Halo Alpha
Halo Alpha
(Maybe the wikipedia:Technological Singularity will solve it instead? It'll figure out and solve the "impossible," like LW's parameters.)
(No longer pertinent to the page in question.)
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::Unlikely, though I admire your thoughts into the psychological aspect of war - B312 was so emotionally-scarred by death that all the SPARTAN can see in the end is other "undefeatable" supersoldiers...dead. Anyway, it could quite easily be another SPARTAN team - we know that GAUNTLET and ECHO teams also took part during the finishing events of the Fall of Reach.-- '''[[User:Forerunner|<font color="blue">Fore</font>]]''[[User talk:Forerunner|<font color="green">run</font>]]''[[Special:Contributions/Forerunner|<font color="red">ner</font>]]''''' 19:52, May 5, 2011 (UTC)
 
::Unlikely, though I admire your thoughts into the psychological aspect of war - B312 was so emotionally-scarred by death that all the SPARTAN can see in the end is other "undefeatable" supersoldiers...dead. Anyway, it could quite easily be another SPARTAN team - we know that GAUNTLET and ECHO teams also took part during the finishing events of the Fall of Reach.-- '''[[User:Forerunner|<font color="blue">Fore</font>]]''[[User talk:Forerunner|<font color="green">run</font>]]''[[Special:Contributions/Forerunner|<font color="red">ner</font>]]''''' 19:52, May 5, 2011 (UTC)
 
== If I designed a self-learning and self-adapting bot to play LW for me, what would happen instead? What if a supercomputer played it? ==
 
 
Or possible to program?
 
 
[[Halo: Reach]]'s Lone Wolf mission appears to be the most epically unbeatable level I have ever come across of any video game in recent memory. It appears unwinnable to human players.
 
 
Therefore, with the orders-of-magnitude quicker thinking of autoplaying bot-scripts, if equipped with a heuristic subroutine, then it should learn from its mistakes and improve upon its own strategies every time it dies or even takes a hit from enemy weapons.
 
 
With its self-adapting abilities, I could keep it on for a week (or even many months if necessary), and enable it to save its own updated tactical and strategic subroutines every 30 minutes in case of a power failure.
 
 
Some have claimed that "'''it was not designed to be won'''," so then the bot will learn how to ''<u>violate</u> those design parameters!''
 
 
Now, some questions:
 
 
1. Does such a self-adaptive autoplaying bot already exist, that can play Halo: Reach?
 
 
2. If so, how do I put one together?
 
 
3. How quickly could it potentially learn to get better?
 
 
4. From this, could anyone extrapolate how well it would do after running for a week?
 
 
5. ...after running for a month?
 
 
6. What is the size of the entire Covenant and/or Flood Army that is deployable to Reach?
 
 
7. How many soldiers arrive in a single wave of reinforcements, and how often do those waves arrive?
 
 
8. Therefore, after calculating the waves of reinforcements and total army sizes, how long would a bot need to take in order to singlehandedly defeat every last possible wave of reinforcements, therefore wipe out their entire army, thus win the Lone Wolf battle of Reach?
 
 
9. If I arranged to hook up the bot and game to the fastest supercomputer in the world, how much quicker would it be able to win Lone Wolf? --[[Special:Contributions/70.179.187.21|70.179.187.21]] ([[User talk:70.179.187.21|talk]]) 09:47, 11 February 2011 (UTC)
 
 
The Banhammer is what will happen <span style="-moz-border-radius-topleft:15px; -moz-border-radius-bottomright:15px; border:4px ridge silver; -moz-box-shadow: 0 0 0.6em black; -webkit-box-shadow: 0 0 0.6em black; box-shadow: 0 0 0.6em black; background-color:blue">[[User:Da Ford Man|''<span style="font-family:verdana; color:white;">Ford</span>'']] [[User talk:Da Ford Man|<sup>''<span style="color:white; font-family:verdana">Talk</span>''</sup>]]</span> 23:46, February 11, 2011 (UTC)
 
 
:Henry, in order to avoid the banhammer, all the player has to do is make an account exclusively for the bot, and STRICTLY OFFLINE-ONLY. They only get banned if they try to put it online.
 
 
:I won't put it online; I'll only put a player-only account online; one that a bot will never touch.
 
 
:Therefore, with the bot's account never being known by Bungie/XBox Live staff, what will happen instead? --[[User talk:ENG|ENG]] 01:38, February 13, 2011 (UTC)
 
 
::You can't beat it, more and more enemies would come. The point of the level is that there is no way to win. The only thing a bot like that would accomplish is giving your Xbox the RROD.--[[User talk:Fullmetal Fan|Fullmetal Fan]] 01:44, February 13, 2011 (UTC)
 
 
:::Fullmetal, whereas our United States Armed Forces has 1,477,896 Active personnel and 1,458,500 Reserve personnel, what is the personnel count in the Covenant Armed Forces? (I couldn't find anything about that in this Wiki.) Once all the Active & Reserve personnel of the Covenant's forces are all used up, do you think the bot will finally win Lone Wolf? (If not, why not?)
 
 
:::Red Ring of Downtime -- how are you sure about this? Would you please cite sources? How does a self-adapting bot earn itself the RROD [[Achievement]]<!--sarcastically speaking--> just from avoiding enemy fire and infinitely(?) enduring the level? If your guess is based on previous events, then a citation would be most appreciated.
 
 
:::Whenever Reach comes out to PC, it could just get hooked up to the [[Wikipedia:IBM Blue Gene/L|IBM Blue Gene/L]] (or even P or Q) supercomputer and a bot there could work, decide, adapt and self-learn far faster than any bot on just a single XBox360. What'll eventually happen in there? (IBM's supercomputers are most likely designed to be far more uncrashable than an ordinary PC.) --[[User talk:ENG|ENG]] 06:47, February 13, 2011 (UTC)
 
 
::::You would get the [[wikipedia: Red Ring of Death|Red Ring of ''Death'']] because the Xbox would overheat being on that long. As for the number of forces the Covenant has, that would be a (semi-)valid argument in real life, but not in a video game. Bungie probably wrote the code in such a way that more and more stronger enemies come as you kill the ones that are there, in the same way that Tetris will just keep speeding up until the player loses. But think about it, the Covenant sent a huge fleet to destroy Reach, and most of the ships probably had hundreds of aliens on them, with the capital ships probably having at least a thousand. So I think Noble Six was pretty screwed. (Of course in real life there are no map boundaries, so Six could escape that way)--[[User talk:Fullmetal Fan|Fullmetal Fan]] 17:05, February 13, 2011 (UTC)
 
 
:::::I didn't say I would put it on an Xbox360; when it comes out to PC, I could put Reach on a supercomputer, like the aforementioned IBM Blue Gene. Its cooling systems are state-of-the-art, and can work faster than thousands of 360s ever could. So since it won't shut off from overheating, what would happen instead? --[[User talk:ENG|ENG]] 22:37, June 20, 2011 (UTC)
 
 
::::::Quite simply, Bungie did not code any parameters in which to win 'Lone Wolf'. Quite simply, you die. No matter what. Period. Plus, it seems like a stupid concept from the get-go, as few people have a supercomputer at the ready, nor the coding ability to make the computer capable of learning how to play 'Lone Wolf' better. [[w:c:halofanon:User:SPARTAN-118|<font color="red">'''SPARTAN-118'''</font>]] <small><sup>[[w:c:halofanon:User talk:SPARTAN-118|<u>(Talk)</u>]] [[Special:Contributions/SPARTAN-118|(<u>Contributions</u>)]]</sup></small> 03:51, June 21, 2011 (UTC)
 
 
{{outdent}}Buddy, I'm not letting this go. Whenever I have the disposable income, I could hire someone to code the needed heuristic algorithms (unless I learn to do it myself) then I'll see how a supercomputer does it. If after 500 waves, a large cruiser just sends a beam down to my position and I die that way instead, then that's that.
 
 
If he just plays "forever," then the supercomputer can speed it up so it takes a tiny fraction of the time instead.
 
 
There are many things in life that I haven't let go of, and won't until they're solved somehow. (The earliest: An unfinished totem pole project from 3rd grade.) I trust that the [[wikipedia:Technological Singularity|Technological Singularity]] will arrive in my lifetime and override Bungie's "impossible" parameters of LW. --[[User talk:ENG|ENG]] 01:25, June 24, 2011 (UTC)
 

Revision as of 05:27, 24 June 2011

No canon reason for the dead spartans on the level

has anyone realized that the dead spartans on the level have no canon reason to be there? because all the spartan IIs died in other places and the spartan IIIs ( with the exception of noble team) all wore SPI armor.Mwertz95 01:01, January 21, 2011 (UTC)


They could be elements of Echo or Gauntlet Teams, mentioned by Jun earlier in game. Viggen37 02:32, January 21, 2011 (UTC)


Yes, but they all wore Mark V variants, but all other Spartan IIIs ( other than Noble Team) all wore SPI armor.

Who said that only Noble was allocated MJOLNIR? B312 didn't look new to MJOLNIR when signing in to Noble.-- Forerunner 04:32, February 13, 2011 (UTC)
They were just probably Noble six's imagination. sergios117
Unlikely, though I admire your thoughts into the psychological aspect of war - B312 was so emotionally-scarred by death that all the SPARTAN can see in the end is other "undefeatable" supersoldiers...dead. Anyway, it could quite easily be another SPARTAN team - we know that GAUNTLET and ECHO teams also took part during the finishing events of the Fall of Reach.-- Forerunner 19:52, May 5, 2011 (UTC)