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  • I mean think about it. The sprint option(and the stick you use to do it), the newley fashioined ordanance and spartan ops? It is pretty much like COD. Only waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better.

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    • I wouldn't say they're exclusive to CoD but they do share some features.  Luckily, Halo 4 manages to do it in a way it doesn't break the game.

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    • kinda but with futuristic weapons

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    • Halo is way better than CoD. You also missed the grenade danger indicator.

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    • CoD just popularized these features. You can say CoD has some Mario features because in Mario  you can also sprint.

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    • Halo has some good CoD features (sprinting, hit markers, grenade indicators) but none of the bad features, like gratuitous gore or blatant sexism (I'm looking at you, Treyarch).

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    • I don't remember much sexism?

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    • it has class system but it isn't spawn with power weapons like CoD and the kill streaks are only care packages not pelican gunship or UNSC frigate strike. so it has the good stuff without going over board which kills call of duty.

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    • Exactly! about the sexisim again?1

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    • cod black ops is good if you like modern war, but if you follow halo and play the game a lot halo is so much better. but yes halo does have a little bit of cod.

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    • You do know you are  comparing 2 different type of games with limited multiplayer options. Anyway halo is way better.

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    • They aren't really COD eliments, they are just pouplarised by COD.

      Sprinting is basically standard in all FPS games now, and the ordanance and spawning is way better then COD, because you can't call in napam strikes and spawn with power weapons.

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    • 108.206.137.6 wrote: Exactly! about the sexisim again?1

      Some of the multiplayer customizations show pornographical images of women. Rather insulting to girl gamers, don't you think?

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    • It doesn't.  And you spelt pornagraphic wrong.  Plus, cybermats are evil cyberman constructs.

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    • Sorry, I thought you were trolling about halo, not making very true statements about COD, I thought a Doctor Who fan would have better taste

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    • what sexism?

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    • Spartan Jack 17 wrote: Sorry, I thought you were trolling about halo, not making very true statements about COD, I thought a Doctor Who fan would have better taste

      That's fine. I like Infinity Ward's CoD campaigns, but that's about it. Halo delivers epicness in all gamemodes.

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    • CoD is also sexest. I have never seen a single female marines or other Army organazation in thosse game yet Halo has female marines. Also, MW2 has you shoot innocent civilians, where'as Halo dosent have any of that.

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    • very true. in the airport when you work with that one guy you go in and shoot everyone that was not in the team. everyone!! very true about the female marines.

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    • What has this discussion come to... just because halo has some new things doesn't mean they're ripped from CoD. BF3, Saints row 3 and other FPS and third person games have sprint, CaC and other features

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    • your point exactly?

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    • Docter hasley wrote:
      your point exactly?

      His point is that they aren't exclusive to CoD, they are standard to fps games.

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    • got it

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    • I think so I mean the entire campaign and Spartan ops were like go there and touch that button and now go to the corner and activate that thing

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    • 108.206.137.6 wrote:
      I mean think about it. The sprint option(and the stick you use to do it), the newley fashioined ordanance and spartan ops? It is pretty much like COD. Only waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better.

      What is COD anyway?

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    • In call of duty your character uses feet to move around, in halo 4 your character uses feet to move around, I'd say it dose. :)

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    • Cybermat47 wrote:
      Halo has some good CoD features (sprinting, hit markers, grenade indicators) but none of the bad features, like gratuitous gore or blatant sexism (I'm looking at you, Treyarch).

      Can you run automatically like Serious Sam?

      Be able to dual-wield any weapon like Area 51?

      Is there signs of blood and gore like in Rise of the Triad, Serious Sam, and Brutal Doom?

      Why sexism?

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    • Gore, I don't exactly understand why people have a problem with. Unless they are vegetarians?

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    • Whilst these features are standard to many FPSes, they are known as CoD-ish because that's the main shooter of the frickin' world. Gives a lot of other shooters quite a bit of bad press, to be honest.

      Even though the new features were despised by the vocal part of the Halo fanbase, I think the features might have been intended to popularise Halo before they went back to competitive gameplay. Face it, Halo is fairly niche. It's sci-fi, has an unconventional aiming system, is Xbox exclusive, etc etc. Adding the commonplace features might have been a ploy to attract new players, and now they're roped in, Halo 5 can blow their minds with the combination of old competitivity and new mechanics, making the game both fresh and satisfying at the same time.

      Huzzah!

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    • Lord of the STARS wrote:
      Gore, I don't exactly understand why people have a problem with. Unless they are vegetarians?

      Because Halo with gore would be horrible! Imagine Jackals blowing into pieces sending guts flying everywhere! And Marines completely torn apart by a Gravity Hammer!

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    • I have seen some people complaining that there wasn't enough blood in Halo 4, (but fortunately not as aggressively as has been complained about other aspects of H4...). A little more blood would be good, as Halo 5 is meant to be the darkest Halo yet, but this isn't Gears of War. The Energy Sword doesn't need to show off Elite guts in every grisly detail.

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    • Yeah.

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    • I remember someone asking if there was a way to turn off "gore" in Halo: Reach and H4

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    • Wow, whoever asked that must be an idiot. 

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    • Commando Trooper wrote:

      Lord of the STARS wrote:
      Gore, I don't exactly understand why people have a problem with. Unless they are vegetarians?

      Because Halo with gore would be horrible! Imagine Jackals blowing into pieces sending guts flying everywhere! And Marines completely torn apart by a Gravity Hammer!

      yeash! you got a point their, lets have some respect for the marines and jackals and keep gore as non existent as in reach. :)

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    • NO. halo has the flood.  In halo 5 graphics, that is the worst gore you are going to get in a FPS.  Cod is short for call of duty btw. 

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    • now I just remembered, what was the name of that one game, it was like skyrim but with guns mutants and aliens, and if you so much as poke a guy to hard they will splatter like a pomegranate?

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    • What's Call of Duty?

      Why people constantly compare Call of Duty with Halo?

      Are there arrogant haters and dislikers of the Halo franchise or First-Person Shooters in general?

      Is there gonna be cartoonish cel-shaded gore (i.e. ludicrous gibs) in future Halo games?

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    • Lord of the STARS wrote:
      now I just remembered, what was the name of that one game, it was like skyrim but with guns mutants and aliens, and if you so much as poke a guy to hard they will splatter like a pomegranate?

      You mean fallout?

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    • Spartan Jack 17 wrote:

      Lord of the STARS wrote:
      now I just remembered, what was the name of that one game, it was like skyrim but with guns mutants and aliens, and if you so much as poke a guy to hard they will splatter like a pomegranate?

      You mean fallout?

      yah, that's the one. :)

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    • I was actually kind of surprised Bungie didn't get around to implementing hit markers and grenade danger indicators in Halo, considering MJOLNIR Powered Assault Armor is supposed to be pretty advanced tech.

      I consider myself a FPS fan, and I am a fan of both Halo and Call of Duty. I play Halo and Call of Duty for the campaigns, but I don't think I am very good at Call of Duty's reaction based gameplay.

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    • Same here. I only play Call of Duty for the campaigns.

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    • grenade indicators, of cores! why did I forget? Btw, this is one of my bravest grenadiers. tthx1eB.png As soon as you spot something he has that came from call of duty, reply and say what it is. :)

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    • I can't see any CoD element.

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    • Oh its on their alright, but only 1 item is from a cod game. I can only give you 1 hint that isn't a dead give away, one of its side games has blue eyed zombies.

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    • correct :)

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    • OiRcE3j.png I use to back when I had them.... alright, lets play!

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    • I actually played the MW3 campaign yesterday. The best CoD campaign in my opinion.

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    • I was frustrated by the MW3 campaign. I like the story well enough, though it was clearly affected by the Infinity Ward exodus. The linear level design with generally urban environments and the lack of night vision, thermal optics, and riot shields disappointed me, at least in comparison to MW2.

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    • It seems theres a trend where the final entry of a trilogy always seems to (among the majority) severely disappoint compared to it's predecessors. 

      Also look at: Dead Space 3, Crysis 3, Mass Effect 3, Assassin's Creed 3, 

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    • Indeed, though I am not really familiar with any of those beyond the disdain for Mass Effect 3's ending and the general dissatisfaction with Assassin's Creed 3, with Halo 3 being one of the exceptions, though a lot of people seem to worship Halo 2 like it was the second coming.

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    • Halo 3 is definatly an exception, as is The Elder Scrolls III, but I can attest to Assassins Creed 3 being a gigantic turd.

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    • Zeta1127,89thLegion wrote:
      I was frustrated by the MW3 campaign. I like the story well enough, though it was clearly affected by the Infinity Ward exodus. The linear level design with generally urban environments and the lack of night vision, thermal optics, and riot shields disappointed me, at least in comparison to MW2.

      The story is the main reason why I consider it the best.

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    • Halo v. Cod.  Halo has better story.  Cod has better multiplayer, survival (343 cut firefight).  Cod has more guns and equiment and therefore more tactics and more fun.  

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    • Wow, CoD has more tactics? You can kill a player with two bullets, you don't even need tactics.

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    • flashbang, semtexs, perks,  termals, variable zoom scope, smoke grenades,  trophy sytems, riot shields,  SMAW's, halo has none of these elements.  If you are still not getting it then i will provide examples.  

      Tactic1:riot sheild +SMAW 

      tactic2: termals+smoke grenade

      Tactic 3: remote sentry gun+trophy system

      tactic 4:juggernaut suit

      tactic 5:  concussion grenade + semtex

      i could list more tactics that halo doesn't have but i think i have made my piont. 

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    • Falcon, Warthogs, Wraiths, Scorpions, Mongooses, Dual Wield, Hornets, Ghosts, Power Weapons, Power Ups, Revenants, Choppers, Spectres. CoD has none of these elements.

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    • Tactic 1: Make a run for the Sniper Rifle and then snipe from the hill.

      Tactic 2: Get in the Warthog and steal the flag.

      Tactic 3: Grab the Active Camo Power Up and the Energy Sword and infiltrate the enemy base.

      Tactic 4: Steal the enemy's Banshee in Invasion.

      I could list more tactics that CoD doesn't have but I think I have made my point.

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    • dual wielding is dead.  Cod has attack choppers,  it has opsrey gunners.  

      Ok you made your piont.  So Cod has more tactics related ot reaction based, infantry warfare while halo has more vehicles.  

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    • so if you like vehicles warfare +slower combat halo is more fun.  If you lile infantry, fast paced combat then Cod is more fun. 

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    • Well, CoD has attack Choppers, but they aren't flyable. And Dual Wielding will be back in the MCC.

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    • 173.191.232.169 wrote:
      so if you like vehicles warfare +slower combat halo is more fun.  If you lile infantry, fast paced combat then Cod is more fun. 

      Exactly.

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    • Commando Trooper wrote:
      Tactic 1: Make a run for the Sniper Rifle and then snipe from the hill.

      Tactic 2: Get in the Warthog and steal the flag.

      Tactic 3: Grab the Active Camo Power Up and the Energy Sword and infiltrate the enemy base.

      Tactic 4: Steal the enemy's Banshee in Invasion.

      I could list more tactics that CoD doesn't have but I think I have made my point.

      Cod tactic 6:  put a claymore by a car an when an enemy walks next to the claymore, the car blows up. 

      tactic 7:  Put a fake kill streak down and let the enemy take it witch will kill that guy. 

      tactic 8:  get tactical knife +riotshield and knife everyone so fast

      tactic 9:  Place a radar jammer and knife everyone who walks by in the back

      I want to here more of halo's tactics.  I have never tried most of the things that you are talking about. 

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    • Commando Trooper wrote:
      Well, CoD has attack Choppers, but they aren't flyable. And Dual Wielding will be back in the MCC.

      you are right about halo haveing more vehicles, since cod has no vehicles. 

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    • Tactic 5: Camp with a Sword.

      Tactic 6: Lower the gates in Last Resort and enter the enemy's base with a vehicle.

      Tactic 7: Use Armour Lock when a vehicle is about to splatter you.

      Tactic 8: Use Regenerator to heal you and your teamates.

      Tactic 9: Place a Land Mine when an enemy vehicle is about to splatter you.

      Tactic 10: The Flare is basically the Flashbang.

      Tactic 11: Use the Power Drain to deactivate an enemy vehicle and then board it.

      Tactic 12: Noob Combo.

      Tactic 13: Use the Bubble Shield to block a rocket.

      Need I say more?

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    • Tactic 10: use "dead mans hand" to kill melee campers

      tactic 11:  throw a throwing knife down a narrow halway

      tactic12:  put a bounceing betty under some brush in a hightrafic area

      tactic 13:  get behind a counter/hotdog stand and crouch making only your head and arms visiable

      tactic 14: get to the sniper position on carbon and pin down enemies in the center of the map. 

      this is getting hard. 

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    • There's no need to continue this. We've made our points.

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    • Your right. What was this thread about anyways?

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    • The CoD elements of Halo 4, like the perks and the Grenade indicators.

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    • Oh yeah.  Well mabye if halo had all the Cod elements then it would have twice the tactics. Because lets face it Cod is going down hill and they will never incorporate cloaking or vehicles. 

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    • But most of the CoD elements don't exist in the Halo Universe.

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    • Well you said earlier that the flare is like a flashbang. Plasma grenades are like semtexs. speed boost is like extreme conditioning.  Oversheild is like a balistics vest.   Still 343 completely changed the FuD i mean the least they could do is add in claymores and trophy systems.  

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    • Claymores are like the Halo 3 Land Mines.

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    • But why can't halo have knives.  I mean we see them in halo reach.  I know when master cheif (who can flip over a tank) hits something it should explode, but then bungie and 343 make it take like 10 melees to kill an elite on legendary, with all skulls on.  Either give MC a knive or give him his cannonical punch, not his nerfed one. 

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    • We use knives in assassinations.

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    • I don't like Survival Mode in comparison to Firefight, because increasingly stronger enemies is not my cup of tea. When I say increasingly stronger, I mean enemies that end up taking ridiculous amounts of damage, not difficulty multipliers like skulls in Firefight. Wave Defense Special Ops from MW2, i.e. Sniper Fi and Homeland Security, were similar to how I envisioned Survival Mode should be.

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    • Yeah. Besides, Survival Mode can only handle 2 players.

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    • hmmmm, I die in 2 bullets, they die in 478, I think i'll run away screaming like a frightened little hatchling....

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    • 343i's vision to extend the narrative with Spartan Ops is great and all, but expecting it to replace Firefight just doesn't work.

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    • I am so board with Spartan vs Spartan game play battles that the next video I see of Spartan vs Spartan I will fall asleep slip into a coma and die!!!!

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    • I am not exactly bored of Spartan vs Spartan, since I almost never get to play multiplayer, but there are so many possibilities with Firefight that I don't think 343i considered before attempting to replace it with Spartan Ops. With the addition of Prometheans to the Halo sandbox in Halo 4, Firefight now has the potential to support numerous sets of opposition, including the Covenant, the Flood, the Prometheans, and even various hybrids of the three. Combined with the myriad of possibilities added with Firefight 2.0 from Halo: Reach, virtually anything could be possible with a little imagination.

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    • If video game players where meant to use our imagination we would be able to customize, edit, mod, reprogram, add, subtract, make our own maps, make our own vehicles, make our own weapons, give npcs extra things they can say, etc etc etc....

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    • And apparently, the Spartan-IVs still play Invasion, but 343 did not include that in Halo 4.
      Invasion...

      What are they playing? Surprise surprise: Invasion.

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    • When I said imagination, I meant imagination on the part of 343i.

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    • oh, I c

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    • I know. I was just pointing out another thing that 343i could have included.

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    • I mean, all 343i seemed to see was a narrative less game mode without much substance, not an extension of War Games that can do things it can't.

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    • The problem is they did not hire artists, they hired money makers. Who can raise your hand and say you know what I mean?

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    • They in fact did hire artists.  Nothing about art is about money.  Nothing about money is about art.  An artist obsessed with money making is an impossibility. 

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    • Commando Trooper wrote:
      We use knives in assassinations.

      Assassinations suck, suck, suck.  How many times are you half way through an assassination and an elite one hit kicks you, or you are shot with 100 plasma shots.  They take too long.  343 either needs to make them shorter or make you invincible while you do it.  

      Also i halo you should be able to cook your grenades.  How many times have you thrown a grenade and all the enemies use evade and get miminal damage?  

      evade should also be standard.  I mean do you really need an armor ability to dodge?

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    • You know what really sucks sucks sucks sucks sucks sucks sucks sucks sucks? how many times have you thrown a frag and it hit the enemy in the head bounced off bounced right out of the atmosphere bounced onto another planet then bounced into another solar system bounced right out of the galaxy then fell back landed at your feet and blew you up???? But plasma grenades never do that!

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    • What is Call of Duty?

      Are there Demons, Aliens, Evil Robots, and other dimensional monsters in Call of Duty?

      Is Call of Duty a World War II Shooter?

      Why so much going on Call of Duty and Halo? And why the strange comparisons?

      Are haters are going to hate, or are they just dislike the Halo franchise in general?

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    • call of duty is the competitor of meddle of honor that killed its competitors, with a knife.

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    • 173.191.232.169 wrote:

      Commando Trooper wrote:
      We use knives in assassinations.

      Assassinations suck, suck, suck.  How many times are you half way through an assassination and an elite one hit kicks you, or you are shot with 100 plasma shots.  They take too long.  343 either needs to make them shorter or make you invincible while you do it.  

      Also i halo you should be able to cook your grenades.  How many times have you thrown a grenade and all the enemies use evade and get miminal damage?  

      evade should also be standard.  I mean do you really need an armor ability to dodge?

      1) Assassinations are basically taunts for the enemy AI/player being stupid or not paying attention. You are capable of skipping them entirely, you know. You just tap melee rather than holding it down, and you do an instant beat down. Plus they look indescribably awesome.

      2) Grenade cooking is contrary to the canon of the mechanism of Halo's grenades. Frags contain a system that makes them explode 0.5 seconds after colliding with an object. This makes them much less of a throw-and-forget item and more of a strategically bouncable item that you have to arc carefully. Plus, the design has been unchanged for centuries. It would look pretty silly canonically for them to throw out such a successful model, as well as making the gameplay a lot slower. Plasmas contain a system that somehow distinguishes between a hostile target/objective and a wall, and only begin their timer when they come to rest or stick. You can't cook that either. Spikes just stick then start the timer to detonation. Pulses, I have no clue, but they detonate on contact anyway.

      3) It seems it will be in H5:G, only in a different form. It seems the UNSC decided to get rid of armour abilities (because the "covenant" said that it made battles "unfair" *wink*) and instead just welded on an improved thruster pack that could do more awesome stuff, like sliding or slamming or ground-pounding.

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    • Very well said.

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    • Apparently no one cares about the Call of Duty questions...

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    • I'll think of one later maby. ok wait, hears one, can you name that diving level in 1 of them? PATIANCE!

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    • 108.206.137.6 wrote:
      I mean think about it. The sprint option(and the stick you use to do it), the newley fashioined ordanance and spartan ops? It is pretty much like COD. Only waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better.

      Dude the Sprint idea can be canned, if they made the Sprint option the run button as well as giving Master Chief the fast-pace gameplay he so well deserved.

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    • Its jump I'm having trouble with. I want to be able to jump 12 feet with out jumping 12 feet when I need to jump lower then 12 feet. ya know?

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    • There are too many similarities to COD in halo 4

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    • Dinosaur1995 wrote:
      There are too many similarities to COD in halo 4

      That's why I hope Halo 5: Guardians would cut themselves away from Call of Duty. 343i really needs help, 343i really needs to take inspiration quirks from other shooters both retro and modern, Halo 5 has to be somewhat more Battlefield and Wolfenstein than just Call of Duty.

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    • I like the idea of what they were going for with Halo 4, providing the ability to customize a Spartan to fill a specific role on the battlefield. Though I also think I understand why it isn't consistent with many Halo fans' perceptions of how Halo is supposed to play. But I also like armor abilities, a lot, and don't want to see the concept completely abandoned, especially in a singleplayer environment. I would almost argue that Legendary Slayer (the traditional arena style Halo experience) and Infinity Slayer (a loadout based gametype that offers customization, only with fixed weapon spawns instead of random and personal ordnance) could both coexist in Halo.

      I have been wanting to use the Forerunner weapons against the Flood, ever since I learned there was going to be a Forerunner weaponset in Halo 4 and then finally got to use that weaponset. I also think it would be interesting to be able to play as a Promethean Knight.

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    • They need to just drop armor abilities and "spartan abilities" and return to the golden triangle of halo guns, melee, and grenades.

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    • Zeta1127,89thLegion wrote:
      I like the idea of what they were going for with Halo 4, providing the ability to customize a Spartan to fill a specific role on the battlefield. Though I also think I understand why it isn't consistent with many Halo fans' perceptions of how Halo is supposed to play. But I also like armor abilities, a lot, and don't want to see the concept completely abandoned, especially in a singleplayer environment. I would almost argue that Legendary Slayer (the traditional arena style Halo experience) and Infinity Slayer (a loadout based gametype that offers customization, only with fixed weapon spawns instead of random and personal ordnance) could both coexist in Halo.

      I have been wanting to use the Forerunner weapons against the Flood, ever since I learned there was going to be a Forerunner weaponset in Halo 4 and then finally got to use that weaponset. I also think it would be interesting to be able to play as a Promethean Knight.

      Fun thing about playing as a Spartan, ODST, Elite, Brute, and Promethean Knight is that they all some have balanced gameplay rather be stereotypical offshoot enemies. Because you're able to customize them into your liking, having not only dual-wielding be brought back but also fire two guns in a push of the left trigger on the controller, faster-pace gameplay, throwing different variety of grenades and other items of combat similar like in Halo 3, operating vehicles to where multiplayer action is fun and enjoyable to everyone, as well as having a large variety of weaponsets you can find on the field and be able to select them instead of keeping just two weapons at your disposal. It's that amazing

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    • Dinosaur1995 wrote:
      They need to just drop armor abilities and "spartan abilities" and return to the golden triangle of halo guns, melee, and grenades.

      True, true.

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    • 216.80.140.168 wrote:

      Dinosaur1995 wrote:
      They need to just drop armor abilities and "spartan abilities" and return to the golden triangle of halo guns, melee, and grenades.

      True, true.

      Absolutely not. Do you want Halo to turn out like Quake, Unreal and all the other arena shooters before it? To fade into fanaticism and obscurity? I don't. The only way that Halo is going to survive in the modern market of casual gaming is by evolving to fit the needs of both the diehard competitive fans and the casuals. It works for animals in exactly the same way as video games. If it does not take on new features to give itself an edge over the competition, it will be overtaken and fade into extinction and obscurity.

      If Halo returned to being just those three principles, it would be a simplistic, old-fashioned game. Halo needs new features, such as these Spartan Abilities, or it will get stale and boring.

      No one buys a boring game. No one produces a game no one buys. None of us want Halo to die.

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    • I agree with Dinosaur. Just watch this video, it explains why Halo should go back to being an arena shooter. https://www.youtube.com/watch?v=5zQ3RYuvgX8&list=LLCv_sn4wftnrHsZLWPyo0Gg&index=6

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    • Agent Hawaii wrote:

      Absolutely not. Do you want Halo to turn out like Quake, Unreal and all the other arena shooters before it? To fade into fanaticism and obscurity? I don't. The only way that Halo is going to survive in the modern market of casual gaming is by evolving to fit the needs of both the diehard competitive fans and the casuals. It works for animals in exactly the same way as video games. If it does not take on new features to give itself an edge over the competition, it will be overtaken and fade into extinction and obscurity.

      If Halo returned to being just those three principles, it would be a simplistic, old-fashioned game. Halo needs new features, such as these Spartan Abilities, or it will get stale and boring.

      No one buys a boring game. No one produces a game no one buys. None of us want Halo to die.

      Halo needs to change in order to survive?! Didn't you see what happened with Halo 4?! That game died because of its new features!

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    • Commando Trooper wrote:

      Agent Hawaii wrote:

      Absolutely not. Do you want Halo to turn out like Quake, Unreal and all the other arena shooters before it? To fade into fanaticism and obscurity? I don't. The only way that Halo is going to survive in the modern market of casual gaming is by evolving to fit the needs of both the diehard competitive fans and the casuals. It works for animals in exactly the same way as video games. If it does not take on new features to give itself an edge over the competition, it will be overtaken and fade into extinction and obscurity.

      If Halo returned to being just those three principles, it would be a simplistic, old-fashioned game. Halo needs new features, such as these Spartan Abilities, or it will get stale and boring.

      No one buys a boring game. No one produces a game no one buys. None of us want Halo to die.

      Halo needs to change in order to survive?! Didn't you see what happened with Halo 4?! That game died because of its new features!

      An evolutionary dead end. It happens. A lot more in biology than in gaming, as well. For every mutation in an animal that provides a poisonous bite, natural armour or increased intelligence, there are thousands, if not millions that merely cause cancer.

      Halo 4 evolved things too far in the wrong direction, and suffered for it. If Halo 2 hadn't evolved from CE, we wouldn't be playing the games now. We'd have got bored of the same guns, the same situations, the same gameplay. Each title adds new things to keep the series fresh, and upon closer inspection, Halo 5 looks set to make the same style of innovations as Halo 2 did. Spartans are getting more default abilities, like Dual-wielding and boarding were added in 2, it's set to get more competitive, and furthermore, everything is going to look eyegasmic because of the Xbone. I call that good evolution.

      Even the most successful formula needs to be improved and freshened. Bacteria, the most successful organisms on the planet, have been around since the beginning of life itself and even they've changed their form in countless ways. Halo needs to do the same.

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    • Oooooohhh, I thought you were saying that Halo 4's changes were good for the franchise.

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    • A couple of the more minor ones definitely were good for the franchise, but they tend to get overlooked.

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    • Hawaii, you seem to forget that many species have survived fundamentally unchanged for millions of years. Heat loving bacteria are nearly identical to thouse known from rocks billions of years old. Fossil roaches looking exactly the same as modern ones. Crocodiles are known form as far back as the jurassic. The same gos for the genus halo halo first appeared in the geological record in a.d. 2001 (although protohalo is known from farther back.) halo evolved in a world full of competitors, such as the parasite COD while many species went extinct from evolving too fast, halo bided its time, never evolving too fast or too slow. It gave rise to many off branches, one of which became halo4. It appears to have derived too far from its ancestor, and was reduced to a remnant population.

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    • Agent Hawaii wrote:

      216.80.140.168 wrote:

      Dinosaur1995 wrote:
      They need to just drop armor abilities and "spartan abilities" and return to the golden triangle of halo guns, melee, and grenades.
      True, true.

      Absolutely not. Do you want Halo to turn out like Quake, Unreal and all the other arena shooters before it? To fade into fanaticism and obscurity? I don't. The only way that Halo is going to survive in the modern market of casual gaming is by evolving to fit the needs of both the diehard competitive fans and the casuals. It works for animals in exactly the same way as video games. If it does not take on new features to give itself an edge over the competition, it will be overtaken and fade into extinction and obscurity.

      If Halo returned to being just those three principles, it would be a simplistic, old-fashioned game. Halo needs new features, such as these Spartan Abilities, or it will get stale and boring.

      No one buys a boring game. No one produces a game no one buys. None of us want Halo to die.

      Dude, Halo 4 is pretty much a negative example of a Halo game. Some people dislike it for being more Call of Duty while others hate it for being unoriginal. 

      The reason I want future Halo games to be more like Doom, Quake, Wolfenstein, Duke Nukem, Serious Sam, Painkiller, Tribes, Borderlands, and Wrack its because all those games have hammerspace inventories, fast-pace gameplay, endless fun creativity, power-ups, hidden secrets, and classic, old-style, and retro is what makes FPS fun and enjoyable.

      If new features such as Spartan Abilities will slow the player down and as well as slow-pace gameplay then fans and shooter-folk will find Halo 5: Guardians uninteresting and more like a generic Call of Duty game.

      Creativity.

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    • Commando Trooper wrote:
      I agree with Dinosaur. Just watch this video, it explains why Halo should go back to being an arena shooter. https://www.youtube.com/watch?v=5zQ3RYuvgX8&list=LLCv_sn4wftnrHsZLWPyo0Gg&index=6

      Thank you, Commando Trooper, and you as well Dinosaur1995

      And special thanks to Youtuber Delementary

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    • 216.80.140.168 wrote:

      Agent Hawaii wrote:

      216.80.140.168 wrote:

      Dinosaur1995 wrote:
      They need to just drop armor abilities and "spartan abilities" and return to the golden triangle of halo guns, melee, and grenades.
      True, true.

      Absolutely not. Do you want Halo to turn out like Quake, Unreal and all the other arena shooters before it? To fade into fanaticism and obscurity? I don't. The only way that Halo is going to survive in the modern market of casual gaming is by evolving to fit the needs of both the diehard competitive fans and the casuals. It works for animals in exactly the same way as video games. If it does not take on new features to give itself an edge over the competition, it will be overtaken and fade into extinction and obscurity.

      If Halo returned to being just those three principles, it would be a simplistic, old-fashioned game. Halo needs new features, such as these Spartan Abilities, or it will get stale and boring.

      No one buys a boring game. No one produces a game no one buys. None of us want Halo to die.

      Dude, Halo 4 is pretty much a negative example of a Halo game. Some people dislike it for being more Call of Duty while others hate it for being unoriginal. 

      The reason I want future Halo games to be more like Doom, Quake, Wolfenstein, Duke Nukem, Serious Sam, Painkiller, Tribes, Borderlands, and Wrack its because all those games have hammerspace inventories, fast-pace gameplay, endless fun creativity, power-ups, hidden secrets, and classic, old-style, and retro is what makes FPS fun and enjoyable.

      If new features such as Spartan Abilities will slow the player down and as well as slow-pace gameplay then fans and shooter-folk will find Halo 5: Guardians uninteresting and more like a generic Call of Duty game.

      Creativity.

      I don't see how a hammerspace inventory would fit into Halo at all, given that the core principle is that you strategically evaluate which guns to pick up and use. In Borderlands you can whip out your corrosive SMG for loaders, then switch to an electric launcher, then an explosive shotgun, then an incendiary assault rifle, and then just anything you have in your bag by pausing and swapping them out. If everybody had every gun at once, I think multiplayer would turn out to be a bad sort of chaotic.

      On the note of being like CoD, you do realise you wanted Halo to be 'like' a bunch of other games as well? CoD is the market giant at the moment, and although it is showing signs of losing its edge, it is the most popular shooter at this point in time, thus the most liked. From that point of view, emulating CoD would be the best idea.

      But it's not. Halo is itself. All the features that were added into Halo 4 were not CoD-specific, but genre-wide. Halo was in need of popularisation, and ultimately it backfired. Halo's previous success was largely due to the fact that there was very little competition. It popularised console shooters, and that led to its fall from power. Now the market is oversaturated, and Halo's hipfire/scope aiming system, arena gameplay and retrofuturism are seen as old-fashioned and boring by the current market. Asking for Halo to be even more retro is only going to make it even more of a niche game, leading to its decline.

      On pacing, Halo 4 is actually faster-paced than the original trilogy. I went back and played 3 a while ago, and it is quite noticeably slower. CoD is even faster than Halo 4, with short kill times and twitch gameplay. On Halo Waypoint Forums, where I spend quite a bit of time, there has been a bit of complaint about it. Nowhere near as much as other features, but still. Having slightly slower-faced gameplay opens up strategy, which is good for MLG play. Too slow and it gets boring, though.

      As for Spartan Abilities, why would adding something that CoD does not have make it any more like CoD? If anything, new base abilities would make Halo 5 more like Halo 2 in terms of the changes it makes. Plus, since they seem from the teaser trailer to be centred around mobility, I highly doubt that they will do anything apart from speeding the player up.

      Creativity is not going back to a formula that worked before. Creativity is doing something new, whilst still achieving the same goal, maybe even doing it better.

      @Dinosaur: Nice allegory, but the examples you give have a few flaws. Volcano bacteria have no competitors, so they have no pressure to evolve. Crocodiles, by chance, have never had any organism evolve to oppose them, so they remain the apex predator for their ecosystem. However, biology and video games do not exactly match. Games do not directly prey on each other, though they do compete.

      CoD, rather than being a parasite, is the dominant species at the moment. But it is not evolving, and is suffering for it. Halo did not evolve in a world full of competitors, either. It was the game that popularised console shooters, creating a biodiversity explosion. This meant that it was gradually overtaken, and so an adaption was to move towards the status quo, which backfired. This does not mean it should not evolve, only that it should not do so in that direction.

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    • Agent Hawaii wrote:

      and Halo's hipfire/scope aiming system,

      Oh god, please don't remove that system. Halo with aiming down sights in NOT Halo.

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    • I know, I'm just saying it's old fashioned. Unique and indispensable, but old-fashioned. Halo needs to attract new people by other means than that so the old fanbase doesn't jump ship.

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    • Besides, aiming down sights wouldn't be canon.

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    • Indeed. HUD and all that.

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    • some times old games with old graphics and old everything can be as charming as a tribe of crickets. https://www.youtube.com/watch?v=R4svzPI6lqI

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    • Hawaii (my quote button doesn't work.),

      I didn't say balconies bacteria, I said thermal bacteria. Crocodiles have had plenty of competition, from the look alike phytosaurs, to super sized salamanders, to those bald apes who kill them for their skin. :( halos competitions wernt just shooters, you had tons of Mario games out, and PC gaming was still big. Without halo, we would not have an xbox. How many games can say they made their console?

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    • Agent Hawaii wrote:

      Commando Trooper wrote:

      Agent Hawaii wrote:

      Absolutely not. Do you want Halo to turn out like Quake, Unreal and all the other arena shooters before it? To fade into fanaticism and obscurity? I don't. The only way that Halo is going to survive in the modern market of casual gaming is by evolving to fit the needs of both the diehard competitive fans and the casuals. It works for animals in exactly the same way as video games. If it does not take on new features to give itself an edge over the competition, it will be overtaken and fade into extinction and obscurity.

      If Halo returned to being just those three principles, it would be a simplistic, old-fashioned game. Halo needs new features, such as these Spartan Abilities, or it will get stale and boring.

      No one buys a boring game. No one produces a game no one buys. None of us want Halo to die.

      Halo needs to change in order to survive?! Didn't you see what happened with Halo 4?! That game died because of its new features!

      An evolutionary dead end. It happens. A lot more in biology than in gaming, as well. For every mutation in an animal that provides a poisonous bite, natural armour or increased intelligence, there are thousands, if not millions that merely cause cancer.

      Halo 4 evolved things too far in the wrong direction, and suffered for it. If Halo 2 hadn't evolved from CE, we wouldn't be playing the games now. We'd have got bored of the same guns, the same situations, the same gameplay. Each title adds new things to keep the series fresh, and upon closer inspection, Halo 5 looks set to make the same style of innovations as Halo 2 did. Spartans are getting more default abilities, like Dual-wielding and boarding were added in 2, it's set to get more competitive, and furthermore, everything is going to look eyegasmic because of the Xbone. I call that good evolution.

      Even the most successful formula needs to be improved and freshened. Bacteria, the most successful organisms on the planet, have been around since the beginning of life itself and even they've changed their form in countless ways. Halo needs to do the same.

      I completely agree. if you want halo to stay the same you can go ahead and play Halo 2 on your 360 or Halo 3.  Halo needs to change.  To stay the same is insanitiy.  

      Also halo has never had the triangle of weapons, grenade, melle.  You are forgetting vehicles.  Vehicles is the only major thing that make halo better than cod.  If you take away vehicles you essesstially turn halo into Cod.  

      I like the way equipment and power ups were put into halo 3.  

      Here are some ideas for halo 5 equiment. All equipment would be temporary, have to be deployed and they would have a skin that could be destroyed.  

      bubble sheild, flare, gravity lift, depoyable shield, sentry, radar jammer,  land mine, regenerater, cloaking generator, increased radar gernerator, hologram, and oversheild generator, Promethean vision generator and EMP generator. 

      You only need a little imagination and you can think of all kinds of neat toys that could help you turn the tide in a battle. 

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    • 173, you misunderstood me. I want Halo to change, but not like Halo 4 did. (And wtf vehicles isn't the only thing that separates Halo from CoD...)

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    • Ya, in halo, you survive mp for more than two seconds! In COD don't they have vests or Kevlar or something on? You die in one shot!

      P.s. Halo 4s vehicles use state of the art tissue armor! Falls apart the moment it gets hit! Why 343i!

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    • Dear mr. Contributor, bungie themselves termed the "golden triangle of halo". Why would you want to keep a feature that let's anyone see you though walls! It completely eliminates the point of hiding! Trip mine with skin on it? Ewww.

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    • P.s. We already had an emp tool, it's called the plasma pistol.

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    • 173.191.232.169 wrote:

      You only need a little imagination and you can think of all kinds of neat toys that could help you turn the tide in a battle. 

      Exactly! Those are fun tools that can help you get a few extra kills. They are good... but not for Halo.

      Halo was always meant to be an arena shooter. This means that every player starts a match with the same guns, same abilities, same everything. That's why the older Halo games had so many MLG tournaments.

      Now, when you put these new features in Halo, it loses its unique feel and is turned into another casual game.

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    • Dino, I been looking for them since I joined hoping to get them to let Kig-yar behave more like they do in the books, I'm pretty sure they don't come to h.n.

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    • sadly though, I'm afraid Kig-yar in game play will be nothing more then dim witted grunts with quills and point defense gauntlets.

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    • Who? 343i?

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    • In the games Kig-yar are inferior to unggoy. In canon, they are more like this. https://www.youtube.com/watch?v=TO5wryDdEI0

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    • Remember, links don't work for me.

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    • Oh right, I forgot. Weal its like this pretty much, the females are the smarter ones so usely they are the ones in charge while the males being stronger act as body guards. They are clever, if you hand them a gun, they will learn how to use it in a hour, swap out parts and sell it back to you, and can use human guns better then the humans who made them. They don't just go with basic load outs, unlike sangheili who believe it a dishonor to use heretic weapons, Kig-yar will use anything they can get their hands on. And if you get to close for them to use their guns, they have 3 claws on each hand and 28 teeth. And if teeth and claws won't do, they will slash at you with this. http://halo.wikia.com/wiki/Energy_cutlass (opse, that's a link. sorry their are no real photos on the internet.) Also they jump high and run swiftly. And they have a hunting nature like wolves. For example only time I ever take prisoners is because I see them as food. Only reason why Kig-yar have such a low rank in the covenant is because not only do they not believe in the covenant religion, they actively disrespect it. Only reason they are let live for actively disrespecting it, is they can easily be bribed into killing heretics. Hired guns don't often get real military ranks.

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    • But 34ungii isn't going to listen.

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    • Don't rub it in :(

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    • I'm sorry. :(

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    • It's ok

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    • Commando Trooper wrote:

      173.191.232.169 wrote:

      You only need a little imagination and you can think of all kinds of neat toys that could help you turn the tide in a battle. 

      Exactly! Those are fun tools that can help you get a few extra kills. They are good... but not for Halo.

      Halo was always meant to be an arena shooter. This means that every player starts a match with the same guns, same abilities, same everything. That's why the older Halo games had so many MLG tournaments.

      Now, when you put these new features in Halo, it loses its unique feel and is turned into another casual game.

      But if we don't add new stuff, it gets stale. This is the eternal issue. New guns only go so far, and special player abilities have the potential to be game-breaking. (I think special abilities would work if they were pick-ups and only lasted one life, though.)

      All in all, I think SA's have nailed the solution perfectly.

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    • Indeed. They will be avaiable to every player.

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    • Dinosaur1995 wrote: Hawaii (my quote button doesn't work.),

      I didn't say balconies bacteria, I said thermal bacteria. Crocodiles have had plenty of competition, from the look alike phytosaurs, to super sized salamanders, to those bald apes who kill them for their skin. :( halos competitions wernt just shooters, you had tons of Mario games out, and PC gaming was still big. Without halo, we would not have an xbox. How many games can say they made their console?

      (Sorry I missed this at first)

      Phytosaurs don't count because they're almost completely identical (Like choosing between the two versions of Pokemon). Humans kill a very small number of crocodiles, and they'll only have eaten a small amount of the same fish, meaning that's pretty much irrelevant. Thermal bacteria, likewise, have little-to-no competition, and even so will have evolved small changes to better manage their resources.

      Other-genre competition was negligible too, as each targeted a slightly different demographic.

      I'm not even entirely sure what we're arguing about any more.

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    • Actually, they look more like gharials.

      Yes, but hundreds of alligators. :(

      Pokemon, is that that weird yellow rat thing from japan?

      What does demographics have to do with gaming?

      Neither do I...

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    • Dinosaur1995 wrote: Actually, they look more like gharials.

      Yes, but hundreds of alligators. :(

      Pokemon, is that that weird yellow rat thing from japan?

      What does demographics have to do with gaming?

      Neither do I...

      the way you space out your words, I wish I where able to do that, but the stupid thing only auto corrects.

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    • Yeah, that makes your comments painful to read.

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    • Mine?

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    • No.

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    • Dinosaur1995 wrote: Actually, they look more like gharials.

      Yes, but hundreds of alligators. :(

      Pokemon, is that that weird yellow rat thing from japan?

      What does demographics have to do with gaming?

      Neither do I...

      Pokémon is currently more MLG than most shooters. A little scary, but true.

      Shall we sweep this argument under the carpet?

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    • Sure.

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    • All I want is a good Halo game without people saying its a "generic FPS", its a "Call of Duty rip-off", "Halo gives shooters a bad name" or "Halo kills the FPS genre interest", "Halo is not like this FPS game", "Halo is a negative example of an FPS", and so on etc. 

      I don't want it to be a Box Office Smash or a Box Office Bomb, but as good FPS game nothing more.

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      • a halo fan boy gets nailed to a cross* This cross is a cod rip off because its made of wood, and theirs wood in cod. Point being, not going to happen.
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    • A lot of box office "hits from the last few years have been forgotten days after their relies, e.g. Titanfall, saints row 3, cod ghosts.

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    • I heard that about Titanfall.  Wasn't it really fun, but had a really easy levelling system where everyone reached the max level really early?

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    • Anyone remember sea dogs 2? still my favorite game, if not for it being on pre 360 old xbox and always glitching my save progress off.

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    • Your favourite game is not Halo????????

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    • I was never any good at calling something my favorite, for example, notice how many times when I pick up a weapon I say "this is my favorite weapon" yet what do I do when I pick up a different one next time? that's right, I don't have, aaaaaaa, favorite. Besides, like I said pre 360 old xbox, you have any idea how imposable a pre 360 old xbox game is to out favor halo? Besides, don't I always say "halo would so beat sea dogs 2 if not for being a more land lubberish game". Also, doesn't the halo story beat the halo game 178000 times over???? Depends, sorry commando but it depends.

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    • btw, this, is my favorite weapon. :) incase anyone asks. sX0wlw7.png

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    • Na, you gotta go with the mark 1 plasma rifle!

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    • They could've added a lot more on TitanFall, if they really wanted to compete with Destiny, Tribes, Global Agenda, Battlefield, FireFall, WildStar, Nexuiz, and possibly (and against my will) World of WarCraft in terms of massively multiplayer online arena shooters as well as a bit of non-MMO shooters (and MMORPG shooters)

      But TitanFall now or days it gonna be considered generic like Destiny 

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    • I'm not a fan of mmolgs.

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    • I just hope in Halo 6 and its spin-offs can in fact include dual-wielding, because now Spartans are getting most attention, Covenant Separatists are being left behind the dirt, 343i is not gonna pull anything new besides their "spartan abilities" idea, they're not gonna take inspiration quirks from Bungie's older games and other shooters, and worst I fear that Halo 5: Guardians is gonna die after the final game product is made with a weak story, weak gameplay, and not going in-depth of character perspectives (something I enjoyed in Halo 2).

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    • 216.80.140.168 wrote:
      I just hope in Halo 6 and its spin-offs can in fact include dual-wielding, because now Spartans are getting most attention, Covenant Separatists are being left behind the dirt, 343i is not gonna pull anything new besides their "spartan abilities" idea, they're not gonna take inspiration quirks from Bungie's older games and other shooters, and worst I fear that Halo 5: Guardians is gonna die after the final game product is made with a weak story, weak gameplay, and not going in-depth of character perspectives (something I enjoyed in Halo 2).

      i am sorry if it sounds rude weren't you the exact fans 1 years ago saying that halo 4 sucked because it was different and halo does not need change etc. now that 343 is doing what we wanted you say that halo needs something new. As for the story and the characters if 343 takes inspiration from bungie's older game it should be only for the multiplayer because the story was weak in those games and has nothing to take experience

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    • 216.80.140.168 wrote: I just hope in Halo 6 and its spin-offs can in fact include dual-wielding, because now Spartans are getting most attention, Covenant Separatists are being left behind the dirt, 343i is not gonna pull anything new besides their "spartan abilities" idea, they're not gonna take inspiration quirks from Bungie's older games and other shooters, and worst I fear that Halo 5: Guardians is gonna die after the final game product is made with a weak story, weak gameplay, and not going in-depth of character perspectives (something I enjoyed in Halo 2).

      I find this rather presumptuous. From what we've seen of Halo 5, it looks great. 343 aren't taking inspiration from Bungie, they're doing their own thing, and it still looks great. The MM is competitive, and if Halo 4 is anything to go by, the campaign looks like it's going to be better than the whole first trilogy combined. What basis do you have to say that it will fail in any of the mentioned ways?

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    • Heresy! How dare you say h4 is better than the trilogy!

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    • Iy5QCyp.png

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    • Nice.

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    • THE GREAT COD HAS SPOKEN!

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    • AT LAST!

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    • Dinosaur1995 wrote: Heresy! How dare you say h4 is better than the trilogy!

      IMO, the campaign was the best so far. People finally displayed emotions other than inspiring military courage, for one.

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    • I agree.  While I understand the criticisms, Halo 4 had the best campign in terms of story.

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    • I didn't like the Halo 4 campaign because it felt more like a love story. I prefer the epic battles of the Halo trilogy.

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    • I understand that.  But technically, from a literary point of view, Halo 4's story was the strongest.

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    • Too emotional for me. Not my taste.

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    • At least the Diadact was wesome.

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    • Halo 4 still had epic battles. I was on the edge of my seat at the end of Midnight, and the end of Shutdown felt like using the tank after the FUD landed on the Ark.

      And yes, the Didact was awesome. The voice actor outdid himself. (SUCKS TO BE YOU, SOVREIGN!)

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    • Not as epic as this or this.

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    • Commando Trooper wrote: Not as epic as this or this.

      Are those unsc ships attacking a covenant planet?

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    • Commando Trooper wrote: Not as epic as this or this.

      Those are basically the same battle. And we got that in the SpOps cinematics, anyway.

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    • That's the beginning of Halo 2...

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    • Agent Hawaii wrote:

      Commando Trooper wrote: Not as epic as this or this.

      Those are basically the same battle. And we got that in the SpOps cinematics, anyway.

      Uhhh, no. The first is the Battle of Earth and the second is the battle of the Ark.

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    • I know, both of them. We got another space battle at the beginning of SpOps.

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    • I was talking to STARS. And the second is from Halo 3... the Ark.

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    • Can't you tell the difference???

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    • yep, 1 has those silver ships.

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    • Commando Trooper wrote:

      Agent Hawaii wrote:

      Commando Trooper wrote: Not as epic as this or this.

      Those are basically the same battle. And we got that in the SpOps cinematics, anyway.

      Uhhh, no. The first is the Battle of Earth and the second is the battle of the Ark.

      To be fair, they look pretty damn similar.

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    • STARS, I meant the graphical difference.

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    • I'm kind of confused now. I keep refreshing at the wrong time.

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    • me alsoicly.

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    • Agent Hawaii wrote:
      We got another space battle at the beginning of SpOps.

      Yeah... between those 11 bricks and the Covenant ships.

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    • 1 is, painfully bright and the other darker???

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    • Lord of the STARS wrote:
      1 is, painfully bright and the other darker???

      Wut

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    • ok I give up.

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    • CT1303
      CT1303 removed this reply because:
      STARS didn't get this, so it's unnecessary.
      15:53, August 16, 2014
      This reply has been removed
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    • lol

      0 likes and 3 dislikes.

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    • CT1303
      CT1303 removed this reply because:
      STARS didn't get this, so it's unnecessary.
      15:54, August 16, 2014
      This reply has been removed
    • Commando Trooper wrote: lol

      0 likes and 3 dislikes.

      it only had 2 dislikes before I posted it.

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    • Now it has 4 dislikes.

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    • Commando Trooper wrote:

      Agent Hawaii wrote:
      We got another space battle at the beginning of SpOps.

      Yeah... between those 11 bricks and the Covenant ships.

      Halo 3 ships look more like bricks. At least the Infinity is diagonal, and has a giant blue scattershot sticking out of the back.

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    • How many infinities do they have?

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    • Lord of the STARS wrote: How many infinities do they have?

      Just the one so far, but the Infinity is called an Infinity-class ship, so I'd say they're planning on more.

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    • To bad 34ungii can't have the humans hire some one with the technology to make what they can in 12 years in 3 years.... but my dream of existing in canon will more then likely never come true.

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    • Agent Hawaii wrote:

      Halo 3 ships look more like bricks. At least the Infinity is diagonal, and has a giant blue scattershot sticking out of the back.

      Oh yeah?

      Halo 3 frigate

      Halo 4 frigate

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    • Lord of the STARS wrote: To bad 34ungii can't have the humans hire some one with the technology to make what they can in 12 years in 3 years.... but my dream of existing in canon will more then likely never come true.

      Especially if I keep calling them 34ungii, they might not like it.

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    • What I'm saying is that the Halo 4 ships are just big floating parallepipeds. In Halo 3, frigates have hangars on both sides and a large loading elevator at the bottom.

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    • halo 4 look is known as the "what where they thinking look".

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    • The Halo 2/3/ODST/Reach frigates actually look like a military ship, with hangars, elevators, and all that stuff.

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    • If I had the artistically graphic technology to desine space ships, the first thing I would think when I start to desine would be, oh gee I don't know how about "Do I Really Want To Spend Not A Over Night, But A Whole Voyage Living In This Thing In The Biggest Wilderness In The Universe???!!!?!?!?!?!?!?!!?!??!???!?!?!!!??!?!?!?!?!?!?!?" Then I would begin desining :)

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    • Yup.

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    • Commando Trooper wrote:

      Agent Hawaii wrote:

      Halo 3 ships look more like bricks. At least the Infinity is diagonal, and has a giant blue scattershot sticking out of the back.

      Oh yeah?

      Halo 3 frigate

      Halo 4 frigate

      The Halo 4 ones look more like darts than bricks. And the 3 ones are a lot more boxy, so I stand by my point. Plus, the Dawn probably wasn't "rated for atmosphere", as it's not aerodynamic at all, so it doesn't make sense for it to have loading elevators anyway.

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    • I like c.c.c.s they change their look?

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    • It is rated for atmosphere.

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    • I ever told you of a species who tried to make their first space ships out of wood?

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    • I think I've made my point.

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    • ...Yes. Old ones were boxy, the new ones are more tapered. I don't prefer one over the other, you know. I'm just saying it's unfair to say the new ones are bricks and the old ones aren't.

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    • The Halo 4 frigates are just big bricks with wings. Whereas the older frigates have hangars and elevators on the sides and at the bottom.

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    • Commando Trooper wrote: The Halo 4 frigates are just a big brick with wings. Whereas the older frigates have hangars and elevators on the sides and bottom.

      Shall we just agree to differ, then? Frigates aren't even the main focus any more, anyway, now that the Infinity is around.

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    • They were never the main focus, but they're my favourite ships.

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    • I was at E3 when the trailor for Phantom Dust was showing WHEN OUT OF NOWHERE, THERES A FREAKING HALO WARS POSTER IN THE BACKGROUND!!!

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    • I sure wish halo 4 could have had great weapons like this one. http://www.coldsteel-uk.com/store/boar-spear-95boask-full-1.jpg

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    • XxlNINJAlxx wrote:
      I was at E3 when the trailor for Phantom Dust was showing WHEN OUT OF NOWHERE, THERES A FREAKING HALO WARS POSTER IN THE BACKGROUND!!!

      I know.

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    • Commando Trooper wrote:

      XxlNINJAlxx wrote:
      I was at E3 when the trailor for Phantom Dust was showing WHEN OUT OF NOWHERE, THERES A FREAKING HALO WARS POSTER IN THE BACKGROUND!!!

      I know.

      Me too. I probably won't get it. I don't like RTS games. I'll watch the cutscenes though.

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    • Agent Hawaii wrote:

      Commando Trooper wrote:

      XxlNINJAlxx wrote:
      I was at E3 when the trailor for Phantom Dust was showing WHEN OUT OF NOWHERE, THERES A FREAKING HALO WARS POSTER IN THE BACKGROUND!!!
      I know.
      Me too. I probably won't get it. I don't like RTS games. I'll watch the cutscenes though.

      As for me, I like all games (except for match-3 games) as long as it's Halo, I will play it from start to finish...


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    • Btw as for my mockery with the 18th century battleship and the midevel weapon, disclaimer, halo 4 actually had a lot of really great weapons. But through the campaign I had a hard time keeping ahold of anything that wasn't cheap.


      Btw am I the only one who figured out in halo 4 the Prometheans where on the didacts side but the sentinels where on the librarians side my first try? A lot of people get confused and shoot the poor floating guys. When they only wanted to help.

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    • Lord of the STARS wrote:
      Btw as for my mockery with the 18th century battleship and the midevel weapon, disclaimer, halo 4 actually had a lot of really great weapons. But through the campaign I had a hard time keeping ahold of anything that wasn't cheap.

      Btw am I the only one who figured out in halo 4 the Prometheans where on the didacts side but the sentinels where on the librarians side my first try? A lot of people get confused and shoot the poor floating guys. When they only wanted to help.


      I don't mean to be rude but, we have all long since figured out that the sentinels were the librarian's allies. If you remember correctly, the sparks can manipulate her control over the sentinels as 343 Guilty Spark did in Halo: Combat Evolved, Halo 2, and Halo 3. It explains this all in the terminals from Halo: Combat Evolved Aniversarry. That's why most of the time in Halo 4, the sentinels were friendly. When they werent, they were under control of the Didact. Btw, if you haven't read the book: Halo Cryptum, you should. It's not only a good story, it explains the history of the Didact and the forerunners themselves...


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    • For a conversation that started off with Call of Duty, I believe we've strayed a little off topic here. How I think this question goes is that the elements in which they are similar does not mean they are exactly the same. The guys at 343 Industries were simply allowing variety so that the players who only played Call of Duty and sulked about the Halo games, could see that Halo could just as easily be the most frequently played first person shooter, the Xbox 360 has to offer...

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    • XxlNINJAlxx wrote:

      Lord of the STARS wrote:
      Btw as for my mockery with the 18th century battleship and the midevel weapon, disclaimer, halo 4 actually had a lot of really great weapons. But through the campaign I had a hard time keeping ahold of anything that wasn't cheap.

      Btw am I the only one who figured out in halo 4 the Prometheans where on the didacts side but the sentinels where on the librarians side my first try? A lot of people get confused and shoot the poor floating guys. When they only wanted to help.


      I don't mean to be rude but, we have all long since figured out that the sentinels were the librarian's allies. If you remember correctly, the sparks can manipulate her control over the sentinels as 343 Guilty Spark did in Halo: Combat Evolved, Halo 2, and Halo 3. It explains this all in the terminals from Halo: Combat Evolved Aniversarry. That's why most of the time in Halo 4, the sentinels were friendly. When they werent, they were under control of the Didact. Btw, if you haven't read the book: Halo Cryptum, you should. It's not only a good story, it explains the history of the Didact and the forerunners themselves...


      Don't worry, unlike some people I see nothing rude about comments like "that newspaper was from last week" figuratively. Its actually helpful, prevents people from stating things so obvious one will either think "why are they just now figuring that out" or "do they think I'm so stupid I didn't know?" :) cheers, now have fun.

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    • Lord of the STARS wrote:

      XxlNINJAlxx wrote:

      Lord of the STARS wrote:
      Btw as for my mockery with the 18th century battleship and the midevel weapon, disclaimer, halo 4 actually had a lot of really great weapons. But through the campaign I had a hard time keeping ahold of anything that wasn't cheap.

      Btw am I the only one who figured out in halo 4 the Prometheans where on the didacts side but the sentinels where on the librarians side my first try? A lot of people get confused and shoot the poor floating guys. When they only wanted to help.


      I don't mean to be rude but, we have all long since figured out that the sentinels were the librarian's allies. If you remember correctly, the sparks can manipulate her control over the sentinels as 343 Guilty Spark did in Halo: Combat Evolved, Halo 2, and Halo 3. It explains this all in the terminals from Halo: Combat Evolved Aniversarry. That's why most of the time in Halo 4, the sentinels were friendly. When they werent, they were under control of the Didact. Btw, if you haven't read the book: Halo Cryptum, you should. It's not only a good story, it explains the history of the Didact and the forerunners themselves...


      Don't worry, unlike some people I see nothing rude about comments like "that newspaper was from last week" figuratively. Its actually helpful, prevents people from stating things so obvious one will either think "why are they just now figuring that out" or "do they think I'm so stupid I didn't know?" :) cheers, now have fun.


      Thanks for understanding. I just wanted to throw a point across. It wasn't like, why are they just figuring that out though. I was only contributing to your statement. You are truly a good person not to start an argument. :-)


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    • Indeed, I do my best to get along with others, weather or not they want to be gotten along with is up to them.

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    • Quick question, in halo: reach or halo:3 how many scorpion cannon shots dose it take to kill a phantom?

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    • 4 or 5.

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    • Commando Trooper wrote: 4 or 5.

      Thank you.

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    • Hey wait a minuet, the phantoms have a grave lift, or as its also known, tractor beam, why haven't covy drop ship pilots ever thought to simply pick up a wrath after watching it be killed after deployed, and just drop the thing right on top of the Spartan that killed it? same reason pelican pilots only shoot in halo 3 if the player makes them mad?

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    • Yeah, that's pretty stupid.

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    • Indeed, and in most of the novels the covenant navy goes easy on the unsc navy by seldom firing their plasma torpedoes or glassing beams at their ships, 2 weapons they still haven't invented armor designed to take a hit from.

      As well the humans could have used some of their better tanks and alooooot more often, while arming lesser tanks like the scorpion with a ammo type that can shoot down a phantom in 1 hit. Your turn.

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    • My turn?

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    • I wanted to play things both sides could have done that where a no brainer to winning the war sooner. btw I wish I told you when you first noticed me online today I'm ready for the new rp now.

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    • Ok, I do know that H4's plot is somewhat a love story with Cod-esque elements but that doesn't stop Halo from having good tale to continue by, the Didact would've been a good villain if he didn't have those comic book-esque superpowers (say non-telekinesis) and be more somewhat like retro-shooter villain from those old FPS that not only gave the player a challenge but also enforce the player to use strategy on how to beat him.

      Reason I want dual-wielding to comeback because both Halo 4 and Halo: Reach were missing that aspect of gameplay that gave the player the chance of combine different sets of weapons against their opponents and even make an FPS Character look less generic and have character, personality, and traits that gamers would enjoy.

      I just hope future installments would make the franchise step away from Call of Duty and become more its own franchise. Heck, even Call of Duty is changing its somewhat thanks to Advanced Warfare that's changing the full-on-gameplay aspect and somewhat no longer becoming a generic shooter everyone despises. 

      There might be future somewhere if the game developers just listen to the fans rather than their own guts and nerves.

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    • You know the didacts a sith. He's palpatine reborn!

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    • 216.80.140.168 wrote: Ok, I do know that H4's plot is somewhat a love story with Cod-esque elements but that doesn't stop Halo from having good tale to continue by, the Didact would've been a good villain if he didn't have those comic book-esque superpowers (say non-telekinesis) and be more somewhat like retro-shooter villain from those old FPS that not only gave the player a challenge but also enforce the player to use strategy on how to beat him.

      Reason I want dual-wielding to comeback because both Halo 4 and Halo: Reach were missing that aspect of gameplay that gave the player the chance of combine different sets of weapons against their opponents and even make an FPS Character look less generic and have character, personality, and traits that gamers would enjoy.

      I just hope future installments would make the franchise step away from Call of Duty and become more its own franchise. Heck, even Call of Duty is changing its somewhat thanks to Advanced Warfare that's changing the full-on-gameplay aspect and somewhat no longer becoming a generic shooter everyone despises. 

      There might be future somewhere if the game developers just listen to the fans rather than their own guts and nerves.

      No dual wielding in Halo 5 confirmed. Sorry.

      Also, canonically, MC has no hope in Hell of beating the Didact without a MAJOR bosst to his own abilities. The TK thing was just a way of 343 showing that without getting into the nitty-gritty of Forerunner Combat Skin technology. An environmental battle was also out of the question since ol' Shadow-of-Sundered-Star controlled the environment with his brain.

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    • Indeed, and why do to many m.c. fan boys think it unrealistic he might be looking for some one to team up with and help him beat the guy? that's what I always theorized.

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    • WHAT! NO DUEL WELDING?!?!?!

      No twin smgs of doom?!

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    • Because dual wielding is extremely hard to balance.

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    • It was fine before.

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    • Idk. We'll see how this turns out.

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    • Commando Trooper wrote: Because dual wielding is extremely hard to balance.

      Try telling that to skyrim.

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    • Again, I still say BS because again you can dual-wield you guns, throw grenades while you're dual-wielding, and you can use your kicks for melee while you're dual-wielding. Again its that easy.

      As well as me will still continue of screaming "BETRAYAL!!!" for 343i's word of no dual-wielding I mean come-on!

      343i had played other games such as Tribes, Goldeneye N64, Area 51 (2005), PlanetSide, Rise of the Triad, Blood, Global Agenda, Wolfenstein: The New Order, Quake, and even (I'm gonna say it) Doom because all those games had a lot of fun aspects that made them superb, why can't 343i learn from this.

      It's gonna be like before, BETRAYAL!

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    • ODST, CE, and Reach were great and they didn't have dual-wielding.

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    • 216.80.140.168 wrote: Again, I still say BS because again you can dual-wield you guns, throw grenades while you're dual-wielding, and you can use your kicks for melee

      What???? you think the in game play producers are capable of that????

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    • Lord of the STARS wrote:

      Commando Trooper wrote: Because dual wielding is extremely hard to balance.

      Try telling that to skyrim.

      Except, awesome as it is, Skyrim can hardly be accused of being balanced.

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    • Combat Evolved and ODST were okay of no having dual-wielding its, Reach and 4 that's missing that awesome aspect of gameplay so much that "Armor Abilities" pretty much killed dual-wielding in an extremely negative way.

      You know what, I believe that fan-made spin-offs such as Project Contingency, Halo: Glassed, Installation 01, Halo: Composition, Sierra-117, Halo: M.I.A., Halo: Battlefront, Halo Alpha & Omega, and Halo: Forsaken Warrior would somehow or somewhat continue with the aspect of dual-wielding besides getting "Armor Abilities" in a more positive way.

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    • Spartan Jack 17 wrote:

      Lord of the STARS wrote:

      Commando Trooper wrote: Because dual wielding is extremely hard to balance.

      Try telling that to skyrim.

      Except, awesome as it is, Skyrim can hardly be accused of being balanced.

      The Last Dragonborn is ridiculously OP in his world. Then again, in almost every game ever, "OP" seems to be synonymous with "protagonist".

      WHAT! NO DUEL WELDING?!?!?!

      No twin smgs of doom?!

      The SMG is confirmed, and is likely going to get a significant buff to function as a CQC sidearm. If anything, it'll be better than before.

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    • It was going to be in reach, then halo 4, how do we know they won't just drop it at the last second? It's the ultimate anti grunt weapon.

      Will plasma weapons be powerful again? From reach on, they seem to get weaker, just look at the p.p. from h4, you only get fifty shots with it!

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    • I liked the plasma pistol from halo ce the best. great range, very accurate, high damage, great battery strength.

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    • ... Able to stun.

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    • Personally if they change the plasma pistol again, would want something that is a combination of halo ce halo reach and halo 4 with none of the weaknesses. Bet none of you can describe what that recipe equals.

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    • The Halo 3 Plasma Pistol was... pathetic.

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    • It was, it truly was, but it had enough accuracy I could snipe enemies with it from a loooong way, pervived they stand still long enough for the sloooow bolt to get their if it don't burn out by then.

      But combine that with the p.p. of highest damage, highest velocity, and able to emp :) Oh wait, I just told what the thing I wanted people to guess was.

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    • In Halo 3, the Plasma Pistol couldn't kill a Grunt.

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    • It can, but veeery ineffectively. I use 15% of the battery for 1 brute, the covy carbine sucked so much I thought they actually where that bad a gun!

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    • Like I said though halo 3 p.p. had great accuracy, but yes that's the only thing good about it. Did you catch the part where I said "and none of the weaknesses"?

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    • Nope.

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    • Anyway, imagine this, a plasma pistol with the accuracy of halo 3, speed and range of halo ce I admit I liked the look and sound effects of halo 4, and 3 shots able to kill a light armored unggoy uncharged and a charged shot to a fully shielded sangheilis head brings his in game health down to 0.4% (nerfed for game purposes) how do you like the plasma pistol now?

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    • I still don't like it.

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    • Why not? what's wrong now? is it because its not nerfed enough? sorry I just forgot Spartans don't heal the same as elites.

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    • Hi.

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    • Hello.

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    • Awww you 2 being friendly to each other :) lets see how long this lasts.

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    • Five minutes, at most.

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    • Charged Shots from the Plasma Pistol is capable of disabling vehicles forcing enemies to leave and be out on the open. But in Halo: Combat Evolved the Charged Shots from a Plasma Pistol is capable of killing someone, something Halo 2, 3, Reach, and 4 seems to excluded that feature.

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    • 216.80.140.168 wrote: Charged Shots from the Plasma Pistol is capable of disabling vehicles forcing enemies to leave and be out on the open. But in Halo: Combat Evolved the Charged Shots from a Plasma Pistol is capable of killing someone, something Halo 2, 3, Reach, and 4 seems to excluded that feature.

      And I think that that's probably a good thing. Face it, sidearms like the CE PP and M6D shouldn't really work. Save the power for the bigger rifles and let the small arms do their thing: being nippy little blasters for a quick finish.

      It was going to be in reach, then halo 4, how do we know they won't just drop it at the last second? It's the ultimate anti grunt weapon.

      Because it's CONFIRMED for the beta. And we've seen a nearly-complete render.

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    • We saw reach and halo 4 renders too. In halo 4 for some reason it was going to be grey.

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    • It's grey in 5.

      http://chiefcanuck.files.wordpress.com/2014/08/halo-5-smg.png

      Plus, it's CONFIRMED. Not been thought about, CONFIRMED.

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    • Yesh! Why is it so clunky?

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    • It's not clunky, it's just modernised. Polymer components, more extra widgets and things like that. Someone on Halo Waypoint said that the loading mechanism has changed because of something on the top, but I dunno about that.

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    • It's the small box on top.

      I liked the simpler look better... Ah well, back to halo 2/3.

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    • The box at the front? Aren't those just the sights?

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    • No, it's just the latest edition of "343is got to change everything".

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    • Excuse me while I facepalm.

      ...

      Thank you. If 343 just stuck with everything Bungie designed because the fanbase told them "no, that's how we like it don't change anything ever" then they wouldn't have an individual identity or anything to their name. And you can't say that if Bungie had been here they would have done the same thing. Look at the difference between the Halo 3 AR and Reach AR.

      If nothing changes, it gets boring. Simple as.

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    • No, if every thing stayed as it was, we wouldn't have a dead cortana, ugly grunts, kigzillas, knockoffs, unbalanced mp, and a comic which breaks continuity.

      Reaches ar had a canonal reason for its look, 343i changes stuff for no reason, just look at the grunts, no explanation for their uglyness.

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    • There is an explanation. The Halo 4 Grunts are a different sub-species.

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    • They look like they don't even belong in the same genus!

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    • I really don't even know how cortona and the master chief even knew that it was covenant that attacked them.

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    • Dinosaur1995 wrote:
      You know the didacts a sith. He's palpatine reborn!

      didact has nine lives.  Get killed by faber.  lives.  gets killed by librarian.  lives.  gets shot with a mac round.  lives.  Gets thrown off a harlight bridge into an intergalactic washing machine.  lives.  

      He is just like MC. 

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    • To answer the discussion question, Almost ALL FPS games use the same command for sprinting. But I think halo should be halo too. FIREFIGHT FTW! TROLOLOLOLOL!!!!!

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    • And I also think the games should follow canon. The plasma pistol deserves to be a friggin power weapon. Just look at its specs!

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    • Surely a weapon that can slice through a Demon's armor (Mjolnir Mark IV) deserves great respect.

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    • Nikoli the rebel wrote:

      Gets thrown off a harlight bridge into an intergalactic washing machine.  lives.  

      He fell into a slipspace rupture.

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    • Commando Trooper wrote:

      Nikoli the rebel wrote:

      Gets thrown off a harlight bridge into an intergalactic washing machine.  lives.  

      He fell into a slipspace rupture.

      Same thing. :P

      There is an explanation. The Halo 4 Grunts are a different sub-species.

      True, as are the Jackals (as STARS will testify) and some would argue the elites due to their mandibles. Plus, the Grunts look similar to how they were in CE.

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    • Agent Hawaii wrote:

      Commando Trooper wrote:

      Nikoli the rebel wrote:

      Gets thrown off a harlight bridge into an intergalactic washing machine.  lives.  

      He fell into a slipspace rupture.
      Same thing. :P

      A slipspace rupture isn't the same thing as a Composer.

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    • Yes, the Composer is a giant robot banana with the ability to turn people into angry AI's in awesome shells. A slipspace rupture is something different entirely.

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    • Hawaii, let's examine the grunts side by side:

      Classic: round head, bumpy skin, large mouth, and three forward facing toes.

      Ugly: elongated head, fleshy skin with few scales, tiny mouth (looks like they sucked on a lemon too long), four forward facing toes.

      Ask any taxonomist, they would tell you they would be a different genus, maybe put them in different families.

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    • The Didact just fell down at the end of Halo 4 and mystically reappears in Halo: Escalation like nothing even happened to him. It's like developers intended for him to live.

      The Didact... him and his powers of non-telekinesis, de-atomization (or in this case for Promethean terminology "Data Purging"), and eventually developers are gonna give him more additional powers such as the power of lightning, conjure fire, manipulate energy and matter, and become somewhat god-like or Sith-like due to him breaking the rules of the physics and being able to beat someone who lacks comicbook superpowers.

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    • Don't forget being able to create matter from nothing, because, you know, forerunners had mystic powers! They can survive nudes, eye stabbings, and have the force!

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    • How does one 'Survive a nude'?

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    • "Survive a nude"?!    lolwut

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    • Whoops! I ment nuke! (Auto correct)

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    • Be careful. Nudes are really dangerous.

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    • Stop it >:(

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    • actually they are, they will throw a spear at you and take you to their fire for a bbq.

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    • It was a spelling error!

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