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{{Era|H1|H2|H5}}
{{Orphan|date=November 2011}}
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{{Orphan|date=April 2013}}
 
{{Era|H1|H2}}
 
   
 
'''Ranged Weapon Switching''' is a skill that can be used to grab weapons from afar at the cost of a [[grenade]] or explosive device. However, the placement of the thrown grenade would determine the direction of the weapon which varies. This is very useful when you are in a dire need of another weapon to suit the situation, or if you need ammunition.
 
'''Ranged Weapon Switching''' is a skill that can be used to grab weapons from afar at the cost of a [[grenade]] or explosive device. However, the placement of the thrown grenade would determine the direction of the weapon which varies. This is very useful when you are in a dire need of another weapon to suit the situation, or if you need ammunition.
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==Update==
 
==Update==
*In Halo 3, the skill has been proved useless as weapons can no longer be blown away by explosives. However, environmental device such as fusion coils still allows weapons near them to be blown away.
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*In Halo 3, and most games afterwards, the skill has been proven useless as weapons can no longer be blown away by explosives. However, environmental devices such as fusion coils still allows weapons near them to be blown away.
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**However, it returned in ''[[Halo 5: Guardians]]'', with the ability exclusively possible with [[Type-1 Antipersonnel grenade|plasma grenades]]. It awards the [[Combat Evolved (medal)|Combat Evolved medal]] when performed correctly.

Latest revision as of 18:29, 7 February 2015

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Ranged Weapon Switching is a skill that can be used to grab weapons from afar at the cost of a grenade or explosive device. However, the placement of the thrown grenade would determine the direction of the weapon which varies. This is very useful when you are in a dire need of another weapon to suit the situation, or if you need ammunition.

How to

First, throw the grenade just behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you (if you aimed right). Jump as the weapon gets past you and hold (X for Xbox Users) or (E for PC Users) (PC users could also press X, which did not need to he held, just pressed, to switch weapons). If done correctly, you should acquire the weapon at a given fast amount of time. If you already have that weapon in your disposal, you will only receive the ammunition. However the grenade must be placed just right, otherwise there is a good chance the weapon simply ends up even farther from you.

Weapons to use

  • Plasma Grenade and Frag Grenade: The best to be used. However, the placement determines the direction of the weapon flying.
  • Rocket Launcher: An alternative weapon. However, it's more of a waste than just a grenade, and will send the weapon in flying faster, farther, and higher, making perfect aim even more critical.

Update

  • In Halo 3, and most games afterwards, the skill has been proven useless as weapons can no longer be blown away by explosives. However, environmental devices such as fusion coils still allows weapons near them to be blown away.
    • However, it returned in Halo 5: Guardians, with the ability exclusively possible with plasma grenades. It awards the Combat Evolved medal when performed correctly.