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Halo: Combat EvolvedEdit
The No Weapon Glitch is not as well known in Halo: Combat Evolved's multiplayer, but the process is pretty simple. It works easily on Halo PC, but is harder on Xbox because there is less lag. There are two kinds of No Weapon Glitches in Halo PC: one from the host's perspective and one from the client's perspective.
To perform the glitch in multiplayer, you need at least one other player to work with. Gather multiple different weapons together in a closed area, like in the Blood Gulch Base. Then, have both you and the other player crouch on the pile of weapons facing each other. Consequently, have both you and your partner tap the "drop weapon" button repeatedly over the weapons. This should make you continuously drop and pick up new weapons.
Eventually, you will not be able to drop your weapon. This is due to your weapon "phantoming." All other players in the game will view you as if you had no weapon; the player you performed the glitch with should be similarly unarmed.
If you press Tab, you may switch to your other weapon. The game may automatically switch you to your other weapon after a certain amount of time. If you are a client you will find that you cannot switch back to your original weaponless is because it no longer exists.
The No Weapon glitch is more difficult in Halo: Combat Evolved's Campaign. It involves overloading the map with objects, such as weapons, Grenades, and bodies, so that objects on the map start behaving erratically. Overloading is easiest on the Xbox version in Co-op; simply kill your teammate over and over until their corpses accumulate. With a little luck, you will de-load your weapons. You can also de-load enemies' weapons using this same method.
However, if you observe a host who has no weapon, they will look very different. The host assumes a phantom weapon stance. They are actually still holding their weapon, but you cannot see it. If they were holding, say, a sniper rifle when they lost their weapon, then their arms will look like they are holding a sniper rifle. They can still shoot and melee with their weapon, and if they switch weapons, you will see a weapon floating in the air where they switched. They can also switch out their "phantomed" weapon for other weapons, changing how they hold their hands in the air.
In Halo 2, the glitch requires an Oddball and a Plasma Pistol. Find an Oddball, and charge your Plasma Pistol. Walk over the Oddball and pick it up while still charging the Plasma Pistol. If you did it properly, your weapon will have been deleted—your hands will be empty, and no Reticle will be present on your HUD. If you come into contact with any weapon, you will automatically pick it up.
This can also be done in campaign. The level Outskirts is highly recommended because the Blind skull can be grabbed on any difficulty, or Regret because the Assassins skull is always there, and it's ability will only work on Legendary. First, do the glitch where you hold three of the same weapon with the plasma pistol. Drop your dual wielded one. Switch between your weapons to be sure that you have two plasma pistols. Then go to the level's skull. Do the trick as mentioned above but with both plasma pistols. You should now be holding no weapons, but with the abundance of weapons in campaign it will be very difficult to avoid weapons on the ground so you should carry the level's skull with you so you can redo the glitch.
This can be used for some fun gametypes if everyone cooperates or can be used for making machinima. Please note, however, that unarmed players using the Spartan II player model can still throw grenades while Elites can't; this is because Elites don't have an animation for performing this action when unarmed.
it is possible to mod a gametype so that the default weapon is a support weapon, such as a Flamethrower or a Missile Pod. When starting a match with such a gametype, dropping the item before picking up any other weapons can leave the player unarmed. It is possible to do it in Halo: ODST. However it only works for a second player in co-op.
It can also be done in Forge, but requires at least two players. Have one player go into monitor mode and the other in player mode. Then, find or make a weapon, and get one player to pick it up, and at the same time have the monitor pick it up, and then, get the monitor to delete the weapon. This will make the player pick up a "deleted weapon"
This can also be done in Campaign but only on the mission Cortana and half of the mission Halo, to do this you have to be on the mission The Covenant and end the mission with an energy sword and a rocket launcher, other than having those 2 weapons you can beat the mission normally, once entering the mission Cortana you will be weaponless. This happens because each mission can only have certain weapons and items loaded, so bringing those weapons to that mission give the Master Chief a nonexistant weapon, making him weaponless.
It is possible to disarm your character in any game mode in Halo Reach. All you need is a turret (machine gun or plasma turret) and an armor ability. First, rip the turret off of its stand. Then, walk backwards, melee, AND use your armor ability all at the same time, and you will drop whatever weapon you were holding, as well as the turret. Note that if you were carrying both a primary and a secondary weapon at the time, you will need to perform the glitch twice, once for each weapon. In firefight if you're an Elite and encounter a general wielding a plasma turret you can give him your weapon and you will get the turret, you will need to do this twice but be careful, if you walk over a weapon you will automatically pick it up. This also works with the Energy sword. If performed correctly, your Spartan or Elite will have no weapon, and they will only be able to throw grenades. Also take note that if you walk over any weapon, you will automatically pick it up, and you will have to repeat the glitch once again to drop it. Crouching with the glitch will make it look like you are holding a weapon, crouching walking will not only give you a gun holding animation but will get rid of your walking animation, crouching and turning around will have your feet remain stationary, but the legs (from the knee to the waist) will rotate individually.
This glitch also works in Firefight Matchmaking.
In Halo 4, the no weapons glitch work in the same way as in Halo Reach. The user will need a mounted turret (Covenant or Human) and an armor ability. To do the glitch, you will need to grab the turret by pressing the reload button (the 'x' button if controls are the default setup) and then detach it. The next thing is to jump and, at the same time, use your armor ability. You will drop your weapon similarly to Halo Reach. To another player, it may look as if your character is holding an Odd Ball but from first person view, the character will not be holding anything and will have their arms out in front of them.
Note that you will need to perform this glitch twice if you are holding two weapons. At present time, it is only possible for the host of the game to perform the glitch, although it may be possible to do the glitch in Spartan Ops or a public online game.
Also, in gametypes when the player spawns with random weapons, sometimes the player will spawn without a weapon. When this happens, the player's movement animations aren't seen so it appears as though he/she is sliding across the floor.
Halo 5: GuardiansEdit
In Halo 5, there are 2 known ways to go weaponless, both require overloading the map, this is most easily done by spawning hundreds of Kill Balls. The first method can be done in single-player but can only be done in Forge mode. To do the glitch you have to clone yourself, this is done by switching teams, then you have to assassinate the clone, if you do it correctly, you will become weaponless.
The second method can be done in custom games and forge, to do this you have to pick up a Halo 2 battle rifle and a Halo: CE magnum, then you have to press any switch and, if done correctly, you will become weaponless.
- In all the games in the Halo trilogy, John-117 is seen weaponless during at least one level in the campaign until he gets a weapon/ammo for a weapon he's been given.