Halo Alpha
Halo Alpha
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'''Jaime Griesemer''' is a video game designer and a senior employee at [[Bungie Studios]]. Not much is known about him, as he has not bothered to fill out his Bugnie.net profile. He served as a designer for [[Halo: Combat Evolved]] and a design lead for [[Halo 2]].
 
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[[File:Jaime Griesemer Screenshot.jpg|thumb|230px|Jaime Griesemer]]
 
'''Jaime Griesemer''' is a video game designer and a senior employee at [[Bungie|Bungie Studios]]. He served as a designer for ''[[Halo: Combat Evolved]]'' and a design lead for ''[[Halo 2]]''.
   
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Jaime is responsible for much of the vehicle design in ''Halo 2''.
He is responsible for the Easter Egg in Halo: Combat Evolved, [[Megg]]. It is unclear if he ever went on to marry Meg, or what the current stateus of their Relationship is.
 
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Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II.
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After Myth II shipped he just kept coming in to work. He was the Head [[Bungie.net]] Administrator for a little while, and then [[Jason Jones]] asked him to join the Halo team.
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''I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.''
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==Trivia==
 
*He is responsible for the Easter Egg in ''Halo: Combat Evolved'', [[Megg]]. This was the final egg found in the game, almost two years after release.
   
 
==Links==
 
==Links==
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*[http://xbox.gamespy.com/xbox/halo-2/562654p1.html Interview Nov 1, 2004]
 
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=griesemer Jaime Griesemer at Bungie.net]
 
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=griesemer Jaime Griesemer at Bungie.net]
 
*[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database]
 
*[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database]
   
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==Sources==
[[Category:People|Griesemer, Jaime]]
 
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{{Ref/SourceList|Columns=2}}
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[[Category:Bungie Staff]]

Latest revision as of 22:17, 21 May 2020

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Jaime Griesemer Screenshot

Jaime Griesemer

Jaime Griesemer is a video game designer and a senior employee at Bungie Studios. He served as a designer for Halo: Combat Evolved and a design lead for Halo 2.

Jaime is responsible for much of the vehicle design in Halo 2.

Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II.

After Myth II shipped he just kept coming in to work. He was the Head Bungie.net Administrator for a little while, and then Jason Jones asked him to join the Halo team.

I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.

Trivia

  • He is responsible for the Easter Egg in Halo: Combat Evolved, Megg. This was the final egg found in the game, almost two years after release.

Links

Sources