Halo Alpha
Halo Alpha
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{{Era|UNSC|Covenant}}
{{era|H1|H2|H3|RE|FOR|TF|FS|GOO|LE}}
 
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[[Spartans]] and [[Elites]] have a '''Motion Tracking Sensor''' built into the [[HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Hunters]] and enemy vehicles represented by larger red dots. [[Infection Form|Flood Infection Forms]] are shown as small red dots, the only exception being in the level [[The Covenant (Level)|The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor.
 
   
 
[[Spartan]]s and [[Sangheili|Elites]] have a '''Motion Tracking Sensor''' built into the [[Heads-up display|HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Mgalekgolo|Hunters]] and enemy vehicles represented by larger red dots. [[Flood Infection Form]]s are shown as small red dots, the only exception being in the level [[The Covenant (level)|The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor. The UNSC accomplishes this through the use of neural implants, which are computer chips surgically implanted into the back of a recruit's skull allowing markers to register them as friendlies on the motion sensor and provide other sensor data.
The motion tracker is '''''not''''' a radar, however, and can be countered by crouching, which makes you undetectable on other player's sensors, at least until you shoot while crouching.
 
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The motion tracker is '''''not''''' a radar, however, and can be subverted through slow movement, which makes you undetectable on other player's sensors. Crouching is the most effective method of Motion Sensor evasion, as it allows one to move at the maximum speed that lies beneath the threshold of detection, at least until you fire your weapon.
   
 
==Glitches==
 
==Glitches==
*The rats in [[Crow's Nest (Level)|Crow's Nest]] show up as small Infection Form-like yellow blips on your motion sensor, indication that they are allied to you, or to avoid confusion about enemies in the area.
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*The rats in [[Crow's Nest (level)|Crow's Nest]] show up as small Infection Form-like yellow blips on your motion sensor, indicating that they are allied to you, or to avoid confusion about enemies in the area.
*The fish in [[the Covenant (Level)|the Covenant]] lake outside the first shield barrier control room, show up as small Infection Form-like yellow blips on your motion sensor.
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*The fish in [[Sierra 117]] in the river where Johnson's Pelican is shot down and in [[The Covenant (level)|The Covenant]] in the lake outside the first shield barrier control room show up as small Infection Form-like yellow blips on your motion sensor.
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*The Hornets on [[The Storm]] and [[The Covenant (level)|The Covenant]]—while you are on the ground—show up on your motion sensor as yellow blips, indicating that they can actually fight land enemy targets, but they don't. Strangely enough, the same does not go for the Banshees in any level. However, a blip on the motion sensor does not necessarily mean that unit can fight, either partially or completely. Surprisingly, the Banshees can be destroyed.
   
 
==Trivia==
 
==Trivia==
*In ''[[Halo 3]]'' custom games or [[Forge]], the motion sensor can increase its range by 15 meters, 25 meters, 50 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets.
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*In ''[[Halo 3]]'' custom games or [[Forge]], the motion sensor's range can be set to 10 meters, 25 meters, 50 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets.
*In the novel ''[[Halo: Ghosts of Onyx]]'', the motion tracker sensor is shown to be vulnerable to sea water, when [[Fred]]'s motion tracker froze due to a crusting of sea salt.
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*In the novel ''[[Halo: Ghosts of Onyx]]'', the motion tracker sensor is shown to be vulnerable to sea water, when [[Frederic-104|Fred]]'s motion tracker froze due to a crusting of sea salt.
*In ''[[Halo 2]]'', if your [[shields]] are critical, your motion sensor will flicker on and off.
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*In ''[[Halo 2]]'', if your [[shield]]s are critical, your motion sensor will flicker on and off.
 
*Even if the player isn't crouching, if he/she is moving slowly enough, they will be invisible to the Motion Sensor.
 
*Even if the player isn't crouching, if he/she is moving slowly enough, they will be invisible to the Motion Sensor.
*The yellow dot which appears at the center of the Motion Sensor's display is the player themselves. If the player isn't moving, this dot will disappear, but reappear once the player is moving with enough speed to register.
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*The yellow dot at the center of the Motion Sensor's display is the player himself. If the player isn't moving, this dot will disappear, then reappear once the player is moving with enough speed to register.
*Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a [[Warthog]] that keeps moving), these vehicles will appear as manned by a friendly.
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*Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a [[M12 Force Application Vehicle|Warthog]] that keeps moving), will appear as manned by a friendly.
*In [[Halo: Reach]], the motion sensor will to tell you in what place of the map you are currently in, as seen in the [[Halo: Reach Multiplayer Trailer|Multiplayer Trailer]]. The motion sensor will also be 3D. Players below will show up as dark dots and players above will have a shadow below the dot.
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*In [[Halo: Reach]], the motion sensor tells you in what area of the map you are currently in, as seen in the [[Halo: Reach Multiplayer Trailer|Multiplayer Trailer]]. The motion sensor is also 3D. Players below will show up as dark dots and players above will have a triangularly-shaped dot.
*In [[Prototype]] from Halo Legends, the [[HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton]] was equipped with an 1400m+ sensor (with map mode).
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*In [[Prototype]] from Halo Legends, the [[HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System|HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton]] was equipped with a 1400m+ sensor (with map mode).
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*In [[Halo 2]], if a player was to look up or down, the motion sensor "plane" will adjust to be perpendicular to the player view. (i.e. looking straight up will allow you to see how far someone is above/below you)
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Halo 2]]
 
[[Category:Halo 2]]

Latest revision as of 08:27, 2 September 2015

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Spartans and Elites have a Motion Tracking Sensor built into the HUD of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with Hunters and enemy vehicles represented by larger red dots. Flood Infection Forms are shown as small red dots, the only exception being in the level The Covenant, when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in multiplayer speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor. The UNSC accomplishes this through the use of neural implants, which are computer chips surgically implanted into the back of a recruit's skull allowing markers to register them as friendlies on the motion sensor and provide other sensor data.

The motion tracker is not a radar, however, and can be subverted through slow movement, which makes you undetectable on other player's sensors. Crouching is the most effective method of Motion Sensor evasion, as it allows one to move at the maximum speed that lies beneath the threshold of detection, at least until you fire your weapon.

Glitches

  • The rats in Crow's Nest show up as small Infection Form-like yellow blips on your motion sensor, indicating that they are allied to you, or to avoid confusion about enemies in the area.
  • The fish in Sierra 117 in the river where Johnson's Pelican is shot down and in The Covenant in the lake outside the first shield barrier control room show up as small Infection Form-like yellow blips on your motion sensor.
  • The Hornets on The Storm and The Covenant—while you are on the ground—show up on your motion sensor as yellow blips, indicating that they can actually fight land enemy targets, but they don't. Strangely enough, the same does not go for the Banshees in any level. However, a blip on the motion sensor does not necessarily mean that unit can fight, either partially or completely. Surprisingly, the Banshees can be destroyed.

Trivia

  • In Halo 3 custom games or Forge, the motion sensor's range can be set to 10 meters, 25 meters, 50 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets.
  • In the novel Halo: Ghosts of Onyx, the motion tracker sensor is shown to be vulnerable to sea water, when Fred's motion tracker froze due to a crusting of sea salt.
  • In Halo 2, if your shields are critical, your motion sensor will flicker on and off.
  • Even if the player isn't crouching, if he/she is moving slowly enough, they will be invisible to the Motion Sensor.
  • The yellow dot at the center of the Motion Sensor's display is the player himself. If the player isn't moving, this dot will disappear, then reappear once the player is moving with enough speed to register.
  • Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a Warthog that keeps moving), will appear as manned by a friendly.
  • In Halo: Reach, the motion sensor tells you in what area of the map you are currently in, as seen in the Multiplayer Trailer. The motion sensor is also 3D. Players below will show up as dark dots and players above will have a triangularly-shaped dot.
  • In Prototype from Halo Legends, the HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton was equipped with a 1400m+ sensor (with map mode).
  • In Halo 2, if a player was to look up or down, the motion sensor "plane" will adjust to be perpendicular to the player view. (i.e. looking straight up will allow you to see how far someone is above/below you)