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  • A lot of people were dissatisfied with the look of the halo 4 covies, myself included. However, I made a few speculations on the different appearances.

    Reason 1: Self mutilation. Perhaps as a way of seperating themselves from the normal covenant, they physicly altered themselves to look different, and perhaps more intimidating. This would explain the Unggoy and Sangheili, but not the Kig-yar.

    Reason 2: Inbreeding. It was stated that most of the remnant came from a fleet that had gotten lost, and weren't even aware that the human-covenant war was over. This would explian the in-game enimies, but not Jul M'dama.

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    • Either that or 343 better make them look like the ones from Halo Reach in the next Halo 5, the Halo Reach ones were the best looking ones in my opinion.

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    • halo reach rangers didnt look that great

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    • 86.128.81.64 wrote:
      halo reach rangers didnt look that great

      At least much better then the Derp face from Halo 4

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    • TBH, I loved the reach armour sets, but the Halo 4 ones were BEAUTIFUL. I mean, they looked so alien and covenant-ish. They were beautifully realistic. Better the scaly halo 4 elites than the black, texture-less halo 2 arbiter. Maybe just make the tan scales darker?

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    • Xili Gar wrote:
      TBH, I loved the reach armour sets, but the Halo 4 ones were BEAUTIFUL. I mean, they looked so alien and covenant-ish. They were beautifully realistic. Better the scaly halo 4 elites than the black, texture-less halo 2 arbiter. Maybe just make the tan scales darker?


      And make the Grunts cute and funny again >:(

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    • 203.134.114.240 wrote:


      And make the Grunts cute and funny again >:(

      ...Yes and no...

      depends on whether the grunts are storm or normal. I liked the reptilian-ness of the storm covenant. But funny grunts = win. I WANT TRANSLATIONS AGAIN!!!

      Make the grunts yell "DEMON" again! plz, rather than "Yarkhzoinkzz". :D

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    • Guys, this is about therioes regaurding their appearance, not a place of rants. Can we get back on topic please? Probably going to be a no, but still worth asking.

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    • ^^^ Yup.

      343 wanted them to look cooler and more intimidating, rather than the friendly ones in Halo 3, so they were easier to hate and kill as enemies. Hence, the reptilian-ness, as I mentioned in my last post.

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    • Xili Gar wrote:
      ^^^ Yup.

      343 wanted them to look cooler and more intimidating, rather than the friendly ones in Halo 3, so they were easier to hate and kill as enemies. Hence, the reptilian-ness, as I mentioned in my last post.


      But they make them look more derpy...

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    • If you would see in your house in the middle of the night the Arbiter naked you would laugh at his looks, you would see Gek you would wet your pants.

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    • Portalier wrote:
      If you would see in your house in the middle of the night the Arbiter naked you would laugh at his looks, you would see Gek you would wet your pants.

      Bitches Please! If you see Ripa'Maromee and Tartarus, both you and Gek would wet and shit your pants simultaniously.

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    • I doubt Gek would. He's an assassin of elites, and would probably j!zz in excitement at a Brute he can kill.

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    • Xili Gar wrote:
      I doubt Gek would. He's an assassin of elites, and would probably j!zz in excitement at a Brute he can kill.

      But I doubt he would dare kill a Brute that could even give Spacemarine Captians a tough fight

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    • Off Topic: "...For Honour!" He would die in the attempt then.

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    • Xili Gar wrote:
      Off Topic: "...For Honour!" He would die in the attempt then.

      Wait, what who dies? 0_0

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    • Gek might die in the attempt, and equally, Tartarus might not see it coming until he gets assassinated by an energy sword in the back. Depends on situation. I don't want to get drawn into a "who would win" fight here...

      I apologise for being OT again.

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    • Xili Gar wrote:
      Gek might die in the attempt, and equally, Tartarus might not see it coming until he gets assassinated by an energy sword in the back. Depends on situation. I don't want to get drawn into a "who would win" fight here...

      I apologise for being OT again.


      Oh, okay then, carry on.

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    • 86.128.81.64 wrote: halo reach rangers didnt look that great

      I liked the Halo 2 Rangers, they had Anti-Gravity packs

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    • Maybe they should reskin the military units of the Remnant to more Reach-ish rather than some weird space-alien things that don't look like any Covenant at all

      Reach's designs of the Covenant were more fearsome and amazing and should have more modern skin of it. Halo 4's makes look like something from a gone wrong experiment which makes it less fearsome and less amazing

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    • well, with more detail from halo CE through to reach, it's fair to say that they became more and more fearsome. 

      343 have reskinned the elites, and are sort of starting from scratch again, with a new base. with upcoming games, they'll add more detail and texture to the armour and they'll be just as fearsome, methinks

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    • I suspect part of the reason behind it is the same as to why not all humans look alike and part of it is simple disk-space economics (why take up space with something that won't really be seen up close a vast majority of the time?). So the best solution, and most unlikely in my opinion, is to use both body models and armor from 3, 4 and Reach so as to better reflect diversity amongst the Covies (which sprinkles on a bit of irony for me, given how the Covenant was such a culture homogenizer for its various member species).

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    • saving disc space? on the CD?

      hmm... if that's true, then they should have a small set of standard models on the disk, which you can play out of the box. but when you go online, you can download free graphics packs, where you get a larger variety of marines/covvies etc. it'd save disc space and all the rest, and allow you to play staight away, as well as have the option to expand your collection of marines :P

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    • Iiibehemothiii wrote: saving disc space? on the CD?

      hmm... if that's true, then they should have a small set of standard models on the disk, which you can play out of the box. but when you go online, you can download free graphics packs, where you get a larger variety of marines/covvies etc. it'd save disc space and all the rest, and allow you to play staight away, as well as have the option to expand your collection of marines :P

      Or they could waste their time working on something slightly more productive.

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    • wouldn't be too hard to do. they've got the basic models, which they put on a disk, taking up minimal space. 

      the others can be unlocked as achievements, maybe? like armour. 

      more productive, like....? making games about palmer? :P

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    • My two cents: 343 didn't have any canonical reason to change the aesthetics of the Covenant, but I didn't really like the new skins. I feel like it was too Saturday-morning-cartoonish. Whereas the Covenant in Reach was much more intimidating. I mean, c'mon, look at the Ultra! Totally BA. 

      Off topic: the only other complaint I have about Halo 4 elites is that a headshot didn't kill them on normal difficulty.

      On topic: While we're talking about aesthetics, I also feel like the Spartan armor variants were cooler in Reach than Halo 4. Compare the Air Assault varients in the two games and hopefully you'll see what I mean. Even better was the upgrades you could add to your helmets.

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    • Could 343 make the Covenant weapons as powerful as what was seen from The Fall of Reach, First Strike and Cole Protocol? Furthermore could Halo 5 FINALLY make ALL UNSC weapons into coil/rail guns.

      [Darth Grunt]

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    • perhaps a stationary sniper turret thing, which has a gauss rifle similar to the one used by johnson: http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Rifle

      i wouldn't want any other weapons to be MAC-ified, or covvie weapons to be of proper strength. your shields would be underpowered, and everyone would die too easily. 

      i think one of the great things about halo is that you can last for a few seconds under fire, which gives you a chance to fire back. unlike other fps games, in which you're suddenly dead and have no idea why

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    • You could argue that the armor that the Remnants wear is mostly scavagened. Might explain why elites have a lack of gauntlet armor and grunts have a nasal respirator instead of a gas mask. My hope is that the storm factions appearance is different than the Covenant Sepertists (Are they still called that?) in a way that the armor in Reach and CEA is what the other Sanghelli wear. As for physical appearence im leaning towards 343 trying to establish that these aren't the same friendly Elite allies we had in Halo 2 and 3.

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    • Iiibehemothiii wrote:
      perhaps a stationary sniper turret thing, which has a gauss rifle similar to the one used by johnson: http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Rifle

      i wouldn't want any other weapons to be MAC-ified, or covvie weapons to be of proper strength. your shields would be underpowered, and everyone would die too easily. 

      i think one of the great things about halo is that you can last for a few seconds under fire, which gives you a chance to fire back. unlike other fps games, in which you're suddenly dead and have no idea why


      I meant cutscene wise, like Plasma bolts blowing apart marines and tanks like what has been shown in the books

      [Darth Grunt]

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    • I am still not over what Bungie did to the Brutes in Halo Reach , still waiting for an answer Bungie.

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    • 211.26.90.211 wrote:
      Iiibehemothiii wrote:
      perhaps a stationary sniper turret thing, which has a gauss rifle similar to the one used by johnson: http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Riflei wouldn't want any other weapons to be MAC-ified, or covvie weapons to be of proper strength. your shields would be underpowered, and everyone would die too easily. 

      i think one of the great things about halo is that you can last for a few seconds under fire, which gives you a chance to fire back. unlike other fps games, in which you're suddenly dead and have no idea why


      I meant cutscene wise, like Plasma bolts blowing apart marines and tanks like what has been shown in the books

      [Darth Grunt]

      yeah, i'll agree with you there. i'd like to see plasma melting through buildings, and stuff like that. playing as the chief, all we get to see is humans beating covvies. but seeing our buildings melted by plasma would give us a more realistic view of the human-covvie war. ODST and reach did a god job, but with halo 2 especially, it's just the chief destroying entire armies of covvies :P

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    • Grifkilla 117 wrote: I am still not over what Bungie did to the Brutes in Halo Reach , still waiting for an answer Bungie.

      It's simple: they just weren't wearing any armor, and the ones that were just had different colored armor.

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    • that makes sense

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    • the brutes meaner and angrier in reach. I like that. 

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    • dish212 out

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    • Xili Gar
      Xili Gar removed this reply because:
      I posted this comment in the wrong topic
      19:53, November 6, 2013
      This reply has been removed
    • We should get to see average elites battle remant elites.

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    • Iiibehemothiii wrote:
      211.26.90.211 wrote:
      Iiibehemothiii wrote:
      perhaps a stationary sniper turret thing, which has a gauss rifle similar to the one used by johnson: http://halo.wikia.com/wiki/Model_99_Special_Application_Scoped_Riflei wouldn't want any other weapons to be MAC-ified, or covvie weapons to be of proper strength. your shields would be underpowered, and everyone would die too easily. 

      i think one of the great things about halo is that you can last for a few seconds under fire, which gives you a chance to fire back. unlike other fps games, in which you're suddenly dead and have no idea why


      I meant cutscene wise, like Plasma bolts blowing apart marines and tanks like what has been shown in the books

      [Darth Grunt]

      yeah, i'll agree with you there. i'd like to see plasma melting through buildings, and stuff like that. playing as the chief, all we get to see is humans beating covvies. but seeing our buildings melted by plasma would give us a more realistic view of the human-covvie war. ODST and reach did a god job, but with halo 2 especially, it's just the chief destroying entire armies of covvies :P


      I actually want Halo to be Grimdark and Powerful like what was seen through the books.

      [Darth Grunt]

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    • not in the gameplay, but seeing things like that in cutscenes or cinematics would be nice :)

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    • Iiibehemothiii wrote:
      not in the gameplay, but seeing things like that in cutscenes or cinematics would be nice :)


      That what I meant...

      [Darth Grunt]

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    • yup :) glad we agree then :)

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    • From a dev perspective, the races need to change to fit the gameplay and the aesthetic needs of each instalment; same as every weapon and vehicle.

      If you want to talk about the changes from a canon perspective; I've always seen it as a matter of race. If you think about it, the spread of H. sapiens across our own small planet in a few hundred thousand years resulted in dozens, if not hundreds, of ethnic groups. Some of these can be drastically different than what might be considered "average"; Somoans, for example, being generally much larger than other people. This would make make an apt analogue for the difference in height and build between the elites from the original trilogy and those from reach and H4.

      This could also explain more minute details like the feathered and quilled versions of Jackels (the former being the "skirmisher" race) or the difference in mandible structure between the Elites of the original trilogy, Wars, and reach/H4.Take the examples of H. sapiens neanderthalensis. The long forehead and stereotypical "primative" features are just as different as those of the Halo races.

      Finally, the Covenant seemed to have no qualms about eugenics and artificial selection. The elites actively performed selective breeding on themselves to breed more effective warriors. The same applies to the prophets (albeit to prevent inbreeding). The coup de'grace would have to be the genocide of those lekgolo strains/races/breeds that fed on forunner artifacts after the "taming of the lekgolo".

      ...sorry if that was a bit much. I just had a bit of diarhea of the keyboard I guess. LOL

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    • 343 should keep storm covies look terrifying and if ever separists comes back they should look more Reach style. I want storm covies looks savage and loyal covies more hierarchy look.

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    • Yes; I agree with WC above. Similar to the what happened to the Holy Roman Empire after they split, they were not holy, not Roman, and not an empire. Whereas the other half became the Byzantines. 

      Relatable to the seperatists and the remnant here

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    • Grifkilla 117 wrote:
      I am still not over what Bungie did to the Brutes in Halo Reach , still waiting for an answer Bungie.

      The reah brutes look like a bald guy in his late 40's.

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    • Real reason well It was 343's own choice they wanted to change the look of the enemy also remember THEY ALSO CHANGED THE LOOK OF CHIEF! for No lore reason at all just because he didnt look badass enough!

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    • You guys are missing the whole point being that, yes it was 343's decision to make the covenant look more intimidating. btu the problem here is less of a skin but more of an entire art style the 343 put into halo 4, even with the multiplayer armor (which i hate) old armor peices from previous games look completely different. in my opinion this art style doesnt suit me very well. Specially elites, spartan armor, and the sniper rifle

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    • Grunts had to be mutants, jackals may be like skirmishers (sub-species), elites, may be another race, like humans have different races.

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    • More likely than not (confirmed for the Jackals in the H4 EVG) the changes are due to regional variations. Just like humans from one part of the world don't necessarily look the same as those from another part.

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