach 650311 Medium.jpg|Three Longswords launch an air strike on a UNSC [[Boneyard|ship decommissioning site]].
 
reach 650311 Medium.jpg|Three Longswords launch an air strike on a UNSC [[Boneyard|ship decommissioning site]].
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==Appearances==
 
==Appearances==
{{Appearances|Halo: Combat Evolved|Halo: Combat Evolved Anniversary|Halo: The Fall of Reach|Halo: The Flood|Halo: First Strike|Halo 2|Halo 2: Anniversary|Halo Graphic Novel|Halo: Ghosts of Onyx|Halo 3|Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Reach|Halo: Custom Edition|Halo Legends|Halo: Escalation}}
+
{{Appearances|Halo: Combat Evolved|Halo: Combat Evolved Anniversary|Halo: The Fall of Reach|Halo: The Flood|Halo: First Strike|Halo 2|Halo 2: Anniversary|Halo Graphic Novel|Halo: Ghosts of Onyx|Halo 3|Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Reach|Halo Custom Edition|Halo Legends|Halo: Escalation}}
   
 
==Sources==
 
==Sources==
{{Reflist|2}}
+
{{Ref/SourceList|Columns=2}}
   
 
==Links==
 
==Links==
 
===Internal===
 
===Internal===
*[[YSS-1000|Sabre]] - An experimental UNSC starfighter.
+
*[[YSS-1000 Prototype Anti-Ship Spaceplane|Sabre]] - An experimental UNSC starfighter.
 
*[[Type-31 Exoatmospheric Multi-role Fighter|''Seraph''-class Starfighter]] - The Covenant equivalent of the Longsword.
 
*[[Type-31 Exoatmospheric Multi-role Fighter|''Seraph''-class Starfighter]] - The Covenant equivalent of the Longsword.
*[[Skyhawk Fighter|SkyHawk]] - the UNSC's dedicated atmospheric strike fighter.
+
*[[AV-19 SkyHawk]] - the UNSC's dedicated atmospheric strike fighter.
*[[Tarasque-class heavy fighter]] - presumably a similar Covenant fighter.
+
*{{Class|Tarasque|heavy fighter}} - presumably a similar Covenant fighter.
 
*[[F-41 Exoatmospheric Multirole Strike Fighter|Broadsword]] - UNSC Interceptor
 
*[[F-41 Exoatmospheric Multirole Strike Fighter|Broadsword]] - UNSC Interceptor
 
*[[B-65 Suborbital Long-Range Bomber|Shortsword]] - UNSC Bomber
 
*[[B-65 Suborbital Long-Range Bomber|Shortsword]] - UNSC Bomber
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{{UNSC Ships}}
 
{{UNSC Ships}}
 
[[fr:C709 la Longsword-classe Starfighter]]
 
[[fr:C709 la Longsword-classe Starfighter]]
  +
[[ru:ГА-ТЛ1_"Длинный_Меч"]]
 
[[Category:Single Pilot Craft]]
 
[[Category:Single Pilot Craft]]
 
[[Category:Human Aircraft]]
 
[[Category:Human Aircraft]]
[[Category:Human Spacecraft]]
+
[[Category:Human Spacecraft Classifications]]

Revision as of 00:04, 12 December 2017

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The GA-TL1 Longsword-class Interceptor is the main single ship of the United Nations Space Command Defense Force, and is a mainstay starfighter, filling a variety of roles simultaneously.

Class History

Help
This section requires expansion.

The starfighter has been in service as early as 2517.[7]

Design

Structure

Longsword-Specs

A schematic of the GA-TL1 Longsword-class Interceptor.

The inside of the Longsword presents a small corridor leading to the rear, stairs, and a higher corridor to the cockpit.[8] In the two corridors, there are several equipment lockers, along with two secondary crew stations. The cockpit consists of two pilots' chairs and two auxiliary crew stations. With a known total crew complement of four, along with the equipment and weapon lockers, the ship presents itself as less of a fighter-bomber and more of a dedicated bomber and close support craft.

The cockpit design stayed the same between Halo CE and Halo 2 but was changed in Halo 3 and Halo: Reach. Previously, the cockpit had four windows (two on each side, but none in the front) and a view screen. In Halo 3 and Halo: Reach the Longsword is seen to have windows wrapping around the cockpit similarly to traditional aircraft. Other aesthetic changes were made between Halo 2 to Halo 3. The first version in Halo: Combat Evolved and Halo 2 had diamond-shaped intakes. These intakes were made smaller and became flush with the hull instead of jutting out in Halo 3 and Halo: Reach. It may be noted that all the Longswords seen in Halo: Combat Evolved and Halo 2 are used entirely in space combat, while those seen in Halo 3 are primarily used in an atmospheric fighter-bomber role,[9] in addition to space combat.[10]

Propulsion

The Longsword utilizes two main fusion engines[2] which are discernible on the exterior of the craft. Their precise nature is not known, but they are able to function in space and they are strong enough to reach Earth's and Installation 04's escape velocity. They are fueled by conventional fuel. There are multiple RCS points for maneuvering. Like all other engines, the Longsword's engine will begin to overheat if pushed beyond the regular usage of the craft. This could include either going too fast, or sustaining high speed for a prolonged amount of time, as shown in the final cutscene of Halo: Combat Evolved.

Armaments

The Longsword's main weapons are 110mm rotary cannons,[4] as well as 120mm ventral guns, for dog-fighting Seraph fighters in space and are great for strafing ground targets when the need arises. This versatile fighter can be armed with an assortment of secondary weapons systems including ASGM-10 Missiles, bombs, Moray space mines, Scorpion missiles, and can even heft a single Shiva-class Nuclear Missile. It can also be remotely piloted, carrying a single Shiva nuclear warhead, as was the case when Captain Jacob Keyes destroyed a Covenant supercruiser.[11]

Role

Described as both a fighter and an interceptor, the Longsword is intended to engage enemy fighters, dropships, and intrusion vehicles that are en route to attack UNSC capital ships. The Longsword has been seen performing a variety of roles, making for an extremely versatile craft, and is relatively inexpensive to produce.[citation needed] They are capable of holding their own even against the technologically superior Seraph-class fighters used by the Covenant. The Longsword is also used to escort UNSC dropships as they deliver their passengers and cargo to planet surfaces or to larger ships.[12][13] The Longsword is also used in attack runs against Covenant capital ships, delivering high-yield missiles,[13] Shiva-class nuclear warheads,[14] or even free-floating Moray space mines[6] to or near their targets. They can also be used in planetary environments by functioning as fighter-bombers, destroying ground targets from the air,[15][16] as well as escorting capital ships.[17]

Variants

There are three known variants to the Longsword. Each are differently designed. There are the C708, C709, and C712 variants.[18]

Ships/Units of the Line

Trivia

  • The Longsword is one of the few known UNSC vehicle and craft that are not named or modeled after animals. The others are the Shortsword, the Sabre, the Cyclops, the Broadsword and the Gremlin. It does, however, follow the theme that exo-atmospheric fighters are named after bladed weapons.
  • The Longsword fighter underwent many design iterations, as seen in The Art of Halo.
  • It is disputed whether the Longsword is black or gray. It looks gray in the final level of Halo: Combat Evolved, but when it is seen in space and at all times in Halo 3, it looks darker. This may be due to lighting or graphical enhancement or indicative of different paint schemes, similar to those of modern-day jet fighters. It may also have been a new variant of the Longsword.
  • Longswords may or may not have working gravity. At the end of Halo: Combat Evolved, John-117 gets out of his seat and walks to the side screen to witness the destruction of Installation 04. However, in Halo: First Strike, the Spartan "floats" to the weapons locker at the back of the Longsword, and that when he picks up the remaining Marines, they too float about. This might be because the Longsword (or its artificial gravity) was powered down at the time, but it could simply be creative licence.
  • The Longsword in Halo: Reach appears to be less sharp than its appearances in the Halo trilogy. The edges of the wings and tail are more blunt than sharp and the tail itself is shaped more like a diamond than a triangle.
  • In Halo: Glasslands, Vaz claims that "MJOLNIR costs as much as a Longsword."  This was probably hyperbole, as MJOLNIR is incredibly expensive.
  • While the Longswords in Halo: Combat Evolved and Halo 2 are 64 meters long, the ones in Halo: Reach only 30 meters. The reduction in scale is probably due to the them being endoatmospheric versions instead of exoatmospheric.
  • In Halo: Reach's Firefight mode, a Longsword drops the ordnance pods in the open-air maps.
  • In Halo: Reach's Invasion map Boneyard, when the Spartans succeed in defending the objective, Longswords will make a bombing run and destroy the Phantom above the battlefield.

Gallery

Halo: Combat Evolved

Halo: Combat Evolved Anniversary

Halo 2

Halo 2: Anniversary

Halo 3

Halo: Reach

Appearances


Sources

  1. Halo: The Essential Visual Guide, page 112
  2. 2.0 2.1 2.2 2.3 Halo Encyclopedia, page 251
  3. Halo: First Strike, page 40
  4. 4.0 4.1 4.2 Halo: First Strike, page 28
  5. Halo: The Essential Visual Guide, page 112
  6. 6.0 6.1 Halo: First Strike, page 37
  7. Halo: Evolutions - Essential Tales of the Halo Universe, Pariah, page ??
  8. Halo: Combat Evolved - Level: The Maw
  9. Halo 3 - Level: The Storm
  10. Halo 3 - Level: The Ark
  11. Halo: The Fall of Reach, pages 322-324
  12. Halo: First Strike, page 6
  13. 13.0 13.1 Halo 2 - Level: Cairo Station
  14. Halo: The Fall of Reach, page ??
  15. Halo 2 E3 Demo
  16. Halo 3 - Level: Floodgate
  17. Halo: Combat Evolved - Level: The Pillar of Autumn (Halo: Combat Evolved level)
  18. Halo: Combat Evolved Anniversary - Feature: Library

Links

Internal

External