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+ | {{Era|H1|H2|RW|BS}} |
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+ | [[File:Jaime Griesemer Screenshot.jpg|thumb|230px|Jaime Griesemer]] |
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− | Jaime is responsible for much of the vehicle design in |
+ | Jaime is responsible for much of the vehicle design in ''Halo 2''. |
− | Jaime got his start by co-creating a fansite for Myth. |
+ | Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II. |
− | After Myth II shipped he just kept coming in to work. He was the Head Bungie.net |
+ | After Myth II shipped he just kept coming in to work. He was the Head [[Bungie.net]] Administrator for a little while, and then [[Jason Jones]] asked him to join the Halo team. |
''I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.'' |
''I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.'' |
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==Trivia== |
==Trivia== |
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− | *He is responsible for the Easter Egg in Halo: Combat Evolved, [[Megg]]. |
+ | *He is responsible for the Easter Egg in ''Halo: Combat Evolved'', [[Megg]]. This was the final egg found in the game, almost two years after release. |
==Links== |
==Links== |
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*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=griesemer Jaime Griesemer at Bungie.net] |
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=griesemer Jaime Griesemer at Bungie.net] |
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*[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database] |
*[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database] |
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+ | ==Sources== |
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+ | {{Ref/SourceList|Columns=2}} |
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+ | [[Category:Bungie Staff]] |
Latest revision as of 22:17, 21 May 2020
Jaime Griesemer is a video game designer and a senior employee at Bungie Studios. He served as a designer for Halo: Combat Evolved and a design lead for Halo 2.
Jaime is responsible for much of the vehicle design in Halo 2.
Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II.
After Myth II shipped he just kept coming in to work. He was the Head Bungie.net Administrator for a little while, and then Jason Jones asked him to join the Halo team.
I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.
Trivia
- He is responsible for the Easter Egg in Halo: Combat Evolved, Megg. This was the final egg found in the game, almost two years after release.