Warning you now, if you're a tl;dr kind of person, turn back.
I'm not sure about everyone else, but the Halo 4 campaign came across as mediocre to me; the pace was slow towards the beginning and progressively sped up as the missions stacked up. In the end, we had MC visit only a fraction of the planet before he chases Ur-Didact to Ivanoff Station and Requiem is destroyed during the Second Requiem Campaign. I've written (IMO) an improved plotline that should have played out instead. Let me know what you think.
(I'd especially appreciate criticism from the illustrious critics, like Karl-591, Kal825B, or NG101)
Major Differences from the actual Halo 4 Campaign:
- Sangheili loyal to Thel 'Vadam are present
- Del Rio is killed
- Ur-Didact is more arrogant …
Why not turn assassinations from a simple gameplay enhancement into a new element of the game? Give it more attention and make it more smooth and fluid. I really enjoy assassinating players; and I consider it a personal challenge to assassinate snipers in War Games/Multiplayer. One of the few things in gaming that give genuine personal triumph. In all past Halo games, assassination has been a mechanism that makes stealthy kills from behind more interesting. To up the ante, why not break the next wall, and make it even more integrated into the game? Instead of simply watching someone else get their chaps busted or watching someone shove a knife in your gut, have people work to assassinate/save themselves (NEW ASSASSINATION MECHANISM EXPLAIN…Read more >