Halo Alpha
Halo Alpha
(Referred to the Sparrowhawk as having a Gauss Cannon, Anders's leader card lists it as "1 M6 Spartan Laser", and the Sparrowhawk page already reflects this)
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{{Era|UNSC|Human|H3|HR|H4|SA|SS|HW2}}
{{Title|Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle}}
 
{{Era|H3|H3R|HW|RE|HELL|LE}}
 
{{Ratings}}
 
 
{{Weapon
 
{{Weapon
|image=[[File:Halo Reach - Model 8 SP Laser.png|300px]]
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|image=[[File:H4 splaser trans.png|300px]]
|name=M6 Spartan Laser
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|name=W/AV M6 G/GNR
|manufacturer= Misriah Armory
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|manufacturer=[[Misriah Armory]]
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|model=M6
|model=Weapon Anti-Vehicle Model 6 Grindell Galilean Nonlinear Rifle
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|type=Grindell/Galilean Nonlinear Rifle
|type=Directed Energy Weapon
 
|cost=[[cR|218,000.00 cR]]
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|cost=218,000.00 [[credit|cR]]
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|HSALoadoutCR=75
|size=*Length (o/a): 98.7cm (38.8'').
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|size=*Length (o/a): {{Convert|119.3|cm|in}}
*Mass (empty): 19.07kg (42lb)
 
*Mass (loaded): 20.4kg (45lb)
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*Mass (empty): {{Convert|19.07|kg|lb}}
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*Mass (loaded): {{Convert|20.4|kg|lb}}
|damage= Very High
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|damage per hit=Very high
|magazine= 100 battery units
 
|maxammo= 5 shots (4 in Halo: Reach)
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|maxammo=*100 battery units {{C|150 with Ammo tactical package in ''Halo 4'', 400 in Spartan Assault}}
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*4 shots in ''Halo: Reach'' and ''Halo 4'' {{C|no tactical package}}
|fire= Charged, single shot
 
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*5 in ''[[Halo 3]]''
|ammotype= Battery Cells (Charged)
 
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*6 in ''[[Halo 4]]'' {{C|with Ammo tactical package}}
|operation= Directed energy
 
 
|fire=Charged, single shot
|rate of fire= Very Slow, 5-second minimum between shots.
 
 
|ammotype=Series 6971 Battery cell (charged)
|velocity=C, 299,792,458 meters/second.
 
 
|operation=Directed energy
|accuracy=Perfect, no COF
 
 
|rate of fire=Very low, 5-second minimum between shots
|range=Long Range
 
 
|velocity=C, 299,792,458 meters/second
 
|accuracy=Perfect
 
|range=Long range
 
|era=
 
|era=
|counterwep=[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]], [[Fuel Rod Cannon]], [[M41 SSR MAV/AW Rocket Launcher|Rocket Launcher]], [[Sniper Rifle]]
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|counterwep=*[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]
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*[[Class-2 Projectile Cannon|Fuel Rod Cannon]]
|affiliation=[[United Nations Space Command]]
 
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*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
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*[[Z-390 High-Explosive Munitions Rifle|Incineration Cannon]]
 
|affiliation=[[United Nations Space Command|UNSC]]
 
}}
 
}}
 
{{Quote|It's not overpowered, it's an elegant weapon from a more civilized age.|[[Luke Smith]]}}
 
{{Quote|It's not overpowered, it's an elegant weapon from a more civilized age.|[[Luke Smith]]}}
 
The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle'''<ref name="B.net">[http://www.bungie.net/News/content.aspx?type=topnews&link=BAGSpartanLaser '''Bungie.net''': ''Spartan Laser'']</ref><ref>'''[[Halo Encyclopedia]]''', ''page 315''</ref> (abbreviated '''W/AV M6 G/GNR'''), also known as the '''Spartan Laser''', is the [[United Nations Space Command|UNSC's]] ground-based, man-portable, anti-vehicle, directed energy [[weapon]].
   
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It is one of two known battery-powered UNSC weapons, the other being the [[Model 99 Special Application Scoped Rifle]] (used by Sgt. A. Johnson during [[Operation: KALEIDOSCOPE]]) and is the most powerful infantry weapon fielded by UNSC forces, even overpowering the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] (Except in ''Halo: Reach''). It is capable of penetrating multiple targets, including tanks, unlike the [[Sniper rifle|Sniper Rifle]], which can only penetrate infantry. It is alternatively known as the ''Galilean'', or, in player lexicon, the "Splaser." The "Spartan Laser" nickname originates from the fact that it was designed in parallel with the [[Mjolnir Powered Assault Armor/(G) variant|Mjolnir Powered Assault Armor/[G] variant]].<ref>[http://halo.xbox.com/en-us/Universe/detail/a/46e89c1a-f619-41e2-ad7f-ab65c61ca2df Halo Waypoint] - THE MJOLNIR PROJECT 2</ref>
The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle'''<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGSpartanLaser</ref><ref>'''[[Halo Encyclopedia]]''', page 315</ref> (abbreviated '''W/AV M6 G/GNR'''), also known as the '''Spartan Laser''', is the [[UNSC]]'s ground-based, man-portable, anti-vehicle, directed energy weapon.
 
   
 
==Background==
It is the only known battery-powered UNSC weapon, and is the most powerful infantry weapon fielded by UNSC forces. It is capable of penetrating multiple targets, including tanks, unlike the [[Sniper Rifle]], which can only penetrate infantry. It is alternatively known as the ''Galilean'', or, in player lexicon, the "Splaser".
 
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[[File:Spartanlaser.png|thumb|left|The Spartan Laser's blueprint from ''Halo Reach''.]]
 
The M6 Spartan Laser is a man-portable, shoulder-fired, directed energy weapon used by the [[United Nations Space Command|UNSC]]. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately two to three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch until the laser is fired. If the target moves out of sight or the operator needs to relocate, the firing sequence can be aborted without discharging the battery as long as the trigger is released before the weapon actually fires. The laser is capable of penetrating several enemies or vehicles, and has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles. It has an offline sequence between shots while it (presumably) cools down (approximately 2–4 seconds), and is highly effective at destroying enemy vehicles.<ref>[http://halo3.com halo3.com]</ref>
   
 
In ''[[Halo 3]]'' [[Multiplayer]], if you kill another player with the Spartan Laser, you will receive the [[Laser Kill medal]]. It is likely awarded due to the difficulty of having to charge and aim the weapon. Also, the achievement "Two for One" is unlocked by scoring a double kill with a single laser shot in any ranked free-for-all playlist.
Despite the name, the Laser can be used by regular humans, such as [[UNSC Marine Corps|UNSC Marines]], and [[ODST]]s. The name could have been derived because of its weight or of how powerful the weapon is.
 
   
 
The weapon is not available in the [[campaign]] until the level [[The Covenant (level)|The Covenant]], in which [[John-117]] begins the level armed with the Spartan Laser. There is another Spartan Laser lying nearby on the ground near the Pelican, presumably dropped by a Marine when it was shot down. The Spartan Laser is the only weapon able to harm [[343 Guilty Spark]] on the final level of ''Halo 3'', with the exception of the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] and [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], through a glitch that [[Bungie]] has removed.
==Background==
 
The M6 Spartan Laser is a man-portable, shoulder-fired, directed energy weapon used by the UNSC. When the trigger is pulled, a red targeting Laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. The laser is capable of penetrating several enemies or vehicles, and has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles. It has an offline sequence between shots while it (presumably) cools down (approx. 2-4 seconds), and is highly effective at destroying enemy vehicles.<ref>[http://halo3.com halo3.com]</ref>
 
   
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It was developed as a part of [[Project GUNGNIR]], which created a [[Mjolnir Powered Assault Armor/(G) variant|MJOLNIR variant]] alongside the M6 Grindell/Galilean Nonlinear Rifle.
In ''[[Halo 3]]'' [[Multiplayer]], if you kill another player with the Spartan Laser, you will receive a medal, the [[Laser Kill Medal]]. It is likely awarded due to the difficulty of having to charge and aim the weapon. Also, the achievement "Two for One" is unlocked by scoring a double kill with a single laser shot in any ranked free-for-all playlist.
 
   
 
==Combat==
The weapon is not available in the [[campaign]] until the level ''[[The Covenant (Level)|The Covenant]]'', which [[Master Chief]] begins the level armed with the Spartan Laser. There is another Spartan Laser lying nearby on the ground, presumably dropped by a Marine, but only if played on [[Easy]] or [[Normal]]. The M6 is the only weapon able to harm [[343 Guilty Spark (Monitor)|343 Guilty Spark]] on the final level of ''Halo 3'', with the exception of the [[Fuel Rod Gun]] and [[Rocket Launcher]], through a [[glitch]] that [[Bungie]] has removed.
 
 
===Advantages===
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[[File:Laserdblkill.jpg|thumb|A player using the Spartan Laser to kill two opponents at once. Note the laser still travels through both Spartans.]]
 
The Spartan Laser is the most powerful weapon in ''Halo 3'', combining long range with a lethal, sudden force. The weapon is classified as an anti-infantry and anti-vehicle weapon, making it a weapon that can destroy almost anything in the operator's path. All destructible vehicles are often destroyed in a single blast, except in the case of a near miss, in which case the target will still suffer heavy damage. It can also strike and kill multiple opponents and vehicles if they are lined up correctly. It is more powerful than the rocket launcher, and since the main beam travels instantly, it can be used far more easily and reliably at range.
   
 
===Disadvantages===
In gameplay, the way it damages is by multiple attacks (obviously with extremely little time between them). It isn't a one-hit attack as it generally appears to be. It could also be said that the more time you're in the laser fire, the more damage it accumulates. If you're barely stroked by the laser (especially if you're in a speedy vehicle), you may survive. Evidence to this could be how you can shift the laser a bit during mid-shot (during the time the actual laser is shot). However, this should not be the case canonically.
 
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As with all powerful weapons, there are a few disadvantages. The Spartan Laser needs to charge for three seconds (four seconds after TU2) before firing, and requires another two to four seconds to cool down after firing. The laser depletes 20% (25% in ''[[Halo: Reach]]'' and ''[[Halo 4]]'') of its battery's charge per shot, giving it only five shots (Four in ''Halo: Reach and Halo 4'') at most.
   
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Also, the targeting laser gives away the operator's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power, though this is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle. However, it is possible to hear the laser if you are near the operator, and can thus enact a countermeasure to prevent the operator from striking.
== Combat ==
 
=== Advantages ===
 
[[Image:laserdblkill.jpg|thumb|right|Spartan Laser killing two opponents at once. In [[Lone Wolves]], the player would receive the [[Two for One]] achievement.]]
 
The Spartan Laser is the most powerful weapon in ''Halo 3'', combining long range with a devastating attack. The weapon is classified as an anti-infantry and anti-vehicle weapon, making it a weapon that can destroy almost anything in the operator's path. All destructible vehicles are often destroyed in a single blast, except in the case of a near miss, in which case the target will still suffer heavy damage. It can also strike and kill multiple opponents and vehicles if they are lined up correctly. It is more powerful than the rocket launcher, and since the Laser travels practically instantaneously, it can be used far more easily and reliably at range.
 
   
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In addition, a point blank shot is not recommended, as you can commit suicide through splash damage, in addition to the aiming skills required to perform such a maneuver.
The Spartan Laser has a 3x scope, which makes it a weapon of considerable range and accuracy. It also causes splash damage, letting the player kill more than one person per shot.
 
   
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Finally, the laser is infamous for the difficulty in aiming the weapon, being nearly impossible for inexperienced players to engage quick, erratically-moving targets. This is caused by the charging time, which mandates that the player keep an accurate lock on his opponent, lest the laser discharge in vain.
=== Disadvantages ===
 
As with all powerful weapons, there are a few disadvantages. The Spartan Laser needs to charge up for three seconds (four seconds after TU2) before firing and needs another two to four seconds to cool down after firing. The laser bleeds off 20% of its battery's charge per shot, giving only five shots at most. Though the scope increases its effective engagement range, it doesn't have the range to out-perform the Sniper Rifle. However, due to the laser's splash damage, it can out-perform a bad sniper. The targeting laser may also give away the operator's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power, though this is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle. However, it is possible to hear the laser if you are near the targeting beam no matter the distance. A point blank shot isn't recommended, as you can commit suicide through splash damage. Finally, the laser is infamous for the difficulty in aiming the weapon, being nearly impossible for inexperienced players to engage quick, erratically-moving targets.
 
   
 
==Operation==
 
==Operation==
 
====Targeting====
 
====Targeting====
When the weapon is equipped, a shroud over the emitting lens of the laser lifts up to expose it, presumably to protect it from scratches and battle damage when holstered, although the weapon is shown with the shroud up when it is on a person's back. The shroud can be seen doing this when the weapon is drawn in first person view if the user looks carefully. A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a harmless red laser sight is projected on the target and a unique targeting tone is emitted which slowly becomes louder. The Spartan Laser will then charge for four seconds<ref name="1up">http://www.1up.com/do/previewPage?cId=3155479</ref> before firing a red laser beam that usually destroys the target. In the Halo 3 beta, if the reticule was moved while firing, a scattering of beams would be released, spreading over the targeted area. For the few frames while the laser is fired, the right targeting stick is disabled. The beam can be strafed, however, over a larger area if the player is moving while the laser is firing.
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When the weapon is equipped, a shroud over the emitting lens of the laser lifts up to expose it, presumably to protect it from scratches and battle damage when holstered, although the weapon is shown with the shroud up when it is on a person's back. The shroud can be seen releasing from its protective state when the weapon is drawn in first person view. A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a harmless red laser sight is projected on the target and a unique targeting tone is emitted which slowly becomes louder. The Spartan Laser will then charge for four seconds before firing a red laser beam that usually destroys the target. In the ''Halo 3'' beta, if the reticle was moved while firing, a scattering of beams would be released, spreading over the targeted area. For the few frames while the laser is fired, the right targeting stick is disabled. The beam can be strafed, however, over a larger area if the player is moving while the laser is firing.
   
The Spartan Laser is equipped with a smart-linked Wyrd III optics suite for increased accuracy and is capable of 3x magnification. Its reticule, whether on 1x or 3x magnifications, features a meter on the right side showing the charging status of the laser.
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The Spartan Laser is equipped with a smart-linked [[Wyrd III|Wyrd III optics suite]] for increased accuracy and is capable of 3x magnification. Its reticle, whether on 1x or 3x magnifications, features a meter on the right side (left side in ''Halo: Reach'' and ''Halo 4'') showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticle while the laser is dormant, and gradually travels along the reticle's circumference until it reaches the point of origin, indicating that the laser is currently discharging.
   
 
====Laser Beam====
 
====Laser Beam====
[[Image:Spartan laser many beams.jpg|The Laser beam is devastating to infantry at any range.|thumb|300px|right]]
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[[File:Spartan laser many beams.jpg|The Laser beam is devastating to infantry at any range.|thumb|300px|right]]
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Contrary to popular belief, the Spartan Laser is not a one-hit, one-kill weapon. In gameplay, damage is inflicted on a target by means of multiple, precision strikes from the laser. Instead of what appears to be one intense, uninterrupted beam of energy, the laser is actually multiple, but smaller, charges of energy, sent downrange in rapid succession, giving the appearance of a continuous beam. As the laser is light, there is little chance for escape or evasion before imminent doom. However, it is possible to avoid complete annihilation by traveling at high speeds or quickly finding some cover, thus avoiding the rest of the devastating beam. Once the main laser is discharged downrange, the target receives the intense increase in energy as thermal energy, which then proceeds to impart physical changes upon the target. With each passing millisecond the target is hit by the main laser, the energy levels rise until they become intolerable and result in combustion (in the case of vehicles) or death.
Under normal circumstances, as long as a direct impact is delivered, one laser shot will destroy any target. [[Wraiths]] and [[Scorpions]] cannot be simply shot at; each has a vulnerable point that must be hit to achieve a catastrophic kill with one shot. The Wraith must be fired upon from the rear right below the mortar, at its power core, or directly aimed at the cockpit. The Scorpion must be hit in the driver's canopy to kill him or her instantly, though to destroy the tank you must aim for the cannon; this is a good thing since you can kill the driver then keep the Scorpion for yourself although it will be heavily damaged. It is powerful enough to make its way through nine Warthogs, but oddly, only four [[Mongooses]] parked bumper to bumper.{{fact}} It is also highly effective at destroying [[Scarab]] leg joints, although ''The Covenant'' is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery. The beam is also known to have high splash damage at its impact point, and around its shot, and also has the capability to penetrate, and eliminate multiple targets aligned in a linear trajectory. If the player is facing a wall, an opponent or another obstacle at an extremely close range, the splash damage will instantly kill the operator. After firing, the weapon stops functioning for a brief period of time as it dumps its waste heat. The splash damage can be increased by strafing the reticule quickly when firing, to hit a larger area, though this is hard to achieve due to the nature of the weapon. The weapon has five shots before a "recharge" is needed.<ref name="1up"/>
 
   
 
Under normal circumstances, as long as a direct impact is delivered, one laser shot will destroy any target. [[Type-26 Assault Gun Carriage|Wraiths]] and [[M808B Main Battle Tank|Scorpions]] cannot simply be fired upon at any location; each has a vulnerable point that must be hit in order to achieve a catastrophic kill with one shot. The Wraith must be fired upon from the vehicle's rear, right below the mortar at its power core, or directly aimed at the cockpit. The Scorpion must be hit in the driver's canopy to kill him or her instantly, though to destroy the tank you must aim for the cannon. It is powerful enough to penetrate the armor of nine Warthogs. It is also highly effective at destroying [[Type-47 Ultra-Heavy Assault Platform|Scarab]] leg joints, although ''The Covenant'' is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery.
It is powered by a [[BA-53635/PLMD]] non-replaceable battery, which is recharged with a [[PP-16979/AM-Sh]] charger. [[UNSC]] logistics, however, are not sufficient for the charger to accompany many W/AV M6 G/GNR units in the field. It would be better to use the weapon when hidden as it takes a long time to charge and the enemy has a better chance of defending themselves, unless the wielder is not noticed by their enemy.
 
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The intense energy of the beam imparts splash damage up to a range of approximately two meters from the impact point. A careless operator that discharges the laser while too close to any obstacle will instantly be killed. The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory.
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It is powered by a [[BA-53635/PLMD]] non-replaceable battery, which is recharged with a [[PP-16979/AM-Sh]] charger. [[United Nations Space Command|UNSC]] logistics, however, are not sufficient for the charger to accompany many W/AV M6 G/GNR units in the field. It would be better to use the weapon when hidden as it takes a long time to charge and the enemy has a better chance of defending themselves, unless the wielder remains concealed from their enemy.
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It is possible that the amount of energy used to fire a shot can be adjusted to change the amount of damage dealt. In ''Halo: Reach'' the laser uses 25% of the battery with each shot. In ''Halo 3'' and ''Halo 3: ODST'' the weapon uses 20% of the battery, in ''The Package'' it uses 10%, and on the final level of ''Halo 3'', [[Avery Johnson|Johnson's]] Laser can be fired multiple times before the player equips it. After it is equipped the HUD reads that it still has 86% of the battery left. While in ''Halo: Reach'' and ''Halo 3'' most battles are on a larger scale with heavy, shielded infantry and enemy vehicles, [[The Package|the ''Package'']]'' ''and ''[[Halo (Halo 3 Level)|Halo]]'' consist of battles that either take place in close quarters or against smaller, individual targets. It is possible that the respective users ([[Frederic-104|Fred]] and [[Avery Johnson|Johnson]]) changed the settings to fire lower-powered bursts that use less charge.
   
 
==Trivia==
 
==Trivia==
 
===General===
 
===General===
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*This is the most powerful weapon in any of the ''Halo'' games after the [[Scarab Gun]] from ''Halo 2'' and [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] in ''Halo: Reach''.
*It remains unclear what exact energy is fired from the M6, while some have suggested that it fires a chemical laser, however, not only have some disputed this, noting that a gas or chemical laser does not produce a powerful energy output but they also require large amounts of highly volatile and toxic chemicals to function which are expended as the weapon fires. The weapon seems to be only powered by a rechargeable battery pack, hinting that it may be a Solid-State Laser or Free Electron Laser, which does not require a constant source of a chemical gain medium.
 
*Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''' [[W:C:StarWars:Lightsaber|lightsabers]], described as such by [[W:C:StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]].
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*Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''{{'}} [[W:C:StarWars:Lightsaber|lightsabers]], described as such by [[W:C:StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]].
*The Spartan Laser is currently the most expensive weapon to produce known. It costs 218,000.00 [[CR|cR]], more than the cost of four fully armed [[Warthog]]s, 134 [[MA5B]] Assault Rifles, or over 7,266 [[M9 Fragmentation Grenades]].
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*The Spartan Laser is currently the most expensive hand held weapon known to be produced by the UNSC. It costs 218,000.00 [[credit|cR]], more than the cost of four fully armed [[M12 Force Application Vehicle|Warthogs]], 134 [[MA5B Individual Combat Weapon System|MA5B]] Assault rifles, or over 7,266 [[M9 High-Explosive Dual-Purpose Grenade|M9 Fragmentation Grenades]].
 
*In ''[[The Package]]'', the Spartan Laser is shown to be able to deflect an Energy Sword and is, in that one instance, [[Dual Wielding|dual wielded]] with a [[M7/Caseless Submachine Gun|single SMG]].
*It is unclear how the W/AV M6 G/GNR was given the battlefield moniker ''Spartan'' Laser. It is possible that the first wielder of the weapon was a [[SPARTAN-II]] super-soldier. Another possible reason for the nomenclature is that Spartans are symbols of invincible death machines capable of destroying vast numbers of enemy equipment and personnel.
 
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*One direct shot will disable most vehicles and individuals. The known exceptions are large targets, such as [[Type-52 Troop Carrier|Phantoms]] and [[Mgalekgolo|Hunters]]. 
*In [[The Package]] the Spartan Laser is shown to be able to deflect an Energy Sword and is, in that one instance, [[Dual Wielding|dual wielded]] with a [[M7/Caseless Submachine Gun|single SMG]].
 
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*In ''The Package'', after [[Frederic-104]] fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser only lost 10% of its power with each shot, yet in ''Halo 3'', ''Halo: Reach'', and ''Halo 4'', the Spartan Lasers use up 20% in Halo 3, and 25% and in Reach and Halo 4 with each shot respectively.
*Through use of the equation of <math>E=MC^2</math> one can find that each shot of the Spartan Laser contains <math>2.39068878</math>&times;<math>10^16</math> (23906887800000000) joules.
 
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*In ''Halo 3'', the charge used from the Spartan Laser takes up 20%, while in ''Halo: Reach'' it takes up 25%. This might be because ''Halo 3'' takes place much later than in ''Halo: Reach'', which means that the Spartan Laser that takes up 20% is a newer, more energy efficient version than the one in ''Halo: Reach'', which takes up 5% more energy with each shot. This may not be true as the Halo 4 Spartan Laser has only 4 shots, but the Spartan Laser seems to be a little stronger, so it is possible that the increased damage reduces its battery more.
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*Although the laser can go through vehicles and infantry, it cannot go through walls. However, this was not the case in ''The Package'', where it was shown to be able to cause the doors of a Covenant ship to explode after melting a little.
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*On Legendary difficulties, the Spartan Laser cannot kill a Hunter in one hit.
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*The Spartan Laser's shape has a slight resemblance to the real world [[Wikipedia:FN P90|FN P90 submachine gun]].
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*This weapon can have 400 units of charge in ''[[Halo: Spartan Assault]]''.
   
===Halo 3===
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===''Halo 3''===
 
*The side of the weapon has the Norse symbol for "[http://en.wikipedia.org/wiki/Gungnir Gungnir]" etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle. This also adds to the theory of how the Spartan Laser was named because the Spartan armor is called MJOLNIR, Thor's hammer. It is likely that [[Project GUNGNIR]] mentioned in the [[ONI Memorial]] in the [[ONI Alpha Site]] is, in fact, the name of the development project for the G/GNR.
 
*The side of the weapon has the Norse symbol for "[http://en.wikipedia.org/wiki/Gungnir Gungnir]" etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle. This also adds to the theory of how the Spartan Laser was named because the Spartan armor is called MJOLNIR, Thor's hammer. It is likely that [[Project GUNGNIR]] mentioned in the [[ONI Memorial]] in the [[ONI Alpha Site]] is, in fact, the name of the development project for the G/GNR.
 
*The Spartan Laser seems to trail off forever when fired into the sky, very much like the [[Sentinel Beam]]. The beam of both weapons does end, however, usually at the invisible walls of the playing area. The Laser beam on [[Sandtrap]] covers over 75% of the width of the area (fired at a 45 degree angle).
 
*The Spartan Laser seems to trail off forever when fired into the sky, very much like the [[Sentinel Beam]]. The beam of both weapons does end, however, usually at the invisible walls of the playing area. The Laser beam on [[Sandtrap]] covers over 75% of the width of the area (fired at a 45 degree angle).
*When you pick up a Spartan Laser that has a battery percentage that does not divide by 20 evenly you will be able to fire a 20% powered laser and another shot after that with the remaining charge. For example, if you have 45% power left in your Spartan Laser, you can fire up to 3 shots, including the 5% amount of power. The damage is still equal to the 20%.
+
*When you pick up a Spartan Laser that has a battery percentage that does not divide by 20 evenly you will be able to fire a 20% consuming laser blast and another shot after that with the remaining charge. For example, if you have 21% power left in your Spartan Laser, you can fire up to 2 shots, including the 1% amount of power. The damage is still equal to the 20%.
*As with all battery weapons, a weapon with low power dropped on the ground when its AI operator is killed will be assigned a seemingly random power level between %60 and %70.
+
*As with all battery weapons, a weapon with low power dropped on the ground when its AI operator is killed will be assigned a seemingly random power level between 60% and 70%.
 
*The weapon itself reads "Galilean" above the trigger.
*Contrary to popular belief, the Spartan Laser actually zooms in to 3x magnification. Consider the following: the [[Battle Rifle]] has 2x zoom and a Sniper Rifle's minimum zoom is 5x. The [[MJOLNIR]]/[[Elite]] armor’s built-in zoom system zooms in more than a BR, but less than an SR, so it must be either 3x or 4x (assuming that all magnification factors are whole numbers). The laser zooms in more than a BR, but less than the visor, so it has to be between 2x and 4x (the highest possible value for the unknown zoom factor of the visor); in other words, the laser's magnification is actually 3x, though it is more correct to say that it is at least more than the 2x zoom of the [[Battle Rifle]].
 
  +
*When [[UNSC Marine Corps|Marines]] are given a Spartan Laser in campaign, they will do the animation for reloading a rocket launcher before they fire.
*The weapon itself reads "Galilean" on the main part of the weapon and above the trigger
 
  +
*There is a [[Two Spartan Lasers on Halo|glitch]] in ''Halo 3'' on the level [[Halo]]; if you should kill Sergeant Johnson, his Spartan Laser will have infinite battery life.
*The laser itself is actually one-sided, as well as every other contrail in the game. This can be observed if you look at the laser's end.
 
  +
===Halo Wars===
+
===''Halo Wars''===
*The [[Sparrowhawk]] is equipped with a chin-mounted Spartan Laser.<ref>'''Halo Wars''', ''Leader Cards''</ref>
 
  +
*In the campaign, [[Jerome-092]] and two of the members of [[Team Omega]] are armed with Spartan Lasers.
===Halo: Reach===
 
  +
*In [[skirmish]] and multiplayer, the Spartan Laser is the final upgrade available to SPARTANs.
*The Spartan Laser returns with very little aesthetic changes with a slightly altered form factor, darker color scheme, and a thermal display attached to the side.
 
 
*The [[AV-22 Sparrowhawk]] is equipped with a chin-mounted Spartan Laser. It has a distinct white-blue beam, however it is still classified as an "M6 Spartan Laser".<ref name="leader_cards">'''Halo Wars''' - ''Leader Cards''</ref>
  +
*Spartans hold the Spartan Laser with both hands on the front grip.<ref name="leader_cards"></ref>
  +
 
===''Halo: Reach''===
  +
*According to the official ''Halo: Reach'' guide, the Spartan Laser is the second most powerful weapon in ''Halo:'' ''Reach.'' The Rocket Launcher ([[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]]) is a "hair" stronger.
  +
*In the ''[[Halo: Reach Beta]]'', the Spartan Laser had a very rare but annoying "misfire" glitch. This would cause the Laser to kill the player wielding it instead of firing. However, this glitch was fixed in the full game.
  +
*The pop out screen has a very faint GUNGNIR symbol, the most visible part being the cross.
  +
*In firefight if the player is using [[John-117]]'s voice, he will call this weapon the "Master Chief Laser."
  +
*With a little aiming and luck, it is possible to shoot off the main cannon of the Wraith or Scorpion tanks, making them unable to fire. With another shot or two the tank will be destroyed.
  +
*One hit from the Laser on a Scorpion's tread will instantly destroy the tank, deeming this weapon able to destroy any Multiplayer vehicle in the game with only one shot.
  +
*The Wraith's back exhaust port is very vulnerable, and can also destroy the tank from a well-placed laser hit.
  +
  +
===''Halo 4''===
  +
*In the campaign, the Spartan Laser only appears in the level [[Composer (level)|Composer]].
  +
*The Spartan Laser has '2401' written on the side of it, a possible 7 reference, as 7<sup>4</sup>=2401, and 2+4+0+1=7
  +
*The Ammo armor modification grants 50% more battery which allows for 6 shots in total.
  +
*A vehicle variant of the Spartan Laser, the [[M8C Grindell/Galilean Nonlinear Cannon]], is mounted on the gunship variant of the [[D79H-TC Pelican]]. 
  +
*There is a glitch called the "Rapid Fire Spartan Laser" in which the Spartan Laser fires like a pistol.<ref>'''Tutorial''': [http://www.youtube.com/watch?v=a-LOGkBn5VU ''Halo 4 - Rapid Fire Spartan Laser Glitch'']</ref>
  +
*The M6 G/GNLR has a sticker on its sides and front reading "Big, Scary Laser. Do not look into beam with remaining eye." (The [[Gauss Warthog]] also has this sticker.)
  +
*A warning sticker towards the back of the gun indicates that the Spartan Laser has a wavelength of 343 nanometers, an obvious reference to 343 Industries. In reality, a 343 nm wavelength laser would be invisible to humans as it lies outside of the visible spectrum (400-700 nm) - realistically, the laser's wavelength would be towards the higher end of this region, where the light would appear red. The 343nm figure given sticker is most likely just an easter egg.
  +
*When switching to the Spartan Laser in the passenger seat of a Warthog, the Rocket Launcher sound effects are heard rather than the Lasers.
  +
  +
==UNSC Remarks==
  +
*"''I got to use the Spartan Laser once. Heh. I bet there ain't a thing in the galaxy that it wouldn't cut right through.''" <ref>''Private Christopher Olsen, [[Halo: Spartan Assault]] (Random Pre-Game Quote)''</ref>
   
 
==Gallery==
 
==Gallery==
  +
{{Scroll box|<gallery widths="140" spacing="small">
<gallery>
 
File:MediaCAGNNTYD.jpg|The concept art of the M6 Spartan Laser before the ''[[Halo 3 Beta]]''.
+
Spartanlaser.jpg|The M6 Spartan Laser as it appears in ''[[Halo 3]]''.
 
Halo3.comspartanlaser.PNG|A blue-print of the Galilean.
File:M6 Spartan Laser.jpg|The M6 Spartan Laser as it appears in ''Halo 3''.
 
  +
H3-SP Lazer.jpg|A 2D Spartan Laser uncovered through [[modding]].
File:Halo3.comspartanlaser.PNG|A blue-print of the Galilean.
 
File:H3-SP Lazer.jpg|A 2D Spartan Laser uncovered through [[modding]].
+
26029193-Full.jpg|The end of the Laser across [[Sandtrap]].
File:26029193-Full.jpg|The end of the Laser across [[Sandtrap]].
+
Laser.jpg|A Spartan Laser equipped in ''[[Halo Wars]]''.
File:Laser.jpg|A Spartan Laser equipped in Halo Wars.
+
File:Halo Reach - Side Profile Model 8.png|A side profile of the Spartan Laser in ''[[Halo: Reach]]''.
File:Halo Reach - Side Profile Model 8.png|A side profile of the Spartan Laser in ''Halo: Reach''.
+
Fred 2.jpg|[[Frederic-104|Fred-104]] firing a Spartan Laser in ''[[The Package]]''.
File:Fred 2.jpg|[[Frederic-104|Fred-104]] firing a Spartan Laser in ''[[The Package]]''.
+
Spartan Laser fsp Reticle.jpg|A first-person view of the Spartan Laser's targeting reticle firing at short-range in the ''[[Halo: Reach Beta]]''.
File:Spartan_Laser_fsp_Reticle.jpg|A first-person view of the Spartan Laser's targeting reticle firing at short-range in the [[Halo: Reach]] Beta.
+
Spartan Laser Reticle Scoped.jpg|A Spartan Laser's targeting reticle scoped in the ''[[Halo: Reach Beta]]''.
File:Spartan_Laser_Reticle_Scoped.jpg|A Spartan Laser's targeting reticle scoped in the [[Reach]] Beta.
+
Spartan Laser Secondary Weapon.jpg|A Spartan Laser worn on the back of a [[SPARTAN-III Program|SPARTAN-III]] as a secondary weapon in the ''[[Halo: Reach Multiplayer Beta]]''.
File:Spartan_Laser_Secondary_Weapon.jpg|A Spartan Laser worn on the back of a [[SPARTAN-III]] as a secondary weapon in the ''[[Halo: Reach]] Beta''.
+
Spartan Laser Reach Beta.jpg|A front view of a SPARTAN-III wielding a Spartan Laser during the ''[[Halo: Reach Beta]]''.
  +
reach_14884920_Medium.jpg|The Spartan Laser is excellent against aerial vehicles.
File:Spartan_Laser_Reach_Beta.jpg|A front view of a [[SPARTAN-III]] wielding a Spartan Laser during the [[Reach]] Beta.
 
  +
M6 Spartan Laser.png|The ''[[Halo 3]]''-era M6 Spartan Laser.
</gallery>
 
  +
M6SpartanLaser-scantransparent.png|A transparent scan of the M6 Spartan Laser of ''[[Halo 3]]'', from the ''[[Halo Encyclopedia]]''.
  +
M6-Spartan-Laser-crop-transparent.png|Concept art of the M6 Spartan Laser before the ''[[Halo 3 Beta]]''.
  +
image3426.jpg|[[Dutch]] with his weapon of choice, the Spartan Laser.
  +
halolasa.jpg|''[[Halo 4]]'' Spartan Laser after take down a Warthog.
  +
splaserh4fp.png|The Spartan Laser killing an enemy in ''[[Halo 4]]''.
  +
h4_slaser.png|The Spartan Laser from first-person view in ''[[Halo 4]]''.
  +
Spartan Laser from Halo 4 Trailer.png|An example of firing the Spartan Laser.
  +
CP.295.jpg|A Spartan Warrior wielding a Spartan Laser in ''Halo 4''.
  +
halo-3-odst-2-1024x576.jpeg|An ODST using a Spartan Laser to destroy a Banshee.
  +
H4-Concept-M6SpartanLaser.jpg|''[[Halo 4]]'' concept of the M6 Grindell.
  +
Spartan_Laser_HUD.jpg|M6 Grindell model for ''[[Halo 4]]''.
  +
Lasered Banshee - Halo 4.jpg|A Banshee gets hit by a Spartan Laser in ''Halo 4'' [[War Games]].
 
Halo_3-_And_That's_That.jpg|The Spartan Laser, fired at a player in ''[[Halo 3]]'' .
  +
Splazereasteregg.jpg|The Easter Egg on the Spartan Laser in ''Halo 4''.
 
</gallery>}}
  +
  +
==Appearances==
  +
*''[[Halo 3]]'' {{1st}}
 
*''[[Halo Wars]]''
  +
*''[[Halo: Helljumper]]''
 
*''[[Halo 3: ODST]]''
  +
*''[[Halo Legends]]''
  +
**''[[The Package]]''
 
*''[[Halo: Reach]]''
  +
*''[[Halo 4]]''
  +
*''[[Halo: Spartan Assault]]''
  +
*''[[Halo: Spartan Strike]]''
  +
*''[[Halo Wars 2]]''
   
 
==Sources==
 
==Sources==
  +
{{Ref/SourceList|Columns=2}}
<references/>
 
   
 
==Related Pages==
 
==Related Pages==
  +
*[[Type-52 Guided Munitions Launcher/Explosive]]
 
*[[Splasers]]
 
*[[Splasers]]
 
*[[Team Splasers]]
 
*[[Team Splasers]]
 
*[[M6/E Grindell/Galilean Nonlinear Rifle]]
   
 
{{UNSC Infantry Weapons}}
 
{{UNSC Infantry Weapons}}
 
[[Category:Heavy Weapons]]
 
[[Category:Human Weapons]]
 
[[Category:Human Weapons]]
[[Category:Weapons]]
 
[[Category:Held Weapons]]
 
[[Category:UNSC]]
 
[[Category:Human]]
 
[[Category:Halo 3]]
 
[[Category:Halo Wars]]
 
[[Category:Halo 3: ODST]]
 
[[Category:Halo: Reach Weapons]]
 

Revision as of 06:30, 11 May 2019

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  1. REDIRECT Template:Weapon Infobox
“It's not overpowered, it's an elegant weapon from a more civilized age.”

The Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle[1][2] (abbreviated W/AV M6 G/GNR), also known as the Spartan Laser, is the UNSC's ground-based, man-portable, anti-vehicle, directed energy weapon.

It is one of two known battery-powered UNSC weapons, the other being the Model 99 Special Application Scoped Rifle (used by Sgt. A. Johnson during Operation: KALEIDOSCOPE) and is the most powerful infantry weapon fielded by UNSC forces, even overpowering the Rocket Launcher (Except in Halo: Reach). It is capable of penetrating multiple targets, including tanks, unlike the Sniper Rifle, which can only penetrate infantry. It is alternatively known as the Galilean, or, in player lexicon, the "Splaser." The "Spartan Laser" nickname originates from the fact that it was designed in parallel with the Mjolnir Powered Assault Armor/[G] variant.[3]

Background

Spartanlaser

The Spartan Laser's blueprint from Halo Reach.

The M6 Spartan Laser is a man-portable, shoulder-fired, directed energy weapon used by the UNSC. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately two to three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch until the laser is fired. If the target moves out of sight or the operator needs to relocate, the firing sequence can be aborted without discharging the battery as long as the trigger is released before the weapon actually fires. The laser is capable of penetrating several enemies or vehicles, and has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles. It has an offline sequence between shots while it (presumably) cools down (approximately 2–4 seconds), and is highly effective at destroying enemy vehicles.[4]

In Halo 3 Multiplayer, if you kill another player with the Spartan Laser, you will receive the Laser Kill medal. It is likely awarded due to the difficulty of having to charge and aim the weapon. Also, the achievement "Two for One" is unlocked by scoring a double kill with a single laser shot in any ranked free-for-all playlist.

The weapon is not available in the campaign until the level The Covenant, in which John-117 begins the level armed with the Spartan Laser. There is another Spartan Laser lying nearby on the ground near the Pelican, presumably dropped by a Marine when it was shot down. The Spartan Laser is the only weapon able to harm 343 Guilty Spark on the final level of Halo 3, with the exception of the Fuel Rod Gun and Rocket Launcher, through a glitch that Bungie has removed.

It was developed as a part of Project GUNGNIR, which created a MJOLNIR variant alongside the M6 Grindell/Galilean Nonlinear Rifle.

Combat

Advantages

Laserdblkill

A player using the Spartan Laser to kill two opponents at once. Note the laser still travels through both Spartans.

The Spartan Laser is the most powerful weapon in Halo 3, combining long range with a lethal, sudden force. The weapon is classified as an anti-infantry and anti-vehicle weapon, making it a weapon that can destroy almost anything in the operator's path. All destructible vehicles are often destroyed in a single blast, except in the case of a near miss, in which case the target will still suffer heavy damage. It can also strike and kill multiple opponents and vehicles if they are lined up correctly. It is more powerful than the rocket launcher, and since the main beam travels instantly, it can be used far more easily and reliably at range.

Disadvantages

As with all powerful weapons, there are a few disadvantages. The Spartan Laser needs to charge for three seconds (four seconds after TU2) before firing, and requires another two to four seconds to cool down after firing. The laser depletes 20% (25% in Halo: Reach and Halo 4) of its battery's charge per shot, giving it only five shots (Four in Halo: Reach and Halo 4) at most.

Also, the targeting laser gives away the operator's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power, though this is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle. However, it is possible to hear the laser if you are near the operator, and can thus enact a countermeasure to prevent the operator from striking.

In addition, a point blank shot is not recommended, as you can commit suicide through splash damage, in addition to the aiming skills required to perform such a maneuver.

Finally, the laser is infamous for the difficulty in aiming the weapon, being nearly impossible for inexperienced players to engage quick, erratically-moving targets. This is caused by the charging time, which mandates that the player keep an accurate lock on his opponent, lest the laser discharge in vain.

Operation

Targeting

When the weapon is equipped, a shroud over the emitting lens of the laser lifts up to expose it, presumably to protect it from scratches and battle damage when holstered, although the weapon is shown with the shroud up when it is on a person's back. The shroud can be seen releasing from its protective state when the weapon is drawn in first person view. A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a harmless red laser sight is projected on the target and a unique targeting tone is emitted which slowly becomes louder. The Spartan Laser will then charge for four seconds before firing a red laser beam that usually destroys the target. In the Halo 3 beta, if the reticle was moved while firing, a scattering of beams would be released, spreading over the targeted area. For the few frames while the laser is fired, the right targeting stick is disabled. The beam can be strafed, however, over a larger area if the player is moving while the laser is firing.

The Spartan Laser is equipped with a smart-linked Wyrd III optics suite for increased accuracy and is capable of 3x magnification. Its reticle, whether on 1x or 3x magnifications, features a meter on the right side (left side in Halo: Reach and Halo 4) showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticle while the laser is dormant, and gradually travels along the reticle's circumference until it reaches the point of origin, indicating that the laser is currently discharging.

Laser Beam

Spartan laser many beams

The Laser beam is devastating to infantry at any range.

Contrary to popular belief, the Spartan Laser is not a one-hit, one-kill weapon. In gameplay, damage is inflicted on a target by means of multiple, precision strikes from the laser. Instead of what appears to be one intense, uninterrupted beam of energy, the laser is actually multiple, but smaller, charges of energy, sent downrange in rapid succession, giving the appearance of a continuous beam. As the laser is light, there is little chance for escape or evasion before imminent doom. However, it is possible to avoid complete annihilation by traveling at high speeds or quickly finding some cover, thus avoiding the rest of the devastating beam. Once the main laser is discharged downrange, the target receives the intense increase in energy as thermal energy, which then proceeds to impart physical changes upon the target. With each passing millisecond the target is hit by the main laser, the energy levels rise until they become intolerable and result in combustion (in the case of vehicles) or death.

Under normal circumstances, as long as a direct impact is delivered, one laser shot will destroy any target. Wraiths and Scorpions cannot simply be fired upon at any location; each has a vulnerable point that must be hit in order to achieve a catastrophic kill with one shot. The Wraith must be fired upon from the vehicle's rear, right below the mortar at its power core, or directly aimed at the cockpit. The Scorpion must be hit in the driver's canopy to kill him or her instantly, though to destroy the tank you must aim for the cannon. It is powerful enough to penetrate the armor of nine Warthogs. It is also highly effective at destroying Scarab leg joints, although The Covenant is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery.

The intense energy of the beam imparts splash damage up to a range of approximately two meters from the impact point. A careless operator that discharges the laser while too close to any obstacle will instantly be killed. The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory.

It is powered by a BA-53635/PLMD non-replaceable battery, which is recharged with a PP-16979/AM-Sh charger. UNSC logistics, however, are not sufficient for the charger to accompany many W/AV M6 G/GNR units in the field. It would be better to use the weapon when hidden as it takes a long time to charge and the enemy has a better chance of defending themselves, unless the wielder remains concealed from their enemy.

It is possible that the amount of energy used to fire a shot can be adjusted to change the amount of damage dealt. In Halo: Reach the laser uses 25% of the battery with each shot. In Halo 3 and Halo 3: ODST the weapon uses 20% of the battery, in The Package it uses 10%, and on the final level of Halo 3, Johnson's Laser can be fired multiple times before the player equips it. After it is equipped the HUD reads that it still has 86% of the battery left. While in Halo: Reach and Halo 3 most battles are on a larger scale with heavy, shielded infantry and enemy vehicles, the Package and Halo consist of battles that either take place in close quarters or against smaller, individual targets. It is possible that the respective users (Fred and Johnson) changed the settings to fire lower-powered bursts that use less charge.

Trivia

General

  • This is the most powerful weapon in any of the Halo games after the Scarab Gun from Halo 2 and Rocket Launcher in Halo: Reach.
  • Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to Star Wars' lightsabers, described as such by Obi-Wan Kenobi.
  • The Spartan Laser is currently the most expensive hand held weapon known to be produced by the UNSC. It costs 218,000.00 cR, more than the cost of four fully armed Warthogs, 134 MA5B Assault rifles, or over 7,266 M9 Fragmentation Grenades.
  • In The Package, the Spartan Laser is shown to be able to deflect an Energy Sword and is, in that one instance, dual wielded with a single SMG.
  • One direct shot will disable most vehicles and individuals. The known exceptions are large targets, such as Phantoms and Hunters
  • In The Package, after Frederic-104 fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser only lost 10% of its power with each shot, yet in Halo 3, Halo: Reach, and Halo 4, the Spartan Lasers use up 20% in Halo 3, and 25% and in Reach and Halo 4 with each shot respectively.
  • In Halo 3, the charge used from the Spartan Laser takes up 20%, while in Halo: Reach it takes up 25%. This might be because Halo 3 takes place much later than in Halo: Reach, which means that the Spartan Laser that takes up 20% is a newer, more energy efficient version than the one in Halo: Reach, which takes up 5% more energy with each shot. This may not be true as the Halo 4 Spartan Laser has only 4 shots, but the Spartan Laser seems to be a little stronger, so it is possible that the increased damage reduces its battery more.
  • Although the laser can go through vehicles and infantry, it cannot go through walls. However, this was not the case in The Package, where it was shown to be able to cause the doors of a Covenant ship to explode after melting a little.
  • On Legendary difficulties, the Spartan Laser cannot kill a Hunter in one hit.
  • The Spartan Laser's shape has a slight resemblance to the real world FN P90 submachine gun.
  • This weapon can have 400 units of charge in Halo: Spartan Assault.

Halo 3

  • The side of the weapon has the Norse symbol for "Gungnir" etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle. This also adds to the theory of how the Spartan Laser was named because the Spartan armor is called MJOLNIR, Thor's hammer. It is likely that Project GUNGNIR mentioned in the ONI Memorial in the ONI Alpha Site is, in fact, the name of the development project for the G/GNR.
  • The Spartan Laser seems to trail off forever when fired into the sky, very much like the Sentinel Beam. The beam of both weapons does end, however, usually at the invisible walls of the playing area. The Laser beam on Sandtrap covers over 75% of the width of the area (fired at a 45 degree angle).
  • When you pick up a Spartan Laser that has a battery percentage that does not divide by 20 evenly you will be able to fire a 20% consuming laser blast and another shot after that with the remaining charge. For example, if you have 21% power left in your Spartan Laser, you can fire up to 2 shots, including the 1% amount of power. The damage is still equal to the 20%.
  • As with all battery weapons, a weapon with low power dropped on the ground when its AI operator is killed will be assigned a seemingly random power level between 60% and 70%.
  • The weapon itself reads "Galilean" above the trigger.
  • When Marines are given a Spartan Laser in campaign, they will do the animation for reloading a rocket launcher before they fire.
  • There is a glitch in Halo 3 on the level Halo; if you should kill Sergeant Johnson, his Spartan Laser will have infinite battery life.

Halo Wars

  • In the campaign, Jerome-092 and two of the members of Team Omega are armed with Spartan Lasers.
  • In skirmish and multiplayer, the Spartan Laser is the final upgrade available to SPARTANs.
  • The AV-22 Sparrowhawk is equipped with a chin-mounted Spartan Laser. It has a distinct white-blue beam, however it is still classified as an "M6 Spartan Laser".[5]
  • Spartans hold the Spartan Laser with both hands on the front grip.[5]

Halo: Reach

  • According to the official Halo: Reach guide, the Spartan Laser is the second most powerful weapon in Halo: Reach. The Rocket Launcher (M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon) is a "hair" stronger.
  • In the Halo: Reach Beta, the Spartan Laser had a very rare but annoying "misfire" glitch. This would cause the Laser to kill the player wielding it instead of firing. However, this glitch was fixed in the full game.
  • The pop out screen has a very faint GUNGNIR symbol, the most visible part being the cross.
  • In firefight if the player is using John-117's voice, he will call this weapon the "Master Chief Laser."
  • With a little aiming and luck, it is possible to shoot off the main cannon of the Wraith or Scorpion tanks, making them unable to fire. With another shot or two the tank will be destroyed.
  • One hit from the Laser on a Scorpion's tread will instantly destroy the tank, deeming this weapon able to destroy any Multiplayer vehicle in the game with only one shot.
  • The Wraith's back exhaust port is very vulnerable, and can also destroy the tank from a well-placed laser hit.

Halo 4

  • In the campaign, the Spartan Laser only appears in the level Composer.
  • The Spartan Laser has '2401' written on the side of it, a possible 7 reference, as 74=2401, and 2+4+0+1=7
  • The Ammo armor modification grants 50% more battery which allows for 6 shots in total.
  • A vehicle variant of the Spartan Laser, the M8C Grindell/Galilean Nonlinear Cannon, is mounted on the gunship variant of the D79H-TC Pelican
  • There is a glitch called the "Rapid Fire Spartan Laser" in which the Spartan Laser fires like a pistol.[6]
  • The M6 G/GNLR has a sticker on its sides and front reading "Big, Scary Laser. Do not look into beam with remaining eye." (The Gauss Warthog also has this sticker.)
  • A warning sticker towards the back of the gun indicates that the Spartan Laser has a wavelength of 343 nanometers, an obvious reference to 343 Industries. In reality, a 343 nm wavelength laser would be invisible to humans as it lies outside of the visible spectrum (400-700 nm) - realistically, the laser's wavelength would be towards the higher end of this region, where the light would appear red. The 343nm figure given sticker is most likely just an easter egg.
  • When switching to the Spartan Laser in the passenger seat of a Warthog, the Rocket Launcher sound effects are heard rather than the Lasers.

UNSC Remarks

  • "I got to use the Spartan Laser once. Heh. I bet there ain't a thing in the galaxy that it wouldn't cut right through." [7]

Gallery

Appearances

Sources

  1. Bungie.net: Spartan Laser
  2. Halo Encyclopedia, page 315
  3. Halo Waypoint - THE MJOLNIR PROJECT 2
  4. halo3.com
  5. 5.0 5.1 Halo Wars - Leader Cards
  6. Tutorial: Halo 4 - Rapid Fire Spartan Laser Glitch
  7. Private Christopher Olsen, Halo: Spartan Assault (Random Pre-Game Quote)

Related Pages