Halo Alpha
Halo Alpha

This article is about the level. For the UNSC protocol of the same name, see [[WINTER CONTINGENCY]].

There's a disturbance on the frontier.

Winter Contingency is the second campaign level of Halo: Reach and the first level to feature gameplay.[1] It immediately follows the first level Noble Actual, which includes the game's opening cinematic.


In the level, Noble Team is sent to Visegrád, a remote agricultural region of the planet Reach, to investigate a disturbance in the communications relay responsible for the planet's communications to the rest of the UNSC, and the disappearance of the Army troopers sent in to investigate before them.[2] Sabotage by insurrectionists is suspected, but the cause of the disruption is revealed to be a Covenant advance infiltration force.[3]



Two UH-144 Falcons, callsigns Charlie 1 and Charlie 2, fly over a mountainous landscape.

Carter-A259 is shown from behind, looking over at the other Falcon.

  • Carter-A259: "Listen up, Noble Team. We're looking at a downed relay outpost fifty klicks from Visegrád. We're going to introduce ourselves to whoever took it out, then Kat's going to get it back online."
  • Jorge-052 (COM): "Sir, why would rebels want to cut off Reach from the rest of the colonies?"

Carter is shown from the front.

  • Carter-A259: "You get a chance, maybe you can ask them, Jorge."

The camera shifts to behind the two Falcons.

  • Catherine-B320 (COM): "Commander, we just lost our signal with HQ."

Cut back to the second Falcon from Carter's point of view.

  • Carter-A259: "Backup channels?"
  • Catherine-B320 (COM): "Searching... Nada. Can't say what's jamming us."

The two Falcons are once again shown from behind, from a greater distance. They are now approaching the outpost.

  • Carter-A259: "You heard her. Dead zone confirmed. Command will not be keeping us company this trip."

The Falcons bank left and hover over the outpost. Fade to black.


  • Carter-A259: "Shoot down attempts are likely, so keep your distance."
  • Pilot (COM): "Yes, sir!"
  • Carter-A259: "Let's stay focused. Watch your sectors."

The two Falcons head in opposite directions as the Visegrád Comm Relay Hub comes into view.

  • Jorge-052 (COM): "There's the communications outpost."
  • Catherine-B320 (COM): "Reading a distress beacon."

Six's HUD places a waypoint that reads "Distress Beacon - Investigate."

  • Carter-A259: "Could be the missing troopers. Let's check it out."

New objective: Locate Distress Beacon.

  • Carter-A259: "Put us down on the bluff."

The Falcon circles for a landing.

  • Carter-A259: "Jun, I want your eyes in the sky."

The Falcons land side by side, and Carter jumps down.

  • Carter-A259: "Let's go, Six."

The player exits the Falcon along with Carter, Emile and Kat. Jun and Jorge remain in their Falcons to provide air support.

NOBLE Team[]

  • Carter-A259: "Alright, Noble Team. Spread out. Watch the approach."

Six follows Noble Team down the hillside. Halfway down the hill, Emile climbs a rock and looks down to the outpost from the peak.

  • Emile-A239: "Structure point three-four, looks clear from this angle."

Emile leaps down from the rock, his shields draining from the impact. Carter and Kat take another route around the cliff.

  • Catherine-B320: Distress beacon's coming from just south of here, Commander. We're close.
  • Carter-A259: Roger that. Eyes peeled.

Soon they come to a burning vehicle next to a small building. Emile begins inspecting a palette on the ground. He soon finds a small red cylinder-like device under some wooden debris.

  • Emile-A239: "Found the beacon."

Emile tosses Kat the beacon.

  • Carter-A259: "Make out any ID?"
  • Catherine-B320: "Negative, but it's military."

Kat drops the beacon on the ground.

  • Jorge-052 (COM): "So where are the troopers?"
  • Catherine-B320: "Why are we not seeing explosives residue?"
  • Carter-A259: "Noble Three, can you confirm any EX residue in the area?"
  • Jun-A266 (COM): "Hmm... Negative, sir."
  • Jorge-052 (COM): "Can't be. Not on Reach."
  • Emile-A239: "There's a lotta blood on the ground."
  • Carter-A259: "All right, Noble, looks like there's nothing here. Let's move on."

Noble Team heads off to another cluster of buildings. New objective: Investigate local Structures.

  • Catherine-B320: "Smoke at the next structure, boss."
  • Carter-A259: "Circle west and check it out. Noble Team: you have permission to engage, but be selective. We don't need to telegraph a presence."

The team arrives at a house overlooking the cliffside.

  • Carter-A259: "Noble Six, move into the house. Go in quiet. I'm right behind you."

The player moves through the house.

  • Jun-A266 (COM): "Noble Leader, I'm seeing heat-sigs in the structure ahead!"

Six goes up a short flight of stairs and emerges on the other side of the house. The second Falcon lands in the courtyard long enough to drop Jorge off, then takes off. A door opens, and a civilian male steps out. Other civilians can be seen remaining inside.

  • Farmer: (Hungarian) "Én nem csináltam semmit!" (I didn't do anything!)

Emile aims his shotgun at the man as he and Jorge question him, but he appears to speak only in Hungarian.

  • Emile-A239: "Move! On your knees, now!"
  • Farmer: (Hungarian) "Ne lőjön! Ne lőjön!" (Don't shoot! Don't shoot!)
  • Jorge-052: "They're not rebels, they're farmers. Look at them."
  • Carter-A259: "Ask him what they're doing here."

Jorge questions him in Hungarian. The civilian begins talking as Jorge translates.

  • Jorge: (Hungarian) "Mit kerestek itt?" (What are you doing here?)
  • Farmer: (Hungarian) "Csak nem akartunk meghalni." (We just didn't want to die.)
  • Jorge-052: "Hiding, sir. Neighbors were attacked last night. He heard screams, gunfire. It stopped around sunrise."
  • Farmer: (Hungarian) "Valami megölte a fiamat." (Something killed my son.)
  • Jorge-052: "He says something in the fields... killed his son."
  • Carter-A259: "Some-thing?"
  • Jun-A266 (COM): "Commander, be advised. I'm reading heat signatures in the structure directly east from your position. Over."
  • Carter-A259: "Copy that. (to Jorge) Get them back inside."
  • Jorge-052: (Hungarian) "Azt mondtam, befelé!" (I said get in! Get in!)

A new waypoint appears on the building in question. The farmer gets back inside and the civilians close the door to barricade themselves back within for protection as Noble Team sprint east toward the building.

  • Carter-A259: "Noble Team, double-time it!"
  • Jorge-052: "We're moving in, Commander."

The group finds several human corpses, including two uniformed ones pinned to the wall.

  • Carter-A259: "Damn..."
  • Jun-A266 (COM): "Fill me in, Commander, what are you seeing? Over."

Carter kneels down over the pools of blood and examines them. Avian-like footprints can be seen in the blood.

  • Carter-A259: "We've got military casualties, two of the missing troopers. Looks like they were interrogated... It's messy."

Carter stands back up and signals the team to keep moving. They enter an adjacent room with another dead body. Movement is suddenly heard on the roof, and a brief hostile contact is detected on the motion tracker.

(The contact is a Skirmisher and is up in the hills above the structure. It is possible to kill.)

  • Carter-A259: "Movement. Watch your motion trackers."

Noble Team heads outside, but the contact disappears.

  • Emile-A239: "What the hell was that?"
  • Carter-A259: "Jun, you see anything?"
  • Jun-A266 (COM): "Negative. Thermal's clean."

Noble Team heads into a nearby building.

  • Jun-A266 (COM): "Boss, I see movement, outside your structure!"
  • Carter-A259: "Noble Two, move up to the west. We're about to be flanked."

Noble Team moves to a set of windows, where they see the contacts: Grunts and Skirmishers. One of the Skirmishers sees Noble Team and begins squawking in alarm.

  • Jorge-052: "Huh?"
  • Emile-A239: "Damn it!"
  • Carter-A259: "Contact, contact! Spartans, assist!
  • Jorge-052: "Here we go."

Some Skirmishers bolt towards the building, running into the basement level of the building.

  • Carter-A259: "They're heading into the basement. Move down to the lower levels!"

Noble Team engages the Covenant forces. Nearby, Banshees begin to move in.

  • Pilot (COM): "Banshees! Heads up, Charlie One!"

Noble Team clears out the Covenant near the farm, while the Falcon engages the Banshees. Soon, a Spirit is seen on approach.

  • Jun-A266 (COM): "Noble Leader, enemy dropships inbound!"
  • Pilot (COM): "Falcon, moving to assist."

Noble Team moves across the bridge, eliminating the Covenant forces.

  • Carter-A259: "Stand down, Noble, stand down. Contacts neutralized."
  • Jorge-052: "Contacts? It's the damn Covenant!"
  • Emile-A239: "Cheer up, big man: this whole valley just turned into a free-fire zone."
  • Carter-A259: "Kat, we've got to warn Holland. I need you at that relay outpost now."
  • Jun-A266 (COM): "Boss, I'm showing more activity to the east!"
  • Carter-A259: "Copy that, Jun, we're on it. Six, you've got point."

Noble Team heads across the creek to engage three Ultra Elites, backed up by Unggoy, eventually defeating them.

  • Jun-A266: "Commander, I'm seeing more hostile activity to the northeast."
  • Carter-A259: "Emile, you're with Kat. Six and I will run interference on the ground. We'll meet you at the outpost."
  • Catherine-B320: "Noble Three, requesting air-lift, over."

Noble Six, Carter, and Jorge head to a flatbed truck, with Carter taking passenger seat and Jorge in back, using his gun as a support, while Noble Six drives. The Falcon carrying Jun lands long enough for Kat and Emile to climb on board before departing for Visegrád Relay.

  • Carter-A259: "Get to work, Noble."

Rebels Don't Leave Plasma Burns...[]

Noble Six, Carter, and Jorge drive around, eliminating all Covenant they come across.

  • Jun-A266 (COM): "Noble Leader, I'm picking up a distress signal."
  • Travis (COM): "Mayday! Three Charlie Six, does anyone read? We were attacked by Covenant forces. The Covenant is on Reach. I repeat: the Covenant is on Reach."
  • Jorge-052: "The troopers?"
  • Carter-A259: "Let's move, Six. We've gotta find the source of that distress call."
  • Jun-A266 (COM): "No disrespect, but don't we have more important things to do than round up strays?"
  • Carter-A259: "We don't leave people behind. You see those troopers, you let me know."
  • Jun-A266 (COM): "Noble Leader, I'm seeing possible friendly forces under attack south of your position, over!"
  • Travis (COM): "We're under attack, repeat, mayday, mayday, Three Charlie Six, we're under attack by the Covenant, I've got wounded, cannot hold this position."
  • Carter-A259: "We need to find those troopers now."

Noble Team reaches a Covenant landing site and get out of the truck.

  • Carter-A259: "Noble Three, we've located the trooper squad. Request immediate evac. My coordinates."
  • Jun-A266 (COM): "Solid copy, Commander. Recalling Falcon Charlie Two. Hold that evac position."

Noble Team engages the Covenant.

  • Jun-A266 (COM): "Noble Leader, be advised: I have visual on inbound Covenant dropships."
  • Carter-A259: "Evac transport, keep your distance! Six, hold this position. Clear an LZ."
  • Travis: "Spartans? Corporal Travis, Three Charlie, sir. It's the Covenant..."
  • Carter-A259: "We know, Corporal. Let's get you out of here."

Noble Team and 3 Charlie engage the Covenant, eventually clearing them out.

  • Carter-A259: "Transport, LZ is clear. Move in for evac."
  • Jun-A266 (COM): "Affirmative. Transport inbound."

Two Falcons land. Travis and his team load into one to be evacuated, and Noble Team depart for the relay on the other Falcon. Carter, Jorge, and Noble Six are in the passenger seats, while Jun remains on the side seat where he had been providing overwatch earlier.

  • Carter-A259: "Noble Two, sit-rep."
  • Catherine-B320 (COM): "We're at the relay outpost. Door's locked. Mechanism's been flash-fused."
  • Carter-A259: "Can you beat it?"
  • Catherine-B320 (COM): "I dialed up my torch, cut a way through. Going to take some time."
  • Carter-A259: "Okay, we're en route to your location."

Noble Team reaches the relay, finding Covenant in the courtyard, pinning down Kat and Emile.

  • Pilot (COM): "We're approaching the com outpost."
  • Carter-A259: "Drop us in the courtyard."
  • Pilot (COM): "LZ's a little hot, sir-"
  • Carter-A259: "Put her down, pilot. Six, break's over."

Noble Team engages the Covenant in the courtyard. Jun stays in the Falcon while Carter, Jorge, and Noble Six hop out to aid Kat and Emile.

  • Carter-A259: "How we doing, Kat?"
  • Catherine-B320: "Taking a little longer than I hoped, Commander. I've cut about halfway through the door."
  • Emile-A239: "Contact!"
  • Carter-A259: "Hold them off until Kat can hack the controls."

Noble Team engage Covenant infantry, but more and more troops are dropped in via Spirit dropships.

  • Carter-A259: "Kat?"
  • Catherine-B320: "Just about... there! We're in!"
  • Carter-A259: "Everybody inside! Go, go, go!"

If the player stalls.

  • Carter-A259: "Inside, Lieutenant! I'll cover you!"

Noble Team withdraws to the relay's entrance as the door closes, shutting the Covenant out.

Skeleton Crew[]

  • Carter-A259: "We need to find the control room. From there, Kat can get the relay back online. Emile, post here. If we flush any hostiles, they're yours. All right, let's do this."

Noble Team enters the dark room.

  • Carter-A259: "Can't see a thing. Noble Six, turn on your night vision."
  • Catherine-B320: "Control room. Go easy."

Noble Six turns the corridor and sees a body.

  • Catherine-B320: "Noble Six, search that body."

If the player stalls.

  • Catherine-B320: "Lieutenant, search the body for ID."


Six begins to search the body. Carter finds an injured trooper.

  • Carter-A259: "Where's the rest of your unit?"
  • Corporal: "We got split. I don't think they... It sounded bad on the comms."
  • Carter-A259: "All right, Corporal, stay put. We'll get you a combat surgeon."

Noble Six finds a data module on the body as Kat looks at the controls.

  • Catherine-B320: "Damn. Plasma damage!"
  • Noble Six: "Found something."

Kat snatches the data module from Six's hand.

  • Catherine-B320: I'll take that, Six. Not your domain."
  • Jorge-052: "I've got a live one over here! Come on, out you come."

Jorge picks up a young female, but she continues hitting him while yelling in Hungarian.

  • Jorge-052: "It's all right, we're not going to hurt you."
  • Carter-A259: "Jorge..."
  • Jorge-052: "I've got her."

Jorge puts down his weapon and grabs her by the arms.

  • Jorge-052: "Keep still, and I'll release you."
  • Sára: (Hungarian) "Még... Itt vannak." (They are still here...)

Jorge stiffens in horror just as a Field Marshal jumps down, and Jorge barely avoids the Elite's Energy Sword while covering Sára. The Marshal growls a challenge at the rest of Noble Team and charges, while two more Zealots jump down.

  • Emile-A239 (COM): "What's your status?! Over?"
  • Carter-A259: "We've been engaged!"

The Marshal nearly cuts down Kat, but Carter pushes her out of the way. Noble Six has maintained constant fire during this, and the Elite's shield finally collapses, but he knocks Noble Six down as he runs out the door.

  • Carter-A259: "Bad guy coming out!"

Another Zealot grabs Noble Six by the neck and extends an Energy Dagger, but Six punches him, stunning him momentarily. The Elite, unfazed, roars at Six, and prepares to stab them again. Carter kicks him off and Kat opens fire, draining the Zealot's shields. Carter then kicks an assault rifle to Six, who dives for it. The two Zealots head for another door, one holding the shouting Corporal as a human shield. Noble Team hold their fire. The civilian girl begins screaming while the Zealots head through the door, and the Corporal's screams are heard as he is killed, though he attempts one last struggle to escape, grabbing the side of the door and nearly pulling himself free before the Zealots drag him out of sight to be slaughtered.

  • Emile-A239 (COM): "That tango blew past me. Permission to pursue?"
  • Carter-A259: "Negative, Four, stay on the entrance. Two, handle her. Five and Six, clear the hole."

Noble Six reloads, Jorge and Noble Six head into the room the Zealots retreated into, which Jorge then seals shut behind them.


Jorge throws a flare to the other side of the room, in an attempt to draw out hiding Covenant. One of the Zealots emerges from behind a crate, firing his Concussion Rifle at Jorge and Six, while Grunts and Jackals fire their weapons at Jorge. Jorge and Six clear the room, but the Zealot retreats down a nearby corridor. Jorge and Six follow suit.

  • Jorge-052: "There's more. Flush 'em out, I've got you covered."

Noble Six eliminates two Zealots and the Grunts while Jorge lays down cover fire.

  • Jorge-052: "Noble Five reporting. Contacts neutralized."
  • Carter-A259 (COM): "Kat needs you to reset a junction. Do it and get back here."

Noble Six resets the junction.


  • Carter-A259: "How long?"
  • Catherine-B320: "Question of my life. If the question is when will this station be back online, two weeks, earliest. This is plasma damage. All major uplink components are fried."
  • Carter-A259: "Two minutes is too long."
  • Catherine-B320: "Which is why I'm splicing into the main overland bundle to get you a direct line to Colonel Holland... You're in my light, Commander."

Carter turns to Jorge.

  • Carter-A259: "Find out what she knows."

Jorge taps the civilian girl's shoulder, but she shoves his hand off. Emile chuckles.

  • Jorge-052: What's your name? Do you live around here?"

Jorge takes his helmet off.

  • Jorge-052: (Hungarian) A nevem Jorge. (My name's Jorge.)
  • Sára: "Sára."
  • Jorge-052: (Hungarian) "Sára... szép határozott név. (...pretty definite name.) Your accent sounds familiar. Sopron?"
  • Sára: "Tengeri."

Jorge looks at the body.

  • Jorge-052 "Friend of yours?"
  • Jorge-052 (Hungarian) "Sajnálom. I'm sorry."
  • Sára: (bitterly) "Why would you be?"
  • Emile-A239: (To Six) "Big man forgets what he is sometimes."
  • Jorge-052: (To Emile coldly) "She just lost her father." (to Carter) She needs a full psychiatric workup."
  • Emile-A239: "She's not the only one."
  • Carter-A259: "Lock it down, both of you! Get her on her feet... the body stays here."
  • Jorge-052: "Thank you, sir."

Jorge walks by Emile and glares at him, then helps Sára get on her feet.

  • Catherine-B320: "Signal! It's patchy, but it's there."
  • Carter-A259: "I'll take it."
  • Catherine-B320: "Best not touch anything. You wouldn't want to ground this place."

Noble Team, sans Carter, leave the room, taking Sára with them. Jun heads out first, followed by Jorge with Sára, Emile, and then Noble Six. Kat follows after them, leaving Carter to speak with Holland alone.

  • Holland (COM): "... I'm barely getting you. What's your situation, over?"
  • Carter: "Colonel, this is Noble One. There are no rebels. The Covenant are on Reach. Acknowledge?"
  • Holland (COM): "Come again, Noble One? Did you say Covenant?"
  • Holland (COM): "May God help us all..."

Fade to black.

Level ends.


Album Cover Soundtrack Song Name Soundtrack Number
Reach OST Halo: Reach Original Soundtrack Winter Contingency 2


Icon Name Description Value
Reach Achievement 41 We're Just Getting Started Complete the level on Normal, Heroic, or Legendary difficulty. 10G
Reach Achievement 27 They've Always Been Faster Complete the level without entering a drivable vehicle. 25G
Reach Achievement 26 KEEP IT CLEAN Kill 7 Moa during the level. 5G



  • In the cinematic where Noble Six is attacked by Elites, the Assault Rifle has 7 rounds left in it, another seven reference. The Lieutenant reloads it shortly after by 25 rounds and ends up with 288 rounds(the maximum capacity of an Assault Rifle). 288+25=313, making 3+1+3=7


  • Sometimes on the last bit of Winter Contingency it is possible for Emile to become trapped outside the door.
  • On the final bit of the level it is possible to lure a Sangheili into the outpost. When the doors close the Sangheili will become friendly and the members of Noble Team will not shoot at it and it will not shoot at them. However it is still possible to assassinate it since it is still an enemy AI.
  • It is possible for the farmer to be locked out of the house. He will just walk around in large circle. 
  • Several seconds before the player exits the Falcon (at the beginning of the level), if he/she keeps on looking left they will notice that the Falcon flies right through the trees.
  • As soon as the player disembarks the Falcon at the start of the level, if they sprint and jump towards the other Falcon (the one that Kat and Emile jump out of) they will find they can jump right through the Falcon.
  • In the opening cutscene, both falcons are armed with side mounted machine gun turrets. However, during gameplay, the falcons are only armed with forward mounted turrets.
  • This mission was presumed to be an operation against Insurrectionists, and Emile is still present. However, in his report, Urban Holland noted that he might have to rotate Rosenda into Emile's spot if another Insurrectionist mission came up, but since it was a presumption on who was causing the disturbance, there would be no obvious need for a rotation. It is also possible this was done to avoid any form of confusion involved in rotating the two, or Rosenda was simply unavailable to replace Emile.
  • It is unknown why Carter had replaced Thom-A293 with SPARTAN-B312 instead of rotating in Rosenda. This may prove that she was unavailable for rotation.
  • During the cutscene where Elite Zealots are introduced, Noble Six reloads his/her MA37 as if it were empty via pushing the charging handle in place, however, the gun still has rounds chambered.
  • In the cinematic where Noble team is in the Visegrád relay station, Kat says to Carter "You're in my light, Commander." This is not possible because SPARTAN-II's and III's have genetically enhanced eyes. Also, Carter says as you walk in to the relay station, "Can't see a thing. Noble 6, turn on your night vision." He most likely says this because the player might not be able to see. Kat probably said this to Carter because she was upset with Thom's recent death, and angry at him for replacing him with Noble Six.
  • On single player, Emile's carving is always displayed on his helmet. However, on co-op via Xbox Live it is sometimes not present for a player and anyone else on their same system. He is wearing default EVA helmet. This can occur anytime Emile is encountered in campaign, but it doesn't affect the cutscenes.
  • It should be noted that if you push the barrel to a side that is holding the dead trooper to the right up, he will stay in that position. This is most likely an oversight by Bungie.
  • When Kat drops the distress beacon, if the player stands over it and zooms in (using the analog stick) the beacon will disappear.
  • As you head towards the last marine check point, go right into the courtyard of the building where the marines are hiding. Head up the stairs on your far right and towards the pile of boulders. The first big boulder you see will have an opening on its left side that you can see through and throw grenades into when you're right on top of it.
  • As you head towards the last marine check point, head right along the path right before the marine building and go to the end of the road. Face left and climb up the mountain a little bit. Close to the corner of the concrete gate is an invisible block that serves no purpose.


  • The level is named after WINTER CONTINGENCY, a UNSC contingency plan that is declared in case Covenant forces have discovered a UEG colony world. Indeed, the first evidence of Covenant ground activity on Reach is discovered in this level.
  • The Firefight map Overlook is based on a section of this level, but has different weather conditions.
  • This level marks the first appearance of Skirmishers in the Halo franchise.
  • This is the second time in the Halo series where the first playable level features drivable vehicles.
  • When playing on Legendary difficulty, a cloaked SpecOps Elite will spawn near the start of the mission, fleeing from the site of the distress beacon to the bottom of the first hill. It holds a data pad, which can be accessed if you kill the Elite.
  • This is the first of the four levels (the others being ONI: Sword Base, Tip of the Spear, and The Pillar of Autumn) where the assault rifle Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the assault rifle from Halo: Combat Evolved, which also had a capacity of 600 rounds.
  • If the player were to kill the farmer while he was being interrogated, the player will die instantly. On Co-op, if one player kills the farmer, they will die instantly and respawn. If that same player kills another civilian however, Noble Team will become hostile to all players and engage them in a firefight. This is short lived however, as their bullets are 1 hit kills to players, and running away will teleport them beside you.
  • It is possible to skip dialogue with the farmer entirely by simply sprinting towards the next building. Upon reaching the bridge you'll trigger the next dialogue.
  • On one of the buildings, it is possible to find a symbol that looks like it is of Forerunner origin.
    • The Forerunner-like symbol on the gate in the beginning of the level is a symbol that is frequently seen in the Marathon franchise.
  • The quote "Falcon moving in to assist." is strikingly similar to what Hornets say when moved to positions in Halo Wars.
  • When you are in the courtyard it is possible to find an Armor Lock Ability.
  • This level marks the rare appearance of civilians in the game. They are only found here, and on the campaign level Exodus.
  • There is an invincible Trooper in the level. When you go in the building near the end of the level, instead of going left to the dead man, keep going straight then turn left. The Trooper is on the left, through the chain-link fence. It is the Trooper that appears in the cutscene.
  • In the area where you face the Sangheili Zealots at the end of the level, there is a Drop Shield and Shotgun in an indent near where Jorge fires.
  • The second Falcon in the beginning of the level (the one that drops off Kat and Emile) seems to stay in the level for a fairly long time. If one looks closely, they will notice that the Falcon only flies into the level's boundaries and then just stay's there. It then comes back into the player's level boundaries to drop off Jorge and goes back to where it was at first. It lastly comes to pick up the troopers at the end of the first part of the level (even if the troopers aren't alive) and it then exits the level.
  • While progressing through the level, if you take the route that goes under the broken bridge, a shotgun can be found. Simply drive past the first opening where you may find the troopers until you see two white wind turbines. Turn left after passing them and continue until you reach a large circular clearing with an extinguished fire pit in the middle. There will be a set of out-door stairs leading to the second story of a building; there you will find a dead trooper, a Frag Grenade, and a Shotgun.
  • When Noble Six, Carter and Kat fire on the attacking Field Marshal and Zealot, their shield resistance level increases per difficulty. This is most notable when on Easy, the Zealot's shield is downed by Kat and has to recharge when at the door, while on Legendary, his shields flare, but do not falter.
  • This is the only playable level in Halo: Reach to not include a Phantom Dropship.
  • If the player runs to the distress beacon before the rest of the team reaches it, you can see that the distress beacon moves when the team reaches it.
  • This level can be played on the Co-op Campaign playlist.
  • After clearing out the first small building near Rally Point Alpha, there is a Falcon hovering above a mountain. Shooting it with an overcharge from a plasma pistol will down it and you will be able to fly it, although it must flip over to eject the invisible "pilot." Once inside the Falcon, there is no actual way of getting out, unless you get flipped over, as Bungie didn't intend for AI Falcons to be flyable.
  • A tiny skirmisher can be found on top of the building immediately after the part where Carter orders you to "double time" it.This may require two players. When you reach the entrance, do not enter, but go to your right and jump on top of the building. Zoom in to the building beside the one you're standing on (to the right) and an extremely tiny skirmisher is standing there. This is the same one that can be heard if you were to enter the building. This can be proven by entering the building while one player watches the baby skirmisher. It simply grows in size.



Concept Art[]



Preceded by
Noble Actual
Halo: Reach Campaign Missions
Winter Contingency
Succeeded by
ONI: Sword Base