Halo Alpha
Halo Alpha
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<center>''This article is about the vehicle featured in ''[[Halo Wars]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''. For other uses of the term "Elephant", see [[Elephant|its disambiguation page]]''</center>
{{Ratings}}
 
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{{Ship
 
{{Ship
|image=[[Image:Elephant 1up.jpg|300px]]
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|image=[[File:Unsc elephant.gif]]
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|name=M312 Heavy Recovery Vehicle
|name=Elephant
 
  +
|manufacturer=[[Jotun Heavy Industries]]{{Ref/Book|RefName=EVG|Book=Halo: The Essential Visual Guide|Chapter=Elephant|PageNum=55}}
|manufacturer=
 
 
|line=
 
|line=
  +
|model=M312{{Ref/Reuse|RefName=EVG}}
|model=M313 ELEPHANT HRV<ref> The Art of Halo 3 Page 41</ref> Behemoth Class TT
 
  +
|class=
|class=Mobile Assault, Support and Recovery Platform
 
 
|length=
 
|length=
 
|width=
 
|width=
 
|height=
 
|height=
 
|mass=
 
|mass=
|max accel=slow (around 1 meter/sec)
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|max accel=
 
|max speed space=
 
|max speed space=
 
|max speed air=
 
|max speed air=
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|poweroutput=
 
|poweroutput=
 
|power=
 
|power=
|shield gen=
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|shield gen=None
 
|hull=
 
|hull=
 
|sensor=
 
|sensor=
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|avionics=
 
|avionics=
 
|countermeasures=
 
|countermeasures=
|armament=*[[M41 Light Anti-Aircraft Gun]] (1)
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|armament=*[[M41 Light Anti-Aircraft Gun]] (3)
  +
*[[M247 General Purpose Machine Gun|M247 GPMGT Autocannon]] (1) (once upgraded)
*[[AIE-486H Heavy Machine Gun]] (2) (optional)<ref>''[[Halo 3: The Official Guide]]'', page 192</ref>
 
 
|complement=
 
|complement=
 
|crew=*Driver (1)
 
|crew=*Driver (1)
*Personnel (12-16)
 
 
*Gunner (2)
 
*Gunner (2)
 
|skeleton=
 
|skeleton=
 
|passengers=*Personnel (12-16)
 
|passengers=*Personnel (12-16)
|capacity=*[[Mongoose]] (6)
+
|capacity=
*[[Warthog]] (2)(Forge Only)
 
*[[Scorpion]] (1 ([[Forge]] Only)
 
*[[Wraith]] (1 (Forge Only)
 
*[[Chopper]] (2 (Forge Only)
 
*[[Hornet]] (1 (Forge Only)
 
*[[Banshee]] (1 Forge Only)
 
 
|consumables=
 
|consumables=
 
|othersystems=*Crane
 
|othersystems=*Crane
 
|firstuse=
 
|firstuse=
 
|role=*Mobile command
 
|role=*Mobile command
*Search & recovery
+
*Search & Recovery
 
*Recon & Patrol
 
*Recon & Patrol
 
*Troop Deployment
 
*Troop Deployment
 
*Mobile Mini-Base
 
*Mobile Mini-Base
 
|era=[[Human-Covenant war]]
 
|era=[[Human-Covenant war]]
|affiliation=[[United Nations Space Command Marine Corps]]}}
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|affiliation=[[UNSC Marine Corps|United Nations Space Command Marine Corps]]
  +
}}
 
The '''''Behemoth''-class Troop Transport'''<ref>''[[Halo 3: The Official Guide]]'', page 192</ref>, colloquially known as the '''Elephant''', is a heavy [[UNSC Marine Corps]] Mobile Assault, Support, and Recovery Platform. <ref>''[[Halo 3]]'', Ops Display on underneath the drivers section</ref> It appears in ''[[Halo 3]]'' on the [[multiplayer]] [[map]] ''[[Sandtrap]]'' and as a unit in ''[[Halo Wars]]''. The Elephant has two [[turret]]s, a detachable one on the side and one that is similar to the LRV [[Warthog]]'s stationary [[M41 Light Anti-Aircraft Gun]] that cannot be detached from its position. The Behemoth-class also houses a [[Mongoose]] in its lower bay, but can be made to hold three Mongooses in the front with two in the back with two [[Warthogs]]. The Elephant seems to serve a similar role to the [[Shadow]] of ''[[Halo 2]]'', albeit much slower, sturdier, larger and less maneuverable.
 
   
  +
The '''M312 Heavy Recovery Vehicle''',{{Ref/Reuse|RefName=EVG}} and commonly known as the '''Elephant''', is a heavy [[UNSC Marine Corps]] Mobile Assault, Support, and Recovery Platform. It appears as a unit in ''[[Halo Wars]]'' and as an ally-controlled vehicle in both ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''.
===Specifications===
 
[[Image:ElephantSizeComparison.jpg|thumb|left|The size of the Elephant in comparison to other vehicles and a real Elephant.]][[Image:Screenshot 6 preview.jpg|thumb|left|Marines deploy from an early Elephant variant.]]The Elephant is a mobile command base and repair [[vehicle]]. It can hold as many soldiers as you want to ride in it, and a Mongoose spawns in its forward hold. It is armed with a forward [[Elephant - M41 LAAG|M41 LAAG]] on the top right and a [[AIE-486H Heavy Machine Gun]] on the mid left.<ref>''[[Halo 3 Epsilon]]''</ref> It is a three-story vehicle <ref>http://www.1up.com/do/newsStory?cId=3161595</ref> with the bottom story, the respawn locale that opens out into the rear cargo tray, the second story, a walkway around the cargo ramp and leads onto the driver's cabin then a small, elevated third story where the M41 LAAG is assembled. It features a crane, numerous firing ports and elevated positions for defending it.<ref>''Famitsu Magazine''</ref> It has four tracks set up on each side of the chassis. Its chassis is as high as they are wide, providing stability. An IGN video shows its top speed, driver's cabin and turrets. Its maximum speed is 2.24 MPH (Based on the 1 meter/second figure).
 
   
  +
==Design==
In multiplayer, it can spawn troops, and holds crucial points of objective gametypes. Therefore, in CTF you can actually bring the Capture Point to the enemy flag, although this makes it easier for the enemy to steal yours. The Elephant is one of the best weapons on huge battles, since it is basically a drivable fortress, though it is not very effective with only a few people. Although it may not seem possible, the Elephant cannot be destroyed, however it can be flipped if one places enough explosives underneath the vehicle. In addition to the Elephant's indestructibility, it also grants the driver a few advantages. Due to the indestructible nature of the Elephant, the driver is immune to damage from frontal fire, though rarely [[Spartan Laser]] blasts may penetrate the driver's window and kill him. However, the pilot is not immune to damage and any shots from behind will hurt him as they would normally, and he can be easily assassinated. In [[Forge]], the Elephant cannot be picked up, removed or spawned by the monitor. However, through modding, one can pick up the Elephant and read the information on the vehicle. By doing this, it shows that there is a limit of 255 Elephants and the cost of each is $255 Forge dollars. This is information from a modded Elephant and it cannot be confirmed without mods. In another variant of Sandtrap, called [[Sand Tarp (Level)|Sand Tarp]], Bungie used a special Forge tool to remove the Elephants from the map. In mods featuring more than ten Elephants, the game is prone to intense lag, and nearing the limit of Elephants can cause the game to crash.
 
  +
[[File:Screenshot 6 preview.jpg|thumb|left|Marines deploy from an M312 Elephant.]]
  +
The Elephant is a mobile command base and repair vehicle and is able to pull an entire [[Shaw-Fujikawa Translight Engine]] by itself.<ref>'''[[Halo Wars]]''', [[Reactor]]</ref> It features a crane, numerous firing ports and elevated positions for defending it. It has four tracks set up on each side of the chassis. Its chassis is as high as they are wide, providing stability.
   
==[[Halo Wars]]==
+
===''Halo Wars''===
[[image:Burningcritters.jpg|300px|thumb|right|An Elephant Prototype deploys Marines into combat.]]
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[[File:Burningcritters.jpg|300px|thumb|right|An Elephant deploys Marines into combat.]]
  +
The Elephant also appears in ''Halo Wars'' as an armored personnel carrier and mobile [[UNSC Barracks|infantry barracks]], capable of creating troops in the field and/or deploying them while defending itself from enemy attacks. To operate as a barracks, the vehicle must first deploy. This unit can be only used when the player chooses [[James Cutter|Captain Cutter]] as their Leader Character in online play or skirmish.
[[Image:Halo Wars Flood.jpg|300px|thumb|right|Flood biomass and tentacles ensnare an Elephant.]]
 
The ''Elephant'' also appears in ''[[Halo Wars]]'' as an Armored Personnel Carrier or mobile infantry barracks, capable of creating troops in the field and/or deploying them while defending itself. The Elephant still has a crane, though it looks ill suited to repair and recovery as it now mounts three M41 LAAG weapons, one on the top of the drivers cabin and two at the rear on each side of the troop bay. These appear to be remotely operated. The troop bay is enclosed and features a rear dropping ramp. The front also has an enclosed ramp along with deployable support struts on the first. to become the barracks it must first deploy.<ref>http://www.halowarsaddict.com/halo-wars-units</ref> It will also, if upgraded, sport a roof mounted cannon. Like other Halo Wars units this vehicle has been dimensionally altered, particularly as the bay on the rear has been shrunk (two persons high to one person high) and the bogeys are now the same size. This unit can be only used when the player chooses [[Captain Cutter]] as their Leader Character in online play or skirmish.
 
   
  +
Like other ''Halo Wars'' units this vehicle has been dimensionally altered, particularly as the bay on the rear has been shrunk (two people high to one person high) and the bogeys are now the same size. Similar to Halo 3's design, the Elephant still retains its crane, though the vehicle looks ill suited for repair and recovery. However, there are several design changes made in ''Halo Wars''. The Elephant mounts three M41 LAAG weapons, one on the top of the driver's cabin and two at the rear on each side of the troop bay. It will also, if upgraded, sport a roof mounted cannon (similar to UNSC base defense turrets). The troop bay is enclosed and features a rear dropping ramp. The front also has an enclosed ramp along with deployable support struts.
===Halo Wars Stat===
 
*Costs: 400 Resource units and requires 2 Population Cap. and 0 energy units
 
*Is capable of building [[SPARTANs]] and other infantry.
 
   
  +
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
===Strategies===
 
  +
During the [[Battle of Draetheus V]], several Elephants were used to evacuate wounded Marines.
An Elephant is a prime method to preform the rush technique commonly used in Real-Time strategy games. Rushing is the act of using weak and cheap units to cripple an enemy early in the game. What one must do is build 1-2 reactors and devote the rest of their base to supply pads. The next step is to build turrets and an Elephant, it generally helps to research the upgrades for the elephant and lock the base first, so the Elephant is garrisoned inside and will be safe until needed. When the upgrades are researched (note that it also may help to upgrade the supply pads as well). When done, unlock the base and lock the elephant down next to the base, then train three Spartans, five Hellbringers, and fill the rest of your army with Marines. After the units have trained and you have sufficient defense to protect the base while you are gone, order the troops to attack the enemy base (The destruction of the base will go faster if you spam the Marines' Grenade ability), if this is all done correctly, and the [[Station]] is not destroyed while you attack. A win should be guaranteed.
 
Another tactic is to press 'Y' to lock the elephant and bring the main turret out which is almost twice as powerful as the MG turrets. While the Elephant's five turrets (if you have the upgrades to them) demolish the enemy, have your Spartans jack the surrounding vehicles. (if they are present, which is unlikely). It may be more useful sometimes to only build 10-15 marine squads, as it costs less resources and is faster. however both strategies are equally as useful.
 
   
 
==Known Elephants==
 
==Known Elephants==
  +
*'''[[Recon Team Lima]]''' - Commanded by Sergeant Forge in 2531, took part in the [[Battle of Shield 0459]].
*'''E-2073 46833-S'''<ref>EGM Magazine, September 2007 issue</ref><ref>http://www.1up.com/do/slideshow?pager.offset=44&p=&g=&tr=&mt=0&cId=3144308</ref><ref>http://www.1up.com/do/slideshow?pager.offset=48&p=&g=&tr=&mt=0&cId=3144308</ref> - UNSC Elephant stationed on ''[[Sandtrap]]'' (It is interesting to note that both elephants on the level ''Sandtrap'' are almost completely identical, including having the same identification numbers). They both have nicknames: one is called the "Behemoth," while the other is called the "Leviathan" and they both have different insignias painted on their sides. Another means of identification is that below the M41 turret at the front is the number 3 for the Behemoth and a number 5 for the Leviathan, also on the Leviathan is another number 5 on one of the panels at the top of the outer left hand side of the cargo tray.
 
*'''Recon Team Lima''' - commanded by Sergeant Forge in 2531, took part in the [[Battle of the Flood-controlled Shield World]]
+
*'''[[Recon Team India]]''' - Accompanied Lima onto the surface of the [[Shield 0459]], before being captured by the Flood and rescued by Forge and [[Red Team]].
*'''[[Recon Team India]]''' - accompanied Lima onto the surface of the [[Flood-controlled Shield World]]
+
*'''[[Recon Team Echo]]''' - Accompanied Lima onto the surface of the [[Shield 0459]], before being captured by the Flood and rescued by Forge and [[Red Team]].
*'''[[Recon Team Echo]]''' - accompanied Lima onto the surface of the [[Flood-controlled Shield World]]
 
   
 
==''Halo Wars'' Gameplay==
==Elephant Flight==
 
  +
An Elephant is a prime tool to use in performing the rush technique commonly used in real-time strategy games. What one must do is build 1-2 reactors and devote the rest of their building slots to supply pads. The next step is to build turrets and an Elephant, it generally helps to research the upgrades for the elephant and lock the base first, so the Elephant is garrisoned inside and will be safe until needed. When the upgrades have been researched, unlock the base and lock the Elephant down next to the base, then train three Spartans and fill the rest of the army with Marines and [[Hellbringers]]. This tactic generally assures victory, if all of the steps are performed accordingly. When playing as Captain Cutter deploy the Elephant for an early start and upgrade it as quickly as possible so it is effective and you can push back the enemy (this is good against the Brute Chieftain). An alternate, and much faster way is to build the reactor needed for the elephant to be built, start the construction of supply pads, deploy the elephant, buy as many marines as possible, and when the first squad is out, direct it to the enemy base, assigning the other squads to go there too when they are deployed. This strategy was mentioned in the [[Halo Wars ViDoc: Jaws of Victory|Jaws of Victory ViDoc]].
There are many methods of achieving the flight of an Elephant on the mutiplayer map [[Sandtrap]], in Halo 3. The first, is the well known technique of filling the hull with explosives, set to instant respawn, and setting them off. This is a trial and error method, and achieves minimal Elephant flight, in which the player lacks control of the flight and trajectory of the vehicle. The second, is another well known method, which is exemplified in "The Mammoth", a fan-made multiplayer variation of Sandtrap. By connecting the "wings" of a hornet to an Elephant, the player can lift the Elephant off of the ground with the propulsion system of a hornet. By this method, the player can control the flight of the Elephant by assuming command of the hornet which is lifting it off of the ground, albeit with some difficulty.
 
  +
It could also just be used as a general purpose alternative to the Barracks. It should be noted though that the Elephant cannot research upgrades for infantry like the real Barracks. One could work around this limitation by employing the tactic that is commonly associated with the [[Field Armory]]; research all the upgrades then destroy the building.
The third method is by putting two closed drop pods under the walkway and putting a grav lift under them.
 
See "[[Flying Elephant]]" for full information on how to do this. There is also another way which requires the use of modded elephants. Some modded elephants can be picked up in Forge and therefore be dragged or tossed around.
 
   
 
*Costs: 400 Resource units and requires two Population Cap and zero energy units
==Trivia==
 
  +
*Capable of training [[SPARTAN-II Program|SPARTAN-IIs]] and other infantry.
[[Image:WaitWhat-ElephantFlip.jpg|thumb|A player flips an Elephant, initiating the Easter Egg]]
 
  +
Upgrades:
*If you go to the bottom level of the Elephant, there is a screen which details about the vehicle's specification such as '''Mobile Assault Support and Recovery Platform Statistics and Environmental Analysts'''. It is interesting to note that it says there are two mobile turrets (that you can rip off) while there is actually only one. Perhaps one was removed for balance issues as there is a vacant spot opposite of the other.
 
  +
*Twin Engine: Increases the Elephant's speed by about 30%.
*The only part of the Elephant that can be visibly damaged is the shield for the M41 LAAG Machine Gun Turret.
 
  +
*Defense Turret: Adds a [[M247 General Purpose Machine Gun|M247 GPMGT Autocannon]] that defends the Elephant when it's deployed.
*Machine Gun Turrets that are placed on the Elephant are not fully solid on the Elephants. One can simply walk through the turret compared to a turret on the ground where if you try to walk through it, it will block you.
 
  +
*Ceramic Armor: The Elephant can now take 25% more damage.
*Weapon Holders will not work on the Elephant. Why they can't hold weapons on the Elephant is unknown but it is probably because weapon holders simply don't work on moving objects.
 
*If by some chance you do manage to flip over an Elephant , the usual ''"Hold RB to flip <vehicle name>"'' script dialog is replaced with ''"Hold RB to flip...wait, what? How did you do that?"'', referencing the fact that it is the biggest vehicle in the game and that it is seemingly impossible for it to be flipped, even by [[Spartan]]s, or [[Elite]]s, but when you press RB the Elephant is flipped over to it's normal state. (See [[Elephant Flipping]])
 
*On the left hand side of the red team's Elephant there is a spray-paint graffiti with text that reads ''"BEHEMOTH"'' and a red cartoon picture of a woolly mammoth. On the blue team's elephant it says ''"LEVIATHAN"'' and has a picture of a blue, whale-like sea creature sporting a mean grimace and wearing a comically tiny golden crown. The Behemoth and Leviathan are two scriptural creatures that are enormous in stature and girth. The Elephant's size is probably what gave them these call signs. Leviathan is aquatic and the Behemoth is terrestrial.[[Image:Leviathan.jpg|thumb|Leviathan cartoon]][[Image:Beh.jpg|thumb|Behemoth cartoon]]
 
*The name "Elephant" is a possible reference to Fred Saberhagen's classic science fiction book [[wikipedia:Fred Saberhagen|Empire of the East]] in which the protagonist defeats an oppressive empire in a post-apocalyptic future using a giant nuclear-powered tank known as the Elephant.
 
*The Elephants are capable of fitting a single [[Scorpion]] inside when the tank is being carried in Forge. This can allow you to wedge the tank inside and pick up the Elephant - unfortunately a little less gracefully than most vehicles.
 
*If the Elephant is flipped, a planted bomb or a flag on its stand will stay in the same spot, essentially flipping with the vehicle, rather than dropping to the ground.
 
*The Elephant is the only drivable vehicle where you can place Turrets on it without them moving when you drive off. If you placed a crate or two in the cargo bay of the Elephant and place a turret on top of them and then delete the crates, then you can drive the Elephant with the Turret keeping place over the Elephant without it moving.
 
*Gears of War 2's [[w:c:gearsofwar:Derrick|Derrick]] looks a lot like the Elephant. Similarly, it bears a slight resemblance to the [http://starwars.wikia.com/wiki/Sandcrawler Jawa Sand crawler] from Star Wars.
 
*The Elephant is the slowest drivable vehicle in the Halo series, moving only slightly slower than normal Spartan/Elite running speed.
 
*The seemingly glass windshield in front of the driver actually is able to protect from any kind of attack except Spartan Lasers without damage; this is probably a balancing action, because the Elephant is so slow. In addition, the driver can only be attacked from the back; all other sides are completely protected.
 
*Sometimes if a game is laggy, a player can glitch through the windshield by rapidly crouching up and down on it several times.
 
*In [[Halo Wars]], the Elephant serves as a mobile barrack; however it appears to have a closed roof with indoor lighting, and a larger ramp.
 
*Flipping an Elephant can be accomplished if you put every explosive you have into it in [[Forge]], save it, then use it in regular [[Multiplayer]].
 
*You can honk the horn by pressing RT. It sounds like the sounds emitted from the Tripods seen in the movie, War of the Worlds, a low honking that resembles that of a foghorn.
 
*In Halo Wars the Elephant can be used only if you pick [[Captain Cutter]] as a hero unit.
 
*If you place a crate anywhere on the elephant, then place a turret on top of the box, and then delete the box, the turret will stay floating. The floating turret will move with the elephant no matter where the elephant goes.
 
*If you place a Covenant hover vehicle like a ghost or prowler on top of the cockpit, and then drive to the center of the elephant, the vehicle will stay floating as if there were an invisible floor on top of the elephant. This same glitch (or a similar one) is present in Halo 2, although with the Scarab instead of the Elephant.
 
*If the game is laggy, getting out of the elephants driver seat will make you appear in front of the elephant. This can be very annoying, e.g: if your elephant is being attacked by zombies in infection.
 
*It is possible to lock onto several places of the elephant with a [[missile pod]], including the cockpit and both turrets.
 
*The Elephant is subject to numerous amounts of glitches when a game is laggy. These glitches range from the Elephant sinking into the ground to flying across the map instantly without any explosions or Forge. It appears that more objects or people that are on the Elephant, the more likely it is to glitch.
 
[[Video:Halo_3_-_Invisible_Floor_On_Sandtrap_Glitch|300px]]
 
*If you flip an Elephant and lock it in place with teleporters, when you flip the Elephant and it won't move. if you try to flip it and another vehicle is touching it, it will fly across the map. This is called "The Elephant Cannon".
 
*The elephant can be very useful if driven to the enemy base, making your team spawn next to the enemy.
 
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths="150" spacing="small">
 
HWElephant.JPG|A ''Halo Wars'' Elephant taking fire, and returning it with its three machine guns and a roof-mounted autocannon.
Image:H3 Elephant Sharpened2.jpg|An Elephant being engaged on [[Sandtrap]].
 
 
Halo Wars Flood.jpg|Flood biomass and tentacles ensnare an Elephant.
Image:Elephant Sand.jpg|An image of the Elephant seen from above.
 
  +
unsc_elephant.gif|A close-up of the Elephant in ''[[Halo Wars]]''.
Image:Elephant.jpg|An Elephant as seen in a Japanese magazine.
 
Image:Elephant.gif|A render of the Elephant from the side.
+
UNSC_Elephant_sized.jpg|Concept of the Elephant.
Image:HWElephant.JPG|A Halo Wars Elephant taking fire, and returning it with its three machine guns and a roof-mounted autocannon.
 
 
</gallery>
 
</gallery>
   
==References==
+
==Appearances==
  +
*''[[Halo Wars]]'' {{1st}}
<references/>
 
  +
*''[[Halo: Spartan Assault]]''
  +
*''[[Halo: Spartan Strike]]''
   
==External Links==
+
==Sources==
  +
{{Ref/SourceList|Columns=2}}
*'''Videos'''*http://uk.youtube.com/watch?v=DzsNrfrBvCs
 
   
 
==Related Pages==
 
==Related Pages==
*[[Shadow]]- [[Covenant]] equivalent in ''[[Halo 2]]''.
+
*[[Type-29 Troop/Vehicle Transport|Shadow]] - [[Covenant Empire|Covenant]] equivalent in ''[[Halo 2]]''.
   
 
{{UNSC Vehicles}}
 
{{UNSC Vehicles}}
  +
[[ru:M312_"Слон"]]
{{Halo Wars UNSC Units}}
 
  +
[[Category:Human Vehicles]]
  +
[[Category:Jotun Heavy Industries]]

Revision as of 02:04, 3 May 2019

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This article is about the vehicle featured in Halo Wars, Halo: Spartan Assault and Halo: Spartan Strike. For other uses of the term "Elephant", see its disambiguation page

The M312 Heavy Recovery Vehicle,[1] and commonly known as the Elephant, is a heavy UNSC Marine Corps Mobile Assault, Support, and Recovery Platform. It appears as a unit in Halo Wars and as an ally-controlled vehicle in both Halo: Spartan Assault and Halo: Spartan Strike.

Design

Screenshot 6 preview

Marines deploy from an M312 Elephant.

The Elephant is a mobile command base and repair vehicle and is able to pull an entire Shaw-Fujikawa Translight Engine by itself.[2] It features a crane, numerous firing ports and elevated positions for defending it. It has four tracks set up on each side of the chassis. Its chassis is as high as they are wide, providing stability.

Halo Wars

Burningcritters

An Elephant deploys Marines into combat.

The Elephant also appears in Halo Wars as an armored personnel carrier and mobile infantry barracks, capable of creating troops in the field and/or deploying them while defending itself from enemy attacks. To operate as a barracks, the vehicle must first deploy. This unit can be only used when the player chooses Captain Cutter as their Leader Character in online play or skirmish.

Like other Halo Wars units this vehicle has been dimensionally altered, particularly as the bay on the rear has been shrunk (two people high to one person high) and the bogeys are now the same size. Similar to Halo 3's design, the Elephant still retains its crane, though the vehicle looks ill suited for repair and recovery. However, there are several design changes made in Halo Wars. The Elephant mounts three M41 LAAG weapons, one on the top of the driver's cabin and two at the rear on each side of the troop bay. It will also, if upgraded, sport a roof mounted cannon (similar to UNSC base defense turrets). The troop bay is enclosed and features a rear dropping ramp. The front also has an enclosed ramp along with deployable support struts.

Halo: Spartan Assault and Halo: Spartan Strike

During the Battle of Draetheus V, several Elephants were used to evacuate wounded Marines.

Known Elephants

Halo Wars Gameplay

An Elephant is a prime tool to use in performing the rush technique commonly used in real-time strategy games. What one must do is build 1-2 reactors and devote the rest of their building slots to supply pads. The next step is to build turrets and an Elephant, it generally helps to research the upgrades for the elephant and lock the base first, so the Elephant is garrisoned inside and will be safe until needed. When the upgrades have been researched, unlock the base and lock the Elephant down next to the base, then train three Spartans and fill the rest of the army with Marines and Hellbringers. This tactic generally assures victory, if all of the steps are performed accordingly. When playing as Captain Cutter deploy the Elephant for an early start and upgrade it as quickly as possible so it is effective and you can push back the enemy (this is good against the Brute Chieftain). An alternate, and much faster way is to build the reactor needed for the elephant to be built, start the construction of supply pads, deploy the elephant, buy as many marines as possible, and when the first squad is out, direct it to the enemy base, assigning the other squads to go there too when they are deployed. This strategy was mentioned in the Jaws of Victory ViDoc. It could also just be used as a general purpose alternative to the Barracks. It should be noted though that the Elephant cannot research upgrades for infantry like the real Barracks. One could work around this limitation by employing the tactic that is commonly associated with the Field Armory; research all the upgrades then destroy the building.

  • Costs: 400 Resource units and requires two Population Cap and zero energy units
  • Capable of training SPARTAN-IIs and other infantry.

Upgrades:

  • Twin Engine: Increases the Elephant's speed by about 30%.
  • Defense Turret: Adds a M247 GPMGT Autocannon that defends the Elephant when it's deployed.
  • Ceramic Armor: The Elephant can now take 25% more damage.

Gallery

Appearances

Sources

Related Pages