Halo: Combat EvolvedEdit
The Pillar of AutumnEdit
An unresponsive Elite can be found on the level Pillar of Autumn. During the first close encounter with the Elite that taunts you (Easy and Normal only), run towards the marines, making sure the Elite follows you. Once the doors close, the Elite will become unresponsive.
On the level Halo, once you get to the part with the hill, make sure you kill the marines. A Spirit will land and drop some Grunts and Elites. They will become unresponsive.
The Silent CartographerEdit
On The Silent Cartographer, an unresponsive Elite Zealot can be found. In order to witness this inactive Elite, one must use the Warthog to get through the door in the chasm before it is locked. If the player fails to accomplish this, the door will lock and will remain locked until the player deactivates the island's security system. If the player makes it through, the Elite behind the door will not attack. This occurs because the Elite is programmed to stand behind the door as it is being locked and is only supposed to attack once the player unlocks the door and plays through the level naturally.
Assault on the Control RoomEdit
In Assault on the Control Room, play through the level until you reach the part where you see Elites taking off in Banshees. Run straight to the Banshees, ignoring any enemy firing at you, or use a Sniper Rifle to snipe them; if you fail to kill any of them, revert to a checkpoint and keep trying. Once you've killed an Elite, take his Banshee and fly down to get a Ghost. Getting the Banshee is not required, but by using one, you can avoid triggering enemies to spawn on top of the pyramid structure, allowing you to get there faster.
Drive the Ghost all the way up to the top, where you can open the door, but do not open it yet, or you will have done all of this for nothing. Instead, drive your Ghost up to the white triangle, and hover there so that you are directly above it. Make sure that the door is directly to your right.
Now begin strafing to the right and press up against the door. At this point, you should be able to see a Grunt or two on the other side. If you can see your Ghost at least partially on the other side, you are doing it correctly. Once you are completely against the door, exit the Ghost. If done correctly, you should exit on the other side of the door.
There, you will see all of the Elites and Grunts, but they will not attack you. Because you never entered through the door, you never triggered the checkpoint that 'activates' the AIs, so they will not do anything. To 'reactivate' them, just reenter your Ghost, pull away from the door, and activate the control panel, or activate the control panel on the side with the enemies.
If the glitch does not work the first time, do not give up; try again at different angles.
Another, easier method to witness this glitch is to play through the level as you normally would, up until you reach the first blast door at the Control Room's entrance corridor. Bring a Ghost up to the door and position yourself at the center of the door, with the door to your right. Strafe left for a short distance, then strafe hard right. Once you are about halfway to the door, exit the Ghost. If done correctly, the Ghost will continue to strafe right and push you through the blast door.
Once inside, you can have all sorts of fun with the AI that take no notice of your presence. The only way to cause them to react to you is to open the first blast door - the one you hacked through. This can be done by either reentering your Ghost (if it is close enough to the blast door), or by activating the control panel located within the corridor.
In Halo 2, there seem to be many unresponsive enemies; however, they are not unresponsive in the usual sense. Instead, they are only unresponsive to you if their backs are turned - they do not seem unresponsive as much as they do deaf. Here are a few examples:
- The Sniper Jackal facing away from you after you come out of the tunnels in Metropolis.
- The Heretic Elite at the start of the level The Arbiter, after he finishes patrolling. (Rarer than the Jackal.)
- After you kill Prophet of Regret in the level Regret, all enemies will ignore you and run toward the bottom door of the level and stand there, as if there were no enemies around.
- The Flood Infection Forms at the end of Quarantine Zone, which will completely ignore you and walk towards the level's end trigger, where they will disappear.
- Enemies that spawn around certain skulls, such as the Grunt Birthday Party Skull and Envy Skull. The Flood Combat Forms that spawn around the Famine Skull may sometimes cancel their convulsing animation and stand up, but they will be completely unresponsive.
There is one totally unresponsive enemy in the game. In the level The Great Journey, when Johnson's Scarab first steps off the last cliff and onto the beach in front of the control room, one leg will usually step on an enemy Wraith, causing it to flip. Often, the Brute driver survives the flip and is ejected from the vehicle. The Brute will then begin to aimlessly walk away from the overturned Wraith and will not stop unless killed. It will not recoil from being shot but may rarely make a pained noise.
- In the level "Tip of the Spear," if you hijack a Banshee while you are in the Spire, an Elite Minor will drop out, regardless of difficulty and even with the Thunderstorm skull on. If he survives the drop, he will be unresponsive and you can do whatever you want to him, but he will just stand there.