Halo Alpha
Halo Alpha
m (Reverted edits by 76.14.8.10 (Talk) to last version by Haloprov)
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{{Era|H1|H2|H2A|HW|UNSC|HCW}}
{{Ratings}}
 
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{{align|center|''For other uses of the term "Scorpion," click [[Scorpion|here]].''}}
{{era|H1|H2|H3|HW|FOR|TF|GOO|HGN|UP}}
 
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{{Vehicle Infobox
{{Ship
 
|image=[[Image:Halo 3 Scorpion.jpg|300px]]
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|name=M808B "Scorpion" MBT
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|image=[[File:H2A Render M808BScorpion.jpg|270px]]
|name=Scorpion
 
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|line=[[M808 Main Battle Tank]]<ref name="Wayp"/>
|manufacturer=
 
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|model=M808B
|line=
 
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|manufacturer=*[[Chalybs Defense Solutions]]<ref name="HEVG">'''[[Halo: The Essential Visual Guide]]''', ''page 164''</ref>
|model=Scorpion
 
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|class=Main Battle Tank
M808B Main Battle Tank<ref name="halo 1 handbook">''[[Halo: Combat Evolved]]'' handbook, page 22</ref><ref name="halo 2 handbook">''[[Halo 2]]'' handbook, page 17</ref><ref name="halo 2 strategy guide">''[[The Official Halo 2 Strategy Guide]]'', page 23</ref>
 
|class=Main Battle Tank<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/>
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|length={{Convert|10.2|m|ft}}<ref name="HEVG"/><ref name="ENC">'''[[Halo Encyclopedia]]''': ''page 238''</ref>
|length=10 meters (32.8 feet)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/>
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|width={{Convert|7.8|m|ft}}<ref name="HEVG"/>
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|mass={{Convert|66|MT}}<ref name="HEVG"/><ref name="ENC"/>
|width=
 
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|max accel=9 km/h/s <ref>2.5 m/s x 3600 (seconds in a minute) = 9km/h</ref>
|height=
 
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|max speed air=54km/h (33 mph){{fact}}
|mass=66 tons (145,500 pounds)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/>
 
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|hull=Ceramic-Titanium Armor<ref>''[[Halo: The Flood]]'', page 137</ref>
|max accel= .5 meters per second squared (.05g)
 
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|armament=*1 [[M512 Smooth Bore High Velocity Cannon]]<ref name="HEVG"/><ref name="HALO">''Halo'' Game Manual</ref>
|max speed space=
 
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*1 [[M247T Medium Machine Gun]] (2 in some variants)<ref name="HEVG"/><ref name="ENC"/>
|max speed air=
 
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|crew=*Driver (1) (with neural interface)
|engine=
 
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|passengers=Up to four<ref name="ENC"/>
|slipspace drive=
 
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|role=*Main Battle Tank
|slipspace speed=
 
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*Anti-Vehicular platform
|poweroutput=
 
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*Anti-infantry platform
|power=
 
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*Heavy Weaponry<ref name="ENC"/>
|shield gen=No
 
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|era=*[[Human-Covenant war]]
|hull=Heavy Duty Ceramic-Titanium Armor<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/><ref name="the flood">''[[Halo: The Flood]]'', page 137</ref>
 
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|affiliation=[[United Nations Space Command]]
|sensor=
 
|target=
 
|navigation=
 
|avionics=
 
|countermeasures=
 
|armament=*90mm High Velocity Gun (1)
 
*M247T MMG 7.62mm machine gun (1)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/>(either coaxial<ref>[[Halo 3]]</ref><ref>[[Halo 2]]</ref> or pintle-mounted<ref>[[Halo 3]]</ref>)
 
|complement=
 
|crew=*Driver
 
**Gunner (if both the driver and the gunner have no neural interface)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/>
 
*Secondary Gunner (Halo 3 only)
 
*Passengers (4)
 
|skeleton=*Driver<ref name="halo 2 handbook"/>
 
|passengers=Passenger (4)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/>
 
|capacity=
 
|consumables=
 
|othersystems=
 
|firstuse=
 
|role=*Anti-Vehicular platform
 
*Anti-infantry platform<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/>
 
|era=
 
|affiliation=[[United Nations Space Command]]<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/>
 
 
}}
 
}}
{{quote|This here is 66 tons of straight-up, HE-spewin', divine intervention!|[[Avery Junior Johnson|Avery J. Johnson]]}}
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{{BigQuote|This here is 66 tons of straight-up, HE-spewin', dee-vine intervention!|[[Avery Johnson|Avery J. Johnson]]<ref>'''[[Halo 2]]''' - Level: ''[[Metropolis]]''</ref>}}
The '''M808B Main Battle Tank'''<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/> (abbreviated '''M808B MBT'''), commonly known as simply the '''Scorpion''' or ''Scorp'', is a [[UNSC]] tank. It is outfitted with a 90mm high-velocity cannon, a coaxial<ref>[[Halo: Combat Evolved]]</ref><ref>[[Halo 2]]</ref> or pintle-mounted<ref>[[Halo 3]]</ref> 7.62mm machine gun, and titanium-ceramic armor-plating, and can carry a compliment of five troops: four passengers (who can shoot their weapons) and one passenger who operates the mounted machine gun.
 
   
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The '''M808B Main Battle Tank''', commonly known as the '''Scorpion''', is the most common armored fighting vehicle employed by the [[United Nations Space Command|UNSC]] during the [[Human-Covenant war]], it is used in operations requiring heavy firepower or an anti-vehicular platform. Combining firepower, resilience and mobility, the Scorpion has proven itself formidable and earned the respect of friend and foe alike.<ref name="HW">[http://www.halowars.com/GameInfo/vehicledepot.aspx#scorpion '''Halo Wars''': ''Scorpion'']</ref>
==Overview==
 
   
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==Design==
{{Quote|Hey, how does 90 millimeters of tungsten strike ya?|[[Pete Stacker|Gunnery Sergeant Pete Stacker]]}}
 
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The Scorpion represents the best possible balance between mobility and firepower.<ref>'''[[Halo: Combat Evolved Anniversary]]''' - Collectible: ''[[Library (Kinect)|Library - Scorpion]]''</ref> The vehicle's prominence among the UNSC armed forces is due to its low production cost, transportability, and overall firepower.<ref name="HEVG" /> Ceramic-Titanium armoring makes it almost invulnerable to small-arms fire<ref name="HALO2">'''[[Halo 2]]''' Bonus Item: ''Game Manual, page 17''</ref> and easily shrugs off normal ballistic and [[plasma]] weapons, while anti-mine software and electronics provide additional protection.<ref name="ENC" /> The tank also features a small crew size, carrying one operator and up to four passengers on the treads.
{{Quote|You had a chance to be afraid before you joined my beloved corps, and to teach you now, I brought this motavational device!|[[Avery A. Johnson]]}}
 
The sturdy M808B Scorpion MBT (MBT: Main Battle Tank) is an armored track vehicle used during planetary combat. It can seat a driver, a gunner and four passengers that sit two on each side.<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/>
 
   
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The Scorpion's main weapon, mounted on a 360° rotating turret, is the [[M512 Smooth Bore High Velocity Cannon]] which fires a 90mm tungsten shell, including [[S1 Canister Shell]]s. Though this weapon can have difficulty penetrating the armor of some heavy vehicles,<ref name="HW" /> it is capable of disintegrating most targets in a single shot<ref name="HEVG" /> or gutting a [[Type-26 Assault Gun Carriage|Wraith]] in two to three, depending on where the shots hit relative to the target's hull.<ref name="ENC" /> For additional offensive power some Scorpions will instead mount a 105mm cannon.<ref name="Halo: The Flood">''[[Halo: The Flood]]'', page 153</ref> The [[M247T Medium Machine Gun]] serves as the tank's secondary weapon, delivering 7.62mm armor-piercing rounds with speed and thoroughness.<ref name="HEVG" /> It is mounted co-axially.<ref name="ENC" />
Its main function is to provide anti-vehicular support. The Scorpion is equipped with two weapon systems. It has a short-to-medium-range coaxial machine gun and an extremely powerful main cannon. While the main cannon can only shoot one round every few seconds, the machine gun has unlimited ammunition and can fire even when the cannon is reloading. The Scorpion's chassis is covered with heavy titanium-ceramic armor plate, making it mostly immune to small-arms fire. However, it is still possible for anti-tank infantry weapons to inflict severe damage on the vehicle, even destroying it.
 
   
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The primary difference with this model is that the M808B can be completely controlled by a single cyborg pilot or a single human equipped with a neural interface. The machine gun is coaxially mounted next to the main cannon, removing the need for a dedicated machine gunner.<ref name="HALO2" />
The Scorpion has a blind spot around it because the turret is mounted far back and elevated on a pedestal.<ref name="halo 1">''[[Halo: Combat Evolved]]''</ref><ref name="halo 2">''[[Halo 2]]''</ref> The tank houses an interesting track assembly, made of four bogeys, or tread assemblies, with two on each flank of the vehicle, front-to-back. This makes the Scorpion a rather broad target and presumably easy to spot from the air, on the other hand it does give the tank better terrain traversing ability.<ref name="halo 1"/><ref name="halo 2"/>
 
   
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==Variants==
Although it has been said numerous times to be a main battle tank, it seems to have been designed as a lighter armored vehicle. Unlike modern MBTs, which commonly house crews of four or more, it has a small crew of only two, with room for additional passengers on the outside. However, any marines sat on the tread covers of the Scorpion will be vulnerable to conventional arms fire, and any explosions that occur near to the tank may kill all outside, whilst crew members will be relatively unscathed. Its cannon, a 90mm piece, also appears weak when compared to modern MBT armaments: the M1 Abrams tank, for example, can mount either a 105mm or 120mm cannon. Alternatively, the 90mm cannon could be the "light" variant of the M808, while a 105mm cannon can be mounted for greater offensive power<ref name="Halo: The Flood"> [[Halo: The Flood]], page 153</ref>, an incident which has indeed been recorded.
 
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The Scorpion has been modified into more than a half-dozen different versions, however despite these modifications the Scorpion's versatility remain unchanged.<ref name="ENC" />
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{| class="article-table" style="width: 630px;" border="0" cellpadding="1" cellspacing="1"
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|-
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! scope="col" |Picture
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! scope="col" |Variant
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! scope="col" |Description
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|-
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|[[File:GroundCommand Model SunDevil.jpg|150px]]
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|'''M808B2 Air Defense System "Sun Devil"'''<ref name="sundevil">[https://www.halowaypoint.com/en-us/news/blitz-coverage '''Halo Waypoint''' - ''Blitz Coverage'']</ref>
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|A variant where the M512 is replaced with two twin-linked 40mm autocannons. It was essentially an anti-aircraft platform, but was also used in an anti-personnel role during the [[Insurrection]].<ref name="ENC" /><ref name="Wayp">[https://www.halowaypoint.com/en-ca/universe/VEHICLES/SCORPION '''Halo Waypoint:''' ''Scorpion'']</ref>
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|-
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|N/A
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|'''M808B3 "Tarantula"'''
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|A variant that sports two mounted pods that fire clusters of hypervelocity Scimitar rockets, on either side of the M512 cannon. Due to its ineffectiveness against Covenant threats, most of the M808B3 models were converted back to the straight "B" model.<ref name="ENC" /><ref name="Wayp" />
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|-
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|[[File:UE8-14.jpg|150px]]
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|'''UNSC Army Light Tank'''
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|A variant created by the [[UNSC Army]] designed for easier air transport. Modifications include thinner armor augmented by ceramic appliqué plates. [[UE8-14]] and [[12-9F5]] are two examples.<ref name="Wayp" />
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|}
   
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==Tanks of the Line==
Its light and crew-efficient design could be down to the requirements of a tank to be used by the UNSC Marines as a heavy tank would prove useless in their mobile warfare style and be difficult to drop close to or into combat zones. Marines can sometimes hitch a ride on the sides of the Scorpion, employing small arms to serve as a sort of point-defense system to stave off enemy infantry. The real weakness of the Scorpion is that it is quite slow and, if enemies are too close to the tank, the driver is unable to get a clear shot. It is also difficult to fatally run an enemy over due to the slow acceleration and maximum speed of the Scorpion. As such, the anti-infantry defenses of the tank rely largely on passengers and the coaxial machine gun.
 
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*[[030569]]
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*[[957-A3]]
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*[[957-A4]]
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*[[TB-SB-1]]
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*[[HJ3-213]]
   
==Versions==
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==Gameplay==
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The M808B Scorpion Tank moves at a decent speed and has a lightly protected canopy in multiplayer, but not in Campaign. Because of this, it is easy for a sniper to kill the driver of the tank, effectively disabling it. Players also have the option of riding on the tank's tread covers in multiplayer.
=== Halo: Combat Evolved ===
 
   
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===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
The [[Halo: Combat Evolved]] version features the standard cannon and machine gun found on all Scorpion Tanks. However, the main cannon requires four seconds to reload, leaving the tank highly vulnerable to enemy fire. The main cannon is ineffective at long ranges, due to its rather high shot spread, and the machine gun is unable to reliably hit targets at anywhere outside a few dozen meters. However, the Scorpion tank is fairly fast and maneuverable, (not to mention indestructible). It makes an effective assault transport in [[Campaign]], but it less effective in [[Multiplayer]], as its hatch has been replaced with a roll cage that leaves the driver open to infantry fire,<ref name="halo 1"/> an experienced sniper can eliminate the driver in a single shot.
 
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*The color of the tank has now changed from brownish gray to olive green, and the textures have also been updated.
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*Players can no longer ride on the tank's tread covers, called 'hotseats.'
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*The [[Reticle]] for the tank has also changed and is a lot smaller, for increased accuracy.
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*The tank now moves a lot slower, further limiting its movement and its evasive capabilities.
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*The tank's canopy has been replaced with a solid metal cover like in ''<nowiki>Halo: Combat Evolved'</nowiki>''s Campaign, preventing the driver from being sniped while it is intact. However, vehicle damage has been added to human vehicles, and so the player is in danger of the tank exploding if too much damage is taken.
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*The main cannon reloads twice as fast, requiring only a two second delay. The dots during the reload time are now removed. It is also more accurate.
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*The machine gun is now much more accurate. Previously, the machine gun fired in a very wide area.
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*Driving and aiming controls are now completely divorced allowing for greater maneuverability when firing. Previously the aiming and steering controls were linked, meaning the player had to aim more or less in the same direction they were steering.
   
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===''Halo Wars''===
One feature unique to this version is the ability for a player to ride on one of the four tread covers in multiplayer (it is possible to jump and land on it to ride,but this makes it dificult to aim and makes you more vunerable to small and large arms fire, as you are more exposed).Riding this way is similar to riding in the passenger seat of the [[Warthog]], but leaves riders much more vulnerable. The Scorpion only appears once in the campaign, on the level [[Assault on the Control Room]].<ref name="halo 1"/>
 
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[[File:Unsc scorpion 3renders.jpg|300px|thumb|right|From left to right: the Scorpion from the least to the most upgraded variant in ''Halo Wars''.]]
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The Scorpion is the UNSC's main land vehicle, a highly reliable and strong unit. It is available inside the [[UNSC Vehicle Depot|Vehicle Depot]]. When [[John Forge|Sergeant Forge]] is the selected leader, the Scorpion can be upgraded to the [[M850 Main Battle Tank|Grizzly]].
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*'''Resources:''' 500
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*'''Tech:''' 2
   
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====Upgrades====
Another feature is that the shell fired leaves a trail behind it, like that of a sniper rifle. This allows enemies to locate a tank with greater ease, and for a driver to self assess his or her shots. and the antenna on the top of the tank but the antenna was not added to the Halo 2 Scorpion but returned in the Halo 3 Scorpion
 
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It has two upgrades which greatly increase its effectiveness:
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*'''Canister Shell:''' Gives a Special attack ability with blast radius, devastating to infantry units. 400 resources and tech level 3 required.
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*'''Power Turret:''' doubles the Scorpion's turret speed, making it more reactive in combat. 900 resources and tech level 4 required.
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*'''Grizzly:''' Unique to Sergeant Forge when playing multi-player. It is an extremely upgraded Scorpion with two cannons, that both deal the same damage per-shot but more over time due to its double barrel cannon. 1800 resources and tech level 4 required. ''Note'': ''The machine gun on the Grizzly seems to do the same amount of damage as a Scorpion tank. Also, its Canister Shell does more damage than a Scorpion's but is more spread out, making it a more effective anti-infantry tank than an anti-armor tank.''
   
=== Halo 2 ===
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===Tactics===
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====Campaign====
[[Image:Scorpion-1.jpg|200px|thumb|left|A render of the Scorpion from ''[[Halo 2]]''.]]
 
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*When you first acquire the tank on "Assault on the Control Room," and clear out the [[Type-26 Assault Gun Carriage|Wraith]] tanks, the best way to take out the [[Type-26 Ground Support Aircraft|Banshee]] is to turn the tank around, look right up to the structure where it takes off from, and backup until you receive the checkpoint. Once the Banshee takes off, start moving forward and do not open fire until the Banshee has fired its [[Class-2 Projectile Cannon|Fuel Rod Cannon]]; after the round hits the ground, take aim and take it down.
The Scorpion Tank had a massive overhaul in [[Halo 2]]. The most noticeable differences are the way the tank drives, the slightly downgraded main cannon, and the removal of the antennas. Instead of driving in the direction the turret is facing, the body and the turret are controlled independently by the left and right thumb stick, respectively. This means that you are able to drive in one direction and shoot in another. The main cannon's reload time has been noticeably shortened and the machine gun is now much more accurate. However, the Scorpion's speed has been reduced to balance gameplay.<ref name="halo 2"/>
 
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*Later on, after you move into the valley with the second set of [[Mgalekgolo|Hunters]], as soon as you get to the bottom of the slope, quickly turn around and head back up the ice ramp to take out the Covenant dropship attempting to flank you from behind. Be sure to watch out for your Marines, as they will also follow you up the slope.
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*In ''Halo 2'', it is advisable to ditch the tank for the [[M12 Force Application Vehicle|Warthog]] on "[[Delta Halo (level)|Delta Halo]]" when you proceed into the structures, as your mistakes will be limited - especially when you must take on the Ghosts in the later part of the level. If you do choose to take the tank in, be wary of enemy troops around corners, as well as flanking [[Type-32 Rapid Assault Vehicle|Ghosts]], as they can easily kill you on higher difficulties. The firepower available to you, however, will offset that to some degree.
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*Whenever possible, give your riders heavy weapons such as Rocket Launchers, and Fuel Rod Guns. This will turn the tank into an unapproachable juggernaut that can deal with infantry (the machine gun turret), vehicles (the main cannon), and aircraft (the rocket launchers).
   
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====Multiplayer====
The option to ride on the tread covers has been removed in Halo 2. However, you can still stand on the tread covers in front of the cannon. It could be a good transport and if the tank is [[Boarding|hijacked]], the one standing on it can get it back for their team. [[AI]] characters, such as [[Marines]], can still sit and ride on the canopy, however. As the roll cage has been exchanged for a hatch, the tank is impervious to sniper rifle fire in Halo 2 when it is not damaged, but if the canopy takes enough damage, it will fall off, exposing the driver's head.<ref name="halo 2"/>
 
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*A popular tactic in Multiplayer is to use a sniper and/or scout in conjunction with the tank to spot out targets that the tank can't see. Then, the tank bombards the said targets, acting as a sort of "mobile artillery" similar to the Siege Tank from ''StarCraft II''.
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*Although you cannot ride on the tread covers like you could in ''Halo: Combat Evolved'', a player who has taken the enemy's flag can still ride the tank by jumping on the tread cover and staying put; they will not fall off the tank like they would in ''Halo: Combat Evolved'' and can ride all the way back to the base with extra firepower supporting you. This has its risks though, if the driver is careless (s)he is able to kill the flag carrier if (s)he gets in the way of the cannon.
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*Firing a [[Rocket launcher]] or a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] at the Scorpion generally inflicts damage on or kills the driver and gunner.
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*In ''Halo: Combat Evolved'', even small pieces of cover, such as the spires on the top of "[[Blood Gulch|Blood Gulch's]]" bases, can stop players taking damage. Taking cover behind these spires while the cannon fires and firing while it reloads is effective, just watch out for the machine gun, which at close range, is quite lethal.
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*In ''Halo: Combat Evolved'' where the driver is exposed, it is possible to eliminate the driver with a single shot from the Sniper Rifle. But a player must be very sure that they can do a hit and kill on the driver. Otherwise if a player misses and is in the open, it will result in death. This tactic is suicidal.
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*Another tank or anti-tank vehicle is usually the most efficient method of stopping a Scorpion. The Wraith's high accuracy and speed make it ideal for this task. The [[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]] is also quite effective, as long as the driver takes care to avoid the main gun.
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*Although risky, it is possible to take out a tank using two [[Type-1 Antipersonnel grenade|Plasma Grenades]] in ''Halo: Combat Evolved'', as they are significantly stronger than in ''Halo 2''. This tactic is especially useful if you have unlimited grenades.
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*The best way to hijack a tank and use it is to grab [[Active camouflage]] and wait for the tank to pass by or approach you. If you are clever, you will be able to board it quickly without the enemy having enough time to move out of the way.
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*If you need to take out a Scorpion, drive a Gauss Warthog behind it and get into its dead zone. Hit the radiator and in a few shots you can take it out.
   
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==Trivia==
During the [[Halo 2]] Campaign, the first level you get to operate a Scorpion tank is on [[Metropolis]], where [[Sergeant Johnson]] drops off the tank to go over the bridge. Unlike [[Halo: Combat Evolved]], the Scorpion is available in three levels, [[Metropolis]], [[Delta Halo]], and [[Quarantine Zone]]. AI players may now pilot the tank. However, in the opposite manner of the Wraith's plasma cannons, AI players cannot use the machine gun on the Scorpion. Only player-controlled characters can use the guns, for example, the Master Chief, the Arbiter, players in multiplayer, etc., whereas only NPCs can use the Wraith's plasma auto-cannons.
 
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*In every ''Halo'' game to date, the Scorpion's serial number is the [[Birthdate on Tank|birthdate]] of [[Marcus R. Lehto]], [[Bungie]]'s senior art director.
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*Underneath the turret of the Scorpion, there is a Jack-O-Lantern drawn in blood. This can be found by destroying the turret, then standing on the upside-down turret.
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*The Scorpion tank resembles an actual Scorpion with the front body being the pincers, the rear body being the legs and the cannon being the tail and its stinger. However, this may refer to the FV101 Scorpion Light Tank used by the British Army in 1973. Ironically, the real-life British Scorpion tank is a light tank, compared to the ''Halo'' Scorpion. However, later variants of the real-life Scorpion also featured a 90mm main weapon.
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*In ''Halo: Combat Evolved'', the Scorpion tank's cannon was a solid object, but in ''Halo 2'', the player will go through if they try to walk on the barrel - and the character's legs will separate from their body.
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*In all ''Halo'' games, when getting into the driver seat, before the character is actually in the seat you will be able to move the tank and turret.
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*The Scorpion's main cannon seems to operate in a similar fashion to the Maxim machine gun where the rounds are fed from one side, loaded by a sliding breech, and ejected through a port below the barrel of the weapon.
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*Megabloks has released an ODST variant of the Scorpion Tank in Canada and various parts of the United States. Although the Megabloks Scorpion Tank was released after ''Halo 3'', it uses the M808B, in which there is not a special hatch for the turret gunner; just a turret near the cannon that the driver also has control of.
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*On Halo PC, the [[Double Warthog Driving in Halo PC|Double Vehicle Driving Glitch]] can be done using this vehicle other than the Warthog.
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*Even if projectiles ping off the Scorpion's angled armor plating, they will still do damage to the tank.
   
=== Halo 3 ===
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==Gallery==
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===''Halo: Combat Evolved''===
[[Image:Marine Scorpion at Installation 00.JPG|thumb|Scorpion in Halo 3.]]
 
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<gallery widths="150" spacing="small">
[[Image:Snow Scorpion.jpg|thumb|left|Scorpion MBT in full snow camouflage.]]
 
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PreH1-Scorpion.jpg|The Scorpion in [[Pre-Xbox Halo]].
[[Image:1208363923 Scorpions1190544094.jpg|thumb|200px]]
 
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HaloCE-ScorpionMBT-transparent.png|The Scorpion MBT as seen in Halo: CE.
[[Image:Tank2.jpg|thumb|A snow Scorpion.]]
 
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HCE-MP-M808BScorpionMBT.png|A Render of the M808B Scorpion in used in Halo: Combat Evolved multiplayer.
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</gallery>
   
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===''Halo 2''===
The [[Halo 3]] era Scorpion Tank's controls are the same as Halo 2, with one exception; control of the machine gun has been taken away from the driver, who must now have a passenger to man the gun. The speed of the vehicle has been adjusted so that it is about as fast as its first iteration in Halo, but its acceleration is far inferior, taking two or three seconds to get up to full speed.
 
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<gallery widths="150" spacing="small">
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H2-M808BScorpionMBT.png|A render of the M808B Scorpion.
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Delivery.png|The M808B Scorpion being delivered by [[Avery Johnson|Johnson]].
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scorpionturret.jpg|A view of the Scorpion's turret and emblem.
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</gallery>
   
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===''Halo 2: Anniversary''===
In Halo 3, the Scorpion's main gun was confirmed to use a tungsten-based projectile. Tungsten is a very dense metal that is extremely resistant to physical impact and heat. It is also very heavy, and these factors make it ideal for use in a cannon. A muzzle brake was also added to the barrel of the gun, which is a device that diverts excess muzzle blast sideways reducing recoil of the turret. A similar piece of equipment on an infantry-sized weapon can be seen on the barrel of the SRS-99 Sniper Rifle series. The main gun also has a fair amount of recoil, pushing the tank backwards slightly with each shot.
 
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<gallery widths="150" spacing="small">
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H2A_Render_M808BScorpion.jpg|Cinematic render of the M808B Scorpion.
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H2A-Pelican and Scorpion.jpg|The M808B Scorpion being delivered by Johnson.
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H2A-MP Scorpion.png|The Scorpion as it appears in ''Halo 2: Anniversary''{{'}}s multiplayer.
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</gallery>
   
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===''Halo Wars''===
Like the new [[Wraith]], the Scorpion has a secondary position for the turret gunner. The turret makes boarding much harder, but the gunner is highly exposed to enemy fire. Appearance wise, the Scorpion has more detail and the antennas have returned from Halo CE. The tank is drivable in the levels [[The Ark]] and [[The Covenant]]. However, due to balance problems, the Scorpion does not appear by default in any [[Halo 3]] multiplayer maps, and can only appear in multiplayer in a [[Forge|forged]] map. However, this changed with the introduction of the map [[Avalanche]], where certain gametypes will now spawn a Scorpion tank in Matchmaking.
 
  +
<gallery widths="150" spacing="small">
  +
Unsc scorpion screen.jpg|The Scorpion MBT.
  +
</gallery>
   
  +
===Misc.===
Another thing that is in the Halo 3 version is the trajectory of the shots from the main cannon, the shots will fall over long distances, and so the pilot has to adjust his angle to account for the trajectory.
 
  +
<gallery widths="150" spacing="small">
 
  +
UNSC-Scorpion-logo1.png|Detail of the Scorpion emblem.
All other weapons manufactured for the UNSC eject their empty shell casings, however the main turret on this tank stores them in a chamber under the rear wheel base.
 
  +
HT003L.jpg|The Mega Bloks set of the Scorpion.
Some of the engines' power is used to crush the casings so that the metal may be reused for future shells.
 
  +
</gallery>
It was decided to do this for two reasons;
 
*They are very expensive rounds (the equivalent of $326,537 US) and as the war has continued the raw materials have become rarer.
 
* In the close combat role the empty casings ejected from tank have been known to hit soldiers causing serious injury as impact and burn wounds.
 
This extra consumption of power however, has been directly linked to the top speed -or lack there of.
 
Other new versions of the casings are being designed which are both lighter and will burn away in the initial blast but this may be some time off final development. The weight saving will dramatically increase the top end (attainable) speed of the tank.
 
 
== Countermeasures ==
 
*Firing a [[Rocket Launcher]] or a [[Fuel Rod Cannon]] at the Scorpion generally inflicts damage or kills the driver and gunner.
 
*The [[Spartan Laser]] is very effective, destroying the tank in a single shot, but the slow charging time of the laser may open the wielder to the lethal fire of the tank's main gun.
 
*If you have a sniper rifle, it may be effective to snipe the driver or the gunner. The gunner is in a very exposed position and makes an easy target. The driver is impossible to kill unless the tank has been damaged sufficiently for its canopy to fall off.
 
*In Halo: CE where the driver is exposed, it is possible to eliminate the driver with a single shot from the sniper rifle. But a player must be very sure that they can do one of the following: hit and kill the driver, that they are too far away to be effectively attacked, switch to heavy weapon or throw grenades, or have some cover. Otherwise if a player misses and is in the open, this tactic is suicidal.
 
*Boarding the tank is quite effective, especially if the boarder plants a grenade inside the vehicle's housing. This tactic will almost invariably kill the driver, but the boarder must be careful that the coaxial gun does not kill him as he boards.
 
*Another tank or anti-tank vehicle is usually the most efficient method of stopping a Scorpion. The [[Wraith]]'s high accuracy and speed make it ideal for this task. The [[Gauss Warthog]] is also quite effective, as long as the driver takes care to avoid the main gun. The [[Hornet]]'s missiles can easily destroy the tank, but its slow speed and lack of maneuverability make such an undertaking risky, if not suicidal.
 
*Using a [[Power Drain]] or a [[plasma pistol]] on overcharge will temporarily disable the movement of the tank and will greatly weaken its driver. While the tank's weaponry will still be functional, it will be unable to move and can be easily boarded.
 
*Although risky, it is possible to take out a tank using two plasma grenades in [[Halo: Combat Evolved]]/[[Halo PC]], as they are significantly stronger than in [[Halo 2]]/[[Halo 3]]. This tactic is especially useful if you have unlimited grenades. In the sequels, this is no longer widely possible. The Scorpion is a very dangerous vehicle with a 90mm high velocity cannon, with a machine gun turret mounted. This vehicle is much faster than the Wraith. A boarding party has a lower chance of boarding it, especially when there is a machine gunner on.
 
*Also, a standerd Pistol in Halo:CE can do plenty of damage if the driver is hidden.
 
 
== Multiplayer Use ==
 
 
The Scorpion, being one of the most powerful vehicles in multiplayer, is used mainly for large assaults and infantry cover as other players can hide behind it. A popular tactic in multiplayer is to use a sniper in conjunction with the tank to spot out targets that the tank can't see. Then, the tank bombards said targets acting as a sort of "mobile artillery". It is often used as a "flag transport"—a player who has [[Capture the Flag|taken the enemy's flag]] may board a passenger seat and rely on the tank's high firepower to see him safely back to his own base.
 
 
=== Invisible turret ===
 
This glitch will make it so that the turret is still technically there, but it cannot be seen. If a player enters the gunner's seat, they will be able to fire, but there will only be a muzzle flash. To get the glitch you need to get an Energy Sword. Then jump on the Scorpion and hit the turret repeatedly with the sword (B only), until the turret snaps off. Then hop in and enjoy. (Be careful not to damage the Scorpion with the sword.)
 
 
== Character Compatibility ==
 
[[Image:Tank.jpg|thumb|left|150px]]
 
*[[Spartans]]
 
*[[Elites]] (Halo 2 and 3. Can only ride as passengers in Halo 3)
 
*[[Flood]] [[Combat Form]] (Halo 2)
 
*[[Marines]] (can ride as passengers, but can also drive in Halo 2 and Halo 3)
 
 
== Halo Wars Stats ==
 
 
*Air Damage: 22
 
*Vehicle Damage: 93
 
*Infantry Damage: 40
 
*Structure Damage: 51
 
*Defense: 34
 
 
== Known Scorpion Tanks ==
 
 
*[[12-9F5]]
 
*[[957-A3]]
 
*[[UE8-14]]
 
*[[TB-SB-1]]
 
*[[HJ3-213]]
 
 
== Trivia ==
 
[[Image:scorpionturret.jpg|thumb|150px]]
 
*On the turret of the tank, there is an image of a Scorpion. In [[Halo 3]], an image of a Scorpion lies on the front bogies. and in Halo 2 if the tank head gets blown off it reveals a face under it. <ref name="halo 1"/><ref name="halo 2"/>
 
*On the backside of the Turret, there are three pipes that look like the number 117, the [[John-117|Master Chief]]'s designation.
 
*In [[Halo: Combat Evolved]] and [[Halo 2]], the Scorpion Tank is specifically cited in the manuals for each respective game as firing 90mm HE shells. [[Halo: The Flood]] claims that there are variants that fire 105mm shells.<ref name="halo 1"/><ref name="halo This is strange as the [[rocket launcher]] fires a 102mm shot, larger than either of those. 2"/><ref name="Halo: The Flood"/> Red vs Blue states that Scorpions fire 130mm shells.
 
*Underneath the turret of the Scorpion, there is a Jack-O-Lantern drawn in blood. This can be found by destroying the turret, then standing on the upside-down turret.<ref name="halo 2"/>
 
*The Scorpion tank resembles an actual Scorpion with the front bogies being the pincers, the rear bogie's being the legs and the cannon being the tail and its stinger. However, this may refer to the FV101 Scorpion Light Tank used by the British Army in 1973. Ironically, the real-life British Scorpion tank is a light tank, compared to the Halo Scorpion heavy tank.
 
*In [[Red vs. Blue]], the AI [[List of Characters in Red vs. Blue#Sheila|Sheila]] operated a Scorpion tank.
 
*In [[Halo: Combat Evolved]], the Scorpion tank cannon was a solid object, while in [[Halo 2]] and [[Halo 3]] the player will fall through if they try to walk on the barrel.
 
*The [[Legendary Map Pack]] features the map [[Avalanche]], a remake of the classic [[Sidewinder]]. For the remake, the M808B is adorned in full snow camouflage, along with all other UNSC vehicles. Avalanche is the first Halo 3 multiplayer map to feature a Scorpion Tank by default.
 
*In [[Halo 3]], players can actually see that the usual machine gun that was situated besides the main cannon was removed forcibly, as wires still protrude from the housing that encased it.
 
*In [[Halo 3]], the Scorpion is noticeably faster than it's [[Halo: Combat Evolved]], and [[Halo 2]] counterparts.
 
*Almost all of the UNSC heavy vehicles have the same double-bogie track design.
 
*It is possible to do the [[turretless vehicle]] trick in a Scorpion. It is not possible to then attach another weapon though and still be able to drive, for some reason it automatically applies the parking brake.
 
*The new Scorpion in the Multiplayer map, [[Avalanche]], is often referred to as the '''Snow-Scorpion'''.
 
*The Scorpion's serial number is the same as [[Bungie]]'s Art Director's Birthday.
 
 
==Related Articles==
 
*[[Wraith]] - The [[Covenant]] equivalent of the Scorpion MBT
 
*[[Rhino]] - The [[UNSC]]'s Self-Propelled Artillery Vehicle or Heavy Tank
 
 
== Sources ==
 
<references/>
 
   
  +
==Appearances==
  +
{{Appearances|Halo: Combat Evolved|Halo: Combat Evolved Anniversary|Halo: The Fall of Reach|Halo: The Flood|Halo: First Strike|Halo 2|Halo 2: Anniversary|Halo Graphic Novel|Halo: Ghosts of Onyx|Halo: The Cole Protocol|Halo Wars|Halo: Ground Command}}
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==Sources==
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{{Ref/SourceList|Columns=2}}
 
{{UNSC Vehicles}}
 
{{UNSC Vehicles}}
 
 
 
[[de:Scorpion 808 MBT]]
 
[[de:Scorpion 808 MBT]]
   
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[[ru:Основной_боевой_танк_M808B]]
 
[[Category:Drivable Vehicles]]
 
[[Category:Drivable Vehicles]]
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[[Category:Human Vehicles]]

Revision as of 04:34, 21 October 2019

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For other uses of the term "Scorpion," click here.

“
This here is 66 tons of straight-up, HE-spewin', dee-vine intervention!
”


The M808B Main Battle Tank, commonly known as the Scorpion, is the most common armored fighting vehicle employed by the UNSC during the Human-Covenant war, it is used in operations requiring heavy firepower or an anti-vehicular platform. Combining firepower, resilience and mobility, the Scorpion has proven itself formidable and earned the respect of friend and foe alike.[8]

Design

The Scorpion represents the best possible balance between mobility and firepower.[9] The vehicle's prominence among the UNSC armed forces is due to its low production cost, transportability, and overall firepower.[2] Ceramic-Titanium armoring makes it almost invulnerable to small-arms fire[10] and easily shrugs off normal ballistic and plasma weapons, while anti-mine software and electronics provide additional protection.[3] The tank also features a small crew size, carrying one operator and up to four passengers on the treads.

The Scorpion's main weapon, mounted on a 360° rotating turret, is the M512 Smooth Bore High Velocity Cannon which fires a 90mm tungsten shell, including S1 Canister Shells. Though this weapon can have difficulty penetrating the armor of some heavy vehicles,[8] it is capable of disintegrating most targets in a single shot[2] or gutting a Wraith in two to three, depending on where the shots hit relative to the target's hull.[3] For additional offensive power some Scorpions will instead mount a 105mm cannon.[11] The M247T Medium Machine Gun serves as the tank's secondary weapon, delivering 7.62mm armor-piercing rounds with speed and thoroughness.[2] It is mounted co-axially.[3]

The primary difference with this model is that the M808B can be completely controlled by a single cyborg pilot or a single human equipped with a neural interface. The machine gun is coaxially mounted next to the main cannon, removing the need for a dedicated machine gunner.[10]

Variants

The Scorpion has been modified into more than a half-dozen different versions, however despite these modifications the Scorpion's versatility remain unchanged.[3]

Picture Variant Description
GroundCommand Model SunDevil M808B2 Air Defense System "Sun Devil"[12] A variant where the M512 is replaced with two twin-linked 40mm autocannons. It was essentially an anti-aircraft platform, but was also used in an anti-personnel role during the Insurrection.[3][1]
N/A M808B3 "Tarantula" A variant that sports two mounted pods that fire clusters of hypervelocity Scimitar rockets, on either side of the M512 cannon. Due to its ineffectiveness against Covenant threats, most of the M808B3 models were converted back to the straight "B" model.[3][1]
UE8-14 UNSC Army Light Tank A variant created by the UNSC Army designed for easier air transport. Modifications include thinner armor augmented by ceramic appliqué plates. UE8-14 and 12-9F5 are two examples.[1]

Tanks of the Line

Gameplay

The M808B Scorpion Tank moves at a decent speed and has a lightly protected canopy in multiplayer, but not in Campaign. Because of this, it is easy for a sniper to kill the driver of the tank, effectively disabling it. Players also have the option of riding on the tank's tread covers in multiplayer.

Changes from Halo: Combat Evolved to Halo 2

  • The color of the tank has now changed from brownish gray to olive green, and the textures have also been updated.
  • Players can no longer ride on the tank's tread covers, called 'hotseats.'
  • The Reticle for the tank has also changed and is a lot smaller, for increased accuracy.
  • The tank now moves a lot slower, further limiting its movement and its evasive capabilities.
  • The tank's canopy has been replaced with a solid metal cover like in Halo: Combat Evolved's Campaign, preventing the driver from being sniped while it is intact. However, vehicle damage has been added to human vehicles, and so the player is in danger of the tank exploding if too much damage is taken.
  • The main cannon reloads twice as fast, requiring only a two second delay. The dots during the reload time are now removed. It is also more accurate.
  • The machine gun is now much more accurate. Previously, the machine gun fired in a very wide area.
  • Driving and aiming controls are now completely divorced allowing for greater maneuverability when firing. Previously the aiming and steering controls were linked, meaning the player had to aim more or less in the same direction they were steering.

Halo Wars

Unsc scorpion 3renders

From left to right: the Scorpion from the least to the most upgraded variant in Halo Wars.

The Scorpion is the UNSC's main land vehicle, a highly reliable and strong unit. It is available inside the Vehicle Depot. When Sergeant Forge is the selected leader, the Scorpion can be upgraded to the Grizzly.

  • Resources: 500
  • Tech: 2

Upgrades

It has two upgrades which greatly increase its effectiveness:

  • Canister Shell: Gives a Special attack ability with blast radius, devastating to infantry units. 400 resources and tech level 3 required.
  • Power Turret: doubles the Scorpion's turret speed, making it more reactive in combat. 900 resources and tech level 4 required.
  • Grizzly: Unique to Sergeant Forge when playing multi-player. It is an extremely upgraded Scorpion with two cannons, that both deal the same damage per-shot but more over time due to its double barrel cannon. 1800 resources and tech level 4 required. Note: The machine gun on the Grizzly seems to do the same amount of damage as a Scorpion tank. Also, its Canister Shell does more damage than a Scorpion's but is more spread out, making it a more effective anti-infantry tank than an anti-armor tank.

Tactics

Campaign

  • When you first acquire the tank on "Assault on the Control Room," and clear out the Wraith tanks, the best way to take out the Banshee is to turn the tank around, look right up to the structure where it takes off from, and backup until you receive the checkpoint. Once the Banshee takes off, start moving forward and do not open fire until the Banshee has fired its Fuel Rod Cannon; after the round hits the ground, take aim and take it down.
  • Later on, after you move into the valley with the second set of Hunters, as soon as you get to the bottom of the slope, quickly turn around and head back up the ice ramp to take out the Covenant dropship attempting to flank you from behind. Be sure to watch out for your Marines, as they will also follow you up the slope.
  • In Halo 2, it is advisable to ditch the tank for the Warthog on "Delta Halo" when you proceed into the structures, as your mistakes will be limited - especially when you must take on the Ghosts in the later part of the level. If you do choose to take the tank in, be wary of enemy troops around corners, as well as flanking Ghosts, as they can easily kill you on higher difficulties. The firepower available to you, however, will offset that to some degree.
  • Whenever possible, give your riders heavy weapons such as Rocket Launchers, and Fuel Rod Guns. This will turn the tank into an unapproachable juggernaut that can deal with infantry (the machine gun turret), vehicles (the main cannon), and aircraft (the rocket launchers).

Multiplayer

  • A popular tactic in Multiplayer is to use a sniper and/or scout in conjunction with the tank to spot out targets that the tank can't see. Then, the tank bombards the said targets, acting as a sort of "mobile artillery" similar to the Siege Tank from StarCraft II.
  • Although you cannot ride on the tread covers like you could in Halo: Combat Evolved, a player who has taken the enemy's flag can still ride the tank by jumping on the tread cover and staying put; they will not fall off the tank like they would in Halo: Combat Evolved and can ride all the way back to the base with extra firepower supporting you. This has its risks though, if the driver is careless (s)he is able to kill the flag carrier if (s)he gets in the way of the cannon.
  • Firing a Rocket launcher or a Fuel Rod Gun at the Scorpion generally inflicts damage on or kills the driver and gunner.
  • In Halo: Combat Evolved, even small pieces of cover, such as the spires on the top of "Blood Gulch's" bases, can stop players taking damage. Taking cover behind these spires while the cannon fires and firing while it reloads is effective, just watch out for the machine gun, which at close range, is quite lethal.
  • In Halo: Combat Evolved where the driver is exposed, it is possible to eliminate the driver with a single shot from the Sniper Rifle. But a player must be very sure that they can do a hit and kill on the driver. Otherwise if a player misses and is in the open, it will result in death. This tactic is suicidal.
  • Another tank or anti-tank vehicle is usually the most efficient method of stopping a Scorpion. The Wraith's high accuracy and speed make it ideal for this task. The Gauss Warthog is also quite effective, as long as the driver takes care to avoid the main gun.
  • Although risky, it is possible to take out a tank using two Plasma Grenades in Halo: Combat Evolved, as they are significantly stronger than in Halo 2. This tactic is especially useful if you have unlimited grenades.
  • The best way to hijack a tank and use it is to grab Active camouflage and wait for the tank to pass by or approach you. If you are clever, you will be able to board it quickly without the enemy having enough time to move out of the way.
  • If you need to take out a Scorpion, drive a Gauss Warthog behind it and get into its dead zone. Hit the radiator and in a few shots you can take it out.

Trivia

  • In every Halo game to date, the Scorpion's serial number is the birthdate of Marcus R. Lehto, Bungie's senior art director.
  • Underneath the turret of the Scorpion, there is a Jack-O-Lantern drawn in blood. This can be found by destroying the turret, then standing on the upside-down turret.
  • The Scorpion tank resembles an actual Scorpion with the front body being the pincers, the rear body being the legs and the cannon being the tail and its stinger. However, this may refer to the FV101 Scorpion Light Tank used by the British Army in 1973. Ironically, the real-life British Scorpion tank is a light tank, compared to the Halo Scorpion. However, later variants of the real-life Scorpion also featured a 90mm main weapon.
  • In Halo: Combat Evolved, the Scorpion tank's cannon was a solid object, but in Halo 2, the player will go through if they try to walk on the barrel - and the character's legs will separate from their body.
  • In all Halo games, when getting into the driver seat, before the character is actually in the seat you will be able to move the tank and turret.
  • The Scorpion's main cannon seems to operate in a similar fashion to the Maxim machine gun where the rounds are fed from one side, loaded by a sliding breech, and ejected through a port below the barrel of the weapon.
  • Megabloks has released an ODST variant of the Scorpion Tank in Canada and various parts of the United States. Although the Megabloks Scorpion Tank was released after Halo 3, it uses the M808B, in which there is not a special hatch for the turret gunner; just a turret near the cannon that the driver also has control of.
  • On Halo PC, the Double Vehicle Driving Glitch can be done using this vehicle other than the Warthog.
  • Even if projectiles ping off the Scorpion's angled armor plating, they will still do damage to the tank.

Gallery

Halo: Combat Evolved

Halo 2

Halo 2: Anniversary

Halo Wars

Misc.

Appearances

Sources