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I suspect we are forcing them into a tighter arena than they care to fight in. Soon we may be able to use the Sharquoi...
The Sharquoi, previously known as Drinol, are a rarely encountered alien species. They possess phenomenal strength but little intellect and were used by the Forerunners and Covenant for their brute force.
Biology[edit | edit source]
The Sharquoi are a species of animal that stood approximately 5 meters tall and had thick grey skin. Above each hand, they possess two bony spikes, which can be used as brutal melee instruments in combat. Despite lacking intelligence, they are immensely powerful due to their strength and size. Their bodies can survive immense duress, and some have been known to survive direct hits with rocket-propelled grenades. Instead of an eye, they possess a fleshy patch on their foreheads, which emits a "thrumming" sound that allows them to map out their surroundings through echolocation. Sharquoi are also immune to Flood infection.
History[edit | edit source]
Forerunner-Flood war[edit | edit source]
Due to their ability to resist Flood infection, they were used by the Forerunners as a means to combat the parasite during the Forerunner-Flood war. Devices were implanted into the skulls of hundreds of thousands of Sharquoi, which connected them all to a neural network. This network allowed them to be controlled through a device known as the Vertex. The wielder of the Vertex could control each individual Sharquoi's actions, and also view the world through their senses.
The Sharquoi likely proved ineffective against the Flood, as those with the implants that controlled them were placed in stasis and abandoned in several Forerunner facilities, at some point before the firing of the Halo Array. They were referred to as one of the Forerunners' darkest secrets, perhaps due to the fact that enslaving them in such a way violated the Mantle of Responsibility.
Human-Covenant war[edit | edit source]
After the firing of the Halo Array, several Sharquoi storages were left behind. One was uncovered on planet Onyx, where a single one slaughtered fifty ODST. The UNSC was forced to nuke the hive to contain the Sharquoi, and the Sangheili also glassed it.
Post-war[edit | edit source]
After the Covenant-Human War, a second Sharquoi storage was found on planet Carrow, and an Jiralhanae Chieftain, named Hekabe managed to control and unleash an army of them them against the planet's human and Sangheili's colonists, but thanks to the joint work of a Sangheili commander and the Spartan Gray Team, he was killed and the nest, nuked.
Behind the Scenes[edit | edit source]
How about this for a Halo 2 creature you've never heard of before: a Drinol Beast, a sort of hairless, gray monster with one eye - although there are other drawings of it with two eyes so you can't take for granted that it's going to make the final game.
The Sharquoi (then called Drinol) were cut during development of both Halo: Combat Evolved and Halo 2 in the pre-Xbox stages of Halo's development, the Drinol were a fully coded and animated enemy, but were scrapped some time after Bungie was acquired by Microsoft, and so never made it into the final game. The idea was to be revived, and implemented in Halo 2, but the idea was eventually given up on again. Nevertheless, a reference to the Sharquoi was retained in the Conversations from the Universe booklet, despite their absence from the game.
Trivia[edit | edit source]
Gallery[edit | edit source]
Appearances[edit | edit source]
- Halo: Combat Evolved (2001) (Cut)
- Halo 2 (2004) (Cut)
- Halo: Envoy (2017) (First appearance)
Sources[edit | edit source]
- Renders of various creatures deleted from pre-Halo: Combat Evolved. Photo by Paul Russel.
- Halo: Envoy, Page ??
- Halo 2 Limited Collector's Edition - Conversations from the Universe - Sangheili Conversation
- Twitter - Marcus Lehto
- Twitter - Marcus Lehto
- Halo 2 Limited Collector's Edition Disc - Behind the Scenes: Making of Halo 2
- Halo: Envoy-p.180
- Halo: Envoy-p.348
- GamesRadar - Halo 2