Halo Alpha
Halo Alpha
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*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
 
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
 
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
 
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Rocket Launcher]]
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*[[Rocket launcher]]
 
*[[Shotgun]]
 
*[[Shotgun]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
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*[[Sniper Rifle System 99C-Series 2 Anti-Matériel|Sniper Rifle]]
 
|vehicles=
 
|vehicles=
 
*[[Type-32 Rapid Assault Vehicle|Ghost]]
 
*[[Type-32 Rapid Assault Vehicle|Ghost]]
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It features two, two-story [[base]]s (nearly identical to those in [[Sidewinder]], but with some subtle differences) separated by steep hills, trees and a small creek. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[Capture the Flag|CTF]] or [[Assault]].
 
It features two, two-story [[base]]s (nearly identical to those in [[Sidewinder]], but with some subtle differences) separated by steep hills, trees and a small creek. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[Capture the Flag|CTF]] or [[Assault]].
   
The map has several control points and many aspects which suit it for competitive games. Along with an [[Overshield]] in the middle sitting on an island in the creek, it has an [[Active camouflage]] on either side and one inside the small waterfall(much like in [[Beaver Creek (level)|Beaver Creek]]). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[Sniper rifle|Sniper Rifles]] spawn, two [[Rocket Launcher]]s, and two [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]] each of these weapons spawn opposite to their counterparts with respect to the [[Overshield]] in the center of the map. The level also does not have any teleporters, making for more intense gameplay.
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The map has several control points and many aspects which suit it for competitive games. Along with an [[Overshield]] in the middle sitting on an island in the creek, it has an [[Active camouflage]] on either side and one inside the small waterfall(much like in [[Beaver Creek (level)|Beaver Creek]]). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[Sniper rifle|Sniper Rifles]] spawn, two [[Rocket launcher]]s, and two [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]] each of these weapons spawn opposite to their counterparts with respect to the [[Overshield]] in the center of the map. The level also does not have any teleporters, making for more intense gameplay.
   
 
== Strategies ==
 
== Strategies ==
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==Trivia==
 
==Trivia==
 
===Miscellaneous===
 
===Miscellaneous===
 
*Timberland was remade as the multiplayer map [[Ridgeline]] in ''[[Halo: Combat Evolved Anniversary]]''.
*The shape and look of the map most likely inspired the ''[[Halo 3]]'' map, [[Valhalla]], since the two maps share several major features.
 
*Timberland is remade as a muliplayer map in ''[[Halo: Combat Evolved Anniversary]]''.
 
   
 
===Easter Egg===
 
===Easter Egg===
*On team slayer, with friendly fire off, get in a [[Ghost]] and go up the hill on the left of blue base. Get out of the Ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is [[DMM 2003]]. DMM 2003 stands for [[David M. Mertz]] (DMM) and the year [[Halo PC]] came out (2003).[[File:185px-DMM 2003.jpg|thumb|DMM 2003.]]
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*On team slayer, with friendly fire off, get in a [[Type-32 Rapid Assault Vehicle|Ghost]] and go up the hill on the left of blue base. Get out of the Ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is [[DMM 2003]]. DMM 2003 stands for [[David M. Mertz]] (DMM) and the year [[Halo PC]] came out (2003).[[File:185px-DMM 2003.jpg|thumb|DMM 2003.]]
   
 
===Glitches===
 
===Glitches===
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==Gallery==
 
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
timberland7.jpg
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timberland7.jpg|A river on Timberland
 
ImagesCA35NY4N.jpg|Timberland from above.
 
ImagesCA35NY4N.jpg|Timberland from above.
 
Tim waterfallpowerup.jpg
 
Tim waterfallpowerup.jpg
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{{Levels}}
 
{{Levels}}
 
[[fr:Timberland]]
 
[[fr:Timberland]]
 
[[Category:Halo: Combat Evolved Multiplayer Maps]]
 
[[Category:Extra Multiplayer Levels]]
 
[[Category:Extra Multiplayer Levels]]
[[Category:Multiplayer]]
 
[[Category:Multiplayer Levels]]
 

Revision as of 18:14, 9 March 2017

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“An enemy behind every tree!”
— Timberland's description

Timberland is a multiplayer level exclusive to Halo PC.

Summary

It features two, two-story bases (nearly identical to those in Sidewinder, but with some subtle differences) separated by steep hills, trees and a small creek. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play CTF or Assault.

The map has several control points and many aspects which suit it for competitive games. Along with an Overshield in the middle sitting on an island in the creek, it has an Active camouflage on either side and one inside the small waterfall(much like in Beaver Creek). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four Sniper Rifles spawn, two Rocket launchers, and two Fuel Rod Guns each of these weapons spawn opposite to their counterparts with respect to the Overshield in the center of the map. The level also does not have any teleporters, making for more intense gameplay.

Strategies

  • In just about every Timberland multiplayer game, there are 3 types of strategies that are played out all of the time. There are the people who charge right at the other base, people who run around the perimeter of the map, to take the enemy from the side, and there is almost always a sniper in the bases (built similarly to the bases in Sidewinder) or behind specially placed rocks on the hills.
  • The entire map is ideal for hiding on foot from vehicles. Trees are especially good places to hide and not be noticed. Likewise, if you are in a vehicle, watch for ambushes or other dangers popping out from the surrounding forest.
  • The base of the Waterfalls where mist rises are great spots to hide in, as visibility from the outside is greatly reduced. This location is also prime for Snipers.

Trivia

Miscellaneous

Easter Egg

  • On team slayer, with friendly fire off, get in a Ghost and go up the hill on the left of blue base. Get out of the Ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is DMM 2003. DMM 2003 stands for David M. Mertz (DMM) and the year Halo PC came out (2003).
    185px-DMM 2003

    DMM 2003.

Glitches

  • While not exactly a glitch, it is possible to go up to the hills in a Ghost. Be sure to move quickly at the last moment lest you fall off! If done right, you can go all the way up, giving you a wonderful sniper spot. If you happen to be seen, simply crouch behind the small ledge.

Gallery