Halo Alpha
Halo Alpha
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{{Orphan|date=April 2013}}
'''Ranged Weapon Switching''' is a skill that is used to grab weapons from afar at the cost of at least one [[grenade]] (or explosive device). This is a trick that is easy to learn but hard to master.
 
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'''Ranged Weapon Switching''' is a skill that can be used to grab weapons from afar at the cost of a [[grenade]] or explosive device. However, the placement of the thrown grenade would determine the direction of the weapon which varies. This is very useful when you are in a dire need of another weapon to suit the situation, or if you need ammunition.
   
 
==How to==
 
==How to==
First, throw the grenade just behind a weapon of choice such that the weapon is between you and the grenade. When the it explodes, the weapon will go flying over towards you (if you aimed right). Jump just as the weapon gets past you and hold (X). If done correctly, you should have the weapon in your grasp. If you already have that weapon in your disposal, you will just get the ammo.
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First, throw the grenade ''just'' behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you (if you aimed right). Jump as the weapon gets past you and hold (X for Xbox Users) or (E for PC Users) (PC users could also press X, which did not need to he held, just pressed, to switch weapons). If done correctly, you should acquire the weapon at a given ''fast'' amount of time. If you already have that weapon in your disposal, you will only receive the ammunition. However the grenade must be placed just right, otherwise there is a good chance the weapon simply ends up even farther from you.
   
 
==Weapons to use==
 
==Weapons to use==
*[[Plasma Grenade]]s: If you prefer accuracy and if you have time.
 
*[[M9_HE-DP Grenade|Frag Grenades]]: If you have mastered the skill and are in need of time.
 
*[[M19 SSM Rocket_Launcher|Rocket Launcher]]: If your aim sucks. Bad.
 
   
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*[[Type-1 Antipersonnel grenade|Plasma Grenade]] and [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]: The best to be used. However, the placement determines the direction of the weapon flying.
This is very useful if you are in a dire need of another weapon to suit the situation, or if you need ammo. Possibly the most famous of these switches is the sniper-sword on [[lockout]]. As the match starts, the player runs to the sword spawn, grabbing plasma grenades on the way. After picking up the sword, the player runs forward and looks up at a wire crossing the map. The player uses the grenade to propel the sniper across the map into their arms. All this can be done in a few seconds at the start of the map.
 
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*[[M19 SSM Rocket Launcher|Rocket Launcher]]: An alternative weapon. However, it's more of a waste than just a grenade, and will send the weapon in flying faster, farther, and higher, making perfect aim even more critical.
[[Category:Advanced Skills]]
 
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==Update==
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*In Halo 3, and most games afterwards, the skill has been proven useless as weapons can no longer be blown away by explosives. However, environmental devices such as fusion coils still allows weapons near them to be blown away.
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**However, it returned in ''[[Halo 5: Guardians]]'', with the ability exclusively possible with [[Type-1 Antipersonnel grenade|plasma grenades]]. It awards the [[Combat Evolved (medal)|Combat Evolved medal]] when performed correctly.

Latest revision as of 18:29, 7 February 2015

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Ranged Weapon Switching is a skill that can be used to grab weapons from afar at the cost of a grenade or explosive device. However, the placement of the thrown grenade would determine the direction of the weapon which varies. This is very useful when you are in a dire need of another weapon to suit the situation, or if you need ammunition.

How to

First, throw the grenade just behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you (if you aimed right). Jump as the weapon gets past you and hold (X for Xbox Users) or (E for PC Users) (PC users could also press X, which did not need to he held, just pressed, to switch weapons). If done correctly, you should acquire the weapon at a given fast amount of time. If you already have that weapon in your disposal, you will only receive the ammunition. However the grenade must be placed just right, otherwise there is a good chance the weapon simply ends up even farther from you.

Weapons to use

  • Plasma Grenade and Frag Grenade: The best to be used. However, the placement determines the direction of the weapon flying.
  • Rocket Launcher: An alternative weapon. However, it's more of a waste than just a grenade, and will send the weapon in flying faster, farther, and higher, making perfect aim even more critical.

Update

  • In Halo 3, and most games afterwards, the skill has been proven useless as weapons can no longer be blown away by explosives. However, environmental devices such as fusion coils still allows weapons near them to be blown away.
    • However, it returned in Halo 5: Guardians, with the ability exclusively possible with plasma grenades. It awards the Combat Evolved medal when performed correctly.