Rockets redirects here. For the class of weapons, see Rocket launcher.

Slayer is a popular and common gametype found in the Halo game series. The object of the game is simply to kill as many opposing players as possible. It can be played in teams of anywhere from 2-8 in Team Slayer, or individually, in FFA.

Icon for Slayer.

Included Variants[edit | edit source]

Halo 3[edit | edit source]

The following variations are found in Halo 3 Matchmaking.

Slayer[edit | edit source]

BRs[edit | edit source]

Swords[edit | edit source]

  • Each player will start with a Energy Sword. There are no weapons on the map except grenades, although equipment and turrets remain the same. This gametype quite possibly inspired the creation of Hammerzeit.

Hammerzeit[edit | edit source]

  • All players start with a Gravity Hammer and two frag grenades. There are no weapons on the map except grenades, although pick-ups and turrets remain. Players cannot pick up extra grenades or use equipment. This game is basically a knockoff of Swords, except it is played with Gravity Hammers. Also, unlike Swords, this game will end when one person has only 15 kills, instead of 25. However, this is an infrequent gametype. Hammerzeit seems to appear only in Multi Team and Team Melee.

Rockets[edit | edit source]

  • Each player starts with a Rocket launcher with infinite ammo. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist. In Team Rockets, the rocket launcher has infinite ammunition.

Team Snipers[edit | edit source]

Main article: Team Snipers
  • Each player starts with a Sniper Rifle and Magnum. Grenades are on the map and the way to win is the same.
  • Following the November playlist update, Team Snipers will be removed from Social and Ranked Team Slayer and given its own playlist.

Team Zombie[edit | edit source]

  • Red team are the humans, they can use any weapon besides heavy weapons and grenades. Blue team are the zombies, they can't use any weapons or grenades, they can only melee. When a blue kills a red, the red has to go blue.
  • Game ends when all players are blue. This gametype is what inspired the modern Infection gametype.

Shotty Snipers[edit | edit source]

Main article: Shotty Snipers
  • Each player starts with a Sniper Rifle and Shotgun. Grenades are on the map and the way to win is the same.
  • As of the November 2008 playlist update, Shotty Snipers was removed from Social and Ranked Team Slayer and added to the Team Snipers Playlist.

Halo: Reach[edit | edit source]

The following variations are found in Halo: Reach Multiplayer Beta Matchmaking.

Slayer[edit | edit source]

Slayer DMRs[edit | edit source]

  • Like Slayer BRs, but with the replacement weapon in Halo: Reach, the DMR, as the primary weapon on the loadouts.

SVE Slayer[edit | edit source]

  • Spartan versus Elite slayer. The blue team are the Spartans while the red team are the Elites. One loadout for each team where spartans spawn with a DMR, 2 frags, magnum, and the sprint ability. Elites spawn with the evade ability, 2 plasma grenades, Needle Rifle, and plasma pistol. Normal weapons spawn on map.

Elite Slayer[edit | edit source]

  • A team slayer variation where two teams of Elites fight each other. This mode is highly reminiscent of the Covenant variations of the Halo 3 maps, as all players spawn with and may only pick up Covenant weaponry. Vehicles in this gametype are restricted to Covenant vehicles.

Halo 4[edit | edit source]

Infinity Slayer[edit | edit source]

  • A Team Slayer variation where players can use customizable Loadouts. Unlike the previous games, teams score ten points per kill.
This section requires expansion.

Popular Variants[edit | edit source]

Fiesta Slayer[edit | edit source]

  • Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.

Team SWAT[edit | edit source]

Main article: Team SWAT
  • BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.

'Nades 'n Spades[edit | edit source]

  • The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do not count. Normal speed and shields, Plasma Pistol for a starter weapon with regenerating grenades.

Demolition Derby[edit | edit source]

  • A variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like Coagulation or Sandtrap. Suggested vehicles: Warthog, Chopper or Ghost; mixing up the vehicle types add extra variety.

Monster Trucks[edit | edit source]

  • A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.

Trivia[edit | edit source]

  • In Halo 2, if you get killed by an explosion, or any part of the scenery, there will be a message saying you were killed by the Guardians.
  • Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song U Can't Touch This. See also Hammer Time.
  • Many players consider Spartans vs. Elites Slayer unfair, because the Elites have better qualities including regenerating health and speed. Given that Elites are now much larger than humans, can prove to be very big targets, and are much easier to headshot/snipe, gameplay is now balanced. In the Beta, Spartans had access to armor abilities that Elites didn't have.
  • In the Halo: Reach Beta, Elite Slayer was called "Covie Slayer."

Related Pages[edit | edit source]

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