The Teleporter Launching Glitch is a glitch that can be performed in Halo: Reach. This glitch makes the player launch out of a teleporter at an extremely high speed.


  1. In Forge, spawn a sender node and a receiver node. Do not use two-way teleporters, as this glitch will not work.
  2. In edit mode, grab any item, preferably a small item like a crate or cone, which would easily fit through a teleporter.
  3. Hold down the left trigger (default controls) to speed the monitor up and enter the teleporter.
  4. When exiting the receiver teleporter, press "Up" on the D-Pad to go back into player mode. You will be launched out at an incredibly high speed.

Alternative Method
If you were to go to Forge World and make a tube out of "tunnel, long" pieces. Then place a receiver node at the top and a receiver node the bottom, you can travel at amazing speeds after one or two falls down the tunnel.


This glitch happens because of Halo: Reach's camera/player position system. When holding onto something in edit mode, the game sets the player's position based on available space, depending on the positioning of walls, ceilings and other objects. When you enter the teleporter with the object you hold, there is a split second where the item makes contact with you before the player is positioned properly. Upon turning into player mode, contact with the object launches the player across the map. This is similar to Equipment Jumping with the Deployable Cover. In edit mode, the monitor will not be launched as it automatically positions itself from the object.

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