Halo Alpha
Halo Alpha
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*A picture of [[Cortana]] appears for a split second on the console closest to the flag.
 
*A picture of [[Cortana]] appears for a split second on the console closest to the flag.
  +
*"Red vs. Blue" as well as "This Spartan Life" held "transition" episodes on this map, or at least made a reference to the map. These references are used in order to make a smooth transition from Halo 2 to Halo 3.
*The original build of High ground was supposed to have AI gunners on the cliffs on bothsides shooting at players approaching the base.
+
*The original build of High ground was supposed to have AI gunners on the cliffs on both sides shooting at players approaching the base.
 
*The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.
 
*The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.
 
*The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
 
*The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".

Revision as of 03:12, 5 March 2008

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“
A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.
”



High Ground is a multiplayer level in Halo 3. It is a UNSC base in New Mombasa that was reactivated after the Slipspace cataclysm that destroyed Mombasa.

HighGround-HeatMap

A birds-eye view of High Ground.

Layout

"High Ground" is an asymmetrical map consisting of an elevated, but crumbling UNSC base surrounded by cliffs on 3 sides, and a beach to the front. High Ground was originally thought to be the successor to Zanzibar until Bungie revealed Last Resort. However, due to its general appearance, namely the beachhead assault layout, it has several familiarities to Zanzibar. The layout of the map is such that defenders spawn in the war-torn base, with attackers spawning on the beach. There are multiple ways to approach and enter the base; through the main gate that must be activated, or side passages which offer more protection and discretion. In a way it is like the World War Two landings in Normandy, due to the fact the base has a lot more firepower.

Beach

Attacking players spawn at the far side of the map, aptly named "the beach." To the players backs, an African vista can be seen. Adjacent the player to the left is a long ridge that leads up to the Overshield. From the beach, it is literally an uphill battle for players to enter the base. Attacking players have some options on the route, which is more or less direct, to assault the base. To the right of the main wall, players can grab Active Camouflage and take the direct route into the base via the broken wall. Player also have the option of sneaking into a service pipe and accessing the back of the base. To the left of the main wall is a broken down bunker that provides quick and silent access into the bowels of the main base. A hatch on the roof of the bunker can be pryed open by melee. If the main gate is open, it can be used as a quick entrance or escape from the base.

A variety of weaponry and equipment has been placed near the beach, and outside the base walls to aid attackers in storming the base. Perhaps the two most valuable weapons include the Sniper Rifle System 99D-S2 AM and the M41 Rocket Launcher. Players can also find a Portable Gravity Lift, Bubble Shield, and Overshield to aid in their attack. In addition to the weapons and equipment, players can choose from a Mongoose or Ghost to get to the base wall faster.

Fortress

This large, but crumbling base is where defending players spawn. In the back of the base, to the left, players can find a large mortar or a SAM (Surface-to-Air-Missile) site. It was originally thought that this missile battery would fire devastating missiles upon incoming attackers. This was disproved by Bungie, stating that it is unusable and is merely a piece of scenery for the level. Several vehicles spawn in the back of the base, allowing defenders to quickly catch fleeing attackers, or for attackers to make a quick getaway. These vehicles are a Ghost and Mongoose.

File:Highgroundabove.jpg

A shot of High Ground from above.

A broken down control room is located in the center of the base, complete with computers and a radio set. This control room is the objective area for CTF and Assault gametypes, in which attackers must steal the flag, or arm the bomb in this room. It is also possible to jump above the control room by first jumping on the crumbling wall, then to the top. This position offers no protection though, and a good sniper can take you down from the beach. To the far left of the base is the "Pipe Room," where attackers can enter the base from a small pipe that connects to the front of the base.

The right of the base is mostly indoors, and offers 2 levels of play. The lower-most level can be accessed several ways; by attackers coming through the bunker or multiple entry points from above or ground-level by the base defenders. The upper level is used as a choke-point to keep attackers from reaching the gate controls on the catwalk. If a player is able to access the gate controls, the base wall gate will be permanently opened, just as the gate in Zanzibar or Last Resort would be. The base is designed to promote dual-wielding, and as such, a number of dual-wieldable weaponry can be found behind the base wall.

The base wall is an important area for defenders as it gives them a line of site to incoming attackers. It also leaves them open to Battle Rifle or Sniper fire from the beach as well. The Spartan Laser can be found on the tower on the right side of the base wall. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. In addition, a AIE-486H Heavy Machinegun is mounted above the main gate. The Rocket Launcher can be accessed by defenders as well, if they quickly rush up and over the base wall, beating the attackers.

Map Overview

H3 High Ground Overview

The Layout of High Ground

  1. Beach
  2. Base
  3. Bunker
  4. Bunker Cave
  5. Broken Wall
  6. Missile Launcher
  7. Bunker Cave
  8. Beach Tunnel
  9. Broken Tunnel
  10. Ledge
  11. Tower
  12. Gate
  13. Gate Switch
  14. Pipe Room
  15. Backside

Trivia

  • A picture of Cortana appears for a split second on the console closest to the flag.
  • "Red vs. Blue" as well as "This Spartan Life" held "transition" episodes on this map, or at least made a reference to the map. These references are used in order to make a smooth transition from Halo 2 to Halo 3.
  • The original build of High ground was supposed to have AI gunners on the cliffs on both sides shooting at players approaching the base.
  • The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.
  • The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
  • A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. By first opening the gate and placing fusion cores where the gate is (stacking, preferably) and putting propane tanks around that in an oval style. Setting the run time to maximum and coming back in another game(any gametype where the gate is closed at the start of a round) with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[1]
  • There are small fish that can be seen and killed and will wash up on the shore.
  • it is possible to go deep into the water on this map by overloading it with trip mines then sticking a respawn point out side.
  • Based on the scenery in the distance (specifically the radio antennae that can be seen on the hill across the water), this map appears to be in the same general area as Standoff, they are both located in Africa.
  • There is a hatch on top of the bunker that can be blown open by shooting or jumping on the lock for quick entry.
  • In the piles of trash, there is a paper crane.
  • You can push the bunker hatch back up by deploying a gravity lift inside the bunker.

Images

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