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{{Title|''Halo: Reach''}}
 
{{Title|''Halo: Reach''}}
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{{Era|RW|HCW|HR}}
{{Game Info Box
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{{Infobox/Game
|name='''''Halo: Reach'''''
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|Name=''Halo: Reach''
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|Image=[[File:Halo_Reach_Front_Cover.png|250px]]
|image=Halo Reach (Standard with ESRB).png
 
 
|Developer=[[Bungie|Bungie LLC]]
 
|Developer=[[Bungie|Bungie LLC]]
 
|Publisher=[[Microsoft|Microsoft Game Studios]]
 
|Publisher=[[Microsoft|Microsoft Game Studios]]
 
|US Date Released=[[2010|September 14, 2010]]
 
|US Date Released=[[2010|September 14, 2010]]
|UK Date Released=[[2010|September 14, 2010]]
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|UK Date Released=September 14, 2010
 
|Genre=[[First-person shooter]]
 
|Genre=[[First-person shooter]]
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|ESRB=Mature (M) for Blood and Violence
|Game modes=[[Campaign]]; [[Cooperative Play|Co-op]]; [[Multiplayer]]; [[Firefight]]; [[Forge]]; [[Theater]];
 
|ESRB= Mature (M) for Blood and Violence
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|ACB= MA15+ for Strong Violence
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|PEGI= 16 for Violence
|Platform=[[Xbox 360]]
 
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|Platform=
|Designer =[[Marcus R. Lehto]]<br/>
 
[[Luke Smith]]<br/>
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*[[Xbox 360]]
[[Tyson Green]]
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*[[Xbox One]]
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*[[Windows]] {{C|Steam & Microsoft Store}} <ref>[https://store.steampowered.com/app/1064220/Halo_Reach/ '''Steam''' ''Halo: Reach on Steam'']</ref> <ref>[https://www.microsoft.com/en-gb/p/halo-reach/9nlgw5mxwkj6 '''Microsoft Store''' ''Halo: Reach - Microsoft Store'']</ref>
|Writer =
 
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|Game modes= *[[Campaign]]
Peter O' Brien<br/>
 
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*[[Cooperative Play|Co-op]]
[[Robert McLees]]
 
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*[[Multiplayer]]
|Composer = [[Martin O'Donnell]]<br/>
 
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*[[Firefight]]
[[Michael Salvatori]]
 
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*[[Forge]]
|Media=DVD
 
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*[[Theater]]
|Website=[http://www.bungie.net/Projects/Reach/ '''Bungie.net''': ''Halo: Reach Project Page'']
 
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|Formats= DVD. digital download
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|Website= [http://www.bungie.net/Projects/Reach/ '''Bungie.net''': ''Halo: Reach Project Page'']
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|Framerate=20-30fps <ref>[https://www.youtube.com/watch?v=j1HlBzrSu0I Halo: Reach Frame-Rate Analysis - Digital Foundry]</ref> and 60fps on the Master Chief Collection. Windows version may be set to "uncapped" framerate.
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|Resolution=*[[Xbox 360]]: [[Wikipedia:720p|720p]]
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*[[Xbox One]]: [[Wikipedia:1080p|1080p]]
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*[[Xbox One X]]: [[Wikipedia:4K|4K]]
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*[[Windows]]: [[Wikipedia:8K|8K]] <ref>[https://www.youtube.com/watch?v=3sqFlUntWxs '''Youtube''' ''Halo Reach PC 8K Enhanced Graphics RTX 2080 TI Frame Rate Performance Test'']</ref>
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|Engine= Halo Reach Engine
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|Splitscreen= 4 player
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(Console Only)
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|LAN=Supported
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|Online functionality= *Online competitive multiplayer
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*Online Co-Op Campaign
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|Designer=*[[Marcus R. Lehto]]
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*[[Luke Smith]]
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*[[Tyson Green]]
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|Writer=*[[Peter O' Brien]]
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*[[Robert McLees]]
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|Composer=*[[Martin O'Donnell]]
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*[[Michael Salvatori]]
 
}}
 
}}
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{{Quote|From the beginning, you know the end.|Game tagline<ref>[[Halo: Reach Announcement Trailer]]</ref>}}
 
{{Quote|From the beginning, you know the end.|Game tagline<ref>[[Halo: Reach Announcement Trailer]]</ref>}}
'''''Halo: Reach''''' is a [[first-person shooter]] video game set in the [[halo Universe|''Halo'' universe]] and direct prequel to ''[[Halo: Combat Evolved]]'', depicting the [[Fall of Reach]]. It was developed by [[Bungie|Bungie, LLC.]] and published by [[Microsoft|Microsoft Game Studios]] solely for the Xbox 360.<ref>[http://www.bungie.net/Projects/Reach/default.aspx '''Bungie.net''': ''Halo: Reach Project Page'']</ref><ref name="worth">[http://worthplaying.com/article/2009/9/16/interviews/68467/ '''Worthplaying.com''' - ''"Halo 3: ODST" Developer Interview'']</ref> It was announced by [[Joseph Staten|Joe Staten]] during Microsoft's Media Briefing at E3 2009; ''Reach'' was released on September 14, 2010 in [[Wikipedia:North America|North America]], [[Wikipedia:Europe|Europe]], [[Wikipedia:Australia|Australia]], and [[Wikipedia:Asia|Asia]] with the exclusion of [[Wikipedia:Japan|Japan]] whose release was a day later.<ref name="bnet">[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010!]''</ref>
 
   
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'''''Halo: Reach''''' is a [[first-person shooter]] video game set in the [[Halo Universe|''Halo'' universe]] and direct prequel to ''[[Halo: Combat Evolved]]'', depicting the [[Fall of Reach]]. It was developed by [[Bungie|Bungie, LLC.]] and published by [[Microsoft|Microsoft Game Studios]] solely for the Xbox 360.<ref>[http://www.bungie.net/Projects/Reach/default.aspx '''Bungie.net''': ''Halo: Reach Project Page'']</ref><ref name="worth">[http://worthplaying.com/article/2009/9/16/interviews/68467/ '''Worthplaying.com''' - ''"Halo 3: ODST" Developer Interview'']</ref> It was announced by [[Joseph Staten]] during Microsoft's Media Briefing at E3 2009; ''Reach'' was released on September 14, 2010 in [[Wikipedia:North America|North America]], [[Wikipedia:Europe|Europe]], [[Wikipedia:Australia|Australia]], [[Wikipedia:Brazil|Brazil]] and [[Wikipedia:Asia|Asia]] with the exclusion of [[Wikipedia:Japan|Japan]] whose release was a day later.<ref name="bnet">[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010!'']''<nowiki/>''</ref>
Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''[[Halo 3]]''<nowiki>'</nowiki>s record of $170 million.<ref>[http://gameinformer.com/b/news/archive/2010/09/15/how-much-cash-did-halo-reach-bring-in-on-day-one.aspx '''Game Informer''': ''How Much Cash Did Halo Reach Bring In On Day One?'']</ref>
 
==Synopsis==
 
[[File:Concept 03.jpg|300px|right|thumb|Concept art showing Noble Team interacting with civilians and UNSC Army troopers.]]
 
===Characters and setting===
 
''Halo: Reach'' takes place in late in the year [[2552]], during the [[Covenant Empire|Covenant]] [[Fall of Reach|invasion]] of the [[Human]] colony world [[Reach]], which serves as the main military center of the [[United Nations Space Command|UNSC]]. The game follows [[Noble Team]], a six-man special operations unit of one [[SPARTAN-II Program|SPARTAN-II]] and five [[SPARTAN-III Program|SPARTAN-III]] commandos. The player assumes the role of the team's latest member, [[SPARTAN-B312]] or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant forces.<ref>[http://previews.teamxbox.com/xbox-360/2503/Halo-Reach/p1/ '''TeamXbox''': ''X10 First Look: Halo: Reach (Xbox 360)'']</ref><ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=personnel '''Bungie.net''': ''Halo: Reach Project Page'']</ref>
 
   
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Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''[[Halo 3]]''{{'}}s record of $170 million.<ref>[http://gameinformer.com/b/news/archive/2010/09/15/how-much-cash-did-halo-reach-bring-in-on-day-one.aspx '''Game Informer''': ''How Much Cash Did Halo Reach Bring In On Day One?'']</ref>
Over the course of the campaign, the players will visit various locales on and above planet Reach which includes remote civilian homesteads, high-tech ONI facilities such as [[Sword Base]], the metropolitan city of [[New Alexandria]], as well as a segment of space combat in a [[YSS-1000|Sabre]] fighter.<ref>[[Halo: Reach E3 2010 Trailer|'''Halo: Reach''' ''E3 2010 Trailer'']]</ref> The player will also encounter indigenous creatures such as the [[Moa]] and the [[Gúta]].
 
   
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The ''[[Halo Origins Bundle]]'', released on November 27, 2013, included both ''Halo: Reach'' and ''Halo: Combat Evolved Anniversary''.<ref>[http://teambeyond.net/halo-origins-bundle/ '''Team Beyond''' - ''Halo Origins Bundle'']</ref>
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'''''Halo: Reach''''' is part of The Master Chief Collection for PC and Xbox One, as announced at E3 2019 and was released on December 3rd 2019.<ref> https://www.halowaypoint.com/en-us/news/halo-reach-pc-e3-2019</ref> <ref>https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2019</ref> Currently, only ''Halo: Reach'' and Halo: Combat Evovled Anniversary is available on PC, with the other games being released in the near future in chronological order according to lore.
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==Campaign==
 
===Plot===
 
===Plot===
''Halo: Reach'' takes place on the UNSC fortress world of [[Reach]] during the weeks prior to ''[[Halo: Combat Evolved]]''. [[Noble Team]], a squad of [[Spartan|SPARTAN]] supersoldiers, is ordered by Colonel Urban Holland to investigate the sudden loss of transmission from the [[Visegrád Relay|Visegrád Relay Communications Outpost]]. Expecting [[Insurrectionist]]s, the team is baffled to discover that it is the work of the [[Covenant Empire|Covenant]], and an invasion becomes apparent. As the Covenant begin their [[Fall of Reach|assault on the planet]], the UNSC begin their heroic yet hopeless attempt to halt the brutal alien invaders. Soon after, Noble Team is deployed to "[[Sword Base]]", an installation belonging to the [[Office of Naval Intelligence]] (ONI), for defensive purposes. [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]], mastermind of the [[SPARTAN-II Program]] and the [[MJOLNIR Powered Assault Armor]] worn by all SPARTAN characters, informs Noble Team that the Covenant at the relay were searching for important information pertaining to the Covenant [[The Great Journey|religion]].
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''Halo: Reach'' takes place on the UNSC fortress world of [[Reach]] during the weeks prior to ''[[Halo: Combat Evolved]]''. [[Noble Team]], a squad of [[Spartan]] supersoldiers, is ordered by [[Colonel]] [[Urban Holland]] to investigate the sudden loss of transmission from the [[Visegrád Relay|Visegrád Relay Communications Outpost]]. Expecting [[Insurrectionist]]s, the team is baffled to discover that it is the work of the [[Covenant Empire|Covenant]], and an invasion becomes apparent. As the Covenant begin their [[Fall of Reach|assault on the planet]], the UNSC begin their heroic yet hopeless attempt to halt the brutal alien invaders. Soon after, Noble Team is deployed to "[[Sword Base (location)|Sword Base]]," an installation belonging to the [[Office of Naval Intelligence]] (ONI), for defensive purposes. [[Catherine Halsey|Dr. Catherine Halsey]], mastermind of the [[SPARTAN-II Program]] and the [[Mjolnir Powered Assault Armor]] worn by all SPARTAN characters, informs Noble Team that the Covenant at the relay, including a Field Marshal, were searching for important information pertaining to the Covenant [[The Great Journey|religion]].
   
As the Covenant arrive on the planet in force, Noble Team is dispatched on various defensive missions such as assaulting a Covenant ground base and removing fortified Covenant defenses. One of these defenses was a Spire transporting Covenant forces onto Reach. Noble Five's (Jorge) and Noble Six's mission was to take down the shields protecting the Spire. After Noble Six brought down the shield of the Spire, the [[Paris-class heavy frigate|frigate]] [[UNSC Grafton]] destroys the Spire with [[Magnetic Accelerator Cannon|MAC Rounds]]. When a massive [[Long Night of Solace|supercarrier]] joins the fight and destroys UNSC ''Grafton'', Kat comes up with a plan to strike back at the Covenant. Her idea is to sneak a [[Shaw-Fujikawa Translight Engine|Slipspace Bomb]] unto a [[Covenant corvette|Covenant Corvette]] which they would then send on a refueling run to the [[CSO-class supercarrier|supercarrier]] to activate the bomb. [[Jorge-052|Jorge]] and Six infiltrate the Corvette, intending to dock it with the supercarrier and then detonate a makeshift slipspace bomb, but the detonator malfunctions, Jorge sacrifices himself to destroy the carrier; soon thereafter a larger Covenant fleet arrives to continue the assault. Six is thrown out of the corvette by Jorge to fall back unto the planet Reach. Six lands near New Alexandria, which is already besieged by the Covenant. Noble Six regroups with the rest of the team in assisting with the evacuation of the planet. Then Noble Six was assigned to destroy covenant jammers in the skyscrapers of New Alexandria. During their escape, Kat is killed by a sniper and New Alexandria is glassed by the Covenant.
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As the Covenant arrive on the planet in force, Noble Team is dispatched on various defensive missions such as assaulting a Covenant ground base and removing fortified Covenant defenses. One of these defenses was a Spire transporting Covenant forces onto Reach. Noble Five's (Jorge) and Noble Six's mission was to take down the shields protecting the Spire. After Noble Six brought down the shield of the Spire, the [[Paris-class heavy frigate|frigate]] {{UNSCShip|Grafton}} destroys the Spire with [[Magnetic Accelerator Cannon|MAC Rounds]]. When a massive [[Long Night of Solace|supercarrier]] joins the fight and destroys {{UNSCShip|Grafton}}, Kat comes up with a plan to strike back at the Covenant. Her idea is to sneak a [[Shaw-Fujikawa Translight Engine|Slipspace Bomb]] onto the ''[[Ardent Prayer]]'' which they would then send on a refueling run to the [[CSO-class supercarrier|supercarrier]] to activate the bomb. Six infiltrates the Corvette, while Jorge got the Pelican to dock with the supercarrier and then detonate the makeshift slipspace bomb, but when the detonator malfunctions, Jorge sacrifices himself to destroy the carrier; soon thereafter a larger Covenant fleet arrives to continue the assault. Six is thrown out of the corvette by Jorge to fall back unto the planet Reach. Six lands near New Alexandria, which is already besieged by the Covenant. Noble Six regroups with the rest of the team in assisting with the evacuation of the planet. Then, Noble Six was assigned to destroy Covenant jammers in the skyscrapers of New Alexandria. During their escape, Kat is killed by the Field Marshal and New Alexandria is glassed by the Covenant.
   
Colonel Urban Holland recalled Noble Team to Sword Base to destroy the data that the covenant are looking for by destroying her lab. They soon meet Halsey and she shows them an ancient [[Forerunner]] artifact that she believes is key to winning the war. Noble Six, Carter, and [[Emile-A239|Emile]] are entrusted with taking the artificial intelligence, [[Cortana]], and the information she carries, to the [[Pillar of Autumn]] , while Jun is assigned to evacuate Halsey in a Pelican dropship. Charges are detonated in the artifact, ultimately destroying it and any evidence of its information.
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Colonel Holland recalled Noble Team to Sword Base to destroy the data that the Covenant are looking for underneath the base, along with the artifacts the Covenant want to get their hands on.  They soon meet Halsey and she shows them an ancient [[Forerunner]] artifact that she believes is key to winning the war.  Noble Six, Carter, and [[Emile-A239|Emile]] are entrusted with the task of transporting the artificial intelligence, [[Cortana]], and the information she carries regarding the artifact to the {{UNSCShip|Pillar of Autumn}}.  Meanwhile, Jun is assigned to evacuate Halsey in a Pelican dropship. Charges are detonated in the artifact, ultimately destroying it and any evidence of its information.
   
During the journey to the Autumn's dry dock, Carter is hit by Banshee fire and is mortally wounded. Six and Emile jump out of the Pelican and slide down to safety. After they fight out of many caves, they encounter a Scarab, which attempts to kill the Spartans. Carter sacrifices himself and the team's Pelican to destroy the mobile assault platform. Finally, Six and Emile reach the ship breaking yards. Emile takes control of a mass driver to defend the Autumn while Captain Jacob Keyes arrives to secure Cortana. Emile is slain by Elite Zealots, and Six opts to remain on Reach and take Emile's place at the gun while the Autumn escapes. The game depicts the opening scene of Halo: Combat Evolved, in which Cortana discovers [[Installation 04]], followed by the credits and a personal message of thanks from Bungie.
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During the journey to the ''[[Pillar of Autumn]]''{{'}}s dry dock, Carter is hit by Banshee fire and is mortally wounded. Six and Emile jump out of the Pelican and slide down to safety. After they fight out of many caves, they encounter a Scarab, which attempts to kill the Spartans. Carter sacrifices himself and the team's Pelican to destroy the mobile assault platform. Finally, Six and Emile reach the ship breaking yards. Emile takes control of a MAC cannon to defend the Autumn while Captain Jacob Keyes arrives to receive Cortana from Noble Six. Emile is slain by Elite Zealots, and Six kills them and the Field Marshal and opts to remain on Reach and take Emile's place at the gun while the Autumn escapes. The game depicts the opening scene of ''Halo: Combat Evolved'', in which Cortana discovers [[Installation 04]], followed by the credits and a personal message of thanks from Bungie.
   
 
The post-credits scene puts the player in control of Noble Six's last stand against overwhelming Covenant forces. After sustaining more and more damage, Six's helmet cracks. Six eventually casts aside the helmet and is eventually overwhelmed by a group of [[Sangheili]]. Six's shattered helmet is left discarded on the ground in a shot that mirrors the game's opening scene. Over thirty years later, the same helmet rests on the grassy plains of a now-rejuvenated Reach. Life has returned, and recolonization has begun. A narration by Halsey [[Eulogy to SPARTAN-B312|eulogizes]] Noble Team's sacrifice, which enabled the victory over the Covenant.
 
The post-credits scene puts the player in control of Noble Six's last stand against overwhelming Covenant forces. After sustaining more and more damage, Six's helmet cracks. Six eventually casts aside the helmet and is eventually overwhelmed by a group of [[Sangheili]]. Six's shattered helmet is left discarded on the ground in a shot that mirrors the game's opening scene. Over thirty years later, the same helmet rests on the grassy plains of a now-rejuvenated Reach. Life has returned, and recolonization has begun. A narration by Halsey [[Eulogy to SPARTAN-B312|eulogizes]] Noble Team's sacrifice, which enabled the victory over the Covenant.
   
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[[File:Concept 03.jpg|300px|right|thumb|Concept art showing Noble Team interacting with civilians and UNSC Army troopers.]]
==Gameplay==
 
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===Characters and Setting===
[[File:1INSURGENTWINTERCONTIGENCY.jpg|300px|right|thumb|A gameplay preview of Noble Six and Noble Team questioning a civilian.]]
 
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''Halo: Reach'' takes place in the year [[2552]], during the [[Covenant Empire|Covenant]] [[Fall of Reach|invasion]] of the [[Human]] colony world [[Reach]], which serves as the main military center of the [[United Nations Space Command|UNSC]]. The game follows [[Noble Team]], a six-man special operations unit of one [[SPARTAN-II Program|SPARTAN-II]] and five [[SPARTAN-III Program|SPARTAN-III]] commandos. The player assumes the role of the team's latest member, [[SPARTAN-B312]] or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant forces.<ref>[http://previews.teamxbox.com/xbox-360/2503/Halo-Reach/p1/ '''TeamXbox''': ''X10 First Look: Halo: Reach (Xbox 360)'']</ref><ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=personnel '''Bungie.net''': ''Halo: Reach Project Page'']</ref>
''Halo: Reach'' features many new additions to ''Halo'' while still retaining the core gameplay. The player damage system is similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST''. The [[Heads Up Display|HUD]] highlights environmental features and overlay information about them, and the [[motion Sensor|motion sensor]] display is three-dimensional. ''Halo: Reach'' also introduces a refined [[equipment]] system known as "[[Armor Abilities]]." Pieces of equipment can now be selected upon respawning (or picked up off the ground for certain gametypes and campaign); armor abilities are reusable with a recharge time between uses. A new [[assassination]] system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination.
 
   
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Over the course of the campaign, the players will visit various locales on and above planet Reach which includes remote civilian homesteads, high-tech ONI facilities such as [[Sword Base]], the metropolitan city of [[New Alexandria]], as well as a segment of space combat in a [[YSS-1000 Prototype Anti-Ship Spaceplane|Sabre]] fighter.<ref>[[Halo: Reach E3 2010 Trailer|'''Halo: Reach''' ''E3 2010 Trailer'']]</ref> The player will also encounter indigenous creatures such as the [[Moa]] and the [[Gúta]].
The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|spike grenades]] did not return. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There is no longer dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''. Compensating for this, the weapons that were known as dual weapons in ''Halo 3'' that are now in ''Halo: Reach'' became drastically stronger. The M6G Magnum, for example, is now almost as powerful as the M6D Pistol in ''Halo: CE'', and has an even higher rate of fire.
 
   
Players are able to personalize their character's armor with a greater variety of customization options, and the appearance will be consistent across campaign and multiplayer, unlike in ''Halo 3'' where it would only be seen during multiplayer matches. Like in ''Halo 3'', the armor permutations are only to be cosmetic and will not affect gameplay. The design of multiplayer models in ''Halo: Reach'' differs than those previously used in ''Halo 3''; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model is physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them much more noticeable targets. This gives the SPARTANs the advantage of being more nimble and tougher to hit, especially with headshots.
 
 
While the rest of Noble Team accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic. Much like the [[Arbiter]] [[Thel 'Vadam]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not interact with the player, other than certain scripted actions and dialogue. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine'''], ''February 2010''</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010''</ref>
 
 
As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]], a small section of the ''Halo: Reach'' campaign level [[Long Night of Solace (level)|Long Night of Solace]] involves space combat, a new element to the game. This space battle above Reach is the first and only space combat level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>
 
 
===Campaign===
 
The campaign in ''Halo: Reach'' consists of eleven levels, ten of which are playable.
 
#[[Noble Actual]] - ''"Welcome to Reach."'' (Only cutscene)
 
#[[Winter Contingency (level)|Winter Contingency]] - ''"There's a disturbance on the frontier."''
 
#[[ONI: Sword Base]] - ''"Covenant are attacking a vital ONI base. Drive the bastards off."''
 
#[[Nightfall]] - ''"Move in behind enemy lines and evaluate the opposition."''
 
#[[Tip of the Spear|Tip of The Spear]] - ''"Two massive armies clash! Time to go to war against the Covenant."''
 
#[[Long Night of Solace (level)|Long Night of Solace]] - "''Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier."''
 
#[[Exodus]] - ''"All is not lost. Evacuate civilians from an occupied city."''
 
#[[New Alexandria (level)|New Alexandria]] - ''"Provide air support in a forest of crumbling skyscrapers."''
 
#[[The Package (level)|The Package]] - ''"Your orders are to destroy Sword Base... Or are they?"''
 
#[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]] - ''"Deliver Halsey's data package to the Pillar of Autumn."''
 
#[[Lone Wolf]] - ''"Spartans never die. They're just missing in action..."''
 
 
===Multiplayer===
 
A total of seventeen multiplayer maps are available in ''Halo: Reach'', with nine standard multiplayer maps and eight Firefight maps.
 
{{Col-begin}}
 
{{col-2}}
 
;Multiplayer
 
'''Default'''
 
*[[Boardwalk]]
 
*[[Boneyard]]
 
*[[Countdown]]
 
*[[Forge World]]
 
*[[Powerhouse]]
 
*[[Reflection]]
 
*[[Spire]]
 
*[[Sword Base (level)|Sword Base]]
 
*[[Zealot (level)|Zealot]]
 
 
'''Noble Map Pack''' {{Main|Noble map pack}}
 
*[[Anchor 9 (level)|Anchor 9]]
 
*[[Breakpoint]]
 
*[[Tempest]]
 
 
'''Defiant Map Pack''' {{Main|Defiant map pack}}
 
*[[Condemned]]
 
*[[Highlands]]
 
*[[Unearthed]] (Firefight)
 
 
{{col-2}}
 
 
'''Anniversary Map Pack''' {{Main|Anniversary map pack}}
 
*[[Battle Canyon]] (Beaver Creak remake)
 
*[[High Noon]] (Hang 'em High remake)
 
*[[Penance (multiplayer map)|Penance]] (Damnation remake)
 
*[[Ridgeline]] (Timberland remake)
 
*[[Solitary]] (Prisoner remake)
 
*[[Breakneck]] (Headlong remake)
 
*[[Installation 04 (level)|Installation 04]] (Firefight)
 
 
;Firefight
 
*[[Beachhead (Halo: Reach level)|Beachhead]]
 
*[[Corvette (level)|Corvette]]
 
*[[Courtyard]]
 
*[[Glacier]]
 
*[[Holdout]]
 
*[[Outpost (level)|Outpost]]
 
*[[Overlook]]
 
*[[Waterfront]]
 
*[[Unearthed]]
 
*[[Installation 04 (level)|Installation 04]]
 
{{col-end}}
 
 
==Features==
 
 
{{col-begin}}
 
{{col-begin}}
 
{{col-2}}
 
{{col-2}}
 
===Characters===
 
===Characters===
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*[[Ardo 'Moretumee]] {{1st}}
 
*[[Auntie Dot]] {{1st}}
 
*[[Auntie Dot]] {{1st}}
*[[Avery Junior Johnson]] (Firefight voice only)
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*[[Avery Johnson]] {{C|Voice only}}
 
*[[Beta Red Actual]] {{1st}}
 
*[[Beta Red Actual]] {{1st}}
 
*[[Buckman]]
 
*[[Buckman]]
 
*[[Carter-A259]] {{1st}}
 
*[[Carter-A259]] {{1st}}
 
*[[Catherine-B320]] {{1st}}
 
*[[Catherine-B320]] {{1st}}
*[[Catherine Elizabeth Halsey]]
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*[[Catherine Halsey]]
*[[Cortana]] (Firefight voice only)
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*[[Cortana]]
 
*[[Duvall]] {{1st}}
 
*[[Duvall]] {{1st}}
*[[Echo Team]] {{1st}} (Mentioned Only)
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*[[Echo Team]] {{1st}} {{Mo}}
 
*[[Edward Buck]]
 
*[[Edward Buck]]
 
*[[Emile-A239]] {{1st}}
 
*[[Emile-A239]] {{1st}}
*[[Gauntlet Team]] {{1st}} (Mentioned Only)
+
*[[Gauntlet Team]] {{1st}} {{Mo}}
 
*[[Jacob Keyes]]
 
*[[Jacob Keyes]]
 
*[[Jake Chapman]]
 
*[[Jake Chapman]]
*[[John-117]] ([[John-117 in cryo|Easter egg]]/Firefight voice only)
+
*[[John-117]] {{C|[[John-117 in cryo|Easter egg]]/Firefight voice only}}
 
*[[Jorge-052]] {{1st}}
 
*[[Jorge-052]] {{1st}}
 
*[[Jun-A266]] {{1st}}
 
*[[Jun-A266]] {{1st}}
*[[Pete Stacker]]
+
*[[Marcus P. Stacker|Marcus Stacker]]
 
*[[SPARTAN-B312]] {{1st}}
 
*[[SPARTAN-B312]] {{1st}}
*[[Team Beta]] (Mentioned Only)
+
*[[Team Beta]] {{Mo}}
  +
*[[Travis]] {{1st}}
 
*[[Urban Holland]] {{1st}}
 
*[[Urban Holland]] {{1st}}
  +
*[[Red Team]] {{Mo}}
 
===Events===
 
*[[Operation: TORPEDO]] {{Mo}}
 
*[[Operation: GUARDIAN LANCE]] {{Mo}}
 
*[[Fall of Reach]]
 
**[[Battle of Viery]] {{1st}}
 
**[[Operation: UPPER CUT|Operation: UPPERCUT]] {{1st}}
 
**[[Raid on New Alexandria|Raid of New Alexandria]] {{1st}}
 
**[[Evacuation of New Alexandria]] {{1st}}
 
   
 
===Locations===
 
===Locations===
Line 161: Line 105:
 
**[[Fermion|Fermion Remote Scanning Outpost]] {{Mo}}
 
**[[Fermion|Fermion Remote Scanning Outpost]] {{Mo}}
 
**[[Reach]]
 
**[[Reach]]
  +
***[[Anchor 9]] {{1st}}
 
***[[Natural satellite|Moons]]
 
***[[Natural satellite|Moons]]
 
****[[Csodaszarvas]] {{1st}}
 
****[[Csodaszarvas]] {{1st}}
 
****[[Turul]] {{1st}}
 
****[[Turul]] {{1st}}
***[[Eposz]] {{1st}}
 
****[[Babd Catha Ice Shelf]] {{1st}}
 
*****[[Sword Base]] {{1st}}
 
*****[[Babd Catha Forerunner complex]] {{1st}}
 
***[[Longhorn Valley]] {{Mo}}
 
***[[Manassas]] {{1st}} {{Mo}}
 
***[[New Alexandria]] {{1st}}
 
***[[Orbital Defense Generator Facility A-331]] {{Mo}}
 
***[[Sabre Program Launch/Research Range]] {{1st}}
 
 
***[[Ütközet]] {{1st}}
 
***[[Ütközet]] {{1st}}
 
****[[Szurdok Ridge]] {{1st}}
 
****[[Szurdok Ridge]] {{1st}}
 
*****[[Unidentified hydroelectric power plant]] {{1st}}
 
*****[[Unidentified hydroelectric power plant]] {{1st}}
  +
****[[Eposz]] {{1st}}
  +
*****[[Alfold]] {{1st}}
  +
******[[Manassas]] {{1st}} {{Mo}}
  +
******[[Ung]] {{1st}}
  +
*******[[Aszod]] {{1st}}
  +
********[[Aszod ship breaking yards]] {{1st}}
  +
*****[[Babd Catha Ice Shelf]] {{1st}}
  +
******[[Sword Base]] {{1st}}
  +
******[[Babd Catha Forerunner complex]] {{1st}}
  +
*****[[Longhorn Valley]] {{Mo}}
  +
*****[[New Alexandria]] {{1st}}
  +
*****[[Orbital Defense Generator Facility A-331]] {{Mo}}
  +
*****[[Farkas Lake]] {{1st}}
  +
******[[Sabre Program Launch/Research Range]] {{1st}}
 
***[[Visegrád]] {{1st}}
 
***[[Visegrád]] {{1st}}
 
****[[Visegrád Relay]] {{1st}}
 
****[[Visegrád Relay]] {{1st}}
Line 182: Line 132:
 
*[[Harmony]] {{Mo}}
 
*[[Harmony]] {{Mo}}
 
*[[Cygnus system|Cygnus]] {{Mo}}
 
*[[Cygnus system|Cygnus]] {{Mo}}
  +
  +
===Species===
  +
*[[Gúta]] {{1st}}
  +
*[[Human]]
  +
*[[Huragok]]<ref name="OMUtB">'''[[Halo: Reach ViDoc: Once More Unto the Breach]]'''</ref><ref>[http://www.youtube.com/watch?v=63_LHQoVyxU&feature=player_embedded#! '''YouTube''': Halo: Reach - 5 Minute Firefight]</ref>
  +
*[[Jiralhanae]]<ref name="OMUtB"/><ref name="HR overview">[http://www.youtube.com/watch?v=ClRHhB6yOMQ '''Youtube''': ''Machinima: Halo Reach- Invasion, Fireteams, Game Editions Overview: Bungie Explains Episode 8'']</ref><ref name="Update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update 06.11.10'']</ref>
  +
*[[Kig-Yar]]
  +
**[[T'vaoan]] {{1st}}
  +
*[[Mgalekgolo]] <ref name="Update"/>
  +
*[[Moa]] {{1st}}
  +
*[[Sangheili]]
  +
*[[Unggoy]]
  +
*[[Yanme'e]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 6.18.10'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070210 '''Bungie.net''': ''Bungie Weekly Update 7.02.10'']</ref><ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=enemies&cid=28448 ''Halo: Reach'' Intel - Enemies]</ref>
  +
*[[Wikipedia:Brown rat|Rattus Norvegicus]]
  +
  +
{{col-2}}
   
 
===Organizations===
 
===Organizations===
Line 188: Line 154:
 
**[[Covenant Army]]
 
**[[Covenant Army]]
 
**[[Covenant Navy]]
 
**[[Covenant Navy]]
***''[[Fleet of Particular Justice]]''
+
***[[Fleet of Particular Justice]]
 
*[[Jotun Heavy Industries]]
 
*[[Jotun Heavy Industries]]
 
*[[Nomolos Refining]]
 
*[[Nomolos Refining]]
Line 205: Line 171:
 
******[[124th Infantry Brigade (Mechanized)]] {{1st}}
 
******[[124th Infantry Brigade (Mechanized)]] {{1st}}
 
******[[Military police|Army Military Police]] {{1st}}
 
******[[Military police|Army Military Police]] {{1st}}
******[[AMX-4]]{{1st}}
+
******[[AMX-4]] {{1st}}
 
****[[UNSC Marine Corps]]
 
****[[UNSC Marine Corps]]
 
*****[[Orbital Drop Shock Trooper]]s
 
*****[[Orbital Drop Shock Trooper]]s
******[[Bullfrogs]] {{1st}}
+
*****[[Bullfrogs]] {{1st}}
******[[11th Shock Troops Battalion]] {{1st}}
+
*****[[11th Shock Troops Battalion]] {{1st}}
******[[12th Marine Regiment]] {{1st}}
+
*****[[12th Marine Regiment]] {{1st}}
******[[22nd Shock Troops Battalion]]
+
*****[[22nd Shock Troops Battalion]]
******[[105th Shock Troops Division|105th Marine Expeditionary Unit (SOC)]]
+
*****[[105th Shock Troops Division|105th Marine Expeditionary Unit (SOC)]]
*******[[2nd Shock Troops Battalion]]
+
******[[2nd Shock Troops Battalion]]
*******[[7th Shock Troops Battalion]]
+
******[[7th Shock Troops Battalion]]
 
*****[[M/AAV-20]] {{1st}}
 
*****[[M/AAV-20]] {{1st}}
 
*****[[VMX-22]] {{1st}}
 
*****[[VMX-22]] {{1st}}
Line 229: Line 195:
 
*******[[Military police|Beta-5 Military Police]] {{1st}} {{Mo}}
 
*******[[Military police|Beta-5 Military Police]] {{1st}} {{Mo}}
 
*******[[SPARTAN-III Program]]
 
*******[[SPARTAN-III Program]]
****[[YSS-1000|Sabre program]] {{1st}}
+
****[[Sabre Program]] {{1st}}
 
**[[Echo Team]] {{1st}} {{Mo}}
 
**[[Echo Team]] {{1st}} {{Mo}}
 
**[[Gauntlet Team]] {{1st}} {{Mo}}
 
**[[Gauntlet Team]] {{1st}} {{Mo}}
   
===Species===
+
===Events===
*[[Gúta]] {{1st}}
+
*[[Operation: TORPEDO]] {{Mo}}
  +
*[[Operation: GUARDIAN LANCE]] {{Mo}}
*[[Human]]
 
  +
*[[Fall of Reach]]
*[[Huragok]]<ref name="OMUtB">'''[[Halo: Reach ViDoc: Once More Unto the Breach]]'''</ref><ref>[http://www.youtube.com/watch?v=63_LHQoVyxU&feature=player_embedded#! '''YouTube''': Halo: Reach - 5 Minute Firefight]</ref>
 
  +
**[[Battle of Viery]] {{1st}}
*[[Jiralhanae]]<ref name="OMUtB"/><ref name="HR overview">[http://www.youtube.com/watch?v=ClRHhB6yOMQ '''Youtube''': ''Machinima: Halo Reach- Invasion, Fireteams, Game Editions Overview: Bungie Explains Episode 8'']</ref><ref name="Update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update 06.11.10'']</ref>
 
  +
**[[Operation: UPPER CUT|Operation: UPPERCUT]] {{1st}}
*[[Kig-yar]]
 
**[[Skirmisher]] {{1st}}
+
**[[Raid on New Alexandria|Raid of New Alexandria]] {{1st}}
  +
**[[Evacuation of New Alexandria]] {{1st}}
*[[Mgalekgolo]] <ref name="Update"/>
 
  +
{{col-end}}
*[[Moa]] {{1st}}
 
  +
*[[Sangheili]]
 
  +
==Gameplay==
*[[Unggoy]]
 
  +
[[File:Noble Six Winter Contingency Questioning.jpg|300px|right|thumb|A gameplay preview of Noble Six and Noble Team questioning a civilian.]]
*[[Yanme'e]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 6.18.10'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070210 '''Bungie.net''': ''Bungie Weekly Update 7.02.10'']</ref><ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=enemies&cid=28448 ''Halo: Reach'' Intel - Enemies]</ref>
 
  +
''Halo: Reach'' features many new additions to ''Halo'' while still retaining the core gameplay. The player damage system is similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST''. The [[Heads-up display|HUD]] highlights environmental features and overlay information about them, and the [[motion sensor]] display is three-dimensional. ''Halo: Reach'' also introduces a refined [[equipment]] system known as "[[Armor Ability|Armor Abilities]]." Pieces of equipment can now be selected upon respawning (or picked up off the ground for certain gametypes and campaign); armor abilities are reusable with a recharge time between uses. A new [[assassination]] system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination.
  +
  +
The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary grenade|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation grenade|spike grenades]] did not return. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There is no longer dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''. Compensating for this, the weapons that were known as dual weapons in ''Halo 3'' that are now in ''Halo: Reach'' became drastically stronger. The M6G Magnum, for example, is now almost as powerful as the M6D Pistol in ''Halo: CE'', and has an even higher rate of fire.
  +
  +
Players are able to personalize their character's armor with a greater variety of customization options, and the appearance will be consistent across campaign and multiplayer, unlike in ''Halo 3'' where it would only be seen during multiplayer matches. Like in ''Halo 3'', the armor permutations are only to be cosmetic and will not affect gameplay. The design of multiplayer models in ''Halo: Reach'' differs than those previously used in ''Halo 3''; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model is physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them much more noticeable targets. This gives the SPARTANs the advantage of being more nimble and tougher to hit, especially with headshots.
  +
  +
===Campaign===
  +
The campaign in ''Halo: Reach'' consists of eleven levels, ten of which are playable.
  +
  +
While the rest of Noble Team accompany the player for most of the game, ''Halo: Reach'' does not feature any kind of tactical squad mechanic. Much like the [[Arbiter]] [[Thel 'Vadam]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not interact with the player, other than certain scripted actions and dialogue. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine'''], ''February 2010''</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010''</ref>
  +
  +
A small section of the ''Halo: Reach'' campaign level [[Long Night of Solace (level)|Long Night of Solace]] involves space combat, a new element to the game. This space battle above Reach is the first space combat level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>
  +
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
  +
|-
  +
! scope="col" |Image
  +
! scope="col" |Name
  +
! scope="col" |Description
  +
|-
  +
|[[File:Noble Briefing.png|150px]]
  +
|[[Noble Actual]]
  +
|''"Welcome to Reach."'' (Cutscene only)
  +
|-
  +
|[[File:Winter Contingency.JPG|150px]]
  +
|[[Winter Contingency (level)|Winter Contingency]]
  +
|''"There's a disturbance on the frontier."''
  +
|-
  +
|[[File:Level - Oni.jpg|150px]]
  +
|[[ONI: Sword Base (level)|ONI: Sword Base]]
  +
|''"Covenant are attacking a vital ONI base. Drive the bastards off."''
  +
|-
  +
|[[File:Night 05.jpg|150px]]
  +
|[[Nightfall]]
  +
|''"Move in behind enemy lines and evaluate the opposition."''
  +
|-
  +
|[[File:HaloReach - Frigates.png|150px]]
  +
|[[Tip of the Spear|Tip of The Spear]]
  +
|''"Two massive armies clash! Time to go to war against the Covenant."''
  +
|-
  +
|[[File:Reach E310 Campaign10.jpg|150px]]
  +
|[[Long Night of Solace (level)|Long Night of Solace]]
  +
|"''Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier."''
  +
|-
  +
|[[File:Noble Six Observing New Alexandria.jpg|150px]]
  +
|[[Exodus]]
  +
|''"All is not lost. Evacuate civilians from an occupied city."''
  +
|-
  +
|[[File:New Alexandria Header.jpg|150px]]
  +
|[[New Alexandria (level)|New Alexandria]]
  +
|''"Provide air support in a forest of crumbling skyscrapers."''
  +
|-
  +
|[[File:HaloReach - Package Intro.jpg|150px]]
  +
|[[The Package (level)|The Package]]
  +
|''"Your orders are to destroy Sword Base... Or are they?"''
  +
|-
  +
|[[File:TPoA Header.jpg|150px]]
  +
|[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]
  +
|''"Deliver Halsey's data package to the Pillar of Autumn."''
  +
|-
  +
|[[File:LoneWolf.jpg|150px]]
  +
|[[Lone Wolf]]
  +
|''"Spartans never die. They're just missing in action…"''
  +
|}
  +
===Multiplayer===
  +
A total of seventeen multiplayer maps are available in ''Halo: Reach'', with nine standard multiplayer maps and eight Firefight maps.
  +
{{Col-begin}}
 
{{col-2}}
 
{{col-2}}
  +
;Multiplayer
  +
'''Default'''
   
  +
{| class="article-table" style="width: 250px;" border="0" cellpadding="1" cellspacing="1"
  +
|-
  +
! scope="col" |Image
  +
! scope="col" |Map
  +
|-
  +
|[[File:HaloReach - Boardwalk.jpg|100px]]
  +
|[[Boardwalk]]
  +
|-
  +
|[[File:HaloReach - Boneyard.jpg|100px]]
  +
|[[Boneyard]]
  +
|-
  +
|[[File:HaloReach - Countdown.jpg|100px]]
  +
|[[Countdown]]
  +
|-
  +
|[[File:Coastline.jpg|100px]]
  +
|[[Forge World]] {{C|[[Forge]] canvas}}
  +
*[[Forge World/Hemorrhage|Hemorrhage]]
  +
*[[Forge World/The Cage|The Cage]]
  +
*[[Forge World/Pinnacle|Pinnacle]]
  +
*[[Forge World/Asylum|Asylum]]
  +
*[[Forge World/Paradiso|Paradiso]]
  +
|-
  +
|[[File:HaloReach - Powerhouse.jpg|100px]]
  +
|[[Powerhouse]]
  +
|-
  +
|[[File:HaloReach - Reflection.jpg|100px]]
  +
|[[Reflection]]
  +
|-
  +
|[[File:HaloReach - Spire.jpg|100px]]
  +
|[[Spire]]
  +
|-
  +
|[[File:HaloReach - Sword Base.jpg|100px]]
  +
|[[Sword Base (level)|Sword Base]]
  +
|-
  +
|[[File:HaloReach - Zealot.jpg|100px]]
  +
|[[Zealot (level)|Zealot]]
  +
|}
  +
  +
'''Noble Map Pack''' {{Main|Noble map pack}}
  +
{| class="article-table" style="width: 250px;" border="0" cellpadding="1" cellspacing="1"
  +
|-
  +
! scope="col" |Image
  +
! scope="col" |Map
  +
|-
  +
|[[File:Halo Reach NobleDLC Anchor9 01.jpg|100px]]
  +
|[[Anchor 9 (level)|Anchor 9]]
  +
|-
  +
|[[File:Breakpoint.jpg|100px]]
  +
|[[Breakpoint]]
  +
|-
  +
|[[File:Tempest.jpg|100px]]
  +
|[[Tempest]]
  +
|}
  +
  +
'''Defiant Map Pack''' {{Main|Defiant map pack}}
  +
{| class="article-table" style="width: 250px;" border="0" cellpadding="1" cellspacing="1"
  +
|-
  +
! scope="col" |Image
  +
! scope="col" |Map
  +
|-
  +
|[[File:DMP - Condemned.jpg|100px]]
  +
|[[Condemned]]
  +
|-
  +
|[[File:640px-Highlands05.jpg|100px]]
  +
|[[Highlands]]
  +
|-
  +
|[[File:640px-Unearthed1.jpg|100px]]
  +
|[[Unearthed]] (Firefight)
  +
|}
  +
  +
{{col-2}}
  +
  +
'''Anniversary Map Pack''' {{Main|Anniversary map pack}}
  +
{| class="article-table" style="width: 250px;" border="0" cellpadding="1" cellspacing="1"
  +
|-
  +
! scope="col" |Image
  +
! scope="col" |Map
  +
|-
  +
|[[File:Blue base Battle Canyon.jpg|100px]]
  +
|[[Battle Canyon]] (Battle/Beaver Creek remake)
  +
|-
  +
|[[File:Hang Em High.png|100px]]
  +
|[[High Noon]] (Hang 'em High remake)
  +
|-
  +
|[[File:Halo Damn 6.jpeg|100px]]
  +
|[[Penance (multiplayer map)|Penance]] (Damnation remake)
  +
|-
  +
|[[File:Ridgeline.png|100px]]
  +
|[[Ridgeline]] (Timberland remake)
  +
|-
  +
|[[File:Solitary.png|100px]]
  +
|[[Solitary]] (Prisoner remake)
  +
|-
  +
|[[File:Breakneck.jpg|100px]]
  +
|[[Breakneck]] (Headlong remake)
  +
|-
  +
|[[File:Installation 04 Firefight.jpg|100px]]
  +
|[[Installation 04 (Firefight map)|Installation 04]] (Firefight)
  +
|}
  +
  +
;Firefight
  +
{| class="article-table" style="width: 250px;" border="0" cellpadding="1" cellspacing="1"
  +
|-
  +
! scope="col" |Image
  +
! scope="col" |Map
  +
|-
  +
|[[File:Reach E310 Firefight Beachhead03.jpg|100px]]
  +
|[[Beachhead (Halo: Reach level)|Beachhead]]
  +
|-
  +
|[[File:Corvette1.jpg|100px]]
  +
|[[Corvette (Firefight map)|Corvette]]
  +
|-
  +
|[[File:Reach FF Courtyard01.jpg|100px]]
  +
|[[Courtyard]]
  +
|-
  +
|[[File:Carte Glacier.JPG|100px]]
  +
|[[Glacier]]
  +
|-
  +
|[[File:Holdout.jpg|100px]]
  +
|[[Holdout]]
  +
|-
  +
|[[File:Reach Outpost Firefight.jpg|100px]]
  +
|[[Outpost (level)|Outpost]]
  +
|-
  +
|[[File:Halo-reach-20100722115045477.jpg|100px]]
  +
|[[Overlook]]
  +
|-
  +
|[[File:Reach Waterfront.jpg|100px]]
  +
|[[Waterfront]]
  +
|}
  +
{{col-end}}
  +
  +
===Matchmaking===
  +
''Halo: Reach''{{'}}s matchmaking allows players to compete with each other over the Xbox Live online service or System Link, for 16 players on the Xbox. The matchmaking system has been improved and redesigned from ''Halo 3''; instead of having experience and rank as two separate features, ''Halo: Reach'' combines these two into a credit system where the player is scored on how well they play in each individual performance, instead of a win/loss system. As players gain credits, they achieve higher [[rank (Halo: Reach)|military rank]], and are able to buy [[armor Permutations|armor permutations]] to customize their SPARTAN and Elites character model. A new matchmaking system called the [[Matchmaking#Halo: Reach|Arena]] is introduced for hardcore/competitive players where they will play in month-long seasons and be put into divisions of either Onyx, Gold, Silver, Bronze or Iron, depending on how well they play. Along with this, Campaign also has matchmaking support as well.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Bungie Weekly Update 8/20/20'']</ref> Players are able to vote on which Campaign mission to play, similar to how voting works in competitive Matchmaking.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=28689 '''Bungie.net''': ''Bungie Weekly Update 9/17/10'']</ref>
  +
  +
The multiplayer mode features standard multiplayer gametypes such as [[Slayer]], [[Capture the Flag]] and [[King of the Hill]], as well as reintroducing [[Race]], a gametype that was once made exclusive only to ''[[Halo: Combat Evolved]]''. [[Firefight]] mode, a cooperative gameplay mode that was made present in ''[[Halo 3: ODST]]'', is featured in ''Halo: Reach'' with much more customizable features, from the skulls that turn on every round to the very enemies the player will face every wave, as well as having Matchmaking support. ''Halo: Reach'' also introduces new gametypes to multiplayer such as [[Invasion]], [[Stockpile]], and [[Headhunter (game variant)|Headhunter]].
  +
The character models in ''Halo: Reach'' differs significantly than their previous architecture in ''Halo 3''; both character models are now composed of different [[Collision Hull|hitboxes]] and have different gameplay properties. The Elite character models are formidably larger, and physically superior, having faster shield regeneration and the ability to regain health fully over time than their SPARTAN counterpart. SPARTANs are smaller and weaker than their Elite counterpart and would only regain health to thirds over time unless they pick up a health pack. For these balancing issues, only specific gametypes in matchmaking allow SPARTANs and Elites to face each other in team-based games.
  +
  +
==Features==
 
===Vehicles===
 
===Vehicles===
  +
All civilian vehicles are drivable in the Campaign, but not in multiplayer.
*''[[Anchor 9]]'' {{1st}}
 
  +
{{col-begin}}
  +
{{col-2}}
  +
====UNSC====
 
*[[Cart]]
 
*[[Cart]]
*{{Class|CAS|assault carrier}}
 
*{{Class|CCS|battlecruiser}}
 
*{{Class|Charon|light frigate}}
 
**{{UNSCShip|Aegis Fate}} {{Mo}}<ref>'''''Halo: Reach''''', level ''[[Overlook]]'', [[Halo: Reach radio conversations|Overlook radio conversation]]</ref>
 
*{{Class|CSO|supercarrier}}
 
**''[[Long Night of Solace]]''
 
*[[D77-TC Pelican]] dropship
 
*[[GA-TL1 Longsword-class Interceptor|GA-TL1 ''Longsword''-class Interceptor]]
 
*{{Class|Halcyon|cruiser}}<ref name="boneyard">'''Halo: Reach''', level ''[[Boneyard]]''</ref>
 
**''{{UNSCShip|Pillar of Autumn}}''
 
 
*[[HuCiv HC1500]]
 
*[[HuCiv HC1500]]
**[[Tractor unit|Tractor Unit]]
+
**[[Tractor unit]]
 
*[[M12 Force Application Vehicle]]
 
*[[M12 Force Application Vehicle]]
 
**[[M12 Light Reconnaissance Vehicle]]
 
**[[M12 Light Reconnaissance Vehicle]]
 
**[[M12G1 Light Anti-Armor Vehicle]]
 
**[[M12G1 Light Anti-Armor Vehicle]]
**[[M12R Light Anti-Armor Vehicle]] {{1st}}
+
**[[M12R Light Anti-Aircraft Vehicle]] {{1st}}
 
*[[M274 Ultra-Light All-Terrain Vehicle]]<ref name="HR overview"/>
 
*[[M274 Ultra-Light All-Terrain Vehicle]]<ref name="HR overview"/>
 
*[[M808B Main Battle Tank]]
 
*[[M808B Main Battle Tank]]
 
*[[M831 Troop Transport]]<ref>'''[[Halo: Reach Video Games Awards Trailer|''Halo: Reach'' Video Games Awards Trailer]]''' ''(0:20)''</ref>
 
*[[M831 Troop Transport]]<ref>'''[[Halo: Reach Video Games Awards Trailer|''Halo: Reach'' Video Games Awards Trailer]]''' ''(0:20)''</ref>
  +
*{{Class|Charon|light frigate}}
*[[Orbital Insertion Pod]]
 
  +
**{{UNSCShip|Aegis Fate}} {{Mo}}<ref>''Halo: Reach'', [[Overlook]] [[Halo: Reach radio conversations|radio conversation]]</ref>
  +
*[[S-2 Traxus Cargo Transporter]]<ref>'''[[Halo Waypoint]]''' video ''Fun With Forklifts''</ref>
  +
*[[UH-144 Falcon]] {{1st}}
  +
*[[YSS-1000 Prototype Anti-Ship Spaceplane|YSS-1000 ''Sabre'']] {{1st}}
  +
*[[Spade]] {{1st}}
  +
=====Non-Usable=====
  +
*[[D77-TC Pelican]] dropship
  +
*[[GA-TL1 Longsword-class Interceptor|GA-TL1 ''Longsword''-class Interceptor]]
  +
*{{Class|Halcyon|light cruiser}}<ref name="boneyard">''Halo: Reach'', [[Boneyard]]</ref>
  +
**{{UNSCShip|Pillar of Autumn}}
 
*{{Class|Paris|heavy frigate}}
 
*{{Class|Paris|heavy frigate}}
  +
**{{UNSCShip|Commonwealth}}<ref name="boneyard"/>
 
**{{UNSCShip|Grafton}} {{1st}}
 
**{{UNSCShip|Grafton}} {{1st}}
 
**{{UNSCShip|Savannah}} {{1st}}
 
**{{UNSCShip|Savannah}} {{1st}}
 
**{{UNSCShip|Saratoga}} {{1st}}
 
**{{UNSCShip|Saratoga}} {{1st}}
*[[S-2 Traxus Cargo Transporter]]<ref>'''[[Halo Waypoint]]''' video ''Fun With Forklifts''</ref>
 
*{{Class|SDV|heavy corvette}}
 
**''[[Ardent Prayer]]''
 
*[["Spade" flatbed truck]] {{1st}}
 
 
*{{Class|Stalwart|light frigate}}
 
*{{Class|Stalwart|light frigate}}
**{{UNSCShip|Commonwealth}}<ref name="boneyard"/>
+
**{{UNSCShip|Stalwart Dawn}} {{First mentioned}}
  +
{{col-2}}
**{{UNSCShip|Stalwart Dawn}} {{1st}}
 
  +
====Covenant====
*[[Type-25 Troop Carrier]]
 
 
*[[Type-26 Assault Gun Carriage]]
 
*[[Type-26 Assault Gun Carriage]]
 
*[[Type-26 Ground Support Aircraft]]
 
*[[Type-26 Ground Support Aircraft]]
*[[Type-27 XMF]] {{1st}}
 
*[[Type-31 XMF]]<ref name="e32010"/>
 
 
*[[Type-32 Rapid Assault Vehicle]]
 
*[[Type-32 Rapid Assault Vehicle]]
*[[Type-47 Ultra Heavy Assault Platform]] <ref>[http://i33.tinypic.com/24pbadf.jpg '''IGN''': ''Halo: Reach Screenshot'']</ref>
 
 
*[[Type-48 Light Assault Gun Carriage]] {{1st}}
 
*[[Type-48 Light Assault Gun Carriage]] {{1st}}
  +
=====Non-Usable=====
*[[Type-52 troop carrier]]
 
  +
*{{Class|CAS|assault carrier}}
*[[UH-144 Falcon]] {{1st}}
 
  +
*{{Class|CCS|battlecruiser}}
*[[YSS-1000|YSS-1000 ''Sabre'']] {{1st}}
 
  +
*{{Class|CSO|supercarrier}}
  +
**''[[Long Night of Solace]]'' {{1st}}
  +
*{{Class|SDV|heavy corvette}}
  +
**''[[Ardent Prayer]]'' {{1st}}
  +
*[[Orbital Insertion Pod]]
  +
*[[Type-25 Troop Carrier]]
  +
*[[Type-27 Exoatmospheric Multi-role Fighter]] {{1st}}
  +
*[[Type-31 Exoatmospheric Multi-role Fighter]]<ref name="e32010"/>
  +
*[[Type-47 Ultra-Heavy Assault Platform]] <ref>[http://i33.tinypic.com/24pbadf.jpg '''IGN''': ''Halo: Reach Screenshot'']</ref>
  +
*[[Type-52 Troop Carrier]]
  +
{{col-end}}
  +
  +
===Equipment===
  +
*[[Active camouflage]]
  +
*[[Antigravity pack|Antigravity Pack]]
  +
*[[Armor Ability|Armor Lock]]
  +
*[[Armor Ability#Drop Shield|Drop Shield]]<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach - Bigger & Better'']</ref> {{1st}}
  +
*[[Armor Ability#Hologram|Hologram]] {{1st}}
  +
*[[Mjolnir Powered Assault Armor/Mark IV]]
  +
**[[Mjolnir Powered Assault Armor/Mark IV(G)|Mark IV(G) Mjolnir Powered Assault Armor]] {{1st}}
  +
*[[Mjolnir Powered Assault Armor/Mark V]]
  +
**[[Mjolnir Powered Assault Armor/Mark V(B)|Mark V(B) Mjolnir Powered Assault Armor]] {{1st}}
  +
***[[Mjolnir Powered Assault Armor/W variant|UA Multi-Threat variant]] {{1st}}
  +
**[[Mjolnir Powered Assault Armor/K variant|Commando variant]] {{1st}}
  +
**[[Mjolnir Powered Assault Armor/CQC variant|CQC variant]] {{1st}}
  +
**[[ODST battle armor#Multiplayer Variant|ODST variant]]
  +
**[[Mjolnir Powered Assault Armor/C variant|CQB variant]]
  +
**[[Mjolnir Powered Assault Armor/EOD variant|EOD variant]]
  +
**[[Mjolnir Powered Assault Armor/Operator|O variant]] {{1st}}
  +
**[[Mjolnir Powered Assault Armor/AA variant|AA variant]] {{1st}}
  +
**[[Mjolnir Powered Assault Armor/FJ/PARA variant|FJ/PARA variant]] {{1st}}
  +
**[[Mjolnir Powered Assault Armor/HAZOP variant|HAZOP variant]] {{1st}}
  +
**[[Mjolnir Powered Assault Armor/Military Police variant|MP variant]] {{1st}}
  +
**[[Mjolnir Powered Assault Armor/R variant|R variant]]<ref name="Update" />
  +
**[[Mjolnir Powered Assault Armor/V variant|V variant]]
  +
**[[Mjolnir Powered Assault Armor/JFO Variant|JFO Variant]] {{1st}}
  +
*[[Mjolnir Powered Assault Armor/Mark VI]]
  +
*[[ODST battle armor|ODST Ballistic Battle Armor]]
  +
*[[Sangheili Combat Harness]]
  +
**[[Special Operations Harness]] {{1st}}
  +
**[[Sangheili General|General Harness]] {{1st}}
  +
**[[Sangheili Field Marshal|Field Marshal Harness]] {{1st}}
  +
*[[Armor Ability#Sprint|Sprinting]] {{1st}}
  +
*[[Jetpack]] {{1st}}
  +
*[[Armor Lock]] {{1st}}
  +
*[[Portable bridge]] {{1st}}
   
 
===Weapons===
 
===Weapons===
  +
{{col-begin}}
  +
{{col-2}}
  +
====UNSC====
 
*[[Combat knife|Combat Knife]]
 
*[[Combat knife|Combat Knife]]
*[[H-165 FOM Target Locater|H-165 FOM]] {{1st}}
+
*[[H-165 FOM Target Locator]] {{1st}}
 
*[[Landmine]] {{1st}}
 
*[[Landmine]] {{1st}}
*[[Medusa Missile]] {{1st}}
+
*[[ST/Medusa Missile]] {{1st}}
 
*[[M1024 ASW/AC 30mm ALA Cannon]] {{1st}}
 
*[[M1024 ASW/AC 30mm ALA Cannon]] {{1st}}
 
*[[M247H Heavy Machine Gun]] {{1st}}
 
*[[M247H Heavy Machine Gun]] {{1st}}
Line 305: Line 523:
 
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]]
 
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]]
 
*[[M45 Tactical Shotgun]] {{1st}}
 
*[[M45 Tactical Shotgun]] {{1st}}
  +
*[[M6 Grindell/Galilean Nonlinear Rifle]]
 
*[[M68 Asynchronous Linear-Induction Motor]]
 
*[[M68 Asynchronous Linear-Induction Motor]]
 
*[[M6G Personal Defense Weapon System]]
 
*[[M6G Personal Defense Weapon System]]
*[[M79 Multiple Launch Rocket System]]{{1st}}
+
*[[M71 Anti-Aircraft Gun]] {{1st}}
  +
*[[M79 Multiple Launch Rocket System]] {{1st}}
 
*[[M8 Automated Defense System]] {{1st}}
 
*[[M8 Automated Defense System]] {{1st}}
*[[M9 High-Explosive Dual-Purpose Grenade]]
+
*[[M9 High-Explosive Dual-Purpose grenade]]
 
*[[MA37 Individual Combat Weapon System]] {{1st}}
 
*[[MA37 Individual Combat Weapon System]] {{1st}}
 
*[[Magnetic Accelerator Cannon]]
 
*[[Magnetic Accelerator Cannon]]
  +
*[[Mark 2488 Magnetic Accelerator Cannon]] {{1st}}
 
*[[MG460 Automatic Grenade Launcher]] {{1st}}
 
*[[MG460 Automatic Grenade Launcher]] {{1st}}
 
*[[Sniper Rifle System 99 Anti-Matériel]] {{1st}}
 
*[[Sniper Rifle System 99 Anti-Matériel]] {{1st}}
  +
{{col-2}}
  +
====Covenant====
 
*[[Type-1 Antipersonnel grenade]]
 
*[[Type-1 Antipersonnel grenade]]
 
*[[Type-1 Energy Weapon/Sword]]
 
*[[Type-1 Energy Weapon/Sword]]
Line 329: Line 552:
 
*[[Type-52 Directed Energy Support Weapon]]
 
*[[Type-52 Directed Energy Support Weapon]]
 
*[[Type-52 Guided Munitions Launcher/Explosive]] {{1st}}
 
*[[Type-52 Guided Munitions Launcher/Explosive]] {{1st}}
*[[Type-52 Special Applications Rifle]]{{1st}}
+
*[[Type-52 Special Applications Rifle]] {{1st}}
*[[Unnamed UNSC anti-aircraft turret]] {{1st}}
 
*[[M6 Grindell/Galilean Nonlinear Rifle|Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle]]
 
*[[mark 2488 Magnetic Accelerator Cannon|15cm Mark/2488 1.1GJ MAC]]{{1st}}
 
 
===Equipment===
 
*[[Active camouflage]]
 
*[[Antigravity pack|Antigravity Pack]]
 
*[[Armor Abilities|Armor Lock]]
 
*[[Armor Abilities#Drop Shield|Drop Shield]]<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach - Bigger & Better'']</ref> {{1st}}
 
*[[Armor Abilities#Hologram|Hologram]] {{1st}}
 
*[[MJOLNIR Powered Assault Armor/Mark IV]]
 
**[[MJOLNIR Powered Assault Armor/Mark IV(G)|Mark IV(G) MJOLNIR Powered Assault Armor]] {{1st}}
 
*[[MJOLNIR Powered Assault Armor/Mark V]]
 
**[[MJOLNIR Powered Assault Armor/Mark V(B)|Mark V(B) MJOLNIR Powered Assault Armor]] {{1st}}
 
***[[MJOLNIR Powered Assault Armor/UA Multi-Threat variant|UA Multi-Threat variant]] {{1st}}
 
**[[MJOLNIR Powered Assault Armor/K variant|Commando variant]] {{1st}}
 
**[[MJOLNIR Powered Assault Armor/CQC variant|CQC variant]] {{1st}}
 
**[[ODST battle armor#Multiplayer Variant|ODST variant]]
 
**[[MJOLNIR Powered Assault Armor/C variant|CQB variant]]
 
**[[MJOLNIR Powered Assault Armor/EOD variant|EOD variant]]
 
**[[MJOLNIR Powered Assault Armor/Operator|O variant]] {{1st}}
 
**[[MJOLNIR Powered Assault Armor/AA variant|AA variant]] {{1st}}
 
**[[MJOLNIR Powered Assault Armor/FJ/PARA variant|FJ/PARA variant]] {{1st}}
 
**[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP variant]] {{1st}}
 
**[[MJOLNIR Powered Assault Armor/Military Police variant|MP variant]] {{1st}}
 
**[[MJOLNIR Powered Assault Armor/R variant|R variant]]<ref name="Update"/>
 
*[[MJOLNIR Powered Assault Armor/Mark VI]]
 
*[[ODST battle armor|ODST Ballistic Battle Armor]]
 
*[[Sangheili Combat Harness]]
 
**[[Special Operations Harness]] {{1st}}
 
**[[Sangheili General|General Harness]] {{1st}}
 
**[[Sangheili Field Marshall|Field Marshall Harness]] {{1st}}
 
*[[Armor Abilities#Sprint|Sprinting]] {{1st}}
 
*[[Jetpack]] {{1st}}
 
*[[Unnamed shielding attachment|Unnamed Shielding Attachment]] {{1st}}
 
*[[Portable bridge]] {{1st}}
 
 
{{col-end}}
 
{{col-end}}
 
 
==Development==
 
==Development==
 
{{Quote|Where there will be a full three-year cycle, it's got all-new tech, akin to the change from [[Halo 2]] to [[Halo 3]], not like [[Halo 3: ODST|ODST]], which is just built on top of the foundation.|Bungie Community Manager, [[Brian Jarrard]].}}
 
{{Quote|Where there will be a full three-year cycle, it's got all-new tech, akin to the change from [[Halo 2]] to [[Halo 3]], not like [[Halo 3: ODST|ODST]], which is just built on top of the foundation.|Bungie Community Manager, [[Brian Jarrard]].}}
''Reach'' has been in development since the completion of ''[[Halo 3]]'', in the tradition of a full three year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref>
+
''Reach'' has been in development since the completion of ''[[Halo 3]]'', in the tradition of a full three-year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref>
   
The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''Halo: Reach'''s development was reached on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> As of August 5, 2010, ''Halo: Reach'' has [[wikipedia:Software release life cycle#RTM|"gone gold"]], meaning all development of the game has been completed and mass manufacturing of the game has begun.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update''' 08.06.10'']</ref> The game was released on September 14, 2010 as planned.
+
The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''<nowiki>Halo: Reach'</nowiki>''s development was reached on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> As of August 5, 2010, ''Halo: Reach'' has [[wikipedia:Software release life cycle#RTM|"gone gold"]], meaning all development of the game has been completed and mass manufacturing of the game has begun.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update''' 08.06.10''''']</ref> The game was released on September 14, 2010 as planned.
   
 
===Design===
 
===Design===
Line 380: Line 566:
   
 
===Engine===
 
===Engine===
Bungie is using a completely redone version of the ''Halo'' engine for ''Halo: Reach'', with no component left untouched.<ref name="EDGE"/><ref name="GI"/><ref name="cvg">[http://www.computerandvideogames.com/article.php?id=261532 '''ComputerAndVideoGames''': ''Interview: Halo Reach'']</ref>
+
Bungie is using a completely reworked version of the engine, with no component left untouched.<ref name="cvg">[https://web.archive.org/web/20100827011805/http://www.computerandvideogames.com/article.php?id=261532 '''ComputerAndVideoGames''': ''Interview: Halo Reach'']</ref>
   
The environments, while larger than in the previous games, are far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. The engine was improved with "imposters" systems; this allows very cheap textures far away, and moving closer will make them improve.<ref name="cvg"/> This was proved with the map, [[Forge World]]. Rain and fogging effects are also improved. ''Halo: Reach'' also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects are amplified to be more powerful and visceral than before, giving them a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts now burn through material as they hit, and explosions will throw clouds of dirt and debris around.
+
The environments, while larger than in the previous games, are far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. The engine was improved with an upgraded level of detail system, allowing for larger environments to be rendered compared to previous ''Halo'' games, transitioning to more detailed textures and models when moving closer.<ref name="cvg" /> Rain and fogging effects are also improved. ''Halo: Reach'' also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects are amplified to be more powerful and visceral than before, giving them a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts now burn through material as they hit, and explosions will throw clouds of dirt and debris around.
   
''Halo: Reach'''s engine is able to support up to 40 active AI characters and 20 vehicles with AI characters on screen at once, twice as many as in ''Halo 3''. In addition, distant battles between AI characters follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.<ref name="EDGE"/><ref name="GI"/>
+
''Halo: Reach''{{'}}s engine is able to support up to 60 active AI characters on screen at once, twice as many as in ''Halo 3''. In addition, AI has level of detail as well - distant battles between AI characters follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.<ref name="cvg" />
   
 
===Audio===
 
===Audio===
{{Quote|I want it to be more visceral, to have a bigger sense of loss, a personal feeling of sacrifice|[[Martin O'Donnell]], on the audio design of ''Halo: Reach''<ref name="popular">[http://www.popularmechanics.com/technology/digital/gaming/how-halo-reach-perfected-video-game-audio '''Popular Mechanics''': ''How Halo: Reach Perfected Video Game Audio'']</ref>}}
+
{{Quote|I want it to be more visceral, to have a bigger sense of loss, a personal feeling of sacrifice|[[Martin O'Donnell]], on the audio design of ''Halo: Reach''}}
 
A more serious and realistic approach has been taken in the audio design of ''Halo: Reach'' than in the previous ''Halo'' games.
 
A more serious and realistic approach has been taken in the audio design of ''Halo: Reach'' than in the previous ''Halo'' games.
  +
The music of ''Reach'' was referred to as being more somber and more visceral, as the plot is more character-driven than previous ''Halo'' titles and that it focuses on a planet known to have fallen.<ref name="audio">[http://gamevideos.1up.com/video/id/27382 '''GameVideos''': ''Halo Reach VGA Interview'']</ref> As of now, it has been stated that the ''[[Halo Theme]]'' will not be heard in the game, but there is some foreshadowing of ''Halo'' themes.<ref name="EDGE" /><ref name="GI" />
 
  +
The in-game effects such as weapon sounds have also been amplified to sound more powerful and realistic. In addition to various different audio filters for interiors and exteriors, the space environment in the level ''Long Night of Solace'' required an entirely new audio filter to make the environment feel more realistic.<ref>[http://www.gametrailers.com/episode/gametrailers-tv/102 '''GameTrailers TV''' — Episode 102]</ref> A significant improvement in the game's audio technology allows for more fluid transition between different layers of music; whereas the first Halo could barely manage more than two layers of music at once, ''Reach'' can run seven layers at once, coordinating which ones fade in and out based on relatively minor changes in the player's behavior.<ref name="popular" /> The audio effects for Halo: Reach were tested in an [[Audio Testing Environment]] to find the suitable locations to be put in the actual game.
The music of ''Reach'' was referred to as being more somber and more visceral, as the plot is more character-driven than previous ''Halo'' titles and that it focuses on a planet known to have fallen.<ref name="audio">[http://gamevideos.1up.com/video/id/27382 '''GameVideos''': ''Halo Reach VGA Interview'']</ref> As of now, it has been stated that the ''[[Halo Theme]]'' will not be heard in the game, but there is some foreshadowing of ''Halo'' themes.<ref name="EDGE"/><ref name="GI"/>
 
 
The in-game effects such as weapon sounds have also been amplified to sound more powerful and realistic. In addition to various different audio filters for interiors and exteriors, the space environment in the level ''Long Night of Solace'' required an entirely new audio filter to make the environment feel more realistic.<ref>[http://www.gametrailers.com/episode/gametrailers-tv/102 '''GameTrailers TV''' — Episode 102]</ref> A significant improvement in the game's audio technology allows for more fluid transition between different layers of music; whereas the first Halo could barely manage more than two layers of music at once, ''Reach'' can run seven layers at once, coordinating which ones fade in and out based on relatively minor changes in the player's behavior.<ref name="popular"/> The audio effects for Halo: Reach were tested in an [[Audio Testing Environment]] to find the suitable locations to be put in the actual game.
 
 
 
It was announced by Bungie that the [[Halo: Reach Original Soundtrack|''Halo: Reach'' Original Soundtrack]] would be released on September 28, 2010.
 
It was announced by Bungie that the [[Halo: Reach Original Soundtrack|''Halo: Reach'' Original Soundtrack]] would be released on September 28, 2010.
   
==Matchmaking==
+
===Cut Content===
  +
During the development of ''Halo: Reach'', many different things had to be cut out. The following is cut content from the game:
''Halo: Reach'''s matchmaking allows players to compete with each other over the Xbox Live online service or System Link, for 16 players on the Xbox. The matchmaking system has been improved and redesigned from ''Halo 3''; instead of having experience and rank as two separate features, ''Halo: Reach'' combines these two into a credit system where the player is scored on how well they play in each individual performance, instead of a win/loss system. As players gain credits, they achieve higher [[rank (Halo: Reach)|military rank]], and are able to buy [[armor Permutations|armor permutations]] to customize their SPARTAN and Elites character model. A new matchmaking system called the [[Matchmaking#Halo: Reach|Arena]] is introduced for hardcore/competitive players where they will play in month-long seasons and be put into divisions of either Onyx, Gold, Silver, Bronze or Iron, depending on how well they play. Along with this, Campaign also has matchmaking support as well.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Bungie Weekly Update 8/20/20'']</ref> Players are able to vote on which Campaign mission to play, similar to how voting works in competitive Matchmaking.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=28689 '''Bungie.net''': ''Bungie Weekly Update 9/17/10'']</ref>
 
  +
*Early on in the game's development, the level [[New Alexandria (level)|New Alexandria]] was supposed to be followed by a mission where the player would control a [[Type-47 Ultra-Heavy Assault Platform|Scarab]] in the ruins of New Alexandria. The designers created a gameplay prototype of this level, but the idea was scrapped due to technical difficulties of successfully implementing a drivable Scarab while keeping gameplay sustainable.<ref name="comm">'''Halo: Reach''', ''Legendary Edition Developer Commentary''</ref>
 
  +
*Most of [[Rosenda-A344]]'s character was reduced to a brief reference.<ref name="PAX">[http://www.youtube.com/watch?v=1aOb6Nn8egA '''Youtube''': ''PAX 2010: *Bungie Panel*''] ([[Marcus R. Lehto|Marcus Lehto]]: ''"And yes, originally, there were [[List of seven references in Halo|seven]] Spartans. A little trivia for you guys; Rosenda and Thom were two SPARTANs that didn't make the cut..."'')</ref>
The multiplayer mode features standard multiplayer gametypes such as [[Slayer]], [[Capture the Flag]] and [[King of the Hill]], as well as reintroducing [[Race]], a gametype that was once made exclusive only to ''[[Halo: Combat Evolved]]''. [[Firefight]] mode, a cooperative gameplay mode that was made present in ''[[Halo 3: ODST]]'', is featured in ''Halo: Reach'' with much more customizable features, from the skulls that turn on every round to the very enemies the player will face every wave, as well as having Matchmaking support. ''Halo: Reach'' also introduces new gametypes to multiplayer such as [[Invasion]], [[Stockpile]], and [[Headhunter (game variant)|Headhunter]].
 
  +
*Most of [[Thom-A293]]'s character was reduced to a brief appearance in the trailer ''[[Deliver Hope]]'' and a few references.<ref>[http://www.youtube.com/watch?v=1aOb6Nn8egA '''YouTube''': ''PAX 2010: Bungie Halo: Reach Panel (Part 2)'']</ref>
 
  +
*There was supposed to be a Hunter assassination that was like boarding a vehicle. It was such an early concept, that Bungie used the ''Halo 3'' engine to show it.<ref name="del">'''[https://www.youtube.com/watch?v=l7gww5l7edY Halo: Reach - Deleted Content Footage]'''</ref>
The character models in ''Halo: Reach'' differs significantly than their previous architecture in ''Halo 3''; both character models are now composed of different [[Collision Hull|hitboxes]] and have different gameplay properties. The Elite character models are formidably larger, and physically superior, having faster shield regeneration and the ability to regain health fully over time than their SPARTAN counterpart. SPARTANs are smaller and weaker than their Elite counterpart and would only regain health to thirds over time unless they pick up a health pack. For these balancing issues, only specific gametypes in matchmaking allow SPARTANs and Elites to face each other in team-based games.
 
  +
*There was also supposed to be usable boats.<ref name="del" />
  +
*A new type of large UNSC space ship was to be seen.<ref name="del" />
  +
*[[GA-TL1 Longsword-class Interceptor|Longsword]]s were planned to be pilotable.<ref name="del" />
  +
*The [[Gúta]] was to have its own assassination animation.<ref>[https://www.youtube.com/watch?v=kEfgS81L6JQ '''Youtube:''' ''Halo Reach - Cut Guta Assassination'']</ref>
  +
*The [[YSS-1000 Prototype Anti-Ship Spaceplane|Sabre]] was to be pilotable in [[multiplayer]] but cut due to balancing issues.<ref>[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach''] (Defunct)</ref>
   
==Marketing promotions<!-- and Release -->==
+
==Marketing and Release==
 
====''Halo: Reach'' Multiplayer Beta====
 
====''Halo: Reach'' Multiplayer Beta====
 
{{Main|Halo: Reach Multiplayer Beta}}
 
{{Main|Halo: Reach Multiplayer Beta}}
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====Firefight 2.0====
 
====Firefight 2.0====
 
{{Main|Halo: Reach Welcome to Firefight 2.0 Trailer}}
 
{{Main|Halo: Reach Welcome to Firefight 2.0 Trailer}}
On June 16, 2010, Bungie released a collage of clips from ''Halo: Reach'''s Firefight feature.
+
On June 16, 2010, Bungie released a collage of clips from ''Halo: Reach''{{'}}s Firefight feature.
   
====Red vs. Blue ''Halo: Reach'' PSA: Deja View====
+
====Red vs Blue ''Halo: Reach'' PSA: Deja View====
{{Main|Red vs. Blue Halo: Reach PSA: Deja View}}
+
{{Main|l1=Red vs. Blue Halo: Reach PSA: Deja View|1=w:c:rvb:Deja View}}
On July 7, 2010, in honor of [[Bungie Day]], [[Rooster Teeth Productions|Rooster Teeth]], the creators of the popular Halo machinima [[Red vs. Blue]], released a special PSA revealing the return of [[Blood Gulch (level)|Blood Gulch]], the classic [[Halo: Combat Evolved]] multiplayer map. The video teases the rest of Forge World in the form of a scene where Sarge stands on a cliff admiring the view and commenting on the map's large size.
+
On July 7, 2010, in honor of [[Bungie Day]], [[Rooster Teeth Productions|Rooster Teeth]], the creators of the popular Halo machinima [[Red vs Blue]], released a special PSA revealing the return of [[Blood Gulch]], the classic ''[[Halo: Combat Evolved]]'' multiplayer map. The video teases the rest of Forge World in the form of a scene where Sarge stands on a cliff admiring the view and commenting on the map's large size.
   
 
====Forge World====
 
====Forge World====
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====A Spartan Will Rise====
 
====A Spartan Will Rise====
 
{{Main|Halo: Reach ViDoc: A Spartan Will Rise}}
 
{{Main|Halo: Reach ViDoc: A Spartan Will Rise}}
The 'A Spartan Will Rise' ViDoc was released August 17, 2010. The ViDoc focused on the characters of the game, with [[Catherine Elizabeth Halsey|Dr. Halsey]] acting as the main narrator.
+
The 'A Spartan Will Rise' ViDoc was released August 17, 2010. The ViDoc focused on the characters of the game, with [[Catherine Halsey|Dr. Halsey]] acting as the main narrator.
   
 
===Viral campaign===
 
===Viral campaign===
 
====Birth of a Spartan====
 
====Birth of a Spartan====
 
{{Main|Birth of a Spartan}}
 
{{Main|Birth of a Spartan}}
On April 26, 2010, a website was created by [[Microsoft]] as part of a viral marketing campaign to promote ''Halo: Reach''. At first, the site merely consisted of a teaser image which showed the UNSC emblem washed out by static, with the words "Augmentation Begins April 28, 2010".<ref>[http://www.welcometonobleteam.com/ '''WelcomeToNobleTeam.com''': ''Homepage'']</ref> On April 28, both the standard and extended versions of the ''Birth of a Spartan'' live-action trailer were released.
+
On April 26, 2010, a website was created by [[Microsoft]] as part of a viral marketing campaign to promote ''Halo: Reach''. At first, the site merely consisted of a teaser image which showed the UNSC emblem washed out by static, with the words "Augmentation Begins April 28, 2010."<ref>[http://www.welcometonobleteam.com/ '''WelcomeToNobleTeam.com''': ''Homepage'']</ref> On April 28, both the standard and extended versions of the ''Birth of a Spartan'' live-action trailer were released.
   
 
====Remember Reach====
 
====Remember Reach====
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{{Halo: Reach Versions}}
 
{{Halo: Reach Versions}}
 
{{clear}}
 
{{clear}}
''Halo: Reach'' was released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing [[Catherine Elizabeth Halsey|Dr. Halsey]]'s [[dr. Halsey's personal journal|personal journal]] and other classified documents and effects that unravel long-held secrets of the ''Halo'' universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered Noble Team statue by [[McFarlane Toys]] in UNSC-themed custom packaging. Those in North America who purchase ''Halo: Reach'' on launch day will receive a new variation of the coveted [[MJOLNIR Powered Assault Armor/R variant|MJOLNIR Recon Armor]]. Recon will also be available to any who have pre-ordered the game.<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010! '']</ref> As a bonus, the [[MJOLNIR Powered Assault Armor/UA Multi-Threat variant|UA Multi-Threat MJOLNIR Mark V(B) Armor]] will be given to customers who pre-order the game at GameStop.
+
''Halo: Reach'' was released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing [[Catherine Halsey|Dr. Halsey]]'s [[dr. Halsey's personal journal|personal journal]] and other classified documents and effects that unravel long-held secrets of the ''Halo'' universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered Noble Team statue by [[McFarlane Toys]] in UNSC-themed custom packaging. Those in North America who purchase ''Halo: Reach'' on launch day will receive a new variation of the coveted [[Mjolnir Powered Assault Armor/R variant|MJOLNIR Recon Armor]]. Recon will also be available to any who have pre-ordered the game.<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010! '']</ref> As a bonus, the [[Mjolnir Powered Assault Armor/W variant]] will be given to customers who pre-order the game at GameStop.
   
 
In addition, Bungie has announced that players who have/buy a copy of ''[[Halo PC]]'', can use that same authentication key to obtain a special in-game ''[[Halo: Combat Evolved]]'' symbol on their nameplate . Players of Xbox's ''[[Halo 2]]'' before the April 14th, 2010 cutoff (Shutdown of Xbox Live v1 Service) will be awarded a special in-game ''Halo 2'' symbol on their nameplate. If your current gamertag has changed since the last time you played ''Halo 2'', or if your current gamertag never played ''Halo 2'', you will not be receiving this item.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_042310 '''Bungie.net''': ''This is the End'']</ref> ''Halo 3'', ''Halo 3: ODST'', Bungie Pro, ''Halo: Reach'' Beta flairs are also displayable in a similar way.
 
In addition, Bungie has announced that players who have/buy a copy of ''[[Halo PC]]'', can use that same authentication key to obtain a special in-game ''[[Halo: Combat Evolved]]'' symbol on their nameplate . Players of Xbox's ''[[Halo 2]]'' before the April 14th, 2010 cutoff (Shutdown of Xbox Live v1 Service) will be awarded a special in-game ''Halo 2'' symbol on their nameplate. If your current gamertag has changed since the last time you played ''Halo 2'', or if your current gamertag never played ''Halo 2'', you will not be receiving this item.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_042310 '''Bungie.net''': ''This is the End'']</ref> ''Halo 3'', ''Halo 3: ODST'', Bungie Pro, ''Halo: Reach'' Beta flairs are also displayable in a similar way.
   
Also, a ''Reach'' themed Xbox has been announced.<ref>[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=27383 '''Bungie.net''': ''Halo: Reach Unboxed'']</ref> The Xbox will include a 250-gigabyte hard drive, two ''Reach'' themed wireless controllers, standard wired headset, and a standard copy of Halo: Reach. The ''Reach'' Xbox 360 will also feature exclusive Elite Armor, Waypoint Avatar Gear, and ''Halo: Legends'' episode: "''[[The Package]]''",<ref>[http://www.youtube.com/watch?v=LGRW8R-rvWM '''You Tube''':''Unboxing Reach'']</ref> as well as custom ''Halo'' sound effects from the Xbox itself.
+
Also, a ''Reach'' themed Xbox had been announced.<ref>[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=27383 '''Bungie.net''': ''Halo: Reach Unboxed'']</ref> The Xbox will include a 250-gigabyte hard drive, two ''Reach'' themed wireless controllers, standard wired headset, and a standard copy of Halo: Reach. The ''Reach'' Xbox 360 will also feature exclusive Elite Armor, Waypoint Avatar Gear, and ''Halo: Legends'' episode: "''[[The Package]]'',"<ref>[http://www.youtube.com/watch?v=LGRW8R-rvWM '''You Tube''':''Unboxing Reach'']</ref> as well as custom ''Halo'' sound effects from the Xbox itself.
 
 
In addition the controllers and headset will be sold separately for $59.99 and $49.99 respectively. The controller will also bring a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the ''Halo'' universe.<ref>[http://www.wired.com/gamelife/2010/07/halo-reach-xbox-360/ '''Wired.com''': ''New Halo: Reach Xbox to Sport 360 Design, Custom Sound''] - ''The imagery and text on the console isn't just gibberish. It will all have meaning for Halo die-hards.''</ref>
 
In addition the controllers and headset will be sold separately for $59.99 and $49.99 respectively. The controller will also bring a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the ''Halo'' universe.<ref>[http://www.wired.com/gamelife/2010/07/halo-reach-xbox-360/ '''Wired.com''': ''New Halo: Reach Xbox to Sport 360 Design, Custom Sound''] - ''The imagery and text on the console isn't just gibberish. It will all have meaning for Halo die-hards.''</ref>
   
The game has brought the proposal for merchandise, such as . [[McFarlane Toys]] had announced that they were planning to release a series of ''Reach'' 5-inch scaled figures in September 2010.<ref>[http://www.spawn.com/news/news6.aspx?id=13664 '''McFarlane Toys''': ''MCFARLANE TOYS TO PRODUCE 'HALO: REACH' ACTION FIGURES'']</ref> [[Square Enix]] has also showcased several figures for their new ''Reach'' line of action figures.
+
The game has brought the proposal for merchandise, such as action figures. [[McFarlane Toys]] had announced that they were planning to release a series of ''Reach'' 5-inch scaled figures in September 2010.<ref>[http://www.spawn.com/news/news6.aspx?id=13664 '''McFarlane Toys''': ''MCFARLANE TOYS TO PRODUCE 'HALO: REACH' ACTION FIGURES'']</ref> [[Square Enix]] has also showcased several figures for their new ''Reach'' line of action figures.
   
 
A new comic book series, titled ''[[Halo: Fall of Reach - Boot Camp|Halo: The Fall of Reach - Boot Camp]]'', was released alongside ''Halo: Reach''. ''Boot Camp'' is a graphic novel adaptation of ''[[Halo: The Fall of Reach]]''.
 
A new comic book series, titled ''[[Halo: Fall of Reach - Boot Camp|Halo: The Fall of Reach - Boot Camp]]'', was released alongside ''Halo: Reach''. ''Boot Camp'' is a graphic novel adaptation of ''[[Halo: The Fall of Reach]]''.
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Halo: Reach Original Soundtrack was released on September 28, two weeks after the release of ''Halo: Reach''. The soundtrack features twenty new tracks heard in the game, composed by [[Martin O'Donnell]] and [[Michael Salvatori]].<ref name="soundtrack">[https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=4811 '''SumthingDigital''': ''Halo: Reach Original Soundtrack'']</ref>
 
Halo: Reach Original Soundtrack was released on September 28, two weeks after the release of ''Halo: Reach''. The soundtrack features twenty new tracks heard in the game, composed by [[Martin O'Donnell]] and [[Michael Salvatori]].<ref name="soundtrack">[https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=4811 '''SumthingDigital''': ''Halo: Reach Original Soundtrack'']</ref>
   
==Release and reception==
+
==Release and Reception==
{{HR Review}}
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{{Halo: Reach Reviews}}
''Halo: Reach'' received highly critical acclaim. 1Up praised the campaign, calling it "''a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish.''<ref>[http://www.1up.com/do/reviewPage?cId=3181331 '''1Up''': ''Halo: Reach Review'']</ref> IGN noted that though the past games had repetitive landscapes and complicated plots, ''Reach'' was an altogether different matter.<ref>[http://xbox360.ign.com/articles/111/1117228p1.html '''IGN''': ''Halo: Reach Review'']</ref> Gamepro stated "''the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise''".<ref>[http://review.techworld.com/games/3239674/halo-reach-review/?view=verdict&intcmp=rv-ia-tb-4 '''Gamepro''': ''Halo: Reach review'']</ref>
+
''Halo: Reach'' received highly critical acclaim. 1Up praised the campaign, calling it "''a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish.''<ref>[http://www.1up.com/do/reviewPage?cId=3181331 '''1Up''': ''Halo: Reach Review'']</ref> IGN noted that though the past games had repetitive landscapes and complicated plots, ''Reach'' was an altogether different matter.<ref>[http://xbox360.ign.com/articles/111/1117228p1.html '''IGN''': ''Halo: Reach Review'']</ref> Gamepro stated "''the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise''."<ref>[http://review.techworld.com/games/3239674/halo-reach-review/?view=verdict&intcmp=rv-ia-tb-4 '''Gamepro''': ''Halo: Reach review'']</ref>
  +
 
Many reviewers praised the enhanced graphics and audio, calling it "top-notch". Others mentioned that the checkpoints were flawed, with some too far between, and others leaving the player at a major disadvantage.
+
Many reviewers praised the enhanced graphics and audio, calling it "top-notch." Others mentioned that the checkpoints were flawed, with some too far between, and others leaving the player at a major disadvantage.
  +
GamersHell called ''Reach'' the "ultimate multiplayer suite," but critiqued the acting, calling it "abrasive, cliched and campy."<ref>[http://www.gamershell.com/xbox360/halo_reach/review.html '''GamersHell''': ''Halo: Reach'']</ref>
 
  +
GamersHell called ''Reach'' the "ultimate multiplayer suite", but critiqued the acting, calling it "abrasive, cliched and campy".<ref>[http://www.gamershell.com/xbox360/halo_reach/review.html '''GamersHell''': ''Halo: Reach'']</ref>
 
  +
Microsoft listed Reach as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (~US$1250); A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand. Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed at the time to be actively investigating the matter.
 
Microsoft listed Reach as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (~US$1250); A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand. Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed to be actively investigating the matter.
 
 
{{clear}}
 
{{clear}}
   
 
==Trivia==
 
==Trivia==
*Bungie has stated that ''Halo: Reach will be the last ''Halo'' game being released by [[Bungie|them]] in the foreseeable future, as they are beginning a partnership with Activision, while [[343 Industries]] has taken over the ''Halo'' franchise, already announcing a [[Halo: Combat Evolved Anniversary|remake of Halo: CE]] and a brand new trilogy, called the ''"Reclaimer Trilogy"'' starting with [[Halo 4]].
+
*''Halo: Reach'' was the last ''Halo'' game developed by Bungie. [[343 Industries]] has since taken over the ''Halo'' franchise.
  +
*This is the first and only Halo game with a customizable main protagonist.
*It was previously known as "''Halo 4''" by Microsoft Game Studios and [[343 Industries]] marketing teams during the [[ONI Candidate Assessment Program V5.02A]] viral campaign.<ref>[http://cdn.haloodst.xbox.com/odst/index.html ''' ONI Candidate Assessment Program V5.02A''': ''Site Page Info'']</ref>
 
  +
*It was previously known as "''Halo 4''" by Microsoft Game Studios and 343 Industries marketing teams during the [[ONI Candidate Assessment Program V5.02A]] viral campaign.<ref>[http://cdn.haloodst.xbox.com/odst/index.html ''' ONI Candidate Assessment Program V5.02A''': ''Site Page Info'']</ref>
*Early on in the game's development, before coming up with the idea of a prequel to ''Halo: Combat Evolved'', Bungie considered making a follow-up to ''Halo 3'', with [[John-117]] as the protagonist.<ref>[http://multiplayerblog.mtv.com/2010/06/25/bungie-considered-halo-4-starring-master-chief-instead-of-reach-prequel/ '''MTV Multiplayer''': ''Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel'']</ref>
 
  +
*Early on in the game's development, before coming up with the idea of a prequel to ''Halo: Combat Evolved'', Bungie considered making a [[Halo 4|follow-up to ''Halo 3'']], with [[John-117]] as the protagonist.<ref>[http://multiplayerblog.mtv.com/2010/06/25/bungie-considered-halo-4-starring-master-chief-instead-of-reach-prequel/ '''MTV Multiplayer''': ''Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel'']</ref>
 
*[[Edward Buck|Gunnery Sergeant Edward Buck]], one of the main characters from ''Halo 3: ODST'', appears in ''Halo: Reach'' as a Firefight voice in game and as a cameo in the level [[New Alexandria (level)|New Alexandria]].
 
*[[Edward Buck|Gunnery Sergeant Edward Buck]], one of the main characters from ''Halo 3: ODST'', appears in ''Halo: Reach'' as a Firefight voice in game and as a cameo in the level [[New Alexandria (level)|New Alexandria]].
*On the project page for ''Reach'', located in the "Multimedia" section, the soundtracks to a couple of Reach trailers, "[[Winter Contingency (music)|Lone Wolf]]" and "[[Both Ways (Remix)|Uphill, Both Ways]]" by Martin O'Donnell, are available for download for free from [[Bungie.net]].
+
*On the project page for ''Reach'', located in the "Multimedia" section, the soundtracks to a couple of ''Reach'' trailers, "[[Winter Contingency (music)|Lone Wolf]]" and "[[Both Ways (Remix)|Uphill, Both Ways]]" by Martin O'Donnell, are available for download for free from [[Bungie.net]].
*''Halo: Reach'' has 49 achievements (excluding DLC), which is a reference to Bungie's love of the number [[list of "seven" references in Halo|seven]] (7 &times; 7 = 49).<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070910 '''Bungie.net''': ''Bungie Weekly Update 07.09.10'']</ref>
+
*''Halo: Reach'' has 49 achievements (excluding DLC), which is a reference to Bungie's love of the number [[List of seven references in Halo|seven]] (7 &times; 7 = 49).<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070910 '''Bungie.net''': ''Bungie Weekly Update 07.09.10'']</ref>
 
*All of the Campaign achievement titles, along with many of the others, are quotations from the ''[[Halo]]'' games and books.
 
*All of the Campaign achievement titles, along with many of the others, are quotations from the ''[[Halo]]'' games and books.
 
*The game's release date, [[2552#September|September 14]], is the same day when Earth's [[Orbital Defense Platform]]s were activated in 2552.<ref>'''Halo: First Strike''', ''page 104''</ref>
 
*The game's release date, [[2552#September|September 14]], is the same day when Earth's [[Orbital Defense Platform]]s were activated in 2552.<ref>'''Halo: First Strike''', ''page 104''</ref>
 
*The game's release date itself my be a reference to Bungie's favorite number, 9 &times; 14 &times; 2010 = 253260 ÷ 36180 = 7.
 
*The game's release date itself my be a reference to Bungie's favorite number, 9 &times; 14 &times; 2010 = 253260 ÷ 36180 = 7.
*The release date for the ''Noble Map Pack'' was set to be released 77 days after Halo Reach's release (November 30) which is another reference to Bungie's love of the number 7.
+
*The release date for the ''Noble Map Pack'' was set to be released 77 days after Halo: Reach's release (November 30) which is another reference to Bungie's love of the number 7.
 
*Many of the Army troopers and Marines encountered in the game are named after Bungie employees and notable community members.
 
*Many of the Army troopers and Marines encountered in the game are named after Bungie employees and notable community members.
  +
*It is the second game to not feature [[Z-1500 Automated Systems Drone|Sentinel]]s or the [[Flood]]. The first was ''[[Halo 3: ODST]]''.
*The AI of both the enemies and allies in the game is far more advanced than its predecessors. Evidence of this can be seen with how units will take cover often and not by accident, and friendly AI can pull off headshots whereas before they couldn't.
 
  +
* A title update was introduced in September 2011, changing several armor ability effects, modifying the melee system, and making reticle bloom optional.
*Almost all Covenant technology, whether it be weapons, vehicles, or even [[Covenant Supply Case|Supply Cases]], have a scale-like pattern on the purple metal that they are constructed of.
 
  +
*''Halo: Reach'' includes all but one Covenant species; only the [[San'Shyuum|Prophets]] are absent. [[Huragok|Engineers]] do not appear in the main trilogy, (live) [[Sangheili|Elites]] are not in ''[[Halo 3: ODST]]'' and [[Yanme'e|Drones]] are not in ''[[Halo Wars]]''.
*It is the second game to not feature [[Sentinel]]s or the [[Flood]], the first being ''[[Halo 3: ODST]]''.
 
*Halo: Reach has the most customizable Spartans of any of the Halo games.
 
*Most of the weapons and vehicles in ''Halo: Reach'' have counterparts in the two factions in the game. The only exceptions are the [[Type-33 Guided Munitions Launcher|Needler]], which has no Human counterpart, and the [[Type-25 Directed Energy Rifle|Plasma Rifle]] and [[Type-25 Carbine|Spiker]], which are the counterparts to the Human [[M7/Caseless Submachine Gun|SMG]], which is absent in Halo: Reach.
 
*The [[H-165 FOM Target Locater|H-165 FOM Target Locator]] is able to be used in all gameplay modes but multiplayer.
 
*The forklift and semi truck are drivable vehicles in Campaign, but neither are playable, or selectable vehicles in Forge.
 
* As stated by [[343 Industries]], a title update was introduced in September 2011, changing several armor ability effects, modifying the melee system, and making reticule bloom optional.
 
*Halo: Reach is the only game so far that includes all Covenant species, as [[Huragok|Engineers]] are absent from the main trilogy, Elites are not in [[Halo 3: ODST]] and [[Yanme'e|Drones]] are not in [[Halo Wars]].
 
 
*It is possible to play with 4 player split-screen on one console via a [[4-Player Co-op Glitch|glitch]].
 
*It is possible to play with 4 player split-screen on one console via a [[4-Player Co-op Glitch|glitch]].
*After the final mission Lone Wolf, [[Dr Halsey]] will explain about [[Noble Six]] giving Humanity time to prepare stop the [[Covenant]], the date is July 7, 2589. This is a refrence to Bungie's love of 7 and Bungie Day. Also being 32 years after [[Halo 4]]
+
*After the final mission Lone Wolf, [[Dr. Halsey]] will explain about [[Noble Six]] giving Humanity time to prepare to stop the [[Covenant Empire|Covenant]], the date is July 7, 2589. This is a reference to Bungie Day and Bungie's love of 7.
   
 
==Gallery==
 
==Gallery==
 
===Concept art===
 
===Concept art===
{{Scroll box|<gallery widths="150" captionalign="left">
+
{{Scroll box|<gallery widths="140" spacing="small">
 
File:Concept 01.jpg|A Sangheili attacks two UNSC infantrymen.
 
File:Concept 01.jpg|A Sangheili attacks two UNSC infantrymen.
 
File:Concept 04.jpg|Landscape of Reach.
 
File:Concept 04.jpg|Landscape of Reach.
 
File:Concept 05.jpg|A bridge leading over a canyon.
 
File:Concept 05.jpg|A bridge leading over a canyon.
File:Doomed.jpg|A battle between Sangheili and SPARTANs. <small>(This is the final and last ever made concept artwork for Reach.)</small>
+
File:Doomed.jpg|A battle between Sangheili and SPARTANs.
 
File:KIuWJ.jpg|Noble Team in combat.
 
File:KIuWJ.jpg|Noble Team in combat.
 
tip-o-spear.jpg|[[Tip of the Spear]] concept art
 
tip-o-spear.jpg|[[Tip of the Spear]] concept art
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File:HALO Reach Wallpaper065.jpg|An early concept of UNSC forces fighting against the Covenant.
 
File:HALO Reach Wallpaper065.jpg|An early concept of UNSC forces fighting against the Covenant.
 
File:Halo-reach1.jpg|Kat, Emile, and Jorge from left to right.
 
File:Halo-reach1.jpg|Kat, Emile, and Jorge from left to right.
File:Mongoose_halo_Isaac_Hannaford.jpg|The Concept for the Mongoose.
+
File:Mongoose_halo_Isaac_Hannaford.jpg|The Concept for the Warthog.
 
File:Pioneer_base_reach_concept_art.jpg|A landscape Concept
 
File:Pioneer_base_reach_concept_art.jpg|A landscape Concept
 
File:Halo-reach-concept-art-landscape.jpg|Another Landscape
 
File:Halo-reach-concept-art-landscape.jpg|Another Landscape
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File:Reach concept01.jpg|Concept art of ''Halo: Reach''
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File:Reach concept02.jpg|Concept art of ''Halo: Reach''
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File:Reach concept03.jpg|Concept art of ''Halo: Reach''
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File:Reach concept04.jpg|Concept art of ''Halo: Reach''
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File:Reach concept05.jpg|Concept art of ''Halo: Reach''
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File:Reach concept06.jpg|Concept art of ''Halo: Reach''
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File:Reach concept07.jpg|Concept art of ''Halo: Reach''
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File:Reach concept08.jpg|Concept art of ''Halo: Reach''
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File:Halo_Origins_Bundle.jpg|The ''[[Halo Origins Bundle]]''
 
</gallery>}}
 
</gallery>}}
   
 
===Screenshots===
 
===Screenshots===
{{Scroll box|<gallery widths="150" captionalign="left">
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{{Scroll box|<gallery widths="140" spacing="small" captionalign="left">
 
File:Halo_Reach_-_Alpha_Build_Menu.jpg|The Alpha-Build menu of ''Halo: Reach''.
 
File:Halo_Reach_-_Alpha_Build_Menu.jpg|The Alpha-Build menu of ''Halo: Reach''.
 
File:Halo- Reach - Noble Team Battle.jpg|Noble Team in a battle with the Covenant.
 
File:Halo- Reach - Noble Team Battle.jpg|Noble Team in a battle with the Covenant.
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File:Reach glassed.png|Reach being [[Glassing|glassed]] by the Covenant.
 
File:Reach glassed.png|Reach being [[Glassing|glassed]] by the Covenant.
 
File:Action_04.jpg|A soldier and Noble Six secure a room.
 
File:Action_04.jpg|A soldier and Noble Six secure a room.
Halo Reach Moa.jpg|Some moas in Halo: Reach.
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Halo Reach Moa.jpg|Some moas in ''Halo: Reach''.
Gúta.jpg|A Gúta in Halo: Reach.
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Gúta.jpg|A Gúta in ''Halo: Reach''.
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Carte Ossuaire (1).JPG|Aszod during the last legs of the [[Fall of Reach]]
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Reach E310 Firefight Beachhead04.jpg|A Warthog driving through
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ReachCampaign m10 Skirmishers2.jpg|A [[T'vaoan]] near Visegrad
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Halo-Reach-Defiant-7.jpg|Some SPARTANS fighting off a Banshee
 
</gallery>}}
 
</gallery>}}
   
 
==Sources==
 
==Sources==
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==Links==
 
==Links==
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[[Category:Vehicles|Civilian vehicles]]
 
[[Category:Action Figures|action figures]]
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[[Category:Halo: Reach|Halo: Reach]]
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[[Category:First-Person Shooter Games]]
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[[Category:Spin-Off Games]]
[[Category:Halo: Reach| ]]
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[[Category:Original Games]]
[[Category:Canon]]
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[[Category:2010]]
[[Category:Halo Universe]]
 
[[Category:Vehicles|Civilian vehicles]]
 
[[Category:Action Figures|action figures]]
 
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[[Category:Planet Reach]]
 

Revision as of 23:18, 18 April 2020

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“From the beginning, you know the end.”
— Game tagline[5]

Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios solely for the Xbox 360.[6][7] It was announced by Joseph Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, Brazil and Asia with the exclusion of Japan whose release was a day later.[8]

Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.[9]

The Halo Origins Bundle, released on November 27, 2013, included both Halo: Reach and Halo: Combat Evolved Anniversary.[10]

Halo: Reach is part of The Master Chief Collection for PC and Xbox One, as announced at E3 2019 and was released on December 3rd 2019.[11] [12] Currently, only Halo: Reach and Halo: Combat Evovled Anniversary is available on PC, with the other games being released in the near future in chronological order according to lore.

Campaign

Plot

Halo: Reach takes place on the UNSC fortress world of Reach during the weeks prior to Halo: Combat Evolved. Noble Team, a squad of Spartan supersoldiers, is ordered by Colonel Urban Holland to investigate the sudden loss of transmission from the Visegrád Relay Communications Outpost. Expecting Insurrectionists, the team is baffled to discover that it is the work of the Covenant, and an invasion becomes apparent. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet hopeless attempt to halt the brutal alien invaders. Soon after, Noble Team is deployed to "Sword Base," an installation belonging to the Office of Naval Intelligence (ONI), for defensive purposes. Dr. Catherine Halsey, mastermind of the SPARTAN-II Program and the Mjolnir Powered Assault Armor worn by all SPARTAN characters, informs Noble Team that the Covenant at the relay, including a Field Marshal, were searching for important information pertaining to the Covenant religion.

As the Covenant arrive on the planet in force, Noble Team is dispatched on various defensive missions such as assaulting a Covenant ground base and removing fortified Covenant defenses. One of these defenses was a Spire transporting Covenant forces onto Reach. Noble Five's (Jorge) and Noble Six's mission was to take down the shields protecting the Spire. After Noble Six brought down the shield of the Spire, the frigate UNSC Grafton destroys the Spire with MAC Rounds. When a massive supercarrier joins the fight and destroys UNSC Grafton, Kat comes up with a plan to strike back at the Covenant. Her idea is to sneak a Slipspace Bomb onto the Ardent Prayer which they would then send on a refueling run to the supercarrier to activate the bomb. Six infiltrates the Corvette, while Jorge got the Pelican to dock with the supercarrier and then detonate the makeshift slipspace bomb, but when the detonator malfunctions, Jorge sacrifices himself to destroy the carrier; soon thereafter a larger Covenant fleet arrives to continue the assault. Six is thrown out of the corvette by Jorge to fall back unto the planet Reach. Six lands near New Alexandria, which is already besieged by the Covenant. Noble Six regroups with the rest of the team in assisting with the evacuation of the planet. Then, Noble Six was assigned to destroy Covenant jammers in the skyscrapers of New Alexandria. During their escape, Kat is killed by the Field Marshal and New Alexandria is glassed by the Covenant.

Colonel Holland recalled Noble Team to Sword Base to destroy the data that the Covenant are looking for underneath the base, along with the artifacts the Covenant want to get their hands on.  They soon meet Halsey and she shows them an ancient Forerunner artifact that she believes is key to winning the war.  Noble Six, Carter, and Emile are entrusted with the task of transporting the artificial intelligence, Cortana, and the information she carries regarding the artifact to the UNSC Pillar of Autumn.  Meanwhile, Jun is assigned to evacuate Halsey in a Pelican dropship. Charges are detonated in the artifact, ultimately destroying it and any evidence of its information.

During the journey to the Pillar of Autumn's dry dock, Carter is hit by Banshee fire and is mortally wounded. Six and Emile jump out of the Pelican and slide down to safety. After they fight out of many caves, they encounter a Scarab, which attempts to kill the Spartans. Carter sacrifices himself and the team's Pelican to destroy the mobile assault platform. Finally, Six and Emile reach the ship breaking yards. Emile takes control of a MAC cannon to defend the Autumn while Captain Jacob Keyes arrives to receive Cortana from Noble Six. Emile is slain by Elite Zealots, and Six kills them and the Field Marshal and opts to remain on Reach and take Emile's place at the gun while the Autumn escapes. The game depicts the opening scene of Halo: Combat Evolved, in which Cortana discovers Installation 04, followed by the credits and a personal message of thanks from Bungie.

The post-credits scene puts the player in control of Noble Six's last stand against overwhelming Covenant forces. After sustaining more and more damage, Six's helmet cracks. Six eventually casts aside the helmet and is eventually overwhelmed by a group of Sangheili. Six's shattered helmet is left discarded on the ground in a shot that mirrors the game's opening scene. Over thirty years later, the same helmet rests on the grassy plains of a now-rejuvenated Reach. Life has returned, and recolonization has begun. A narration by Halsey eulogizes Noble Team's sacrifice, which enabled the victory over the Covenant.

Concept 03

Concept art showing Noble Team interacting with civilians and UNSC Army troopers.

Characters and Setting

Halo: Reach takes place in the year 2552, during the Covenant invasion of the Human colony world Reach, which serves as the main military center of the UNSC. The game follows Noble Team, a six-man special operations unit of one SPARTAN-II and five SPARTAN-III commandos. The player assumes the role of the team's latest member, SPARTAN-B312 or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant forces.[13][14]

Over the course of the campaign, the players will visit various locales on and above planet Reach which includes remote civilian homesteads, high-tech ONI facilities such as Sword Base, the metropolitan city of New Alexandria, as well as a segment of space combat in a Sabre fighter.[15] The player will also encounter indigenous creatures such as the Moa and the Gúta.

Characters

Locations

Species

Organizations

Events

Gameplay

Noble Six Winter Contingency Questioning

A gameplay preview of Noble Six and Noble Team questioning a civilian.

Halo: Reach features many new additions to Halo while still retaining the core gameplay. The player damage system is similar to that of Halo: Combat Evolved and Halo 3: ODST. The HUD highlights environmental features and overlay information about them, and the motion sensor display is three-dimensional. Halo: Reach also introduces a refined equipment system known as "Armor Abilities." Pieces of equipment can now be selected upon respawning (or picked up off the ground for certain gametypes and campaign); armor abilities are reusable with a recharge time between uses. A new assassination system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination.

The weapon selection has been streamlined from that of Halo 3, so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3, and incendiary grenades and spike grenades did not return. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There is no longer dual-wielding available in Halo: Reach, following the same path as Halo 3: ODST. Compensating for this, the weapons that were known as dual weapons in Halo 3 that are now in Halo: Reach became drastically stronger. The M6G Magnum, for example, is now almost as powerful as the M6D Pistol in Halo: CE, and has an even higher rate of fire.

Players are able to personalize their character's armor with a greater variety of customization options, and the appearance will be consistent across campaign and multiplayer, unlike in Halo 3 where it would only be seen during multiplayer matches. Like in Halo 3, the armor permutations are only to be cosmetic and will not affect gameplay. The design of multiplayer models in Halo: Reach differs than those previously used in Halo 3; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model is physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them much more noticeable targets. This gives the SPARTANs the advantage of being more nimble and tougher to hit, especially with headshots.

Campaign

The campaign in Halo: Reach consists of eleven levels, ten of which are playable.

While the rest of Noble Team accompany the player for most of the game, Halo: Reach does not feature any kind of tactical squad mechanic. Much like the Arbiter Thel 'Vadam in Halo 3, the rest of the squad will fight alongside the player, but will not interact with the player, other than certain scripted actions and dialogue. The levels will be more open and teleportation in co-op will be far less strict.[23][24]

A small section of the Halo: Reach campaign level Long Night of Solace involves space combat, a new element to the game. This space battle above Reach is the first space combat level played in the saga.[25][26]

Image Name Description
Noble Briefing Noble Actual "Welcome to Reach." (Cutscene only)
Winter Contingency Winter Contingency "There's a disturbance on the frontier."
Level - Oni ONI: Sword Base "Covenant are attacking a vital ONI base. Drive the bastards off."
Night 05 Nightfall "Move in behind enemy lines and evaluate the opposition."
HaloReach - Frigates Tip of The Spear "Two massive armies clash! Time to go to war against the Covenant."
Reach E310 Campaign10 Long Night of Solace "Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier."
Noble Six Observing New Alexandria Exodus "All is not lost. Evacuate civilians from an occupied city."
New Alexandria Header New Alexandria "Provide air support in a forest of crumbling skyscrapers."
HaloReach - Package Intro The Package "Your orders are to destroy Sword Base... Or are they?"
TPoA Header The Pillar of Autumn "Deliver Halsey's data package to the Pillar of Autumn."
LoneWolf Lone Wolf "Spartans never die. They're just missing in action…"

Multiplayer

A total of seventeen multiplayer maps are available in Halo: Reach, with nine standard multiplayer maps and eight Firefight maps.

Multiplayer

Default

Image Map
HaloReach - Boardwalk Boardwalk
HaloReach - Boneyard Boneyard
HaloReach - Countdown Countdown
Coastline Forge World (Forge canvas)
HaloReach - Powerhouse Powerhouse
HaloReach - Reflection Reflection
HaloReach - Spire Spire
HaloReach - Sword Base Sword Base
HaloReach - Zealot Zealot

Noble Map Pack

Main article: Noble map pack
Image Map
Halo Reach NobleDLC Anchor9 01 Anchor 9
Breakpoint Breakpoint
Tempest Tempest

Defiant Map Pack

Main article: Defiant map pack
Image Map
DMP - Condemned Condemned
640px-Highlands05 Highlands
640px-Unearthed1 Unearthed (Firefight)

Anniversary Map Pack

Main article: Anniversary map pack
Image Map
Blue base Battle Canyon Battle Canyon (Battle/Beaver Creek remake)
Hang Em High High Noon (Hang 'em High remake)
Halo Damn 6 Penance (Damnation remake)
Ridgeline Ridgeline (Timberland remake)
Solitary Solitary (Prisoner remake)
Breakneck Breakneck (Headlong remake)
Installation 04 Firefight Installation 04 (Firefight)
Firefight
Image Map
Reach E310 Firefight Beachhead03 Beachhead
Corvette1 Corvette
Reach FF Courtyard01 Courtyard
Carte Glacier Glacier
Holdout Holdout
Reach Outpost Firefight Outpost
Halo-reach-20100722115045477 Overlook
Reach Waterfront Waterfront

Matchmaking

Halo: Reach's matchmaking allows players to compete with each other over the Xbox Live online service or System Link, for 16 players on the Xbox. The matchmaking system has been improved and redesigned from Halo 3; instead of having experience and rank as two separate features, Halo: Reach combines these two into a credit system where the player is scored on how well they play in each individual performance, instead of a win/loss system. As players gain credits, they achieve higher military rank, and are able to buy armor permutations to customize their SPARTAN and Elites character model. A new matchmaking system called the Arena is introduced for hardcore/competitive players where they will play in month-long seasons and be put into divisions of either Onyx, Gold, Silver, Bronze or Iron, depending on how well they play. Along with this, Campaign also has matchmaking support as well.[27] Players are able to vote on which Campaign mission to play, similar to how voting works in competitive Matchmaking.[28]

The multiplayer mode features standard multiplayer gametypes such as Slayer, Capture the Flag and King of the Hill, as well as reintroducing Race, a gametype that was once made exclusive only to Halo: Combat Evolved. Firefight mode, a cooperative gameplay mode that was made present in Halo 3: ODST, is featured in Halo: Reach with much more customizable features, from the skulls that turn on every round to the very enemies the player will face every wave, as well as having Matchmaking support. Halo: Reach also introduces new gametypes to multiplayer such as Invasion, Stockpile, and Headhunter. The character models in Halo: Reach differs significantly than their previous architecture in Halo 3; both character models are now composed of different hitboxes and have different gameplay properties. The Elite character models are formidably larger, and physically superior, having faster shield regeneration and the ability to regain health fully over time than their SPARTAN counterpart. SPARTANs are smaller and weaker than their Elite counterpart and would only regain health to thirds over time unless they pick up a health pack. For these balancing issues, only specific gametypes in matchmaking allow SPARTANs and Elites to face each other in team-based games.

Features

Vehicles

All civilian vehicles are drivable in the Campaign, but not in multiplayer.

UNSC

Non-Usable

Covenant

Non-Usable

Equipment

Weapons

UNSC

Covenant

Development

“Where there will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the foundation.”
— Bungie Community Manager, Brian Jarrard.

Reach has been in development since the completion of Halo 3, in the tradition of a full three-year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that Martin O'Donnell, Bungie's lead composer, had begun casting voice actors for Reach.[35][36]

The Halo: Reach Multiplayer Beta, used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The Zero-bug release milestone in Halo: Reach's development was reached on June 24, 2010,[37] and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.[38] As of August 5, 2010, Halo: Reach has "gone gold", meaning all development of the game has been completed and mass manufacturing of the game has begun.[39] The game was released on September 14, 2010 as planned.

Design

Bungie has taken a new design direction with Halo: Reach, aiming for a more somber and gritty atmosphere. The more serious tone is also reflected in camera angles; instead of long, sweeping shots, the cinematic camera angles are actually made to look as if shot with actual cameras.

In many ways, the character designs, especially those of Sangheili and human personnel, harken back to Halo: Combat Evolved. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies will have more individual features to denote ranks and provide more visual variety, such as each soldier having an individual name tag in their BDUs.[40] Bungie made an effort to make the Covenant feel more alien and threatening; for example, the Covenant will speak in their own languages instead of English.

Engine

Bungie is using a completely reworked version of the engine, with no component left untouched.[41]

The environments, while larger than in the previous games, are far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. The engine was improved with an upgraded level of detail system, allowing for larger environments to be rendered compared to previous Halo games, transitioning to more detailed textures and models when moving closer.[41] Rain and fogging effects are also improved. Halo: Reach also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects are amplified to be more powerful and visceral than before, giving them a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts now burn through material as they hit, and explosions will throw clouds of dirt and debris around.

Halo: Reach's engine is able to support up to 60 active AI characters on screen at once, twice as many as in Halo 3. In addition, AI has level of detail as well - distant battles between AI characters follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.[41]

Audio

“I want it to be more visceral, to have a bigger sense of loss, a personal feeling of sacrifice”
Martin O'Donnell, on the audio design of Halo: Reach

A more serious and realistic approach has been taken in the audio design of Halo: Reach than in the previous Halo games. The music of Reach was referred to as being more somber and more visceral, as the plot is more character-driven than previous Halo titles and that it focuses on a planet known to have fallen.[42] As of now, it has been stated that the Halo Theme will not be heard in the game, but there is some foreshadowing of Halo themes.[23][24] The in-game effects such as weapon sounds have also been amplified to sound more powerful and realistic. In addition to various different audio filters for interiors and exteriors, the space environment in the level Long Night of Solace required an entirely new audio filter to make the environment feel more realistic.[43] A significant improvement in the game's audio technology allows for more fluid transition between different layers of music; whereas the first Halo could barely manage more than two layers of music at once, Reach can run seven layers at once, coordinating which ones fade in and out based on relatively minor changes in the player's behavior.[44] The audio effects for Halo: Reach were tested in an Audio Testing Environment to find the suitable locations to be put in the actual game. It was announced by Bungie that the Halo: Reach Original Soundtrack would be released on September 28, 2010.

Cut Content

During the development of Halo: Reach, many different things had to be cut out. The following is cut content from the game:

  • Early on in the game's development, the level New Alexandria was supposed to be followed by a mission where the player would control a Scarab in the ruins of New Alexandria. The designers created a gameplay prototype of this level, but the idea was scrapped due to technical difficulties of successfully implementing a drivable Scarab while keeping gameplay sustainable.[45]
  • Most of Rosenda-A344's character was reduced to a brief reference.[46]
  • Most of Thom-A293's character was reduced to a brief appearance in the trailer Deliver Hope and a few references.[47]
  • There was supposed to be a Hunter assassination that was like boarding a vehicle. It was such an early concept, that Bungie used the Halo 3 engine to show it.[48]
  • There was also supposed to be usable boats.[48]
  • A new type of large UNSC space ship was to be seen.[48]
  • Longswords were planned to be pilotable.[48]
  • The Gúta was to have its own assassination animation.[49]
  • The Sabre was to be pilotable in multiplayer but cut due to balancing issues.[50]

Marketing and Release

Halo: Reach Multiplayer Beta

Main article: Halo: Reach Multiplayer Beta

The Halo: Reach Multiplayer Beta was a phase in the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The beta was made available to those who bought Halo 3: ODST and it was released from May 3 through May 20, 2010. More than 2.7 million players participated in the beta during its three-week run on LIVE. After July 21, 2010, Bungie stopped supporting stats and files from the beta. Players who participated in the beta on their current LIVE accounts receive an Halo: Reach Beta Visual Flair for use with their gamertags, which is represented with an MA37.

Trailers

E3 2009 Announcement

Main article: Halo: Reach Announcement Trailer

Shortly after the Halo 3: ODST E3 2009 Trailer premiered, it was soon followed up by the first official announcement trailer for Halo: Reach.

2009 VGA Trailer

Main article: Halo: Reach Video Games Awards Trailer

At the 2009 Spike TV Video Games Awards, the first official in-game trailer was shown. This 2:36 video was an opening cinematic that showed a glimpse of the new characters and graphics.

Once More Unto the Breach

Main article: Halo: Reach ViDoc: Once More Unto the Breach

The Once More Unto the Breach ViDoc focused on the graphical and gameplay changes to the game between Halo 3 and Halo: Reach. This 7:45 video showed the development of the series over the years.

Carnàge Carnivàle

Main article: Halo: Reach ViDoc: Carnàge Carnivàle

The Carnàge Carnivàle ViDoc focused on the new multiplayer in Halo: Reach. This 8:20 video shows the many gameplay enhancements that have been added.

E3 2010 Demo

Main articles: Halo: Reach E3 Campaign Demo and Halo: Reach E3 2010 Trailer

On June 14, 2010, at E3 2010, Bungie released a demo displaying a section of campaign in Reach. It introduced various new vehicles, and the new feature of space combat. A shorter gameplay trailer of the same level was also released.

Firefight 2.0

Main article: Halo: Reach Welcome to Firefight 2.0 Trailer

On June 16, 2010, Bungie released a collage of clips from Halo: Reach's Firefight feature.

Red vs Blue Halo: Reach PSA: Deja View

Main article: Red vs. Blue Halo: Reach PSA: Deja View

On July 7, 2010, in honor of Bungie Day, Rooster Teeth, the creators of the popular Halo machinima Red vs Blue, released a special PSA revealing the return of Blood Gulch, the classic Halo: Combat Evolved multiplayer map. The video teases the rest of Forge World in the form of a scene where Sarge stands on a cliff admiring the view and commenting on the map's large size.

Forge World

Main article: Halo: Reach ViDoc: Forge World

The Forge World ViDoc was released July 23, 2010. It was focused on the new multiplayer map, Forge World, the largest map in the Halo franchise.

The Battle Begins

Main article: Halo: Reach "The Battle Begins" Campaign Trailer

The Battle Begins campaign trailer was released July 29, 2010.[51] The 1:06 trailer showcased several cinematic scenes from the campaign.

A Spartan Will Rise

Main article: Halo: Reach ViDoc: A Spartan Will Rise

The 'A Spartan Will Rise' ViDoc was released August 17, 2010. The ViDoc focused on the characters of the game, with Dr. Halsey acting as the main narrator.

Viral campaign

Birth of a Spartan

Main article: Birth of a Spartan

On April 26, 2010, a website was created by Microsoft as part of a viral marketing campaign to promote Halo: Reach. At first, the site merely consisted of a teaser image which showed the UNSC emblem washed out by static, with the words "Augmentation Begins April 28, 2010."[52] On April 28, both the standard and extended versions of the Birth of a Spartan live-action trailer were released.

Remember Reach

Main articles: Remember Reach, Remember Reach Webfilm, Patrol, New Life, Spaceport, and Deliver Hope

An advertising campaign titled Remember Reach was launched on August 17, 2010. The campaign includes the website rememberreach.com, as well as several live-action shorts.[53]

Merchandise and promotions

Features Standard Limited Edition Legendary Edition
Image of contents Halo Reach (Standard with ESRB) HaloReach Limited View2 41wh4B6xHzL SL320
Game disc & manual Yes Yes Yes
ONI-themed case & artifact bag No Yes Yes
Waypoint avatar gear No Yes Yes
Exclusive Sangheili armor No Yes Yes
Exclusive SPARTAN armor effect No No Yes
Exclusive digital content No No Yes
Noble Team statue No No Yes
Large UNSC-themed case No No Yes
UA multi threat chest Yes, Gamestop & GAME pre-order only Yes, Gamestop & GAME pre-order only Yes, Gamestop & GAME pre-order only
Recon helmet Yes, launch day purchase (North America)/Pre-order only (other countries) Yes, launch day purchase (North America)/Pre-order only (other countries) Yes, launch day purchase (North America)/Pre-order only (other countries)


Halo: Reach was released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing Dr. Halsey's personal journal and other classified documents and effects that unravel long-held secrets of the Halo universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered Noble Team statue by McFarlane Toys in UNSC-themed custom packaging. Those in North America who purchase Halo: Reach on launch day will receive a new variation of the coveted MJOLNIR Recon Armor. Recon will also be available to any who have pre-ordered the game.[54] As a bonus, the Mjolnir Powered Assault Armor/W variant will be given to customers who pre-order the game at GameStop.

In addition, Bungie has announced that players who have/buy a copy of Halo PC, can use that same authentication key to obtain a special in-game Halo: Combat Evolved symbol on their nameplate . Players of Xbox's Halo 2 before the April 14th, 2010 cutoff (Shutdown of Xbox Live v1 Service) will be awarded a special in-game Halo 2 symbol on their nameplate. If your current gamertag has changed since the last time you played Halo 2, or if your current gamertag never played Halo 2, you will not be receiving this item.[55] Halo 3, Halo 3: ODST, Bungie Pro, Halo: Reach Beta flairs are also displayable in a similar way.

Also, a Reach themed Xbox had been announced.[56] The Xbox will include a 250-gigabyte hard drive, two Reach themed wireless controllers, standard wired headset, and a standard copy of Halo: Reach. The Reach Xbox 360 will also feature exclusive Elite Armor, Waypoint Avatar Gear, and Halo: Legends episode: "The Package,"[57] as well as custom Halo sound effects from the Xbox itself. In addition the controllers and headset will be sold separately for $59.99 and $49.99 respectively. The controller will also bring a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the Halo universe.[58]

The game has brought the proposal for merchandise, such as action figures. McFarlane Toys had announced that they were planning to release a series of Reach 5-inch scaled figures in September 2010.[59] Square Enix has also showcased several figures for their new Reach line of action figures.

A new comic book series, titled Halo: The Fall of Reach - Boot Camp, was released alongside Halo: Reach. Boot Camp is a graphic novel adaptation of Halo: The Fall of Reach.

Soundtrack

Main article: Halo: Reach Original Soundtrack

Halo: Reach Original Soundtrack was released on September 28, two weeks after the release of Halo: Reach. The soundtrack features twenty new tracks heard in the game, composed by Martin O'Donnell and Michael Salvatori.[60]

Release and Reception

Gaming Websites
IGN [61] 9.5/10
GameSpot [62] 9.5/10
GameTrailers [63] 9.3/10
GamesRadar [64] 4/5
1UP [65] A+
Joystiq [66] 5/5
Polygon N/A
Gaming Magazines
Official Xbox Magazine [67] 10/10
GameInformer [68] 9.5/10
Compilation Websites
GameRankings [69] 91.79%
Metacritic [70] 91/100

Halo: Reach received highly critical acclaim. 1Up praised the campaign, calling it "a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish.[71] IGN noted that though the past games had repetitive landscapes and complicated plots, Reach was an altogether different matter.[72] Gamepro stated "the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise."[73]

Many reviewers praised the enhanced graphics and audio, calling it "top-notch." Others mentioned that the checkpoints were flawed, with some too far between, and others leaving the player at a major disadvantage. GamersHell called Reach the "ultimate multiplayer suite," but critiqued the acting, calling it "abrasive, cliched and campy."[74]

Microsoft listed Reach as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (~US$1250); A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand. Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed at the time to be actively investigating the matter.


Trivia

  • Halo: Reach was the last Halo game developed by Bungie. 343 Industries has since taken over the Halo franchise.
  • This is the first and only Halo game with a customizable main protagonist.
  • It was previously known as "Halo 4" by Microsoft Game Studios and 343 Industries marketing teams during the ONI Candidate Assessment Program V5.02A viral campaign.[75]
  • Early on in the game's development, before coming up with the idea of a prequel to Halo: Combat Evolved, Bungie considered making a follow-up to Halo 3, with John-117 as the protagonist.[76]
  • Gunnery Sergeant Edward Buck, one of the main characters from Halo 3: ODST, appears in Halo: Reach as a Firefight voice in game and as a cameo in the level New Alexandria.
  • On the project page for Reach, located in the "Multimedia" section, the soundtracks to a couple of Reach trailers, "Lone Wolf" and "Uphill, Both Ways" by Martin O'Donnell, are available for download for free from Bungie.net.
  • Halo: Reach has 49 achievements (excluding DLC), which is a reference to Bungie's love of the number seven (7 × 7 = 49).[77]
  • All of the Campaign achievement titles, along with many of the others, are quotations from the Halo games and books.
  • The game's release date, September 14, is the same day when Earth's Orbital Defense Platforms were activated in 2552.[78]
  • The game's release date itself my be a reference to Bungie's favorite number, 9 × 14 × 2010 = 253260 ÷ 36180 = 7.
  • The release date for the Noble Map Pack was set to be released 77 days after Halo: Reach's release (November 30) which is another reference to Bungie's love of the number 7.
  • Many of the Army troopers and Marines encountered in the game are named after Bungie employees and notable community members.
  • It is the second game to not feature Sentinels or the Flood. The first was Halo 3: ODST.
  • A title update was introduced in September 2011, changing several armor ability effects, modifying the melee system, and making reticle bloom optional.
  • Halo: Reach includes all but one Covenant species; only the Prophets are absent. Engineers do not appear in the main trilogy, (live) Elites are not in Halo 3: ODST and Drones are not in Halo Wars.
  • It is possible to play with 4 player split-screen on one console via a glitch.
  • After the final mission Lone Wolf, Dr. Halsey will explain about Noble Six giving Humanity time to prepare to stop the Covenant, the date is July 7, 2589. This is a reference to Bungie Day and Bungie's love of 7.

Gallery

Concept art

Screenshots

Sources

  1. Steam Halo: Reach on Steam
  2. Microsoft Store Halo: Reach - Microsoft Store
  3. Halo: Reach Frame-Rate Analysis - Digital Foundry
  4. Youtube Halo Reach PC 8K Enhanced Graphics RTX 2080 TI Frame Rate Performance Test
  5. Halo: Reach Announcement Trailer
  6. Bungie.net: Halo: Reach Project Page
  7. Worthplaying.com - "Halo 3: ODST" Developer Interview
  8. Bungie.net: Halo: Reach Launches 09.14.2010!
  9. Game Informer: How Much Cash Did Halo Reach Bring In On Day One?
  10. Team Beyond - Halo Origins Bundle
  11. https://www.halowaypoint.com/en-us/news/halo-reach-pc-e3-2019
  12. https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2019
  13. TeamXbox: X10 First Look: Halo: Reach (Xbox 360)
  14. Bungie.net: Halo: Reach Project Page
  15. Halo: Reach E3 2010 Trailer
  16. 16.0 16.1 Halo: Reach ViDoc: Once More Unto the Breach
  17. YouTube: Halo: Reach - 5 Minute Firefight
  18. 18.0 18.1 Youtube: Machinima: Halo Reach- Invasion, Fireteams, Game Editions Overview: Bungie Explains Episode 8
  19. 19.0 19.1 19.2 Bungie.net: Bungie Weekly Update 06.11.10
  20. Bungie.net: Bungie Weekly Update 6.18.10
  21. Bungie.net: Bungie Weekly Update 7.02.10
  22. Halo: Reach Intel - Enemies
  23. 23.0 23.1 EDGE Magazine, February 2010
  24. 24.0 24.1 GameInformer: February 2010
  25. YouTube: E3 2010 Extended Reach Campaign Mission HD
  26. 26.0 26.1 Halo: Reach E3 Campaign Demo
  27. Bungie.net: Bungie Weekly Update 8/20/20
  28. Bungie.net: Bungie Weekly Update 9/17/10
  29. Halo: Reach Video Games Awards Trailer (0:20)
  30. Halo: Reach, Overlook radio conversation
  31. Halo Waypoint video Fun With Forklifts
  32. 32.0 32.1 Halo: Reach, Boneyard
  33. IGN: Halo: Reach Screenshot
  34. IGN.com: E3 2010: Firefight in Halo: Reach - Bigger & Better
  35. Bungie.net: Bungie Weekly Update 10/16/2009
  36. Bungie.net: Bungie Weekly Update 10/23/2009
  37. Noble Actual: Final stretch
  38. Bungie.net: Bungie Weekly Update: 07.16.10
  39. Bungie.net: Bungie Weekly Update 08.06.10
  40. Bungie.net: Bungie Weekly Update: 07.02.10
  41. 41.0 41.1 41.2 ComputerAndVideoGames: Interview: Halo Reach
  42. GameVideos: Halo Reach VGA Interview
  43. GameTrailers TV — Episode 102
  44. Halo: Reach, Legendary Edition Developer Commentary
  45. Youtube: PAX 2010: *Bungie Panel* (Marcus Lehto: "And yes, originally, there were seven Spartans. A little trivia for you guys; Rosenda and Thom were two SPARTANs that didn't make the cut...")
  46. YouTube: PAX 2010: Bungie Halo: Reach Panel (Part 2)
  47. 48.0 48.1 48.2 48.3 Halo: Reach - Deleted Content Footage
  48. Youtube: Halo Reach - Cut Guta Assassination
  49. GameSpot: Halo: Reach E3 2010 Stage Demo: Halo: Reach (Defunct)
  50. Bungie.net: Bungie Weekly Update 07.30.10
  51. WelcomeToNobleTeam.com: Homepage
  52. www.rememberreach.com
  53. Bungie.net: Halo: Reach Launches 09.14.2010!
  54. Bungie.net: This is the End
  55. Bungie.net: Halo: Reach Unboxed
  56. You Tube:Unboxing Reach
  57. Wired.com: New Halo: Reach Xbox to Sport 360 Design, Custom Sound - The imagery and text on the console isn't just gibberish. It will all have meaning for Halo die-hards.
  58. McFarlane Toys: MCFARLANE TOYS TO PRODUCE 'HALO: REACH' ACTION FIGURES
  59. SumthingDigital: Halo: Reach Original Soundtrack
  60. IGN - Halo: Reach
  61. 'GameSpot - Halo: Reach]
  62. 'GameTrailers - Halo: Reach]
  63. GamesRadar - Halo: Reach Review
  64. 1UP - Halo: Reach Review
  65. Joystiq - Halo: Reach Review
  66. Official Xbox Magazine - Halo: Reach Review
  67. GameInformer - Halo: Reach
  68. GameRankings - Halo: Reach
  69. Metacritic - Halo: Reach
  70. 1Up: Halo: Reach Review
  71. IGN: Halo: Reach Review
  72. Gamepro: Halo: Reach review
  73. GamersHell: Halo: Reach
  74. ONI Candidate Assessment Program V5.02A: Site Page Info
  75. MTV Multiplayer: Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel
  76. Bungie.net: Bungie Weekly Update 07.09.10
  77. Halo: First Strike, page 104

Links

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