Halo Alpha
Halo Alpha
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*It is easiest to get this achievement by using the "head trick" which involves sending 10 marine squads up to the right side of the Scarabs head. If the trick works the scarab will not be able to hit your marines allowing you to kill it without needing to worry about it killing your squads, it will go faster if you then send some cobras up the left side of the scarab.
 
*It is easiest to get this achievement by using the "head trick" which involves sending 10 marine squads up to the right side of the Scarabs head. If the trick works the scarab will not be able to hit your marines allowing you to kill it without needing to worry about it killing your squads, it will go faster if you then send some cobras up the left side of the scarab.
   
*Another way is making many Warthogs and tell them to ram the Scarab. This way, the Warthogs will not attack the nodes and will prowl right into the Scarab. This trick works best with about 15 Gauss Warthogs.
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*Another way is making many Warthogs and tell them to ram the Scarab. This way, the Warthogs will not attack the nodes and will prowl right into the Scarab. This trick works best with about 15 Gauss Warthogs.
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*A cost-effective way, and one that is quick, is to have your two marine squads and Rhinos defend your base. Then, have Sergeant Forge's Warthog and the other Warthog, along with two to four Scorpions upgraded with the Canister Shell. Attack from the left, where the Honor Guard Elite and Grunt Squad are sitting at. From that point on, move up to the Scarab. This is highly advised when the Scarab's beam is attacking the wall. If it's not attacking the wall, then do not move the two Warthogs/2-4 Scorpions up until it is.
 
==References==
 
==References==
 
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Revision as of 18:15, 29 March 2009

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Micro Manager is an achievement in Halo Wars that is unlocked when you complete the 7th mission without destroying any power nodes.[1]

Strategies

  • It is easiest to get this achievement by using the "head trick" which involves sending 10 marine squads up to the right side of the Scarabs head. If the trick works the scarab will not be able to hit your marines allowing you to kill it without needing to worry about it killing your squads, it will go faster if you then send some cobras up the left side of the scarab.
  • Another way is making many Warthogs and tell them to ram the Scarab. This way, the Warthogs will not attack the nodes and will prowl right into the Scarab. This trick works best with about 15 Gauss Warthogs.
  • A cost-effective way, and one that is quick, is to have your two marine squads and Rhinos defend your base. Then, have Sergeant Forge's Warthog and the other Warthog, along with two to four Scorpions upgraded with the Canister Shell. Attack from the left, where the Honor Guard Elite and Grunt Squad are sitting at. From that point on, move up to the Scarab. This is highly advised when the Scarab's beam is attacking the wall. If it's not attacking the wall, then do not move the two Warthogs/2-4 Scorpions up until it is.

References