Halo Alpha
Halo Alpha
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{{Title|Untitled ''Halo'' MMO}}
{{Era|X}}
 
{{Ratings}}
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{{Era|RW}}
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{{Callsign}}
 
[[File:MMO.jpg|300px|thumb|right|Intended HUD design.]]
 
[[File:MMO.jpg|300px|thumb|right|Intended HUD design.]]
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The '''untitled ''Halo'' MMO''', codenamed '''Titan''' or '''Orion''' '''project''', was a ''[[Halo Franchise|Halo]]'' game planned between 2005 and 2007.<ref name="Titan">[http://ofcourseillplayit.com/?p=131 Lessons from Titan - 2 Years on a cancelled MMO]</ref>
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref>[http://www.shacknews.com/featuredarticle.x?id=1047 Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO]</ref>}}
 
   
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==History==
Between 2005 and 2007<ref name="Titan">[http://ofcourseillplayit.com/?p=131 Lessons from Titan - 2 Years on a cancelled MMO]</ref>, during the development of ''[[Halo Wars]]'' by [[Ensemble Studios]], another three teams worked on other projects. One of these was the '''''"Untitled Halo MMO"''''', which seems to have been codenamed '''Titan''' or '''Orion''' project.
 
 
While concept art was produced and Bungie planned to work with [[Ensemble Studios]] on the game, the other non-Halo Wars related teams were disbanded to focus on the RTS instead.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamesutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref> It was discontinued as Microsoft "decided that its Xbox platform and XBLA really needed to go more in the direction of appealing to a more casual, broader audience."<ref name=Titan />
   
 
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref>[http://www.shacknews.com/featuredarticle.x?id=1047 Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO]</ref>}}
==Overview==
 
While concept art was produced, and Bungie planned to work with [[Ensemble Studios]] on the game, the other non-Halo Wars related teams were disbanded to focus on the RTS instead.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamesutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref> It was discontinued as Microsoft "decided that its Xbox platform and XBLA really needed to go more in the direction of appealing to a more casual, broader audience.<ref name=Titan />
 
   
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==Design==
The details of the game remain unknown though the concept art shows various new additions to the franchise such as the [[Sentients]], [[Runner-class Transport]], [[Aardvark]], [[Diggerz]], [[Grackle]], [[Jaggmaw Sawtail]], [[Rhino (Aircraft)|Rhino]], [[Psion]] and [[Rogue (Species)|Rogue]]. <ref>[http://kotaku.com/photogallery/halommoconcepts/ '''Kotaku''': ''Halo MMO Concepts'']</ref> Former Ensemble employes have commented that, while comments comparing released screenshots and concept art comparing it to "WoW in Space" were accurate and that the early builds of the project drew inspiration from World of Warcraft for the basic structure and style, the more advanced builds were radically different before it was discontinued.<ref name=Titan />
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The concept art shows various new additions to the franchise such as the [[Sentients]], [[Runner-class Transport]], [[Aardvark]], [[Diggerz]], [[Grackle]], [[Jaggmaw Sawtail]], [[Rhino (Aircraft)|Rhino]], [[Psion (Class)|Psion]] and [[Rogue (Class)|Rogue]].<ref>[http://web.archive.org/20080926043622/kotaku.com/photogallery/halommoconcepts/ '''Kotaku''': ''Halo MMO Concepts'']</ref> Former Ensemble employees have commented that, while comments comparing released screenshots and concept art comparing it to "WoW in Space" were accurate and that the early builds of the project drew inspiration from World of Warcraft for the basic structure and style, the more advanced builds were radically different before it was discontinued.<ref name=Titan />
   
 
{{Quote|Just to give you a couple of examples, we were using a heroic stylised artform. This heroic stylised artform is exactly the artform that you see being used in Star Wars: The Old Republic right now. It’s timeless. It doesn’t age itself like a game that’s built with a strictly realistic artform does.<br>We were developing a cover system. This cover system is in Star Wars: The Old Republic. We had the idea of quests - and like I said, this was between 2004 and 2007, before Warhamer Online had been released - but we had this idea of quests where you could participate and pull them together without having to be on the same team. This would be a public quest that everyone in a particular area could work on. That idea went into Warhammer Online.|Dusty Monk, former Ensemble employee<ref>[http://www.incgamers.com/News/21928/cancelled-halo-mmo-details IncGamers - Cancelled Halo MMO Details]</ref>}}
 
{{Quote|Just to give you a couple of examples, we were using a heroic stylised artform. This heroic stylised artform is exactly the artform that you see being used in Star Wars: The Old Republic right now. It’s timeless. It doesn’t age itself like a game that’s built with a strictly realistic artform does.<br>We were developing a cover system. This cover system is in Star Wars: The Old Republic. We had the idea of quests - and like I said, this was between 2004 and 2007, before Warhamer Online had been released - but we had this idea of quests where you could participate and pull them together without having to be on the same team. This would be a public quest that everyone in a particular area could work on. That idea went into Warhammer Online.|Dusty Monk, former Ensemble employee<ref>[http://www.incgamers.com/News/21928/cancelled-halo-mmo-details IncGamers - Cancelled Halo MMO Details]</ref>}}
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==Trivia==
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*Although it was never revealed when the events of the MMO would take place in the Halo timeline, because Tartarus appears in a piece of concept art, it can be inferred that the MMO would've taken place sometime before the events of ''Halo 2'' (when Tartarus is killed by Thel 'Vadamee at the end).
   
 
==Gallery==
 
==Gallery==
 
<gallery widths="120" orientation="portrait">
 
<gallery widths="120" orientation="portrait">
 
File:F11.jpg|A Forerunner City.
 
File:F11.jpg|A Forerunner City.
File:F33.jpg|A close up of a Forerunner structure.
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File:F33.jpg|A close up of a Forerunner structure. Note the similarity to the [[Halo 2]] multiplayer map "[[Ascension]]."
 
File:MMO2.png|An unknown Flood form being analysed by a Forerunner Monitor.
 
File:MMO2.png|An unknown Flood form being analysed by a Forerunner Monitor.
 
File:MMO - Species.jpg|Species within the MMO.
 
File:MMO - Species.jpg|Species within the MMO.
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==Sources==
 
==Sources==
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{{Ref/SourceList|Columns=2}}
<references/>
 
   
 
{{MMO}}
 
{{MMO}}
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[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Deleted Material]]
 
[[Category:Deleted Material]]
[[Category:The Real World]]
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[[Category:Non-canon content]]
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[[Category:Cancelled Games]]

Latest revision as of 09:48, 8 December 2017

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MMO

Intended HUD design.

The untitled Halo MMO, codenamed Titan or Orion project, was a Halo game planned between 2005 and 2007.[1]

History

While concept art was produced and Bungie planned to work with Ensemble Studios on the game, the other non-Halo Wars related teams were disbanded to focus on the RTS instead.[2] It was discontinued as Microsoft "decided that its Xbox platform and XBLA really needed to go more in the direction of appealing to a more casual, broader audience."[1]

“Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those.
And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.”
— Dave Pottinger[3]

Design

The concept art shows various new additions to the franchise such as the Sentients, Runner-class Transport, Aardvark, Diggerz, Grackle, Jaggmaw Sawtail, Rhino, Psion and Rogue.[4] Former Ensemble employees have commented that, while comments comparing released screenshots and concept art comparing it to "WoW in Space" were accurate and that the early builds of the project drew inspiration from World of Warcraft for the basic structure and style, the more advanced builds were radically different before it was discontinued.[1]

“Just to give you a couple of examples, we were using a heroic stylised artform. This heroic stylised artform is exactly the artform that you see being used in Star Wars: The Old Republic right now. It’s timeless. It doesn’t age itself like a game that’s built with a strictly realistic artform does.
We were developing a cover system. This cover system is in Star Wars: The Old Republic. We had the idea of quests - and like I said, this was between 2004 and 2007, before Warhamer Online had been released - but we had this idea of quests where you could participate and pull them together without having to be on the same team. This would be a public quest that everyone in a particular area could work on. That idea went into Warhammer Online.”
— Dusty Monk, former Ensemble employee[5]

Trivia

  • Although it was never revealed when the events of the MMO would take place in the Halo timeline, because Tartarus appears in a piece of concept art, it can be inferred that the MMO would've taken place sometime before the events of Halo 2 (when Tartarus is killed by Thel 'Vadamee at the end).

Gallery

Sources