This article is about the gametype. For more uses of the term Infinity, see its disambiguation page.
The winning score is 600 for Team and 250 for FFA.
Gameplay abilities include Instant respawn and customized loadouts in both Team and FFA variants.
It allows players to earn points during the course of a match which can eventually be used up to call in Ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, the latter which can alter the Spartans' speed, shielding, or ability to issue damage.
- Main article: Team Snipers
Players start out with Sniper Rifles. There are no weapons on map except grenades and an occasional Beam Rifle. You keep your motion sensor and kills are obtained like normal Slayer. The winning score varies from 300 to 600. There is no Personal Ordnance.
Players start out with a Binary Rifle and an Energy Sword. Players spawn with a Thruster Pack, player speed is 150% normal, jump height is 125% and gravity is 75%. The winning score is 600. There is no Personal Ordnance.
- This is an all-new gametype in Halo 4.
- Ordnance drops are somewhat similar to those from Firefight in Halo 3: ODST and Halo: Reach.